01 CH1 Introduction
01 CH1 Introduction
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Chapter 1: Introduction
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Objectives
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What is an Operating System?
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Computer System Structure
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Abstract View of Components of Computer
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What Operating Systems Do
▪ Depends on the point of view
▪ Users want convenience, ease of use and good performance
• Don’t care about resource utilization
▪ But shared computer such as mainframe or minicomputer must keep
all users happy
• Operating system is a resource allocator and control program
making efficient use of HW and managing execution of user
programs
▪ Users of dedicate systems such as workstations have dedicated
resources but frequently use shared resources from servers
▪ Mobile devices like smartphones and tables are resource poor,
optimized for usability and battery life
• Mobile user interfaces such as touch screens, voice recognition
▪ Some computers have little or no user interface, such as embedded
computers in devices and automobiles
• Run primarily without user intervention
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Operating System Definition
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Different types of Operating System
▪ Different types of OSs are designed to meet the needs of various computing
environments.
▪ Linux is an operating system that can be configured and customized to function as
various types of operating systems.
• Batch Operating System (Batch OS)
Early type of operating system designed for executing a series of jobs.
• Multiprogramming Operating System
Designed to allow multiple programs to run simultaneously by sharing system
resources such as CPU.
• Multitasking Operating System
CPU switches between multiple tasks so quickly that users can interact with each
program while it is running.
• Multiprocessing Operating System (OS)
Uses multiple CPUs (or cores) to perform tasks, allowing the system to run
multiple processes at the same time.
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Different types of Operating System (Count.)
• Real-Time Operating System (RTOS)
Designed to process and respond to inputs immediately, ensuring tasks are
completed within a specific time frame.
• Clustered Operating System
Manages multiple computers (nodes or cluster) working together as a single
system. Typically, the computers located in the same physical location.
• Distributed Operating System
Manages a network of independent computers and makes them work
together as a single cohesive system in different physical locations.
• Embedded Operating System
Designed to work on small machines like microcontrollers.
• Mobile Operating System
Designed for mobile devices with touch interfaces, optimized for power
consumption and mobile hardware.
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Computer System Organization
▪ Computer-system operation
• One or more CPUs, device controllers connect through common
bus providing access to shared memory
• Concurrent execution of CPUs and devices competing for memory
cycles
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Computer-System Operation
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Common Functions of Interrupts
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Interrupts, Exceptions and Timers
▪ Interrupts have two types: Hardware interrupt (Limited number) and Software interrupt
(Unlimited number).
• Hardware interrupt, an electronic alerting signal sent to the processor from an
external device (such as a keyboard, mouse, or network card). These are also known
as Interrupt Requests (IRQs). Also, CPU can generate hardware interrupts (E.g. Timer
interrupts).
• Software interrupt, also called an exception. Exceptions can be broken into two sub-
categories:
Aborts - things that prevent the interrupted code from continuing. When an
interrupt or exception occurs, the current execution of the code is halted
permanently. These are things that indicate a major problem - e.g. division by zero,
hardware failures, etc.
Traps - things that don't prevent the interrupted code from continuing. When an
interrupt or exception occurs, the code execution is temporarily halted, but after
handling the interrupt, the execution can resume. These can be used for
debugging, for breakpoint / virtual memory management, etc.
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How interrupts are Handled.23
▪ An interrupt request can come from an external device (like a keyboard or mouse) or from
the CPU itself (like a timer interrupt).
▪ Determines which type of interrupt has occurred:
polling
vectored interrupt system
▪ Diagram of Interrupt Handling Process:
1.Interrupt Request (IRQ)
2.Acknowledge (CPU acknowledges the interrupt and decides to handle it) and Save State
3.Disable Further Interrupts (Temporary)
4.Identify the Interrupt and Locate Interrupt Service Routines (ISR)
5.Execute the (ISR)
6.Restore State
7.Re-enable Interrupts
8.Resume Execution from the Saved State
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I/O Structure
▪ Two methods for handling I/O
• After I/O starts, control returns to user program only upon I/O completion
Wait instruction idles the CPU until the next interrupt
Wait loop (contention for memory access)
At most one I/O request is outstanding at a time, no simultaneous I/O
processing
• After I/O starts, control returns to user program without waiting for I/O completion
System call – request to the OS to allow user to wait for I/O completion
Device-status table contains entry for each I/O device indicating its type,
address, and state
OS indexes into I/O device table to determine device status and to modify table
entry to include interrupt
Preemptive vs
nonpreemptive I/O
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How a Modern Computer Works
▪ The CPU runs programs by fetching and executing instructions from
memory. It moves data between its fast cache and memory. Devices like
keyboards or hard drives can ask the CPU to do things (I/O requests) or tell
the CPU when they need immediate attention (interrupts). Sometimes,
devices can talk directly to memory (DMA), which helps the CPU do more
work by offloading some tasks.
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Operating-System Operations
▪ Bootstrap program – simple code to initialize the system, load the
kernel
▪ Kernel loads
▪ Starts system daemons (services provided outside of the kernel)
▪ Kernel interrupt driven (hardware and software)
• Hardware interrupt by one of the devices
• Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service – system call
Other process problems include infinite loop, processes
modifying each other or the operating system
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Operating-System Operations (cont.)
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Transition from User to Kernel Mode
▪ Timer to prevent infinite loop / process hogging resources
• Timer is set to interrupt the computer after some time period
• Keep a counter that is decremented by the physical clock.
• Operating system set the counter (privileged instruction)
• When counter zero generate an interrupt
• Set up before scheduling process to regain control or terminate
program that exceeds allotted time
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Process Management
▪ A process is a program in execution. It is a unit of work within the
system. Program is a passive entity; process is an active entity.
▪ Process needs resources to accomplish its task
• CPU, memory, I/O, files
• Initialization data
▪ Process termination requires reclaim of any reusable resources
▪ Single-threaded process has one program counter specifying location
of next instruction to execute
• Process executes instructions sequentially, one at a time, until
completion
▪ Multi-threaded process has one program counter per thread
▪ Typically system has many processes, some user, some operating
system running concurrently on one or more CPUs
• Concurrency by multiplexing the CPUs among the processes /
threads
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Process Management Activities
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Memory Management
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File-system Management
▪ OS provides uniform, logical view of information storage
• Abstracts physical properties to logical storage unit - file
• Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
▪ File-System management
• Files usually organized into directories
• Access control on most systems to determine who can access
what
• OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
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Mass-Storage Management
▪ Usually disks are used to store data that does not fit in main
memory or data that must be kept for a “long” period of time
▪ Proper management is of central importance
▪ Entire speed of computer operation hinges on disk subsystem
and its algorithms
▪ OS activities
• Mounting and unmounting
• Free-space management
• Storage allocation
• Disk scheduling
• Partitioning
• Protection
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I/O Subsystem
▪ One purpose of OS is to hide peculiarities of hardware devices from
the user
▪ I/O subsystem responsible for
• Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts of
data in faster storage for performance), spooling (the overlapping
of output of one job with input of other jobs)
• General device-driver interface
• Drivers for specific hardware devices
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Virtualization
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Virtualization
▪ Virtualization is a technology that allows the creation of multiple simulated environments
from a single physical hardware system
▪ Virtualization requires a hypervisor
• Type 1 Hypervisor (Bare-Metal): Runs directly on the physical hardware and
manages VMs. The OS in this scenario is part of the hypervisor layer, which is
responsible for creating and managing VMs.
No need for (Host OS) which installed and runs directly on the physical hardware
of the host machine.
Guest OS is the operating system that runs inside a virtual machine (VM) created
and managed by the hypervisor
Examples: (VMware ESXi - Microsoft Hyper-V – Xen - KVM (Kernel-based Virtual
Machine)
• Type 2 Hypervisor (Hosted): Runs on a host operating system (Host OS), which
then runs VMs as applications. The host OS manages hardware resources and
provides services to the hypervisor, which in turn manages the VMs.
Examples: (VMware Workstation - Oracle VM VirtualBox - Microsoft Virtual PC -
QEMU (Quick EMUlator))
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Computing Environments - Virtualization
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Computer-System Architecture
▪ Most systems use a single general-purpose processor
• Most systems have special-purpose processors as well
▪ Multiprocessors systems growing in use and importance
• Also known as parallel systems, tightly-coupled systems
• Advantages include:
1. Increased throughput
2. Economy of scale
3. Increased reliability – graceful degradation or fault tolerance
• Two types:
1. Asymmetric Multiprocessing – each processor is assigned
a specie task.
2. Symmetric Multiprocessing – each processor performs all
tasks
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Kernel Data Structure
The kernel data structures are very important as they store data
about the current state of the system. For example, if a new process
is created in the system, a kernel data structure is created that
contains the details about the process.
Most of the kernel data structures are only accessible by the kernel
and its subsystems. They may contain data as well as pointers to
other data structures.
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Kernel Data Structures
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Free and Open-Source Operating Systems
▪ Operating systems made available in source-code format rather than
just binary closed-source and proprietary
▪ Counter to the copy protection and Digital Rights Management
(DRM) movement
▪ Started by Free Software Foundation (FSF), which has “copyleft”
GNU Public License (GPL)
• Free software and open-source software are two different ideas
championed by different groups of people
https://www.gnu.org/philosophy/open-source-misses-the-
point.en.html
▪ Examples include GNU/Linux and BSD UNIX (including core of Mac
OS X), and many more
▪ Can use VMM like VMware Player (Free on Windows), Virtualbox
(open source and free on many platforms - http://www.virtualbox.com)
• Use to run guest operating systems for exploration
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End of Chapter 1
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018