3D Notes
3D Notes
Normals are the sides of faces that are supposed to be facing the camera. They are
the ones that hold renders and color and are visible
**Control vertex
loft= used to fill space between two curves and create a polygom
UV WRAPPING
>freeze transform
>delete by type history
>no transform nodes
>proper naming
>
Height
Normals
Curvature
Ambient Occlusion
Opacity
anti-aliasing= used to make edges sharp and clean, important in video editing
PBR= a form of shaders. Stands for physically-based render. Intimates how light
reacts with materials in the real world.
HDRI HAVEN= get free high quality hdri backgrounds on the internet
To export files for texturing, use .fbx and .obj