Midterm Reviewer
Midterm Reviewer
photoshop
Timeline Panel
The Timeline panel is where you manage your animation frames.
You can create frame animations or video timelines, set the duration of each frame, and
control playback settings.
•Selection Tools
Use selection tools (like the Marquee Tool or Lasso Tool) to isolate parts of your image
or layer for movement or transformation.
4. Create Frames
Duplicate frames in the timeline for each stage of your animation.
Make changes to the corresponding layers for each frame.
5. Set Frame Durations
Adjust how long each frame is displayed. This timing affects the speed of your animation.
6. Preview Your Animation
Use the play button in the Timeline panel to preview how your animation looks.
Make adjustments as needed.
7.Export Your Animation
Save your work as an animated GIF or video file. Use File > Export > Save for
Web (Legacy) for GIFs, ensuring to set looping options if desired.
EXPLORING ANIMATION
COMPUTER GRAPHICS
STEREOSCOPE 10
▪ Egyptian Pharaoh
Rameses II built a
temple for the
Goddess Isis with
110 columns.
▪ Each column had
a painted figure of
the goddess in a
progressively
changed position
1
1640 4
▪ Magic Lantern
▪ By Athonasius Kircher
▪ First attempt to project
drawings on the wall
▪ “Early Slide Projector”
1824 15
▪ Thaumatrope
▪ By John Ayerton Paris
▪ “Turning Marvel” or
“Wonder Turner”
▪ A disc with a string or peg
attached to both sides
1832 18
▪ Phenakistoscope
▪ By Belgian Physicist
Joseph Plateau Simon
Stampfer in Austria
1867 19
▪ Zoetrope
▪ By William George Horner
▪ “Wheel of Life”
2
THOMAS EDISON 0
▪ Fore-Father of Animation
▪ 1896:“Rapid-drawing
Cartoonist” for a series of
Edison shorts.
▪ Photographed drawings
▪ The Enchanted Drawing
(1900)
2
J. STUART BLACKTON 4
▪ Father of character
animation
▪ “Little Nemo in
Slumberland” (1905
– 1914)
2
WINSOR McCAY 6
▪ McCay appeared on
stage with his
animated dinosaur,
Gertie. (1914)
WINSOR McCAY 27
▪ Use of grayscale
▪ “Colonel Heeza
Liar’s” (1913)
FLEISCHER BROTHERS 29
▪ Rotoscope animation
describes the process of creating
animated sequences by tracing
over live-action footage frame by
frame. Though it can be time-
consuming, rotoscoping allows
animators to create lifelike
characters who move just like
people in the real world.
FLEISCHER BROTHERS 31
▪ Fleischer Studios
✓ Betty Boop
✓ Popeye
✓ Superman
OTTO MESSMER 32
▪ Producer, director,
screenwriter, voice-
actor, and animator
▪ “Steamboat Willie”
(1928)
▪ First cartoon with
sound
WALT DISNEY: MICKEY MOUSE 34
▪ “Mortimer”
▪ Skeleton Dance
▪ Musical Score
▪ Ub lwerks
▪ chief animator
THREE LITTLE PIGS 36
▪ Fully developed
“personality”
animation
▪ Separate
personalities
SNOW WHITE AND THE SEVEN DWARFS 37
▪ 83 minutes
▪ Example of Anticipation
▪ Starting to run
▪ About to jump
4
ANTICIPATION 4
4
ARCS 5
CONCEPT
STORYLINE
CHARACTERS
STORYBOARD
VOICE OVER
ANIMATION
5
STEP 1: CONCEPT 0
▪ Dramatic Twist
▪ Unexpected turn.
5
STEP 3: CHARACTERS 4
▪ PROPORTION
▪ A physical characteristic
of form of a character.
▪ In animated characters,
height is measured in
“heads”.
5
STEP 3: CHARACTERS 8
▪ VIEWS
▪ FACES
▪ The face of the character
shows:
✓ Expression
✓ Personality
✓ Feelings
STEP 3: CHARACTERS 60
▪ FORM + FACE
▪ Putting the form and face together leads to
an exponential number of character design
combinations.
STEP 4: STORYBOARD 61
▪ PARTS OF A STORYBOARD
2 3
1
4
5
7
STEP 5: VOICE OVER 65
▪ Voice Acting
▪ The art of providing voices for animated characters.
▪ Performers are called voice actors, voice actresses,
or voice artist.
▪ Voice Recording
▪ A script is written by a scriptwriter for the character
dialogues.
▪ Voices for an animation is recorded before the actual
animation is created.
STEP 6: ANIMATION 66
➢ DIGITAL ANIMATION
▪ Software Used
▪ Adobe Flash
▪ Toon Boom
▪ Toufee
▪ KoolMoves
▪ Express Animator
▪ Anime Studio
▪ Thaumatrope
▪ By John Ayerton Paris
▪ “Turning Marvel” or
“Wonder Turner”
▪ A disc with a string or peg
attached to both sides
Introduction to Animation
in Computer Graphics
What is Animation?
•The illusion of motion through a series of still
images.
•Types of animation: 2D, 3D, Stop Motion,
Computer-Generated Imagery (CGI).
Why Study Animation?
•Animation in films, games, web, advertising,
VR/AR.
The 12 Principles of Animation
(Overview)
Squash
•Adds flexibility and weight to
objects/characters.
•Makes movement look more
and dynamic.
Example:
and Pose
•Creating key poses first, and
filling in the frames (more
to Pose
controlled and used in character
animation).
Follow Through
and Overlapping
Action
Follow Through:
•The continuation of movement
after the main action (e.g.,
clothes or hair continuing to move
after a character stops).
Overlapping Action:
•The offsetting of actions (e.g., a
character's arm and body don’t
move at the same time, they
overlap).
Slow In and
Slow Out
Description:
•Objects or characters start
slow, speed up, and then
slow down again.
•Makes movements more
natural and less mechanical.
Example:
•A car accelerating and
decelerating.
Arcs
Description:
•Most natural movements
follow an arc (e.g., a thrown
object).
•Adds fluidity and grace to
animations.
Example:
•A swinging pendulum or a
character’s arm moving in a
circular arc
Secondary
Action
Description:
•Supporting actions that add
depth and complexity to the main
action.
•Enhances realism without
distracting from the main focus.
Example:
•A character’s hands moving
while speaking or a character’s
clothing fluttering as they run.
Timing
Description:
•How long an action
takes. Proper timing
communicates weight,
emotion, and realism.
Example:
•A heavy object falling
slowly versus a light
object falling quickly.
Exaggeration
Description:
•Enhancing movements or
actions to make them more
striking and emotional.
Example:
•A character’s expression or
a cartoonish action like
stretching out after waking
up.
Solid
Drawing
Description:
•Creating drawings that
appear three-dimensional
with proper volume and
weight.
Example:
•Using light and shadow
to create depth in a
character’s pose.
Appeal
Description:
•The character or scene
must be interesting,
engaging, and “appealing” to
the audience.
Example:
•A well-designed,
charismatic character or a
compelling action scene.
Evolution of Animation
in Computer Graphics
Capture
used for both character animation and
special effects.
(MoCap): •Example: Lord of the Rings (Gollum).
3D Modeling
and Rigging:
• 3D Modeling.
Modeling in 3D is the
process of building
and shaping a
character or an object
in a 3D software, to
match the design.
Virtual Reality (VR) &
Augmented Reality
(AR)