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Ly LLD Class 1

Low-level design (LLD) is the process of transforming high-level design specifications into detailed instructions for software development, crucial for efficient problem-solving, system understanding, scalability, and maintainability. It enhances collaboration among team members and aids in optimization, debugging, and reusability of components. The document also outlines the time distribution in software development phases and common interview questions related to LLD.
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0% found this document useful (0 votes)
16 views5 pages

Ly LLD Class 1

Low-level design (LLD) is the process of transforming high-level design specifications into detailed instructions for software development, crucial for efficient problem-solving, system understanding, scalability, and maintainability. It enhances collaboration among team members and aids in optimization, debugging, and reusability of components. The document also outlines the time distribution in software development phases and common interview questions related to LLD.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Introduction to LLD

Introduction to Low-Level Design

Low-level design (LLD) refers to the process of converting high-level design


specifications into detailed and implementable instructions for software
development. It is a phase in the software development life cycle that comes after
high-level design and before actual coding. Low-level design provides a more
detailed view of the system architecture, breaking down the overall system into
smaller modules or components.

Importance of Low-Level Design


1. Efficient Problem Solving:
Low-level design is crucial for solving complex problems efficiently. It involves
breaking down a system into smaller, manageable components, making it
easier to understand and work with.

2. System Understanding:
Studying low-level design helps developers understand the intricacies of a
system. It provides insights into how different components interact and
collaborate to achieve the system's objectives.

3. Scalability:
Well-designed low-level structures enable systems to scale effectively. It
allows for the addition of new features or components without compromising
the overall system stability and performance.

4. Maintainability:
Systems often need updates, enhancements, or bug fixes. A good low-level
design ensures that modifications can be made with minimal impact on the
rest of the system, making it easier to maintain and evolve over time.

Introduction to LLD 1
5. Collaboration:
In team-based development, a clear low-level design serves as a common
ground for collaboration. Team members can understand and work on
different parts of the system simultaneously, promoting efficiency and parallel
development.

6. Optimization:
Understanding the low-level details of a system allows developers to optimize
code for performance and resource utilization. This is crucial, especially in
applications where speed and efficiency are paramount.

7. Debugging and Troubleshooting:


When issues arise, a well-structured low-level design aids in pinpointing and
fixing problems. It simplifies the debugging process by isolating the root cause
within specific components.

8. Reusability:
Components designed at a low level are often modular and can be reused in
different parts of the system or even in other projects. This promotes a more
efficient and sustainable development process.

9. Adherence to Best Practices:


Low-level design principles, such as SOLID and design patterns, embody best
practices that lead to cleaner, more maintainable code. Adhering to these
principles results in a more robust and reliable software architecture.

High level breakdown of % of time spent on different things during software


development

1. Requirements Gathering and Analysis (10-20%):

Communicating with stakeholders

Understanding business needs

Introduction to LLD 2
Documenting and clarifying requirements

Conducting feasibility studies

2. Design (15-30%):

Creating high-level architecture

Designing data models

Defining system components

Detailing user interfaces

Deciding on technologies and frameworks

3. Coding/Implementation (30-40%):

Writing code (10%)

Debugging and troubleshooting

Code reviews

Collaborating with team members

Integrating code with other components

4. Testing (20-30%):

Developing test cases

Executing tests

Identifying and fixing bugs

Regression testing

Performance testing

5. Deployment (5-10%):

Preparing for deployment

Configuring servers and environments

Rolling out the software to users

Addressing any issues during deployment

6. Maintenance (10-20%):

Introduction to LLD 3
Monitoring and responding to user feedback

Applying patches and updates

Fixing bugs and addressing issues

Enhancing features based on user needs

Managing software configuration changes

7. Project Management (variable):

Planning and scheduling

Tracking progress

Managing resources

Communication with stakeholders

Risk management

8. Documentation (variable):

Creating technical documentation

Writing user manuals

Documenting code

Keeping project documentation up to date

9. Collaboration and Meetings (variable):

Team meetings

Client meetings

Collaboration with cross-functional teams

Knowledge sharing sessions

10. Learning and Skill Development (variable):

Keeping up with industry trends

Acquiring new skills and knowledge

Training sessions

Introduction to LLD 4
In summary, studying low-level design is essential for building robust, scalable,
and maintainable software systems. It not only enhances problem-solving skills
but also contributes to a developer's ability to create efficient and elegant
solutions to real-world challenges.

Here are the types of questions commonly encountered in a Low-Level Design


(LLD) interview for software engineers:

1. Inquiry into Object-Oriented Programming (OOP) concepts and Design


Patterns.

2. Addressing standard problem scenarios such as designing a parking lot,


managing a lift system, or creating games like chess, tic-tac-toe, or snake and
ladder.

3. Crafting database schema designs.

4. Devising data structure designs.

5. Engaging in machine coding exercises.

Introduction to LLD 5

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