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Module 3 - Non-Digital and Digital Skills and Tools in Delivering Technology-Enhanced Lessons

The document discusses the development and use of both non-digital and digital instructional materials in technology-enhanced lessons. It outlines the roles and selection criteria for instructional materials, provides examples of non-digital materials, and highlights various digital tools and skills necessary for effective teaching and learning in the 21st century. Additionally, it emphasizes the importance of digital literacy and collaborative tools in fostering communication and creativity among students.
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0% found this document useful (0 votes)
24 views50 pages

Module 3 - Non-Digital and Digital Skills and Tools in Delivering Technology-Enhanced Lessons

The document discusses the development and use of both non-digital and digital instructional materials in technology-enhanced lessons. It outlines the roles and selection criteria for instructional materials, provides examples of non-digital materials, and highlights various digital tools and skills necessary for effective teaching and learning in the 21st century. Additionally, it emphasizes the importance of digital literacy and collaborative tools in fostering communication and creativity among students.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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🅼🅾🅳🆄🅻🅴 ➌

Non-digital and Digital Skills and


Tools in Delivering Technology-
Enhanced Lessons
🅛🅔🅢🅢🅞🅝 1
Development and Use of
Non-Digital or
Conventional Materials
Instructional Material
▪ It refers to any pre-existing materials that
are being incorporated, as well as to those
that will be specifically developed for the
objectives (Haigler, 2014).

▪ It is also a supplementary material which


help the teacher to make his/her
presentation concrete, effective, interesting,
and inspiring.
Roles of Instructional Material

▪ They promote meaningful communication


and effective learning.

▪ They ensure better retention, thus making


learning more permanent.

▪ They help to overcome the limited


classroom by making the inaccessible
accessible.
Roles of Instructional Material

▪ They provide a common experience upon


which late learning can be developed.

▪ They encourage participation especially if


students are allowed to manipulate
materials used.
Selection of Instructional Materials

1) Does the material give a true picture of the ideas they present?

2) Does the material contribute meaningful content to the topic under study?

3) Is the material aligned to the curriculum standards and competencies?

4) Is the material culture-and grades sensitive?

5) Is the material appropriate for the age, intelligence, and experience


of the learners?
Selection of Instructional Materials

6) Is the physical condition of the material satisfactory?

7) Is there a teacher’s guide to provide a briefing for effective use?

8) Does the use of the material make learners collaborate with one
another?

9) Does the material promote self-study?

10) Is the material worth the time, expense, and effort involved?
Non-Digital or Conventional Materials
1. Model

▪ It is a reproduction of real thing in a


small scale, or large scale or exact
size, but made up of synthetic
materials.

▪ It is a substitute to a real thing which


may or may not be operational.
Non-Digital or Conventional Materials
2. Mock-up

▪ It is a special model where the parts


of a model are singled out and
heightened in order to focus on that
part or process under study.

▪ It is a substitute to a real thing which


is detachable.
Non-Digital or Conventional Materials
3. Diorama
▪ It is a model representing a scene
with three-dimensional figures, either
in miniature or as a large-scale
museum exhibit.

▪ It usually display historical time


period, a nature scene, or a fictional
situation.

▪ It is also known as “exhibit in a box.”


Non-Digital or Conventional Materials
4. Nature Table

▪ It is a table that contains objects


and/or scenes related to the current
season, or upcoming festival or a
symbol of an ecosystem.

▪ It is a collection of nature items and


exploration tools
Non-Digital or Conventional Materials
5. Writing Board

▪ It is a smooth vertical surface to be


written upon using an erasable
material, large enough for several
persons to read simultaneously .

▪ It is effective for transmitting


information.
Non-Digital or Conventional Materials
6. Flip Chart

▪ It is a chart that consists of a series of


large pieces of paper which are attached
at the top and which are used to present
information to an audience by turning
over one piece of paper at a time.

▪ It is used for visual presentations and


communication.
Non-Digital or Conventional Materials
7. Zigzag Board

▪ It is a multi-board series of three or


four rectangular boards. They are
joined together along the sides by.
hinges so that they can be easily
folded up and carried.

▪ Each board can be of different type,


like, a white board, a chalkboard,
flannel board and so on.
Non-Digital or Conventional Materials
8. Wall Display

▪ It is a collection of different types of


items and materials put up on a wall
to make an interesting and informative
display.

▪ It is designed to provide a lively sense


to the classroom.
Non-Digital or Conventional Materials
9. Rope and Pole Display Board

▪ This board consist of two parallel,


horizontal poles tied loosely together
with rope. Visual aids such as posters
can be pinned to the rope.

▪ This kind of display board is


invaluable where there are few solid
walls for displaying information.
Guidelines in Designing Conventional
Materials
Unity
1
Use only one idea for each visual aid and include a
headline.

Simplicity
2
Make ideas and relationships simple and easy to recall.
Avoid cluttering a visual with too many words, numbers, or
graphics.
Guidelines in Designing Conventional
Materials
Legibility
3
Make letters big and readable for all in the audience.

Consistency
4
Use the same type style and art style.
Guidelines in Designing Conventional
Materials
Clarity
5
Avoid type that is too small to read; avoid all caps.

Quality
6
Make it neat and professional, and remember to proofread.
🅛🅔🅢🅢🅞🅝 2
Select and Use ICT Tools
for Teaching and Learning
A. Using Mobile Phone and the QR Code
QR Code
▪ It is a code that was created by a Japanese
corporation Denso-Wave in 1994.

▪ QR stands for “Quick Response”.

▪ It allows the readers to decode the information at a


high rate of speed.

▪ It usually gives a URL linking you to a website or


immediately provides the salient information of the
product.
B. Using Laptop and the Infographics
Infographics

▪ It is a visual representation or an image such as a


diagram, chart or picture representing information
or data.

▪ It is eye-catching and make use of a clear layout,


attractive colors and hues.

▪ It is used to (1) present data, (2) to simplify a


complex concept, (3) to explain how something
functions, (4) to compare, (5) to present
interesting facts.
B. Using Laptop and the Infographics
(1) Present data (2) Simplify a complex
concept
B. Using Laptop and the Infographics
(3) Explain how
(4) To Compare
something functions
B. Using Laptop and the Infographics
(5) Present interesting facts
C. Ipad/Tablet and Online Bulletin Board

Online Bulletin Board

▪ It is electronic forums where students


can "post" messages or read messages
that others have posted.

▪ It is a way of presenting ideas with a


twist and interest with no cost at all.
🅛🅔🅢🅢🅞🅝 3
Technology Collaborative
Tools in the Digital World
Technology as a Collaborative Tool

1. Skype

▪ A software application allowing you to do


a videoconferencing for free.

▪ It enables students to connect,


collaborate, and communicate with other
students across the globe.
Technology as a Collaborative Tool

2. Wiki

▪ It allows you to create a page or a selection


of pages designed to allow you to post, write,
edit, or upload a link quickly.

▪ It allows one to document the contribution of


each member in the team (in a group task).
Technology as a Collaborative Tool

3. Blogging

▪ It allows thread of discussion to take


place and which can be used online.

▪ It is an abbreviation of weblog.
Technology as a Collaborative Tool

4. Google Group

▪ An application that can be used in a


collaborative documentation of ideas
contributed by members of the team.

▪ Individuals can use Google Groups as a


discussion forum, and to search, read,
and interact with information originally
posted on Usenet.
🅛🅔🅢🅢🅞🅝 4
Digital Literacy Skills
st
in the 21 Century
21st Century Literacies
Digital Literacy
1
refers to an individual's ability to find, evaluate, and
communicate information through typing and
other media on various digital platforms.

Media Literacy
2
one’s ability to critically read information or
content and utilize multimedia in creatively
producing communications.
21st Century Literacies
Arts and Creativity Literacy
3
the ability to connect both personally and
meaningfully to works of art and, through this
process, to forge connections to our humanity
and the humanity of others.

Financial Literacy
4
the ability to understand and use various financial
skills, including personal financial management,
budgeting, and investing.
21st Century Literacies

Multicultural or Global Literacy


5
the ability to understand and appreciate the
parallels and differences between customs,
values, and beliefs of your culture and a
different culture.
21st Century Literacies

Digital Literacies
Are the individual’s capabilities to be able to
effectively and responsibly function and perform
in a digital society.

The term “digital literacy” was coined by


Paul Gilster in 1997.
Digital Literacies

Media Literacy
1
the ability or skills to critically analyze for
accuracy, credibility, or evidence of bias
the content created and consumed in
various media, including radio and
television, the internet, and social media.
Digital Literacies

Information Literacy
2
is knowing when and why you need
information, where to find it, and how to
evaluate, use and communicate it in an
ethical manner.
Digital Literacies

ICT Literacy
3
is knowing how to select and use digital
devices, applications, or services to
accomplish tasks requiring the use of
internet.
Digital Literacies

Communications and
4
Collaboration Literacy
the ability to share information and
messages by collaborative digital tools for
personal and social purposes and to
participate in communities and online
networks through ethical awareness and
global citizenship.
Digital Literacies

Identity Management Literacy


5
is being able to understand how to ensure
safety and security in managing online
identity and foster a positive digital
reputation.
Digital Literacies

Learning Skills
6
are ways of knowing how to study and
learn in a technology-enriched
environment; this is knowing how to utilize
technology in addressing the need to learn
efficiently.
Digital Literacies

Digital Scholarship
7
is being able to link and participate in
professional and research practices.
Digital Literacies

Source: https://www.pinterest.ph/pin/501729214709277027/
4 Cs of the 21st Century Skills

Critical Thinking
1
is learning how to solve problems. It is the ability to differentiate
facts from opinions.

Creativity
2
students are required to think outside the box. They will be able to
look problems from multiple perspective including proposing
multiple possibilities.
4 Cs of the 21st Century Skills

Communication
3
students express their ideas in the clearest and organized manner.

Collaboration
4
students know how to work well with others to accomplish a given
task or solve a problem at hand.
8 Digital Literacy Skills
Lynch (2017), identified eight digital literacy skills needed to become
digitally literate. These are:

Coding
1
Coding is a universal language. Basic understanding of HTML
(Hypertext Markup Language), and the like will create a shared
understanding of what can be done with web pages.

Collaboration
2
the use of Google Docs among others allows student to begin
experimenting with effective online collaboration.
8 Digital Literacy Skills

Cloud Software
3
is essential part of document management. It is used to store
everything from photos to research projects, to term papers, and
even music.

Word Processing Software


4
the allow users to manipulate and design text. Examples are MS
Word, WPS Writer, and many more.
8 Digital Literacy Skills

Screencast
5
is a video recording using the computer screen, and usually includes
an audio.

Personal Archiving
6
refers to any digital content created by individuals in their day-to-
day lives. These might include emails, Word documents, calendars,
music, websites, or social media interactions.
8 Digital Literacy Skills

Information Evaluation
7
look critically at information to determine its relevance, suitability
and reliability.

Use of Social Media


8
is looking specifically at platforms such as Facebook or Twitter and
learning how to critically analyze the content published here from a
technical, cognitive, and emotional angle.

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