q6 Ict Maths Report On Numbers and Operations
q6 Ict Maths Report On Numbers and Operations
ICT helps pupils to enjoy and foster positive attitudes towards mathematics, thus may
help them learn and achieve better. Therefore, as teachers, the presence of new
technologies must be seen as the great opportunity for us and not to be seen as threat.
Nevertheless, though education world is now flooded with various modern technologies,
teachers still have to play their vital role in presenting knowledge. Their role is as to be
strong “back bone” to the educational system and to provide pupils with the foundations
to succeed in their learning. Therefore, with the new technologies provided, teachers
must find or design ICT teaching resources to be used in their lesson to help make
Our group have explored several ICT teaching resources to teach the topic on Numbers
and Operations:
Microsoft PowerPoint
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Introduction to the ACTIVstudio
ACTIVstudio is user friendly software which has been developed for use with the
ACTIVboard and ACTIVpen. ACTIVstudio offers many features that allow you to create
and deliver presentations, enhance material with special effects, annotate to highlight key
points, add notes and pointers incorporating additional information or audience comments,
and much more. It was designed and implemented by a team at Promethean (Blackburn,
England) led by Nigel Pearce, the project's chief architect and innovator.
allow the user (the teacher) to prepare and present flipcharts, an electronic document that
can contain a combination lines, shapes, rich text, images, video FLASH and other third
party document types. The flipchart also captures and stores any notes (termed
‘annotations’) which may be written on the surface of the whiteboard using an electronic
pen. Additionally the program allows the user to write (or ‘annotate’) directly over other
In this software, the flipchart is the main workspace area and consists of as many
pages as you wish to create. Here, you can create or retrieve content to use in your
presentation. You can open multiple Flipcharts at the same time, allowing you to drag and
drop objects or links from one Flipchart to another. The Flipchart can be output to a printer,
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Getting Started
Launching ACTIVstudio
When your computer is fully switched on, you will see the ACTIVstudio icon on
When ACTIVstudio is first run, it always generates a new flipchart, which is sized at the
current screen resolution of your computer and ready for use at page 1. The flipchart will
remain hidden until you click on the Flipchart button. To show the hidden flipchart, select
the Flipchart button. Use this button to show and hide the Flipchart so you can
Add backgrounds.
Produce freehand graphics or use those from the extensive resources library
supplied.
Add hyperlinks.
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Capture images and paste them to your flipchart or Clipboard.
As you become more familiar with ACTIVstudio, you will discover more features. Use
your imagination to develop these ideas and extend this list much further.
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Guidelines for using ACTIVstudio
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Displays the Flipchart title and page number. When the Flipchart
window is not maximised, you can click and drag the title bar to drag
Flipchart title bar the Flipchart to another position on the screen.
The Flipchart is your main workspace area, in which you open, prepare
and deliver your presentation. The Flipchart is displayed in the Flipchart
Flipchart window.
Allows you to access a range of tool buttons and menu functions. You
can also create program and file shortcuts and put them in a third
Main Toolbox toolbox column called the Shortcut bar to provide easy access links to
external programs and files.
Page Selector
Use the Page Selector to view thumbnails of your flipchart
pages and select a page to work on.
Page Organizer
Use the Page Organizer to arrange your flipchart pages.
Page Reset
Use the Page Reset to revert your current page back to the
last saved version. Only works on Flipcharts that have
already been saved.
Resource Library
Use the Resources button to access a wide range of
resources to use in your presentations.
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(1) The Power Tools provides various tools that can be used to teach Numbers
and Operations.
numeracy activities.
Example: It can be used to check or confirm for answers when doing the
activities.
(2) Great use of items in the Resource Library that is useful in teaching numbers
and operations.
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All of the images/objects shown are useful materials that can be used to teach Numbers
and Operations. It can be projected in the classroom so that it can be shared by the whole-
class. With the ready to use images and objects, teacher can reduce the problems of time
and money constraints in preparing the teaching aids. It also helps enhance teaching and
learning processes as pupils will be eager to learn with the interactive instructions and
materials.
(3) With the combinations of all the features available in the software (ACTIVstudio),
teachers can design an interesting and effective interactive Maths lesson. Using this
software also allows teachers to manage lesson effectively as lesson materials can be
arranged accordingly.
To vary the method of teaching primary Maths in Brunei, by emphasising the use of
ICT in teaching and learning Maths as to provide pupils with opportunity to make
sensible use of ICT which is one of the specific objective of the Mathematics
curriculum.
To provide an interactive teaching and learning experiences thus making lesson more
interesting and therefore help motivate pupils to have positive attitudes towards
learning Maths.
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Using Blog in teaching and learning Maths
Advantages
Using a blog makes learning independent of time and place – from teaching at a
certain time in a certain place to teaching anytime and anywhere. Blogs and other
Using a blog makes education demand oriented and participant-centered – from one
way teaching and supply orientation to participation buy everyone. Learners are self
driven:
o Want to discover
o Act proactively
o Take initiatives
o Need freedom
o Individual feedback
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Using a blog encourages learners to be active throughout the course period.
Using a blog helps learners to improve their writing competences and thinking skills.
o Rooms
o Paper
o Pencil/pens
o Control
o Transportation.
Introduction
Most of the interactive games which you can find in the websites cannot be downloaded
therefore sometimes teachers have to buy these educational games from the websites
itself.
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However, by using internet links which can be linked through your blog, it will become
easier for the pupils to try and practice their mathematics skills as well as having fun
Parents can also be involved when helping their children to use the internet. This will
enhance the pupil’s motivation to learn mathematics and make it more fun to learn.
Advantages
1) These online games are suitable for all ages from primary 1 until primary 6.
2) By using hyperlink to these online games, it would be easier for teacher, parents
and pupils to go straight away to the website without the hassle of searching for it
Getting Started
5) Go to the website that you want. Highlighted the URL that you want your pupil to
6) Go back to the posting screen and highlighted Fun Maths 1, “click” the Hyperlink
icon.
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<ahref="http://www.oswego.org/ocsdweb/games/Mathmagician/cathymath.html"
9) You can add more and repeat the process again and again.
10) After you already done, click the button “Publish Post”.
11) It then will give you the option to “view blog”, take a look on your blog and please
try to use the link. It will link to the website that you want.
http://www.funbrain.com/cgibin/getskill_s.cgi?A1=selects&A2=math&A4=3&A7=3
Arithmetiles (http://www.primarygames.com/math/arithmetiles/index.htm
Introduction
Math Baseball Flash Game is one of the interactive games which can be downloaded
Guidelines
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1) Please go to http://www.funbrain.com/parents/index.html and click “Math
Baseball”.
4) Or straight away go to
http://www.teachervision.fen.com/games/computers/56723.html?detoured=1
Advantages
3) Parents at home also can help their children playing this game.
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SPEED MATH 3.0
Introduction
Speed Math 3.0 is software created for the purpose of teaching the four operations. This
software has been designed for ease of use, fast setup, and interactivity. It’s full audio-
visual and multimedia features have been built into the program to make the teaching of
basic arithmetic an enjoyable learning experience for the primary school pupils. It uses a
Speed Math, it can change the usual difficult and tedious learning experience with math
and makes the subject easy to understand and grasp, by using a logical step-by-step
process that is both interesting and fun to use for the primary school children.
Speed Math uses a race car theme to teach the mathematical operation. The correct
answers move the car step-by-step along a series of courses; if the answer is wrong the
user can either try again or move on to the next question. This provides a less stressful
learning environment where pupils practice their operation skills in an enjoyable and fun
situation. The functions include four problem types with several levels of difficulty. The
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The operation problems are range from easy to more challenging where it involves
double digits that are more appropriate for older pupils or the high achievers. With this,
teacher can easily select the level of difficulty which is appropriate to their pupils’ level
five types of cars to race, of which pupils can choose their own car.
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The Speed Math software can be used as an activity during the developmental stage of
the lesson or as an enrichment activity at the end of the lesson. It also can be used to
foster mental calculation among the pupils. This software is applicable to be used on
Windows 98/Me/2000/XP/Vista.
Below are some of the important buttons and windows which users need to be familiar
RACING TRACK SCREEN where the race is conducted, once the car reaches the end of
the track the level is complete and the next level begins automatically.
SELECT CAR allows users to choose the five different types of vehicles to be used in the
game race. Pupils may choose red racing car, a bus, a truck, green racing car or school
bus.
RACE LEVEL WINDOW displays the players’ level, when ten questions are answered the
The first step in starting the race is by clicking the ‘difficulty level’ on the option menu
and drag the pointer on which level the student or teacher wanted to try.
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Step 2: Choose problem type and click ‘START RACE!’
Second step is, the player should choose problem type he/she wanted to do whether
problem type, the player may then start to play by clicking the ‘start race!’ button.
The question will appear at the box as shown above, the player will be required to type
the answer on the empty box next to it and when he/she finish typing the answer, he/she
may click the ‘CHECK MY ANSWER’ button to see whether the answer he/she typed
was correct or wrong. If the answer is correct, the car will move forward. If the answer is
If the player typed in the wrong answer, he/she will be given two options to
continue the game by either deleting the answer and type the correct answer in it
again or he/she can just straight away click the ‘NEXT QUESTION!’ button to
After completing ten questions, it will automatically moved on to the next level which
also require the user to complete 10 other sets of questions which is more difficult then
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WorkSheet Maker 1.0
Introduction
By using this software, teachers can develop worksheet questions on variety of topics
statistics, number series, factors, prime factors, measuring angles, Roman numerals,
greater than and less than, addition tables, multiplication tables, number words and digits,
and tracing words and numbers and so on. Therefore, teacher can easily generate
worksheet that is suitable for their lesson. This software is applicable to be used on
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The Main Toolbox which consists of 6 buttons:
1. VIEW ALL: To view worksheet generator windows of all topics and levels
schoolers.
to six.
level.
4. VERTICAL FORMAT: To set up how the worksheet will look like either:
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[OR]
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Microsoft Office PowerPoint 2003
Introduction
professional and dynamic slide show format. Text, charts, graphs, sound effects,
animations and video are just some of the elements PowerPoint can incorporate into the
To initiate PowerPoint, click on the Start menu, then All Programs and choose Microsoft
Office PowerPoint 2003 from the program list or you may double click the Microsoft
PowerPoint shortcut icon from the desktop. The first display of a new blank slide is then
created.
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In order to get a remarkable slide backdrop, you may click on the Format menu, and then
choose Slide Design. Doing so will display a range of design templates section built into
the PowerPoint that can be chosen. Another procedure that you can do is by clicking on
the Format menu, then Background and selects the preference colour you like or you may
Besides from that, PowerPoint allows you to alter the layout of a slide without shifting
the whole slide. You may select the Format menu and choose Slide Layout. Doing so will
displays the slide layout section in the task panel. Click on the layout that you favor. The
current slide will automatically apply the layout. The new layout will be applied to the
Moreover, to add text to the title of a slide, click in the box that reads Click to add title.
Next, type the text you want to be used as a title. Do not press ENTER at the end of the
line unless you wish to place another line of text in the title. It is highly recommended
that you add a title to every slide to make it easier to navigate through your slide show if
necessary.
Likewise, to place in pictures to your slide, you can click on Insert menu, then Picture,
and select the picture source either from Clip Art, from file, Auto Shapes et cetera. On the
other hand, to add sound in the presentation, you may choose the desired slide for sound
insertion in Normal View. You may click the Insert menu, then Movies and Sounds and
finally select Sound from Clip Organizer or Sound from File. Choose an option from the
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dialog box asking when the clip should be played. As the result, a speaker icon will be
Texts and pictures that you have inserted in the slides can be made moving by clicking
the Slide Show menu and then select Custom Animation. Choose an element in the slide,
Furthermore, you can add a hyperlink to your presentation and then use it to go to a
variety of locations — for example, a specific slide within the presentation, a different
address by clicking the Insert menu, and then select Hyperlink. From the Insert Hyperlink
box, if you are clicking the Place in This Document, you are linking one slide to another
slide and; choosing Existing File or Webpage on the other hand will connect your
existing file or webpage from your drive C into your slide. Then click OK and the text
Last but not least, PowerPoint too allows you to embed Shockwave Flash Object (.swf)
which in this case the object is the interactive Mathematics game into the presentation.
You may first click the View menu, Toolbars and then select the Control Toolbox. Look
for hammer icon and click it. Next, search for Shockwave Flash Object from the long list
and select it. Drag your mouse to form a rectangle on the slide. When you let go of the
mouse, you will see a box with a large X through the rectangle. You may resize the box
depending on your preference. This box is where the object will be remained.
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On your mouse, click the right hand side of it, and select Properties. Set EmbedMovie to
True to make sure that your Flash movie always stays with your presentation. Paste .swf
C:\DocumentsandSettings\User\MyDocuments\MATHS\DIVISIONdividermachine_files\
dividermachine.swf. Click ENTER and go to the slide show and see if the object is
After considering each of the matter explained above, you can create PowerPoint
Examples of activities that can be used for teaching and learning mathematics are:
1. Interactive Quiz
To create an interactive quiz, firstly you need to generate questions that are going
to be inserted. Then select appropriate heading for the quiz. Put in the questions as
well as the alternatives for the answers. Hyperlink the answers given to other slide
that shows whether the answer selected by pupils is correct or wrong. After all has
been prepared, you may launch the quiz to the whole class or as a group quiz.
2. Read Numbers
listening skill as it involves inserting audio file. Numbers are introduced and the
number names are shown. Pupils may read the number based on the number itself
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or read the number names provided. They can also navigate to the audio icon
3. Hyperlink activities
Games from the internet are useful if you have internet connection in the
classroom or at home. For this matter, using PowerPoint is an option if you have
no internet connection. Games can be saved as html files and then hyperlink those
This first hyperlink links the presentation to the Are you a Math Magician
Pupils may select addition facts they need to engaged throughout the game or
they may choose mixed level so they have the chance to challenge their mind
This link hyperlink the PowerPoint presentation to the Number Names 1-20
http://www.primaryonline.co.uk/sitetour/pol/blastoff1.html
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The game requires pupils to master numbers up to twenty and also the number
names. The aim of the game is for pupils to launch the appropriate spaceship
whenever the number name matches the spaceship’s number. If there are no
matches then pupils may click the next button for the new number name.
This is another choice that you can use to insert games if those games cannot be
run in an offline mode or if the computer does not have the required program to
run them. You may embed those shockwave flash object games into the
http://www.amblesideprimary.com/ambleweb/mentalmaths/additiontest.html
http://www.amblesideprimary.com/ambleweb/mentalmaths/subtractiontest.ht
ml
• Ambleweb Division Machine is another game that can be used to test pupils’
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http://www.amblesideprimary.com/ambleweb/mentalmaths/dividermachine.ht
ml
Three games mentioned above all have a similar feature that is to test pupils
on Number Operations. The game has three levers from which pupils can
select the difficulty level of the questions; level 1 for easy, level 2 for medium
Pupils may then respond to the question or if they are not satisfied with the
question shown, they can click the lever for another similar question. There is
also a box provided where pupils can type in the answer and check their
answer by clicking the red check button. Pupils can also see their score
whether they got the answer right or wrong, which is also displayed in the
page.
pupils can drag and drop cards to the correct position to make the sum make
sense. Pupils can also select the number of question they wish to answer as
well as the time they need to complete the question ranging from 2-99
questions and 1-10 minutes respectively. When the sum is sensible to the
pupil, then they may click the red next button to check the sum. If they got the
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arrangement correct, well done will appear but if they got it wrong, try again
will be shown.
about place value. This game offers pupil to learn place value for numbers up
to 59. Pupils are asked to count the units and count the tens to come up with
the right answer. If pupils are sure then they can click to the bubble that shows
the right answer. When the answer is correct, pupils can see a dolphin but if
the answer is wrong, a shark will come to sight that will attack the boat.
http://www.amblesideprimary.com/ambleweb/mentalmaths/mentalmachine2.h
tml to test pupils’ mental arithmetic skills through 10 questions ranging from
simple arithmetic to word problems. After completing each question, pupil can
respond in the box and hit the green arrowhead to move on to the next
question. After all questions are answered, pupils can see their score and they
http://www.crickweb.co.uk/assets/resources/flash.php?&file=ntrack where
pupils can practice sequencing numbers up to 20. There are 4 buttons from
which pupils can select. Green button is for level 1 from which pupils can try
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to locate 5 numbers in the correct place, blue button is for level 2 where pupils
need to place 10 numbers in the correct location, red button for level 3 where
pupils need to arrange the whole track and lastly the orange button for explore
where pupils may make their own problem and play around with the track.
http://www.bbc.co.uk/skillswise/numbers/wholenumbers/multiplication/menta
way such that they can drag and drop fridge magnet numbers to solve
multiplication problem. This game has two levels, level A where pupils must
find out the answer and level B where pupils need to complete the question.
Other than that pupils can also play with or without clock. To check the
answer, pupils can hit the check button on the screen. When pupils got the
wrong answer, the box will appear red and they may retry the question.
PowerPoint is suitable for classes with multiple intelligences and different learning styles
because pupils in a classroom has different ability and diverse preference in their way of
learning. Moreover, with the use of PowerPoint in teaching would help to keep pupil’s
Furthermore, PowerPoint programme is user friendly such that we can use it repeatedly in
the classroom. We can do editing, add in any new information or put in any changes to be
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done as to improve the next lesson. Teacher can organise notes carefully as PowerPoint
Other than that, teacher can easily import sources from other programme and websites to
be inserted into the PowerPoint. Lastly, PowerPoint can be used in many ways in the
classroom such that it can be used in the initial teaching, drill and practice of certain
facts, review of previous lesson, giving tests, independent study and game.
Conclusion
As stated in the new mathematics curriculum (2006), one of the specific objectives is to
provide pupils with the opportunity to make sensible use of ICT. As to reach the
objective, why not try to use the ICT resources that we have suggested to teach Numbers
and Operations. It is user-friendly, fun and helps teachers to vary the methods of teaching
mathematics, to be more creative, innovative and efficient. The use of ICT in teaching
and learning mathematics also can boost up pupils’ motivation to learn mathematics and
thus this can help them learn and achieve better in mathematics.
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As being stressed out by His Majesty in his Titah, it is important that teachers as
educators, to play an important and more dynamic role, to be more open-minded and
creative. This includes by applying teaching techniques based on the new and latest
teaching methods and ICT. Therefore, teachers need to take a big step in order to increase
their knowledge and skills in ICT and to make education as ‘life-long learning’. (SPN 21)
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