helloworld_android
helloworld_android
So let us proceed to write a simple Android Application which will print "Hello World!".
The first step is to create a simple Android Application using Android studio. When you click on
Android studio icon, it will show screen as shown below
You can start your application development by calling start a new android studio project. in a new
installation frame should ask Application name, package information and location of the project.−
After entered application name, it going to be called select the form factors your application runs on,
here need to specify Minimum SDK, in our tutorial, I have declared as API23: Android
6.0(Mashmallow) −
The next level of installation should contain selecting the activity to mobile, it specifies the default
layout for Applications.
.
At the final stage it going to be open development tool to write the application code.
Before you run your app, you should be aware of a few directories and files in the Android project −
Sr.No. Folder, File & Description
Java
res/drawable-hdpi
2 This is a directory for drawable objects that are
designed for high-density screens.
res/layout
3 This is a directory for files that define your app's
user interface.
res/values
AndroidManifest.xml
Build.gradle
Following section will give a brief overview of the important application files.
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The main activity code is a Java file MainActivity.java. This is the actual application file which
ultimately gets converted to a Dalvik executable and runs your application. Following is the default
code generated by the application wizard for Hello World! application −
package com.example.helloworld;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
@Override
setContentView(R.layout.activity_main);
Here, R.layout.activity_main refers to the activity_main.xml file located in the res/layout folder.
The onCreate() method is one of many methods that are figured when an activity is loaded.
Whatever component you develop as a part of your application, you must declare all its components
in a manifest.xml which resides at the root of the application project directory. This file works as an
interface between Android OS and your application, so if you do not declare your component in this
file, then it will not be considered by the OS. For example, a default manifest file will look like as
following file −
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.tutorialspoint7.myapplication">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
</intent-filter>
</activity>
</application>
</manifest>
The action for the intent filter is named android.intent.action.MAIN to indicate that this activity
serves as the entry point for the application. The category for the intent-filter is
named android.intent.category.LAUNCHER to indicate that the application can be launched from the
device's launcher icon.
The @string refers to the strings.xml file explained below. Hence, @string/app_name refers to
the app_name string defined in the strings.xml file, which is "HelloWorld". Similar way, other strings
get populated in the application.
Following is the list of tags which you will use in your manifest file to specify different Android
application components −
The strings.xml file is located in the res/values folder and it contains all the text that your application
uses. For example, the names of buttons, labels, default text, and similar types of strings go into this
file. This file is responsible for their textual content. For example, a default strings file will look like as
following file −
<resources>
<string name="app_name">HelloWorld</string>
<string name="menu_settings">Settings</string>
<string name="title_activity_main">MainActivity</string>
</resources>
The activity_main.xml is a layout file available in res/layout directory, that is referenced by your
application when building its interface. You will modify this file very frequently to change the layout
of your application. For your "Hello World!" application, this file will have following content related
to default layout −
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:padding="@dimen/padding_medium"
android:text="@string/hello_world"
tools:context=".MainActivity" />
</RelativeLayout>
This is an example of simple RelativeLayout which we will study in a separate chapter. The TextView is
an Android control used to build the GUI and it have various attributes
like android:layout_width, android:layout_height etc which are being used to set its width and height
etc.. The @string refers to the strings.xml file located in the res/values folder. Hence,
@string/hello_world refers to the hello string defined in the strings.xml file, which is "Hello World!".
Let's try to run our Hello World! application we just created. I assume you had created
your AVD while doing environment set-up. To run the app from Android studio, open one of your
project's activity files and click Run
icon from the tool bar. Android studio installs the app on your AVD and starts it and if everything is
fine with your set-up and application, it will display following Emulator window −
Congratulations!!! you have developed your first Android Application and now just keep following
rest of the tutorial step by step to become a great Android Developer. All the very best.