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CAT V5 - User Manual en v3 1 9 2

The C⋅A⋅T V5 User Manual provides comprehensive instructions for the operator interface of the control desks, including safety instructions, programming shows, and managing machinery. It covers various functionalities and configurations necessary for operating the C⋅A⋅T SYSTEM effectively. The manual is applicable to multiple product variants and emphasizes the importance of safety and proper usage throughout its sections.

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0% found this document useful (0 votes)
62 views211 pages

CAT V5 - User Manual en v3 1 9 2

The C⋅A⋅T V5 User Manual provides comprehensive instructions for the operator interface of the control desks, including safety instructions, programming shows, and managing machinery. It covers various functionalities and configurations necessary for operating the C⋅A⋅T SYSTEM effectively. The manual is applicable to multiple product variants and emphasizes the importance of safety and proper usage throughout its sections.

Uploaded by

okankaraal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 211

C⋅A⋅T V5 USER MANUAL

for the Operator Interface of the Control Desks


VERSION INFO
Creation date: 13. August 2021

This user manual is also valid for the following product variants:

Version number of this user manual: Version number 3.1.9.2

Based on software version number: 3.1.9

Language: English - English


Contents

Introduction.............................................................................................................................................. 1

Safety instructions...................................................................................................................................4

Safety functions....................................................................................................................................... 6

Start desk................................................................................................................................................. 8

4.1. Connect the desk to an OUTLET 500 socket............................................................................8

4.2. Start the desk............................................................................................................................ 9

4.3. Log out...................................................................................................................................... 11

4.4. Deactivate the desk................................................................................................................. 12

4.5. Unplug the desk....................................................................................................................... 12

4.6. Hardware connections............................................................................................................. 13

Three steps to the first move...............................................................................................................14

Overview of the software structure.................................................................................................... 20

6.1. Page structure (detailed page view)....................................................................................... 22

6.1.1. Ad-hoc vs. saved move...................................................................................................24

6.1.2. Add a page behind the current page........................................................................... 26

6.1.3. ...Menu............................................................................................................................. 27

6.2. Browse pages ........................................................................................................................ 29

6.2.1. Display Browse pages.................................................................................................... 29

6.2.2. Change and activate page............................................................................................30

6.2.3. Manage moves................................................................................................................ 31

6.2.4. Move a cue.....................................................................................................................34

6.2.5. Multi-page cue............................................................................................................... 35

6.2.6. Chapter (play sections)................................................................................................. 36

6.3. Machine fields........................................................................................................................... 41

Programming shows.............................................................................................................................. 43

7.1. Switching individual machines on/off......................................................................................43

7.2. target-moves.............................................................................................................................45

7.3. Configure other move parameters with the input screens.................................................... 49

7.3.1. Change control unit (Control Unit)................................................................................ 49

7.3.2. start .............................................................................................................................. 50

iii
7.3.3. Target-Inspector (Target)................................................................................................51

7.3.4. Speed and synchronisation behaviour (Speed)............................................................ 56

7.3.5. Duration of the move (Duration)....................................................................................57

7.3.6. Acceleration/Desceleration behaviour (Ramp).............................................................58

7.3.7. Shutdown group (Shutdown Group) ........................................................................... 60

7.3.8. Alignment start / end (Align)........................................................................................ 62

7.3.9. Delay................................................................................................................................ 63

7.3.10. Flips................................................................................................................................ 63

7.4. Other actions (... menu):.........................................................................................................65

7.4.1. Add or remove machines to/from a move....................................................................65

7.4.2. machine Replace ..........................................................................................................65

7.4.3. Add to cue via an Ad-hoc move................................................................................... 66

7.4.4. Deleting a move............................................................................................................. 67

7.5. Switching individual moves on/off......................................................................................... 68

7.6. Cues...........................................................................................................................................69

7.7. Groups........................................................................................................................................72

7.7.1. Create a add group......................................................................................................... 73

7.7.2. Select groups.................................................................................................................. 73

7.7.3. General group settings................................................................................................... 77

7.7.4. Rig / Unrig...................................................................................................................... 84

7.7.5. Group limits.....................................................................................................................85

7.7.6. Use the referenced object position...............................................................................86

7.7.7. Group-based load monitoring........................................................................................ 92

7.7.8. Special features of distance-synchronous groups.........................................................94

7.7.9. Special features of global groups.................................................................................. 97

7.8. 3D groups................................................................................................................................ 101

7.9. Moves with several steps....................................................................................................... 108

7.10. Conditions............................................................................................................................... 111

Machinery (C⋅A⋅T VIEW)........................................................................................................................116

8.1. Add an Ad-hoc move via the machine overview................................................................... 117

8.2. Ignoring a machine................................................................................................................. 118

Performing a show............................................................................................................................... 121

9.1. Performing a move with a control lever................................................................................ 124

iv
9.2. Executing a Cue with a Go Button........................................................................................125

Manage shows...................................................................................................................................... 127

10.1. Repertoire overview.............................................................................................................. 128

10.2. Create a show.......................................................................................................................130

10.3. Edit show............................................................................................................................... 131

10.4. ... other functions..................................................................................................................134

10.5. Save or print showlistsas PDFs.............................................................................................136

General visualizations and functions.................................................................................................. 138

11.1. Main menu bar........................................................................................................................ 138

11.1.1. Machinery (C⋅A⋅T VIEW)................................................................................................ 138

11.1.2. Setback moves............................................................................................................. 138

11.1.3. Ad-hoc scratchpad....................................................................................................... 139

11.1.4. Alerts and memos......................................................................................................... 141

11.1.5. Logs ............................................................................................................................ 143

11.1.6. Telemetry display......................................................................................................... 144

11.1.7. C⋅A⋅T STUDIO .............................................................................................................. 144

11.1.8. Watch-Dog / System overview................................................................................... 162

11.2. Navigation menu ................................................................................................................. 164

11.2.1. Open the repertoire..................................................................................................... 164

11.2.2. Webhelp & Tutorials.................................................................................................... 164

11.2.3. My user profile............................................................................................................. 165

11.2.4. Quick settings.............................................................................................................. 166

11.2.5. User settings................................................................................................................ 167

11.2.6. Simulation (virtual stage)..............................................................................................171

11.2.7. Restart the desk........................................................................................................... 173

11.2.8. Log out......................................................................................................................... 173

11.3. Operation with multiple users...............................................................................................174

Special machines.................................................................................................................................. 175

12.1. Start displace mode (for point hoists).................................................................................. 175

12.2. Lockable machines................................................................................................................ 178

12.3. Revolving platforms / stages............................................................................................... 180

Additional hardware elements............................................................................................................182

13.1. Foot switch.............................................................................................................................182

v
13.2. external approval button...................................................................................................... 182

13.3. C⋅A⋅T PLUGBOX..................................................................................................................... 182

13.4. C⋅A⋅T 530R HARNESS .......................................................................................................... 182

Radio desk C⋅A⋅T 530R.........................................................................................................................183

Troubleshooting....................................................................................................................................186

C⋅A⋅T SERVICE ................................................................................................................................... 204

Imprint.................................................................................................................................................. 205

vi
CHAPTER 1. INTRODUCTION
We would like to welcome you to the group of C⋅A⋅T V5 users.
This handbook will introduce you to the user interface of the C⋅A⋅T desks and enable
you to learn step-by-step about the functions of the software in advance or even while
operating your system. This handbook will help you come to terms with the system and
provide you with specific content for additional reading later on.

System-specific details are not covered in this handbook. If you have any
questions regarding the installed machines, please refer to the corresponding
documentation.The first chapter will provide you with some insight into the first steps
needed to program a show. Don't worry if you do not understand all of the buttons or
functions at the beginning. You will find a detailed explanation of all functions later on
in this manual. For starters, let's assume that you are the only person working with the
C⋅A⋅T SYSTEM. Working with several control panels at the same time will be discussed
in a later chapter.

Don't worry if you have any problems with the system, you are not alone. Our
Service department will help you with identifying and resolving any errors, see
"C⋅A⋅T SERVICE" (on page 204).

The scope of this manual covers the standard software of the desks: C⋅A⋅T 562,
C⋅A⋅T 560, C⋅A⋅T 552, C⋅A⋅T 550, C⋅A⋅T 530, C⋅A⋅T 530R, C⋅A⋅T 520, C⋅A⋅T 500.

The following system schema provides you with an overview of the system components.

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1.1. NETWORK
All system components in our standard system are redundantly connected via an
Ethernet network. If one network component fails, the system is still completely
connected via the second independent network and operation is ensured.

Comment: Radio components such as cordless desks or special wireless drives


are an exception.

Comment: Depending on the system, the redundant design can be dispensed with,
deviating from our standard. In this case, please refer to the system-specific part of
the manual for further details.

1.2. SERVER
The two system servers are the central element of the system. These are also
redundant so that in the event of an error, the other server can always take over.
The series components are connected to the mains via a UPS (uninterruptible power
supply). In this way, the system can continue to be used for a defined period of time in
the event of a power failure.

Comment: The exact remaining duration depends on the dimensioning of the UPS.
For detailed information, please refer to the system-specific part of the handbook.

1.3. AXIO 5
The AXIO 5 is the safe I/O interface to the drives. It is plugged into the backplane,
which connects all electrical inputs/outputs of the Axio to the drive components.On the
side of AXIO 5 there are 4x RJ45 network connections.The Axio is connected to the
network via 2 of these connections.The port to which the network cables are connected
is irrelevant.Because the Axio is only connected to the backplane via connector strips,
the AXIO 5 can easily be unplugged for maintenance.
When a machine is selected, the Axio checks whether the machine is ready to run and
switches on the drive's main contactor. Pressing the approval button or approval bars
on the desk issues approval to move, the load is held and the brakes are opened.

Comment: There may be deviations from this, depending on the system and type
of machine. For detailed information, please refer to the system-specific part of the
handbook.

The Axio checks the condition of the machines through all safety functions at all times.
If an error is detected, the Axio switches off the drive and an error alert is displayed
on the desk.

1.4. BACKPLANE
There are different types of backplanes, each with different characteristics to meet
different requirements:

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— Rack 5
— Duplicorn
— Mini Rack 5

1.5. PERI 5 ROUTER


Further integration with other systems is provided by the PERI 5 Router. It enables, for
example, the exchange of position data with lighting and video systems as well as other
display and monitoring systems.

1.6. PRINTER
A printer can be connected to the network, which can be used to print out the show
sequence.

1.7. TELEMAINTENANCE
The server cabinet also contains a firewall / router that connects the system to the
internet. Remote maintenance of the system is carried out via a secure connection.

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CHAPTER 2. SAFETY INSTRUCTIONS
Carefully read and follow the safety instructions in this user manual before use!

Store these instructions in a safe place for future reference. You can also call up the
documentation from the desk at any time, see "Webhelp & Tutorials" (on page 164).

2.1. INSTRUCTION
Before using the C⋅A⋅T SYSTEM, users must be instructed on the following contents.
— Organisational measures to minimise risks
— Safety-relevant notes in this user manual

2.2. INTENDED USE


The C⋅A⋅T SYSTEM is suitable for programming and controlling scenic and non-scenic
motion sequences and signals in venues.
The C⋅A⋅T SYSTEM may present hazards if not used as intended. Observe the following
safety instructions:
— Use the C⋅A⋅T SYSTEM only in the sense of its intended use.
— Observe all notes and information in the user manual.

2.3. OBSERVE SITE-SPECIFIC DOCUMENTATION


This manual covers the handling and operation of the C⋅A⋅T SYSTEM and does not
contain any information on site-specific design.
Observe the safety instructions in the following documentation for your system:
— Safety Manual
— Functional technical documentation

2.4. ACCESS AUTHORIZATION


Operators of the system must ensure that only instructed persons have access to the
C⋅A⋅T SYSTEM.

2.5. BEFORE EACH MOVEMENT


The operation of stage equipment does involve risks. Observe the following safety
instructions before any movement of machinery:
— Danger due to collision: Make sure that collisions of persons with the machine
are excluded and that the travel path is free of obstacles.
— Danger from diminished insight: Do not move machines whose operating range
you cannot see. This may only be deviated from by applying appropriate substitute
measures. Be aware that people may enter the danger zone at any time.
— Danger from falling objects: Before driving, check objects on the machines for
proper attachment.
— Danger from fright: Make sure that persons in the surrounding of the machine are
aware of the impending movement.
— Predictable consequences: Before driving, consider the possible consequences
that may arise from the movement.

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In the end, only you decide whether a machine is moved or not. Ensure that you are
calm and careful. Avoid rushing.

2.6. OPERATION AND TEST RUN


— Check entered parameters, group assignment and control lever assignment after
each entry.
— Drive ad-hoc movements only with special care and only under direct supervision.
— Test complex drives before use with a test run without persons in the danger zone.
— For dangerous journeys: Use additional external approval device to enable driving.

2.7. LOGGING OFF WHEN LEAVING


Never leave the desk unattended while machines are still selected. Press the On/Off
button to deselect all selected machines and remove your C⋅A⋅T RFID-KARTE from
the control panel, see "Log out" (on page 11).

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CHAPTER 3. SAFETY FUNCTIONS

3.1. EMERGENCY STOP BUTTON ON THE CONTROL DESK


If there is imminent danger, press the emergency stop button. The drives will then be
stopped immediately.

Figure 3: emergency stop button

— Check the emergency stop button for function every working day before each use.

Comment: As a rule, all machines in the system are stopped with the emergency
stop button. In some systems this may be configured differently. If emergency stop
zones have been configured in your system, individual plug-in points (OUTLET 500)
are sometimes assigned to specific machines. For further information, please refer to
the site-specific part of the user handbook.

3.1.1. CHECK EMERGENCY STOP BUTTON


Use an unloaded and unused machine to test an emergency stop button.

Warning: In this step, first check the emergency stop button for correct function.
Therefore, make sure that no persons or objects can be in the operating range of
the machine.

1. Select an unloaded machine with a speed lower than 0.1m/s.


2. Press the approval button.
3. To set the machine in motion, deflect the control lever slightly in one direction. Keep
the travel lever deflected.
4. Then press the emergency stop button.

›› The machine now displays the error text for the emergency stop and the machine
comes to an immediate stop.

3.1.2. RESET EMERGENCY STOP BUTTON


If the emergency stop button is reset, the cues will need to be selected again in order
to acknowledge the EMERGENCY stop. In such a case, the cue status will show an

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"ERROR". Tap ERROR to acknowledge the alert and then tap again to reactivate the
cues.

3.2. EXTERNAL EMERGENCY STOP DEVICES


If your system has additional configurable emergency stop button, check them as
follows:
— After changing the configuration
— At least every 24h

3.3. EXTERNAL APPROVAL DEVICES


— Check the function of the pushbutton and the LED light every working day before
use.

3.4. ACOUSTIC SIGNALS


Audible signals do not replace prescribed safety functions.
— Check acoustic signals for correct function every working day before use.

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CHAPTER 4. START DESK
In this section, we will show you how to connect the desk, switch it on and log in.

4.1. CONNECT THE DESK TO AN OUTLET 500 SOCKET


Your system is equipped with one or more CAT desk OUTLET 500 ports. The connection
is made using a special cable CABLE 500. This cable is used for both the desk's power
supply and its network connection. Follow these steps:

Important: When inserting the CABLE 500, take note of the small red dot. The
red dot on the socket and the one on the connector must be aligned. Depending on
the design, the connection socket could be located underneath or on the side of the
OUTLET 500.

— Plug the end of the cable into the desk.


— Connect the other end of the cable to the OUTLET 500.
The order in which this is done is irrelevant.

›› The desk switches on automatically and starts up.

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4.2. START THE DESK


When the desk is connected to an OUTLET 500, but not yet switched on, carry out the following steps:
The On/Off button lights up red.

Figure 7: On/Off button

Press the On/Off button on the desk.

›› The On/Off button lights up green.The desk switches on and displays the Login
screen.
Figure 9: Login screen

Next, you can log in to the desk using one of the following methods:
— "Logging in with a chip card" (on page 9)
— "Login with Password" (on page 10)

4.2.1. LOGGING IN WITH A CHIP CARD


|| To be able to log on to the desk via chip card, you need a valid C⋅A⋅T RFID-KARTE.

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Comment: In order to try out the examples provided in the manual, certain
rights will need to be assigned to your C⋅A⋅T RFID-KARTE.Please contact your system
administrator to find out more about your system permissions. Depending on your
permissions, certain functions may be deactivated.

In order to obtain access to the system, insert your card into the slot provided in the
desk. On the C⋅A⋅T 562 and the C⋅A⋅T 560, this is located at the front left.

4.2.2. LOGIN WITH PASSWORD


If you do not have your C⋅A⋅T RFID-KARTE at hand, you can also log in by selecting the
account assigned to you and your Password at the desk. To do this follow these steps:

1. Press ► Manually log in.

2. Select your account from the list. By clicking the "Down arrow" key, or by swiping
the screen upwards, you can scroll down through the list.

Comment: If you can't find your account in the list, it may be hidden by default.
See if the last button in the list: "Show hidden users" and click on it once.

3. Press the account / name you want to use.


4. Now tap the Password field and enter your Password.
5. Confirm with the ► confirmation key (enter).

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4.3. LOG OUT


If you wish to leave the desk or let a colleague continue working there, you can
log out.Continue with the following steps, based on whether you logged in with the
C⋅A⋅T RFID-KARTE or with your Password:
— "Log out with a chip card" (on page 11)
— "Manual log out" (on page 11)

4.3.1. LOG OUT WITH A CHIP CARD


When you leave the desk, you should log out in order to deselect all active moves and
protect the system against unauthorised access.
If you logged in with your C⋅A⋅T RFID-KARTE, you can log out as follows:

Remove your C⋅A⋅T RFID-KARTE from the device.

›› The screen displays the login screen after a set waiting time.

4.3.2. MANUAL LOG OUT


When you leave the desk, you should log out to protect the system from unauthorised
access.
If you logged in manually to the system, you can log out as follows from the desk:

1. Press the ► menu button in the upper left-hand corner, the symbol with the 3
lines, to open the Navigation menu.
2. Press ► Log out.

›› The screen displays the login screen.

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4.4. DEACTIVATE THE DESK


If you are not going to use the desk for a longer period of time, you can deactivate it
as follows (e.g. during the night):

Press the On/Off button on the desk.

›› This switches the touch-screen and all of the buttons and control lever off. The
system continues to run in the background. The emergency stop button is also still
active and illuminated.
By pressing the On/Off button again, the desk can be activated again quickly.

4.5. UNPLUG THE DESK


|| If you are still logged in, log out from the desk so that you can see the login screen.
See "Log out" (on page 11)

If you want to unplug the desk from the OUTLET 500, follow the steps below:

— Unplug the cable from the desk by pulling the ring on the connector with your thumb
and index finger.
— Unplug the cable from the OUTLET 500 in the same way.
It doesn't matter in which order you perform these operations.

Important: The connector is locked in the socket. To release this lock, grip the
ring of the connector with your thumb and index finger and pull it out of the
socket. Do not pull on the cable itself. This would damage the cable.

Troubleshooting: If you disconnect a control panel from an outlet and want to


connect another one immediately, wait one minute after disconnecting it before
connecting the new control panel. Otherwise, the control panel may not start up
immediately and be ready for use.

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4.6. HARDWARE CONNECTIONS

4.6.1. MOUSE AND KEYBOARD


In principle, it is not necessary to connect a mouse or keyboard to the desk. The entire
user interface is optimized for touch-screen input.

You can connect a USB mouse and/or a USB keyboard. To do this, use the USB ports
located on the front and rear of the desk.

4.6.2. DESK LIGHTING


On the left and right sides of the C⋅A⋅T 562, C⋅A⋅T 560, C⋅A⋅T 552, and C⋅A⋅T 550 is a
3-pin XLR(f) jack to connect an LED gooseneck lamp to the desk. Switching on and off
and adjusting the brightness are described in the section "Quick settings" (on page
166).

4.6.3. STORAGE MEDIA


In order to save and retrieve show data and lists, you can connect a USB storage media
to a USB port of the desk, e.g. a USB stick. The system automatically recognises that
a storage device has been connected and shows this in the corresponding selection
screen. The precise details on how this works are described in the respective chapter.

Troubleshooting: If your USB storage media has been inserted, but is not being
displayed or the export is not working, check whether the device has been formatted
with the FAT32 file format.

4.6.4. C⋅A⋅T ACCESSORIES


The C⋅A⋅T 562, C⋅A⋅T 560, C⋅A⋅T 552 und C⋅A⋅T 550 have a port for optional
C⋅A⋅T ACCESSORIES. A C⋅A⋅T FOOT SWITCH or an external approval button can be
connected here.

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CHAPTER 5. THREE STEPS TO THE FIRST MOVE
Create a show, select a machine, set a target. This section briefly explains how to get a machine to move.
After you have started the desk and logged in, the repertoire overview appears where
you can select a show. If you are just getting familiar with the C⋅A⋅T system, it is a
good idea to create a new performance for your trails first. This will ensure you do not
unintentionally change any existing shows.

5.1. CREATE A SHOW


|| Open the repertoire, see "Open the repertoire" (on page 128).

You can create a new show by following the steps below:

1. Press ► Add show .

2. Provide a name, such as Training.

3. Press ► Confirm.

›› You have now created a new show and are taken directly to the first page.

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5.2. ACTIVATE AND MOVE MACHINE

1. Press ► In cue at the top right to select one or more machines.

A window will open in which you can highlight and select your machines by
tapping the respective machine fields.

Comment: You can recognise a marked machine by the machine field, which
is coloured light blue.

Comment: Some machines cannot be selected for a move together with other
machines.machines that are available for further selection have a light blue frame.

Comment: Other machines may be further down the selection. Swipe your
finger across the screen to scroll up or down.

Tip: If you press a machine a second time, the highlighting will be removed.

2. You can finish your selection by pressing on the desired control unit further down.
This closes the window.

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3. The selected machines will be added to a new move (row).

Warning: Check to ensure that these are the machines that you want to use.In
the right-hand area of the row you will see the selected machines

4. You should also ensure these machines can be moved without any risk.
5. Check to ensure the green status display is illuminated on each machine
field.Further details can be found under "Machine fields" (on page 41).

The next steps for moving the machines are dependent on the selected control unit
type (C⋅A⋅T GEARS).

5.2.1. EXECUTING A MOVE WITH A CONTROL LEVER


You are now moving the selected machines without a specific target in the mode:
free run.
1. Press the approval button, which can be found on the selected control lever.
Right now, at the very latest, you should be looking at the real machines and no
longer at the screen.

Warning: Please keep an eye at all times on the machines that you move via the
desk! This applies in particular to machines, which may only be moved "by sight":
Actorlifts and all horizontally moving equipment with long breaking ramps such
as stage wagons and revolving stages. For further information, please refer to
the site-specific part of the user handbook.

›› The LED arrow indicator above and below the control lever should now light
up in the appropriate colour to indicate that the drive is selected and therefore
ready to drive.
2. Move the control lever in the desired direction.
a) Move lever upwards = machine moves upwards
b) Move lever downwards = machine moves downwards
The direction of travel of horizontally moving machines and rotating machines,
such as revolving platforms, may vary depending on the version.
With revolving platforms / stages, the move will take place as follows:
— Move lever upwards = move in the direction of a larger angle

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— Move lever downwards = move in the direction of a smaller angle


3. The machines will move in the desired direction until they reach the upper or lower
free run limit or until you release the approval button.

Comment: The upper and lower free run limit can be smaller than the possible
movement range. This can be used to ensure that a machine can approach a
position during a free run without a target, which should only be used in special
cases and where there are particular risks.

Troubleshooting: If one or more of the machines are not moving, check the
respective machine field to see whether the machine has been selected (green
light) and which control unit it has been assigned to.

Fast path: If you want to specify a specific target position, continue reading here
"Move machines to the same target position" (on page 45).

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5.3. CHANGE VALUES


The user interface has been designed in a way that ensures values can be changed as
easily as possible. Generally, you will only need to carry out two steps.

1. Touch the field that you want to change.

›› An input screen will appear. Depending on the selected field, this will contain
the respective setting options for adjusting the move.
2. Enter a new value in the field or select a value from the available options.
This means you can change a value on the left-hand side of the screen by
touching the corresponding field and then changing the value via the input field
that appears. You should simply try this out yourself by pressing one of the
parameter fields. An input screen will open with the possible input options, which
are based on the selected field.
The machine fields have a special feature: When you press one or more machines,
you will only be able to enter targets for the selected machines. These and the other
fields will be dealt with in detail in the section "Programming shows" (on page
43).

5.3.1. CHANGE CONTROL UNIT


Example: We want to use a different control lever to move the machines.
1. Touch the field that is showing the small control unit symbol (on the left) in the
respective colour.
2. The symbols for all the desk available on this control units, e.g. control lever or
GO buttons, appear in different module colours in the input area. Press the symbol
corresponding to the desired control lever.
3. Close the input screen by touching the screen in the area outside the input screen.
From now on, the move will be controlled from and react to the newly selected control
unit.

5.3.2. CHANGE SPEED


Example: We want to change the speed to 0.2 m/s.
1. Press the speed field .
The input area will now display a numerical block.
2. Enter the new speed: 0.2.
3. Now press the ► confirmation key (enter).
4. Close the input screen by touching the screen in the area outside the input screen.
Now try moving the machine again. The machines will now be moved at 0.2 m/s when
the control lever is moved fully, or when the move is started with the wheel.

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Fast path: Instead of entering 0.2, it is also possible to enter .2. The 0 will
automatically be added to the system.

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CHAPTER 6. OVERVIEW OF THE SOFTWARE STRUCTURE
In this chapter we will take a look at the visualisations, controls and terms used.

In the previous section, we added a move to the first and currently only page of the
show. This section explains the terms and relationships:

site site - The site describes your installation and thus the entire system, consisting of all
components. Several sites can be set up in the same building. This is the case, for
example, when rehearsal stages or different venues are set up separately with their
own servers.

stage A stage is either a venue within a facility (location) or, in the case of a virtual stage, a
virtual simulation of the respective real stage.

repertoire The repertoire describes the list of all shows in a system. In this view, shows can be
managed and opened.

show A show can be a production, or a template for certain standard recurring tasks.

chapter A chapter is a section (play section) of a show. This can be used, to divide a show
into several acts (1. Act 2, Act 3, Act) to be subdivided. Chapters can also be used for
separation, to separate the scene setup or an change over from the scenic cues.

page A show consists of at least one, but usually several pages. The pages provide a show
a sequential structure. This way several moves can be started simultaneously or
consecutively on one page. A page therefore always represents a short (time-based)
section of a show. It has a number and a name that can be chosen freely.

cue

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A cue is used to determine when specific moves should be triggered. Cues have the
following label fields:

— cue name
— cue number

The system automatically separates moves on different control units into cues. It
follows:
— Transformations are always assigned to a control unit.
— A maximum of as many cues can be programmed on each page as there are control
units available.
— As soon as at least one move has been created, the label fields of the cue appear
automatically above the trip.

move A move represents the movement of one or more machines or an object with defined
move properties. The driving characteristics include the synchronization mode, speed
and some other parameters.Multiple moves can be assigned to the same control
unit.This enables multiple moves with different properties or settings to be triggered
at the same time.

machine From the operator's point of view, a machine is the smallest selectable and movable
unit. From the point of view of the control system, this is a logical unit of drives.

drive A drive is the technically mobile unit consisting of an AXIO 5 safety motion I/O
controller, a motor, brakes and, if necessary, a frequency converter. A machine can
include multiple synchronised drives, which can however usually only be moved
together by the control system, e.g. rope-driven stage platforms which are driven by
two mechanically independent motors synchronised via the control system. Personnel
who have received appropriate training can also move individual drives in maintenance
mode.

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6.1. PAGE STRUCTURE (DETAILED PAGE VIEW)


The detailed page view is the main user interface that you will generally use when
working with C⋅A⋅T V5.You can create a show by placing multiple pages in sequence.
Main navigation At the top of the screen in the row you will see the name of the show that is currently
loaded and permanent visualizations and control elements. These are discussed in
more detail in the chapter "Main menu bar" (on page 138).

Page controls Directly below this you will see the information and function rows related to the
page.Starting on the left with the page number, the page name and some functions:

— ► Add page
— ► Browse pages
— ► ... Menu for more actions
As well as the buttons for creating a move:
— ► ad-hoc
— ► In cue

Display the On the left-hand side of the screen you will see a display of the previous page, and on
previous and the right-hand side the cues of the next two pages.
next pages:
Comment: The number of pages displayed here can be defined in the user
preferences, see "User settings" (on page 167).However, a maximum of three
previous or following pages can be displayed in total.

Cues and moves Below the first row you will see the cues and moves of this page.

Please take note of the breakdown:

— The cue for the blue control lever "Bl" contains a move.
— The cue with the yellow control lever "Yl" contains two moves.

Switch through In the lower left and right-hand corners you will find buttons for switching to the
pages: previous or next page.

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Tip: Apart from these two buttons on the screen, you can also use the two < and
> hardware buttons (below the screen), to switch backwards and forwards between
the pages.

6.1.1. CHANGE PAGE NUMBER


|| You are currently on a page of a show.

Use the following steps to change a page number:

1. Press the page number on the left in the row at the top.

›› The numerical touch-screen keyboard will appear.


2. Enter the desired number.

Tip: In addition to using the touch-screen, you can also enter the number via a
USB keyboard and confirm the entry with Enter (Return).

Comment: You can also enter intermediate values separated with a decimal
point, for example13.5 or 12.1. The entered number must be unique within the
show.

3. Press the ► confirmation key (enter).

›› The new page number has been saved and the page has been moved to the
appropriate position within the chapter.

6.1.2. CHANGE PAGE NAME


|| You are currently on a page of a show.

You can change the page name using the following steps:

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1. Press the page name in the row at the top.

›› The touch-screen keyboard will appear.


2. Enter the desired name.
3. Press the ► confirmation key (enter).

›› The new page name has now been saved.

6.1.3. AD-HOC VS. SAVED MOVE


The C⋅A⋅T V5 control system differentiates between moves and ad-hoc moves. Earlier
we generated a move. This was saved directly. In contrast to these, ad-hoc moves are
used for spontaneous moves, which are needed for the specific situation, but which
should not form part of the show. They only remain selected until you log out, deactivate
the desk or delete an Ad-hoc move specifically. As long as ad-hoc moves are not deleted
specifically, they will be visible on each page.

Important: ad-hoc moves are not saved permanently. To convert to a permanent


move, see "Add to cue via an Ad-hoc move" (on page 66).

— In order to generate a permanent move on the page, press the button ► In cue.
— In order to generate an Ad-hoc move, press the ► ad-hoc button.

6.1.3.1. CREATE A MOVE CUE


|| You are currently on a page of a show.
In order to create a new permanent move, you should complete the following steps:

1. Press ► In cue.

2. Select the desired machine or groups.


3. Confirm the selection by assigning it to a specific control unit.

›› The newly created move is displayed in the work area and automatically receives a
field for entering a cue names and a cue number.

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6.1.3.2. CREATE AD-HOC MOVE


|| You are currently on a page of a show.

In order to create a new Ad-hoc move, you should complete the following steps:

1. Press ► ad-hoc .

2. Select the desired machine or groups.


3. Confirm the selection by assigning it to a specific control unit.

›› The newly created Ad-hoc move is displayed in the work area with a white
border and the label AD-HOC is displayed. If only one AD-HOC move is active,
the information text AD-HOC also appears on the OLED button of the module
concerned.

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Tip: If you have selected a machine which is currently rigged in a rigged group,
(see "Rig / Unrig" (on page 84)), a note appears in the machine selection
in which you can select whether you want to load the rigged group or the
individual machine(s). With the latter option, you can use the individual machines
for programming the show independently of whether or not it is rigged, but you
cannot select and move them in this state.

Tip: Ad-hoc moves are normally retained when the page is changed and are not
automatically deleted. If you want ad-hoc moves to be automatically deleted when
the page is changed, you will find a corresponding option in the "user settings
of the shows" (on page 168).

6.1.4. ADD A PAGE BEHIND THE CURRENT PAGE


|| You are currently on a page of a show.

Here you will find out how (hereafter on the current page) to add a new page.

Press ► Add page.

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›› You have created a new page behind the current one. The system switches to the
newly created page.

6.1.5. ...MENU
In the extended menu you will find further functions concerning the individual page.
These are:
— Automatically load next page:
— Add comment
— Paste
— Delete page

6.1.5.1. AUTOMATICALLY LOAD NEXT PAGE:


At the target, the next page is loaded automatically.

The next page loads automatically as soon as all cues have reached their target and
you have released the control lever.

1. Press ► ... on the current page.


2. Press ► Load next page automatically.

›› "Auto" appears in the line of the page and the ► next button at the bottom right
of the page turns green. When all cues on the page have reached their target and
you have released the control lever, the next page is loaded automatically. This is
helpful when there is little time between two cues.

Tip: This also works when you drive with GO button. As soon as the machines
arrive at their target, the next page is loaded and activated. By pressing the GO
button, you can immediately start the next move.

Comment: If you always want to go to the next page automatically (for all
pages), you can activate this as a preference in the user settings for your account,
see "Settings of the shows" (on page 168).

6.1.5.2. ADD COMMENT TO A PAGE


For important notes at a specific point during the show, you can use a page-related comment.

To add a comment to a page, follow these steps:

1. Press ► ... on the current page.


2. Press ► Add Comment.
3. Click on the comment field that now appears and write the comment.

›› You have defined a comment for the page. As soon as you load the page, this always
appears at the top of the page. To edit a comment simply click on the comment. To
delete a comment, click the trash icon on the right side of the comment.

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Tip: You can also write multi-line comments. To do this, use the line jump key
(bottom right, above the Enter key) on the on-screen keyboard or press SHIFT
+ENTER on a connected hardware keyboard. The visible part of the comment
shows a maximum of 9 lines. If the comment contains more lines, a scrollbar
appears and you can swipe up within the comment field to read the lines below.

Important: A comment can also be read by a user with read-only access (Access
Show: 10-RunAShow) can be added or changed to note comments, anomalies or
deviations in the show process. This is also true when the show itself is locked
and cannot be changed. In this way, changes and notes can also be noted later
in the process.

6.1.5.3. DELETE PAGE


|| You are currently on a page of a show.

Here you will find out how to delete the page that is currently loaded together with all
of its cues and moves.

1. Press ► ... Menu


2. Press ► Delete.
3. Confirm the deletion with ► Confirm.

›› The page has now been deleted. You will be taken automatically to theBrowse pages
screen.

Comment: If you accidentally delete a page, you can use the Undo function to
restore it and revoke the deletion.

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6.2. BROWSE PAGES


The Browse pages function provides you with an overview of the sequence of events
of a show. It allows you to arrange cues and pages flexibly and can also be used to
switch backwards and forwards quickly between pages.

The following screenshot shows the basic structure of this overview:

Figure 48: Browse pages

From left to right you will see the sequence of the pages. Listed below one another you
will see the desk available for this control units. The cues can be found in the individual
cells. The display has been optimised for using drag and drop.

The Browse pages overview provides the user with the following functions:

— Change and activate page


— Delete page
— Move page
— Copy page
— Re-assign all page numbers
— Move a cue
— Set amulti-page cue
— Managing chapters (play sections)

6.2.1. DISPLAY BROWSE PAGES


|| You are currently on a page of a show.
In order to move from the previous, detailed view of a page to the Browse pages
overview, take a look at the control elements at the top of the screen and carry out the
following steps.

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Press ► Browse pages

›› You will now see the Browse pages screen. All of the active machines on this desk
will be deactivated at the moment.

Figure 52: Browse pages: Re-activate

Tip: You will see the white field Re-activate. This shows the pages which were
active before you clicked Browse pages. By clicking ► Re-activate you can
open the page again.

6.2.2. CHANGE AND ACTIVATE PAGE


|| You are on the Browse pages screen.

The Browse pages function is used among other things to gain a quick overview of the
individual pages of a show. How to change from one page to another page is described
here.

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1. By swiping the screen with your finger (to the left or the right), you can scroll through
the different show.
2. Tap the page you want to go to once.

›› As shown in the screenshot, the page that is tapped is selected. The green
Activate button appears.
3. Press ► Aktivieren.

›› You have now loaded the selected page.

6.2.3. MANAGE MOVES


This section covers all the actions for organizing pages.

6.2.3.1. DELETE PAGE


|| You are on the Browse pages screen.

You can delete a page directly via the overview.

1. Tap the page that is to be deleted.

›› The page is highlighted in colour and a list with control elements is displayed
in the column. The page is now selected.
2. Press ► Delete.
3. Confirm the deletion with ► Confirm.

›› The page has now been deleted.

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Comment: If you accidentally delete a page, you can use the Undo function to
restore it and revoke the deletion. "Undo / Redo" (on page 161)

6.2.3.2. MOVE PAGE


From this overview you can also move an individual page via drag and drop. There are
two ways to do this:

— Via cut and paste


— Via drag and drop

6.2.3.2.1. CUT AND PASTE


|| You are on the Browse pages screen.
1. Tap the page that is to be moved.

›› The page is highlighted in colour and a list with control elements (including
Cut, Before, After) is displayed in the column. The page is now selected.
2. Press ► Cut .

›› A message appears stating that the page has been copied to the clipboard,
and can now be pasted in another location.
(Cancel action: You can cancel the action by pressing the "X" at the bottom of the
bar.)
3. Tap where you want the page to be inserted.
4. Use the following insert actions to add the page again.
a) Press ► Before if the page is to be inserted before the selected page.
b) Press ► After if the page is to be inserted after the selected page.

›› The page selected initially has been cut out and inserted again (or pasted) in the
desired location. The page number has been adjusted to match the order.

6.2.3.2.2. DRAG AND DROP


|| You are on the Browse pages screen.
1. Tap the page that is to be moved.

›› The page is highlighted in colour and a list with control elements is displayed
in the column.
2. Press and hold the page in the area that is outlined in light blue, and then drag the
page to the desired position.

Restriction: Do not touch the page in the area of the cues. This would result in
individual cues being moved. See "Move a cue" (on page 34).

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Comment: If you have a lot of control units on your desk, we recommend


selecting the column in the upper area where the page name and page number
are located. You can then be sure that the entire page will be moved and not just
the individual cue.

›› As you move the page, markers show the gap into which the page would
be moved if you were to let go at that moment. This checks whether the
application has detected the desired location.
3. Place the page in the desired position by removing your finger from the screen.

›› The page selected initially has been cut out and inserted again (or pasted) in the
desired location. The page number has been adjusted to match the order.

6.2.3.3. COPY PAGE


You can copy a page and its cues. This is useful, for example, if certain cues are repeated several times
during the show and you do not want to programme them from scratch each time.

|| You are on the Browse pages screen.

To copy a page, follow these steps:

1. Tap the page that is to be copied.

›› The page is highlighted in colour and a list with control elements (including
Copy, Add page before or after, Activate) is displayed in the column. The page
is now selected.
2. Click "Copy".

›› A message appears stating that the page has been copied to the clipboard,
and can now be pasted in another location.
(Cancel action: You can cancel the action by pressing the "X" at the bottom of the
bar.)
3. Tap where you want the page to be inserted.
4. Use the following insert actions to add the copied page.
a) Press ► Before if the page is to be inserted in front of the selected page.
b) Press ► After if the page is to be inserted after the selected page.

›› The page selected initially has been copied and inserted (pasted) in the desired
location. The page number has been adjusted to match the order. The copied page
now also contains "(copy)" in the page name.

Important: If a move ends with a multi-page cue on or beyond the page to be


copied, this cue is not copied. A multi-page cue is only copied when you copy the
first page of the move. For more details, see the section "Multi-page cue" (on
page 35).

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6.2.3.4. NEW PAGE NUMBERS FOR ALL PAGES


When moving and copying pages, the pages receive new numbers to match the order. In the course
of time, the page numbers can become confusing. With the function "New page numbers" you can
automatically assign new page numbers.

|| You are on the Browse pages screen.

To assign new numbers for all pages, follow the steps below:

1. Touch any page of the show briefly.

›› The page is highlighted in colour and a list with control elements (including
New page numbers, Before, After) is displayed in the column. The page is now
selected.
2. Click ► Renumber pages

›› A confirmation window will appear asking you once again if you want to
generate new page numbers for all pages of the show.
3. Click "Confirm".

›› All pages have received a new integer page number.

6.2.3.5. ADD A PAGE IN A SPECIFIC AREA


|| You are on the Browse pages screen.

Here you can find out how to add a new page via the overview screen.

1. Tap on the page before or after the desired position (left or right of it).

›› The page is highlighted in colour and a list with control elements is displayed
in the column. The page is now selected.
2. In the Add page area, press ► Before or ► After .

›› A new page is added behind or in front of the selected page.


You can now tap this and press Activate, for example, and then generate a move on
the new, empty page.

6.2.4. MOVE A CUE


|| You are on the Browse pages screen.

Via this overview you can also move individual cues via drag-n-drop. This provides you
with the following possibilities:

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— This is how you move a cue vertically (from top to bottom) - the cue remains on the
same page, but is assigned to a different control unit.
— This is how you move a cue horizontally (left to right) - the cue remains assigned to
the same control unit. It is moved to another page.
1. Tap the cue that is to be moved.

›› The cue is now selected. You can recognise this on the light-blue frame.
2. Press and hold the cue and drag it to the desired location.

›› The cue is moved to the new location.

6.2.4.1. MERGE MULTIPLE CUES


|| You are on the Browse pages screen.

You can also drag a cue to a field where another cue is already positioned. In such
a case, all moves from both cues will be joined together in one cue. For example, if
two cues should run sequentially at the beginning, and then at the same time when
a command is issued.

1. Tap the cue that is to be moved.

›› The cue is now selected. You can recognise this on the light-blue frame.
2. Press and hold the cue and drag it to the cue with which it is to be merged.
3. Confirm the merge with ► Confirm.

›› When merging two cues, the cue name and the cue number of the targetcue are
retained. All moves of both cues will be merged.

6.2.5. MULTI-PAGE CUE


|| You are on the Browse pages screen.

For some cues, the precise time of execution cannot be determined exactly in advance.
Because of this, you have the possibility to prepare cues for movement within a

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specific page section. In other cases, continuous movement across multiple pages is
needed.For such cases, you can overlap a cue across multiple pages.

Comment: This function is referred to as a "Cue overlapping move" in C⋅A⋅T.

1. Tap the cue that is to be continued across multiple pages.

›› The cue is now selected. You can recognise this on the light-blue frame.
You will also see a slightly thicker frame on the left and right. These are the
contact points for setting the multi-page cue.
2. Press and hold the cue on the right or left edge, and then drag it to the beginning
or end of the desired location.

Comment: Please note that when setting a multi-page cue, the corresponding
up or downstream pages of the respective control unit must be empty. If the
corresponding control unit is still occupied on the respective pages, these cues will
need to be moved first of all. See "Move a cue" (on page 34).

›› Once you have set a multi-page cue across two pages as shown in this example, you
will be able to access the pages via both cue. A change, such as to the speed, will
always affect both pages, as it relates to one and the same cue. You can start the
cue on the first page and switch to the next page during the move, during which the
machines remain in motion. It is also possible to start the move on the second page.

6.2.6. CHAPTER (PLAY SECTIONS)


chapter follow one after another in the show.This, however, does not necessarily mean
that they must be used one after the other.Usually chapter are used to give the show
an higher-level structure.For example, you can create chapter for the introduction, the
first act, the second act, an change over, the third act and the final part of a show.You
can also use chapter if you want to run a show together with multiple operators and
desks and don't want to use the same page structure for it, but still want to access
the same groups and saved targets of the show together. chapter are another possible

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use if you want to separate several test series from each other as part of the creation
phase of show.

6.2.6.1. COLLAPSE / EXPAND A CHAPTER


Above the pages in the Browse pages you can see the name of the chapter to which
the pages belong. You can collapse chapter to hide the individual pages of a chapter.
To hide a chapter, click on the heading once.

If you click on a collapsed chapter, you can expand it again to view the individual pages.

Comment: The heading of the current chapter is visible even when a page is
active. This can be hidden in the user preferences if you do not want to use the chapter
functions or want to keep the space free for more page content, see "Settings of the
shows" (on page 168).

6.2.6.2. EDIT CHAPTER


First collapse the chapter to be changed by clicking on the heading once, see
"Collapse / expand a chapter" (on page 37).

You will then find a button at the bottom with which you can switch to the manage mode
of the respective chapter.

6.2.6.2.1. RENAME CHAPTER


Each show already has at least one chapter. After creating a new show, however, the chapter does not yet
have a name.

|| You are on the Browse pages screen.


First collapse the chapter to be changed by clicking on the heading once, see
"Collapse / expand a chapter" (on page 37).

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1. Click ► edit at the bottom of the chapter you want to edit.


2. You can now change the following fields in the upper area by clicking on the
respective field:
a) Change chapter name
b) Change chapter description
c) Change the duration of the chapter in minutes
3. Press Enter to accept the entry.
4. Click ► Close to exit edit mode.

›› The changes have been successfully saved.

6.2.6.2.2. ADD CHAPTER


Each show already has at least one chapter.

|| You are on the Browse pages screen.

First collapse the chapter to be changed by clicking on the heading once, see
"Collapse / expand a chapter" (on page 37). You can add more chapter before
or after an existing one. To do so, perform the following steps:

1. Click ► edit at the bottom of the chapter you want to edit.


2. In the middle area the option "Create new play section" is described. Click one of
the two options:
a) Before (insert before current chapter)
b) After (insert after current chapter)

›› A new unnamed chapter has been created at the desired location.


3. You can now give the chapter a name and add a description and a duration.
4. Click ► Close to exit edit mode.

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›› A new unnamed chapter has been created at the desired location. Now you can use
the chapter (expand) and, for example, add more pages to this chapter.

6.2.6.2.3. MOVE CHAPTER


From this overview you can also move an individual chapter via drag and drop. There
are two ways to do this:

— Via cut and paste


— Via drag and drop

6.2.6.2.3.1. CUT AND PASTE


|| You are on the Browse pages screen.

You can move an entire chapter within the show by cutting and pasting before or after
another chapter. First collapse the chapter to be changed by clicking on the heading
once, see "Collapse / expand a chapter" (on page 37).

1. Click "Edit" at the bottom of the chapter you want to edit.


2. Click the ► cut play section button in the middle area.

›› The chapter now appears hatched. Every other chapter now gives you the
option to insert the edited chapter before or after it.
3. Click the desired location either
a) Before (insert before the chapter)
b) After (insert after the chapter)

›› You have successfully moved the chapter to the desired location.

Comment: You can also cancel the cut by clicking on the ► X at the bottom
right after you have cut a chapter.

6.2.6.2.3.2. DRAG AND DROP


|| You are on the Browse pages screen.

You can also move an entire chapter within the show by dragging and dropping it before
or after another chapter. First collapse the chapter to be changed by clicking on the
heading once, see "Collapse / expand a chapter" (on page 37).

Comment: It is also advisable to collapse the adjacent chapter in order to make


distances for drag and drop as short as possible.

1. Press and hold the chapter and drag it to the desired location.

›› As you move the chapter, markers show the gap into which the chapter would
be moved if you were to let go at that moment. This way you can see whether
the application is on the desired location.
2. Place the chapter in the desired position by removing your finger from the screen.

›› The chapter has been successfully moved to the desired location.

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6.2.6.2.4. LOCK CHAPTER


For example, lock the first act of your performance to avoid unwanted changes.

|| You are on the Browse pages screen.


First collapse the chapter to be changed by clicking on the heading once, see
"Collapse / expand a chapter" (on page 37).
Just as a whole performance can be locked "Lock show" (on page 132), only one
or several chapters of a performance can be fixed, e.g. the first act.

1. Click ► edit at the bottom of the chapter you want to edit.


2. Click ► lock chapter.
3. Click ► Close to exit edit mode.

›› You have now locked the chapter. This prevents unwanted changes to the cues and
the named target positions used.

6.2.6.2.5. DELETE CHAPTER


|| You are on the Browse pages screen.

First collapse the chapter to be changed by clicking on the heading once, see
"Collapse / expand a chapter" (on page 37).

1. Click "Edit" at the bottom of the chapter you want to edit.


2. Click ► delete play section.
3. Confirm the deletion of the chapter by clicking on ► confirm deletion.

Important: When you delete a chapter, you also delete all the pages and cues
it contains.

›› The selected chapter was successfully deleted.

Tip: You can restore an accidentally deleted chapter immediately after deletion
by pressing ► Undo .

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6.3. MACHINE FIELDS


A machine field shows the conditions of an individual machine.
It provides the user with the following information:

— Machine Name and Status (On / Off / Limited / ERROR / Ignored)


— Status in text form (message)
— Current speed (in m/s)
— Current position (in m)
— target position (in m)
— The control unit on which the machine is currently active
— Current measured Load (in kg)
— Icon Display: Limitations / Modes (Moving up, Moving down, Direction of rotation,
Reduced speed, Reduced safety, Restricted travel range, Error, Group symbol)
— Lock status (for elevators), start displace mode (for point hoists)

Some machines with special functions have additional fields.Information as to whether


an Elevator will be locked or not when it reaches its target is displayed here.

Comment: If the drive does not have an exact track measurement, the approximate
actual position is displayed with a "s" symbol (simulated position) in front of it.

rigged groups When using rigged groups, the group name is displayed at the top right and the group
icon at the bottom right.

input target During target entry, the start position of the movement is also displayed.

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Option colors If the color blind option has been activated, an arrow points in the direction of the
blind control unit of the control panel. Double arrows or Triple arrows show the 2nd and 3rd
position respectively. row as seen from the center of the screen.

Small machine If a lot of machines have been selected for a move, the amount of information displayed
boxes is reduced automatically. See the following figure:

This machine field contains the following information:


— Machine name
— Actual position
— Status (colour of the control unit = On, grey with white writing = Off, grey with black
writing = Selected on another desk, red= ERROR)

This ensures that even when there is a large number of active machines, all of the
machines that have been selected are visible.

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CHAPTER 7. PROGRAMMING SHOWS
This section covers all relevant functions for programming shows

7.1. SWITCHING INDIVIDUAL MACHINES ON/OFF


Switching on and off the individual machines of a move can be done very conveniently in
C⋅A⋅T V5 by simply selecting the respective machine(s). This provides you with a great
deal of flexibility during setup situations, as you can move individual machines.

Restriction: Switching individual machines on and off is only possible if the


synchronisation mode is not set to distance-synchronous. If you want to correct
individual machines in a distance-synchronous run, use the function "Adjust
offsets" (on page 94). For movements to set up distance-synchronous
movements, use the function "Rigging move" (on page 96).

1. Press one of the machines associated with the move.


2. To switch on or off, select additional machines by tapping on the machine field of
the respective machine.

Tip: If you want to select many machines within a move, you can save clicks
by first selecting the machines you do not want, and then using the ► invert
selection button.

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›› You can now only move the selected machines as long as the target input screen
remains open. It is possible to enter a target position and switch to free run while
the selection remains. Closing the inspector resets the selection and all machines
in the move are active again.

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7.2. TARGET-MOVES
In the examples used so far, we have moved the machines using the free run mode.
Now we specify a target position to stop the machines automatically when the target
is reached.
Targets can be entered and saved for one or all of the machines associated with a move.

Important: For target-moves that use control levers, the control lever must
always be moved upwards to move towards the target. This applies no matter
whether the machines are to move upwards or downwards.
Moving backwards:If the control lever is moved downwards, the machines will move
back to their previous positions.

7.2.1. MOVE MACHINES TO THE SAME TARGET POSITION


If you want to set the same target position for all machines of a move, carry out the
following steps:

1. Press on the target field .

2. Specify the target by one of the following alternatives:


a) Enter the target position numerically and press the ► confirmation key
(enter).
b) Select a predefined target in the right pane.

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Tip: The possible travel range of the machines is displayed in the input field.

3. Touch outside the input screen to complete editing.

›› The target position was set for all machines of this move.

Fast path: Different columns supplement the manual target entry to quickly
select frequently used or predefined targets:
Predefined targets are site-specific preconfigured targets, for direct selection
of frequently used target positions.They are marked with a crosshair and cannot
be deleted.You will also find a list of the target positions used in the show.
Positions used in the show offer you the choice of positions that have already
been used in the show for this machine.
Your last entries refer to the target positions you last entered (regardless of the
machine).

7.2.2. MOVE MACHINES TO DIFFERENT TARGET POSITIONS


With the target input screen you can enter target positions for one or all of the
machines. Here you will find out how to enter a target position for specific machines
only:

1. Select the machine field of a machine.


2. If other machines should move to the same target position, you must also press
the machine field of these machines as well.

Comment: You can recognise a machine selected for target input by the
machine field, which is coloured light blue.

3. Enter the desired target position numerically and confirm with the ► confirmation
key (enter). Alternatively, you can select a predefined target exclusively for the
currently selected machines in the right-hand area under Positions for current
selection.

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Comment: If your machines have different movement ranges, the display in the
input field always refers to the smallest common movement range of the currently
selected machines.

Comment: When changing from the free run to a target run, the current actual
position of the machine is automatically taken over for non-selected machines.
After a change from free run, check the positions of all machines. If necessary,
correct the positions of the remaining machines by repeating the procedure from
step 1.

4. Now select the next machines, which are to move to a different target position, and
repeat the procedure from step 1.
5. Touch outside the input screen to complete editing.

›› This means you have the option to enter different target positions for individual or
multiple machines.You can now move the machines to the new targets.

7.2.3. SWITCH TO FREE RUN


At any time you can switch from a move with a preselected target to a so-called free run.

1. Press on the target field of a move.


2. Press ► free run in the input screen.
3. Touch outside the input screen to complete editing.

›› All machines of the move can be moved freely within the designated free-run travel
range. The switchover to free run takes place for all machines of the move.

Comment: Further details on the functions of the target input screen can be
found in the section "Target-Inspector (Target)" (on page 51).

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Restriction: The free run cannot be activated if a GO button was selected as the
control element. In such a case, please select another control unit, a control lever
for example.

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7.3. CONFIGURE OTHER MOVE PARAMETERS WITH THE INPUT


SCREENS
The following properties of a programmed move can be set via move parameters:
— control unit used to trigger the move (control unit)
— start position (start)
— target position (target)
— speed and synchronisation behaviour (speed)
— Duration of the move (move duration)
— Approach/braking behaviour (ramp)
— Shutdown behaviour in the event of an error (Shutdown group)
— Alignment: end together (Alignment:)
— Start delay (delay)
— Repeat move (flips)
— Conditions ("Conditions" (on page 111))
— Additional approval ("Condition by an additional approval device" (on page ))

7.3.1. CHANGE CONTROL UNIT (CONTROL UNIT)


After making a selection, at any time you can choose which control unit is to be used
for a move.

1. Press the control unit symbol in the desired row at the left of the screen.

1. Control Unit Cell" (on page 49)

2. Select the desired control unit, which you want to use from now on to control the
move.

The upper row shows the possible control levers, the lower row the possible go
buttons. All moves of a control lever module (of one color) must be assigned
either on the control lever or on a Go button. Note that moves on a Go button
can only be activated if a target position has been specified. The functionality

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and special features of drives with go buttons are described in more detail in the
chapter "Executing a Cue with a Go Button" (on page 125).

Important: The system automatically ensures that all moves in a cue are
assigned to either a control lever or a Go button. If you change a single movement
from operation by control lever to operation by Go button, all movements of this
module are changed accordingly.

›› The change can be recognised by the colour and designation of the symbol.

1. Colour and name of the control unit" (on page 50)

Restriction: The selection of a control unit is prevented under certain


circumstances, e.g. if you are either currently actively driving with this control unit
or if you try to place a page overlapping cue on a control unit for which other cues
are already defined on the other pages and would conflict with this.

Comment: If you have connected a C⋅A⋅T FOOT SWITCH to the desk and are
using it, see "Settings of the control units" (on page 170): In this case, a small
symbol also appears in the field of the control unit for movements by Go button.
This indicates that the C⋅A⋅T FOOT SWITCH is to be used instead of the approval
bars for this move.

7.3.2. START
|| It is possible to specify a defined start position for a move.The start field is not
usually displayed.If a start position needs setting manually, tap the arrow symbol
(here on the right side of the screenshot).

Normally, the target value of the last cue with this machine is taken as the start.If you
defined a start position for the move, the tick will be removed from the field ► Derive
start position from previous moves, and only the values that have been entered will
be used to calculate the move duration.

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1. Select the start field .


2. Select the desired start position from the suggestions ( Used in show or Last used
) or enter the desired value manually.
3. To confirm the manual entry, press the ► confirmation key (enter).
4. Touch outside the input screen to complete editing.

›› With a manual set start position, the calculation of the move always refers to the
entered start position.

7.3.3. TARGET-INSPECTOR (TARGET)


For each move, a saved, named target can be used or a new target can be added.

In the target input screen , you define where the machines should move to.

In order to enter a target and name it so that it can be used repeatedly, you should
complete the following steps:

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1. Press the target field for the move for which you would like to enter the target.
2. Select the desired target position from the suggestions ( Used in show or Last
used ) or enter the desired value manually.
3. To confirm the manual entry, press the ► confirmation key (enter).
4. If you entered the value manually, the target is still unnamed. It appears
► Unnamed in blue in the inspector. To save the value as a named position, press
the small pencil icon and then the input line.

5. Now enter a name.


6. Press ► Confirm.
7. Touch outside the input screen to complete editing.

›› By moving the control lever upwards, the target that has been set will be
approached.

7.3.3.1. ADJUST TARGET TARGET (IN FREE MOVE)


The Adjust target function allows you to adjust a target by slowly moving the machine.
This means a target can be changed via a slow approach, without actually knowing the
desired position beforehand.

1. Press ► Adjust target in the target input screen .


2. Select the machine that you do not wish to move by tapping it. This will be
deactivated temporarily. You can also reverse the selection if, for example, you only
want to perform a move for just one machine. In such a case, press the machine
that should be moved and then select ► invert selection.
3. Move it to the desired position.
4. Press ► target if you wish to overwrite the previously selected target or press
► New target if you want to save the change as a new target.
5. ► Cancel is used to cancel the change. You will be taken back to the target input
screen .

›› With the Adjust target function you can edit existing targets by really moving the
machines, without actually knowing the precise target.

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7.3.3.2. SAVE AS
If a named move has already been selected or saved in a target and you now want to
save a new destination without overwriting the previous named destination, proceed
as follows:
1. Open the target input screen .
2. Enter the positions for the machines.
3. Press the ► confirmation key (enter).
4. Press "Save as".
5. Now enter a name.
6. Press ► Confirm.
7. Touch outside the input screen to complete editing.

›› With this function you have created a new target and assigned it to the current
move.

7.3.3.3. OVERWRITING A NAMED TARGET


If a named target has already been selected or saved in a move and you want to
overwrite it, proceed as follows:

1. Open the target input screen .


2. Enter the positions for the machines.
3. Press the ► confirmation key (enter).

›› Up to now, you have only changed the new position in the current move.

Tip: As long as the input screen remains open, you can move to the new target
position with the control lever. If the new target position meets expectations,
continue with the next step to apply the change to all moves. If not, you can
enter another target position by simply returning to step 2.

4. Press "Overwrite".

Comment: On the button you can also see whether the target to be overwritten
is already being used in another cue.

5. Touch outside the input screen to complete editing.

›› With the "Overwrite" function, the change is also applied to all other moves in the
show where this named target is used.

Comment: If instead you only want to change the target in this move, you can
also save the change in a new named target instead. See "Save as" (on page
53).

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7.3.3.4. SAVE THE CURRENT POSITION AS TARGET POSITION


(TEACH-IN)
You can also move the machines using a free run to the desired position and then save
this as a target using the Teach-in function.
1. Click on the target field of a move (if you want to select all machines) or an
individual machine fields (if you want to enter the target position for individual
machines).
2. Press the ► Teach-in button.
3. Touch outside the input screen to complete editing.

›› You have set the current position for the selected machines as the target position.

7.3.3.5. ENTER TARGETS IN RELATION TO THE ACTUAL


POSITION
Not only is it possible to enter precise target positions, they can also be entered in
relation to the current position of the machine. This can be helpful if you want to move a
machine a specific distance upwards/downwards. This function can simplify the entry
of information significantly, especially when, for example, you want to move multiple
machines in different positions up or down one metre at the same time.

1. Click on the target field of a move (if you want to select all machines) or an
individual machine fields (if you want to enter the target position for individual
machines).
2. Press the ► Relative button. An "R" will appear in the input line. This means the
given value relates to the current position of the respective machine.
3. Now enter the desired distance upwards (+) / downwards (-). To switch between +
and -, press the ► +/- button .
4. Confirm your entry with the ► confirmation key (enter).
5. Touch outside the input screen to complete editing.

›› The target position of the individual machines has now been calculated based on
the current position and the given, relative distance.

Comment: The absolute target position resulting from the calculation is always
saved.

7.3.3.6. STRAIGHT LINE AND PLANE FUNCTION


|| Ensure that your move is not set to the distance-synchronously move mode if you
want to use the straight line function.

When entering your target, you can initiate automatic calculation of the interim target
position if you want to enter a straight line or a plane. To do so, proceed as follows.

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1. Enter the target position for the "corner points" for those machines that you want
to predefine. This must be at least two.
2. Select all machines for which you have specified the target. Leave all machines un-
selected that are to be calculated automatically.
3. Press … and then "Calculate straight line" or "Calculate plane".

›› The system calculates the target position for the non-selected machines, thus
resulting in a straight line or plane. The physical distances between the machines
are taken into account.

Troubleshooting: Please note that the position of the machine in physical


space must be configured to calculate the straight line correctly. If you want
to use displacable point hoists for the "Calculate plane" function, the correct
specification of the mount point (x and z) is crucial for a correct calculation. Please
contact the C⋅A⋅T SERVICE if you have any questions about this.

Important: Please note that you must select at least 2 machines for the
"straight line" function, or at least 3 machines for the "in plane" function.

7.3.3.7. DELETE TARGET


Delete named target positions.

To delete a named target position, perform the following steps.

1. Press the trash icon of the named target you would like to delete.

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Comment: You can tell from the appearance whether a named target has
already been used in a cues:
— If the targets appear in grey text and have a red trash symbol, the target has not
yet been used in a cue.
— If the targets appear in white text and have a grey trash symbol, the target is
already being used in at least one cue. Deleting a named target converts all
existing cues in an unnamed target with the same target positions.

2. Confirm the deletion by pressing "Confirm".

Comment: If the target is still in use in a cue, the warning message will contain
the page number on which that named target is in use.

7.3.4. SPEED AND SYNCHRONISATION BEHAVIOUR (SPEED)


The move can be entered in m/s (metres per second) for each speed. Alternatively,
the move duration can also be specified in s (seconds), (see "Duration of the move
(Duration)" (on page 57)), which refers to the amount of time the machine needs
to reach the target.

Restriction: Changing the speed is not possible if the move includes machines that
can only be moved at a fixed speed.

To set the speed, proceed as follows:

1. Click on the speed field .


2. Enter the desired speed in m/s or in °/s for machines with rotary motion.

Comment: In the input field in the upper left-hand corner, you can enter a
possible speed range (minimum speed to maximum speed) for this move for the
machines in use.

3. To confirm the manual entry, press the ► confirmation key (enter).

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4. Select the desired Synchronisation type:


1. Speed-synchronous - ► Machines move at the same speed (asynchronous)
2. Time-synchronous - ► Machines reach their target at the same time (time-
synchronous)
3. Distance-synchronous - ► Machines move synchronously (distance-
synchronous)
5. Touch outside the input screen to complete editing.

›› The speed input screen was used to set the speed and Synchronisation type
behavior for this move.The resulting move move duration is displayed in the move
duration field . The selected Synchronisation type is displayed via the symbols in
the speed field .
— Speed-synchronous (standard setting):
If no symbol is displayed, the move will be speed-synchronous move.
Machines move at the same speed (asynchronous)
— Time-synchronous:

Machines reach their target at the same time (time-synchronous)


For this purpose, the system calculates the required speed that the machines
will need for the path in question. The speed that is shown corresponds with
that of the fastest drive, i.e. the machine with the longest path.
— Distance-synchronous::

All machines move the same distance in the same time.


This operating mode should be selected for drives that are connected
mechanically, this is the only way to ensure that the drives do not move apart.

Comment: The speed and Synchronisation type can only be specified for the
move, not for each individual machine.

7.3.5. DURATION OF THE MOVE (DURATION)


For each move, instead of the speed you can also set the move duration.

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1. Press the move duration field .


2. Enter the desired move duration in seconds.
3. To confirm the manual entry, press the ► confirmation key (enter).

Important: If the synchronisation behaviour was previously asynchronous, it


was now automatically changed to time-synchronous.

›› The new time limit has been adopted. If necessary, you can change the
synchronisation behaviour.
4. Select the desired Synchronisation type:
1. Speed-synchronous - ► Machines move at the same speed (asynchronous)
2. Time-synchronous - ► Machines reach their target at the same time (time-
synchronous)
3. Distance-synchronous - ► Machines move synchronously (distance-
synchronous)
5. Touch outside the input screen to complete editing.

›› Depending on the selected Synchronisation type, the result is different:


1. Speed-synchronous - The entered move duration refers to the machine with the
longest path. The other machines reach their target earlier.
2. Time-synchronous - The system calculates the required speed that the
machines will need for the path in question. All machines arrive at their target
after the entered move duration.
3. Path-synchronous - The system calculates the required speed. All machines
move at the same speed and travel the same paths. The speed has been
calculated in such a way that the specified move duration is adhered to.

Comment: Please note that the desired travel time for the movement between
the entered or derived start position and the target position is calculated. If the
machines are not at this start position, the speeds are not automatically adjusted
for safety reasons.

Comment: If the move is active, the remaining run time appears in green in the
top left-hand corner of the cell. See also "Performing a show" (on page 121).

7.3.6. ACCELERATION/DESCELERATION BEHAVIOUR (RAMP)


|| The ramp field is not usually displayed. If a ramp needs setting manually, tap the
arrow symbol (here on the right side of the screenshot).

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The ramp field of a move can be used to control the approach and braking
characteristics for speed-controlled machines. Five different acceleration levels can
be selected.

1. Press the arrow symbol.


2. Click on the ramp field.
3. Select one of the five standard acceleration levels:
1. Very smooth (10% of maximum, very low acceleration and therefore very slow
starting and braking)
2. Smooth (25% of maximum, low acceleration and thus slow starting and braking)
3. Medium (50% of maximum, medium acceleration and thus normal starting and
braking)
4. Hard (75% of maximum, strong acceleration and therefore fast starting and
braking)
5. Very hard (maximum acceleration, very strong acceleration and therefore very
fast starting and braking)
Default: The machines in your site are configured with a standard acceleration.
Each new move uses the "default" acceleration. If you miss one of the 5 predefined
accelerations in your system, the "default" acceleration corresponds exactly to the
value of the missing element.
The accelerations listed here for direct selection always apply to acceleration and
desceleration at the same time. If the approach ramp and brake ramp should have
different values, or if both should have exactly the same value, these values can be
entered manually.
4. To configure these settings manually, click on the corresponding lower field for
► acceleration ramp and ► deceleration ramp. With the unit change you can
switch the input between the following units:
a) Ramp time in s (seconds)
b) Acceleration in m/s²
c) Acceleration in °/s² (only for machines with rotary motion)

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Comment: In the input field in the upper left-hand corner, you can enter a
possible value range (minimum to maximum acceleration) for this move for the
machines in use.

Comment: The following details can provide some assistance when entering
values: 0.8 m/s² means an acceleration from 0 m/s to 0.8 m/s within 1 second.

5. To confirm the entry, press the ► confirmation key (enter).


6. Touch outside the input screen to complete editing.

›› If a ramp other than "Normal" is selected, the ramp field appears permanently in
the move. This shows the user that a non-standard ramp has been selected.

Restriction: Setting of the ramp is only possible for speed-controlled machines.


The ramp cannot be changed for drives with fixed speed.

7.3.7. SHUTDOWN GROUP (SHUTDOWN GROUP)


|| The Shutdown group field is not usually displayed.If a Shutdown group needs
setting manually, tap the arrow symbol (here on the right side of the screenshot).

With the Shutdown group, the machines of one and several moves can be mutually
monitored in order to shut down together in the event of a fault.

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Comment: In some sites, common shutdown within a trip is configured as the


default behavior. Please contact the C⋅A⋅T SERVICE if you have any questions about
this.

For sites with standard shutdown turned off: If no group is defined, there is no
mutual monitoring of the machines in an asynchronous move. If one machine fails, the
other machines continue to run.
For sites with standard shutdown turned on: If no group is defined and a machine
fails with a fault, all machines of a move stop. If, however, an independent shutdown of
the machines of a trip is desired, you can create a free group.
If you assign a Shutdown group to a move, all machines of this move stop in case of
an error.
Furthermore, other moves on the same control lever can be assigned to the same
Shutdown group. This means all participating machines will stop in the event of an
error.

1. Press the arrow symbol.


2. Click on the Shutdown group field.
3. Select one of the five shutdown groups.
If you wish to remove a move from a Shutdown group, select "None".
4. Touch outside the input screen to complete editing.
5. Repeat this process for all other moves, which are to be assigned to the same
Shutdown group.

›› By assigning multiple moves to a common Shutdown group, you can ensure that if
an individual machine experiences an error, the other machines in the other moves
also shut down. The Shutdown group therefore links these moves logically with one
another.

Important: This also applies to any limits set in the system. For example, if a
machine has a speed limit, this will affect all of the other machines in the same
Shutdown group.

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Warning: Do not, however, confuse this function with a distance-synchronous


move. If the set speed, ramp (as an absolute value) and the travel distance
are the same for the affected moves, the machines move nearly distance-
synchronously. However, no monitoring takes place to ensure the machines
are moving distance-synchronously. The Shutdown group only ever relates to
behaviour in the event of an error or if a limit has been set for a machine on
the system side.

Example: You would like to move a wall which has been rigged in some flybars
together with an Elevator.The wall is hanging on ropes on a Bar, but touches the
Elevator with the bottom edge.The Elevator and the Bar have been assigned to
different move. You enter the same speed and ramps for both moves, and assign both
moves to the same Shutdown group. If the machine with the Bar stops with an error,
the Elevator would also stop, as both moves are assigned to the same Shutdown
group.

7.3.8. ALIGNMENT START / END (ALIGN)


Use the Alignment: function to have machines end together within a trip or across trips.

To have the machines of a ride end together, proceed as follows:

1. Press the arrow symbol.


2. Press Alignment:.
3. Select ► end together.
4. Optional: If you also want all the moves in this cue to end together, you can click
► Apply to all moves to apply the current setting to all rides.
5. Touch outside the input screen to complete editing.

›› The machines in a move with the setting end together are delayed until all
machines arrive at the destination at the same time. If the setting end together is
set for further moves in the same cues, it is achieved that the machines of all these
trips arrive at the same time.

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Comment: When executing the move, "AlignDelay" is displayed in the machine


field of the currently delayed machines.

7.3.9. DELAY
|| The delay field is not usually displayed. If a delay needs setting, tap the arrow
symbol (here on the right side of the screenshot).

The delay function can be used to programme a start delay for every move. If, for
example, you are running multiple moves with one control unit, you can delay one or
more moves so that they start somewhat later.

1. Press the arrow symbol.


2. Press delay.
3. Enter the desired Start delay in seconds.
4. Touch outside the input screen to complete editing.

›› When the approval button is pressed and the control lever is fully deflected, the
move will only start after the entered delay.

Comment: The set delay is proportionally dependent on the deflection of the


control lever so that all other moves are synchronised and performed as originally
planned.

Comment: If the move is active, the remaining delay time appears in green
in the top left-hand corner of the cell. See also "Performing a show" (on page
121).

7.3.10. FLIPS
|| The flips field is not usually displayed. If a move needs to be repeated several
times, tap the arrow symbol (here on the right side of the screenshot).

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With the flips function you can programme a move to be repeated. The number entered
here corresponds with the number of repetitions or "flips".
"0" corresponds with a normal move = no flips
"1" (and all uneven numbers) mean the move will end when the previous position is
reached again (or, if set, when the start position is reached).
"2" (and all even numbers) means the move will end in the target position that has
been set.

1. Press the arrow symbol.


2. Press the flips field.
3. Enter the desired number of flips or press the ∞ button (endless), if the move should
continue to be repeated until you release the approval button.
4. Touch outside the input screen to complete editing.

›› The move will be repeated, in line with the number entered, between the target
position and the current position (or, if set, the start position).

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7.4. OTHER ACTIONS (... MENU):


Each move has a ► ... Menu. More actions are summarised in this menu, which relate
to the move and/or the associated machines. Depending on the action or activity, the
following functions may be available here:

— ► Add / remove machines


— ► Add to cue
— ► replace
— ► Start displace
— ► Delete
— ► Add group

7.4.1. ADD OR REMOVE MACHINES TO/FROM A MOVE


In the ... menu of a move you will find the option "Add / remove machines". Using this
function, you can add further machines to the selected move or group and remove
existing machines.

1. Press the ... button.


2. Press ► Add / remove machines.

›› A selection window will appear. The machines with a light blue frame are
already associated with the move.
3. By selecting the desired machines, you can add new ones and/or remove existing
ones.
4. Confirm your new selection by pressing ► Confirm.

›› This function was used to remove the selected machines from a move or – if a
group is defined – in the entire group and/or new machines were added.

Comment: Please note that in contrast to the Replace function, the targets
are not taken over for new machines. In existing cues, the target position for a newly
added machine is the actual position of the machine (at the time of addition). Please
adjust the target positions after adding a machine.

Tip: If you accidentally delete or add the wrong machine, you can reverse this
operation via the Undo function.

7.4.2. MACHINE REPLACE


|| Create a move.

You can use the Replace function to replace one individual machine with another. When
you do so, all saved target positions from the last machine will be taken over.

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1. Press ► ... Menu


2. Press ► replace.

›› A selection window will appear. You can now replace the machine with
another.
3. First select above the machine to be replaced.

Comment: Only one machine can be replaced in a single step. If you want to
replace a number of machines, repeat the procedure accordingly for all machines
to be replaced.

4. Select the machine that should now be used to replace the previous one.
5. Press ► Confirm.

›› The initially selected machine has been replaced by the newly selected machine
in this move or – if a group is defined – in the entire group. All targets for the old
machine have been transferred to the new one.

Comment: If the machines have different movement ranges and you are using
targets that are outside the movement range after replacement, they will appear
in the list of Alerts. In this way, you can display the target positions that have now
become invalid and correct the target position.

7.4.3. ADD TO CUE VIA AN AD-HOC MOVE


|| You have created an Ad-hoc move, now you want to make it a permanent part of
the show.

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With the function Add to cue , an Ad-hoc move can be converted to a permanent move.

1. Go to the page where the cue for the show is to be saved.


2. Select the ► ... Menu in the Ad-hoc move that is to be changed.
3. Press ► Add to cue

›› The Ad-hoc move has now been changed to a planned cue. All of the other options
for processing are available and the cue is saved on the current page.

Example: You create an Ad-hoc move because something is to be tested during a


rehearsal. You start the move. This move should now become a part of the show. This
can be achieved most easily with the function Add to cue .

7.4.4. DELETING A MOVE


The delete function can be used to delete a move completely.

1. Press ► ... Menu on the move you want to delete.


2. Press ► Delete.
3. Confirm the deletion by pressing ► Confirm.

›› The move has now been deleted.

Tip: If you accidentally delete a move, you can reverse this operation via the Undo
function.

7.4.5. CREATE GROUP


This allows you to create a group from this move. The functions of groups are described
in more detail in the chapter "Groups" (on page 72).

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7.5. SWITCHING INDIVIDUAL MOVES ON/OFF


An individual move can be switched on or off by clicking on the status bar.

To turn off an individual move, press the green status bar on the right side of the
respective move. To restart a move, press the status bar again.

›› Only the selected move is deactivated (the button turns grey) or reactivated (the
button turns green).

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7.6. CUES
A cue is used to determine when specific moves should be triggered. For each control
unit on the desk, a cue can be defined on a page. This happens automatically as soon
as the first move on this page is created for each control unit. This means a cue signal
can be assigned to each control unit.

If additional moves are assigned to the control unit, the cue remains the same. By
triggering a cue, for example by moving the control lever, both moves are started.

If the last move of a cue is deleted, the cue itself (number and name) will also be
deleted. If you want to delete the last move of a cue and add another, we recommend
adding the new move first and then deleting the old move, if the cue number and cue
name should remain the same.

cues have the following properties, as can be seen in the first row:
— cue number
— cue status
— cue name

By tapping these fields, the following functions can be accessed:


— Change cue number
— cue Activate / deselect
— Change cue name

7.6.1. ACTIVATE / DEACTIVATE CUE


|| You are currently on a page of a show.

With the help of this step you can manually activate and deactivate entire cues. After
loading a page, all cues are automatically switched to ON.

Press the status bar.

›› The cue related to the status bar that has been pressed changes its status to OFF
or ON, depending on the previous state.

Restriction: Unless an ERROR has been reported for one of the machines / drives
or in the system. This could, for example, relate to the pressing of an emergency
stop button. In this case, the error first has to be resolved before the selection
can be repeated.

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Tip: Alternatively, you can also use the OLED buttons. Whenever they indicate
"SWITCH OFF" or "SWITCH ON", you can also use them to activate and deactivate
the cue or ad-hoc move concerned.

7.6.2. CHANGE CUE NUMBER


|| You are currently on a page of a show.

Use the following steps to change a cue number:

1. Press the cue number that is to be changed.

›› The numerical touch-screen keyboard will appear.


2. Enter the desired number.

Comment: You can also enter intermediate values separated with a decimal
point, such as "13.5" or "12.1". The system allows you to enter a maximum of two
intermediate levels, such as "13.5.1".

3. Press the ► confirmation key (enter).

›› The new cue number has now been saved.

Comment: The cue number is also displayed on the OLED button concerned.

7.6.3. CHANGE CUE NAMES


|| You are currently on a page of a show.
With the help of the following steps, you can change the cue names:

1. Press the cue names that is to be changed.

›› The touch-screen keyboard will appear.


2. Enter the desired name.
3. Press the ► confirmation key (enter).

›› The new cue name has now been saved.

7.6.4. RETURN TO THE START POSITION OF A CUE


Go to start / go to target switchover

||

This step allows you to move entire cues back to the start position if a start position
can be derived from the previous cues or if a start position was entered manually.

1. If the cue has not yet been activated, press the status bar.

›› "ON" appears.
2. Press the ► To target button.

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›› ► To start appears.

›› By pressing the approval button and moving the control lever upwards, you can now
move to the intended start of the cue.

Important: This function is only available if the system can derive a start
position from a previous cue or if you have entered a start position manually.
This function is therefore usually not available for the first move of the machine
in the show.

Tip: When you have arrived at the starting position and would like to return
directly to your target, simply press the ► To start button again. This switches
the move mode back to "Move to the target" and ► To target appears.

Tip: Alternatively, you can switch between "To target" and "To start" directly using
an OLED button. To do so, simply press the button indicating the current status:
"To target" or "To start" to switch the move mode to the other option.

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7.7. GROUPS

A group fulfils several functions:

1. Find and select a machine or machines based on the group name


This enables you to select an object directly using the name, for example, "Rear
red ceiling", instead of "E53, E54, E59". An object can also consist of an individual
machine or multiple machines.
2. Necessary distance-synchronous moves with multiple machines which are
supporting a load together
If an object is created with multiple machines, they will move together distance-
synchronously when this object is selected.
You can recognise this via the symbol for a distance-synchronous move, which is
shown in the speed field :

3. Prevent accidentally selecting a single machine instead of a group (only when


rigged).
An object is either rigged or not rigged. When rigged, the group is always loaded
and selected.

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Important: Even with a free and a safe group, the entire group is always
activated when rigged. By pressing a single machine from the group, you can
also select and move only this single machine from the group, as long as you
have selected the target input Screen

7.7.1. CREATE A ADD GROUP


|| You are currently on a page of a show. You have created a move with one or more
machines. Now you want to create a group for the machines of this move, because,
for example, you have rigged something in these machines.

If you want to create a group for a move, please proceed as follows:

1. Press the ► ... Menu in the row of the desired move.


2. Press ► Add group.

›› The groups input screen appears.


3. Tap the entry field ► name .
4. Enter a name for the group.
5. Confirm your entry with the ► confirmation key (enter).
6. Touch outside the input screen to complete editing.

›› You have created a named group. You can provide a selection of machines with
a name related to the show. If you wish to select the group again in a different
situation, you will be able to find the name of the group again at any time in the
group selection list.
If the group consists of multiple machines, they will move together synchronously.
If you also want to prevent machines of the object being selected individually, press
the ► rig button, see "Rig / Unrig" (on page 84). You, your colleagues and the
control system now know that the group has been rigged.

7.7.2. SELECT GROUPS


When you create a new move, you have the option of selecting groups in addition to
selecting individual machines. Distinctions are made between different groups:

— show-based group
— global groups
— rigged groups

A special feature of machine selection:If you have rigged a group, you can also select
an individual machine from the group in the C⋅A⋅T VIEW. Since the group is rigged, the
entire group is loaded even if you select only one machine.

7.7.2.1. SELECT A SHOW-BASED GROUP


|| You are currently on a page of the desired show.

An group can be selected just like an individual machine.

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1. Press ► In cue or ► ad-hoc to select one or more machines.

›› A window opens in which you will usually first see the machine selection.
If you have created groups, additional tabs appear with which you can also
directly select the groups.
2. Now press Show-based groups at the top of the screen.

Comment: Please note that the Show-based groups tab is only displayed if at
least one group has been created in this show.

Tip: Sorting: Normally the groups are sorted according to the machine number.
You can toggle the sort order in the upper right corner, e.g. by creation time, if
you are looking for the group you just created.

Tip: If a group or named target is displayed in gray instead of white, it means


that the group has not yet been used in any cue. This can help you, for example, to
determine whether a particular group or named target is even used in the show.

Tip: If you assign the same category to multiple groups, the groups are displayed
grouped by category. You can, for example, assign 5 groups to the category
"Lighting" and then select them together or Fold in/out and quickly select the
desired groups.

3. Select the desired group. You can also select several groups at once. These are
then selected as separate moves.

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4. Select the desired control unit.

Tip: Instead of selecting the control unit on the screen, you can also select free
control units using an OLED button.

›› You have now added the selected group(s) in a new move or Ad-hoc move.

7.7.2.2. SELECT A GLOBAL GROUP


|| You are currently on a page of the desired show.

A global group can be selected just like an individual machine.

1. Press ► In cue or ► ad-hoc to select one or more machines.

›› A window opens in which you will usually first see the machine selection. If
you have created global groups, additional tabs appear with which you can
also directly select the groups.
2. Press Global groups at the top.

Comment: Please note that the tab Global groups is only displayed if at least
one global group has been created.

3. Select the desired group. You can also select several groups at once. These are
then selected as separate moves.
4. Select the desired control unit.

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›› You have now added the selected global group(s) in a new move or Ad-hoc move.

7.7.2.3. SELECT A RIGGED GROUP OF ANOTHER SHOW


|| You are currently on a page of the desired show.

A rigged group can be selected just like an individual machine.

1. Press ► In cue or ► ad-hoc to select one or more machines.

›› A window opens in which you will usually first see the machine selection.
If you have created groups, additional tabs appear with which you can also
directly select the groups.
2. Now press Rigged groups at the top of the screen.

Comment: Please note that the tab Rigged groups is only displayed if at least
one group is rigged in another show.

3. Select the desired group. You can also select several groups at once. These are
then selected as separate moves.
4. Select the desired control unit.

›› You have now added the selected rigged group(s) in a new move or Ad-hoc move.

Tip: You can rig and unrig a group of another show loaded in an ad-hoc move
by clicking on the group icon. Changing other group parameters of this "foreign"
group is prevented by the system.A corresponding note appears under the group
inspector.

7.7.2.4. SELECTING AN INDIVIDUAL MACHINE IN A RIGGED


GROUP
If you want to programme a new show while you currently have the decoration from
another show rigged on the stage, you may want to use a machine independently of
the current group in the new show. For such cases, the system offers the option of

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only adding the actually selected machine instead of the rigged group when creating
a move in a cue:

1. Press ► Add move .


2. Switch to machine selection if you are not already there.
3. Select the desired machines.
4. A warning appears. Here you can choose whether you wish to select the rigged
group or the individual machine. Press "Individual machine".
5. Close the dialogue screen by selecting a control unit.

›› You have now created a move with the individual machines although they are
currently rigged on the stage in another group. You can therefore not activate the
move but can continue with programming for the new show. You can also create a
new group with the machine.

7.7.3. GENERAL GROUP SETTINGS


The following section explains the other elements on the groups input screen :

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When you open the groups input screen , you start in the "General" tab. Here you can
change set basic group settings.

— group name
— group icon
— Assign a category to the group
— Define rigging instructions
— Change group mode
— Delete a group
— Convert a group into a global group

7.7.3.1. EDIT GROUP NAME


|| You have already created a group and are on a page with a move with the group
in question.

You can change the group name at any time.

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1. Open the groups input screen by clicking on the field with the group information.
E.g. on the group icon or the area where the group name is shown.
2. Press the group name that is to be changed.

›› The touch-screen keyboard will appear.


3. Enter the desired name.

Tip: In addition to using the touch-screen keyboard, you can also enter the name
via a USB keyboard and confirm the entry with Enter.

4. Press the ► confirmation key (enter).


5. Touch outside the input screen to complete editing.

›› The new group name has now been saved.

7.7.3.2. SELECT A DIFFERENT GROUP ICON


|| You have already created a group and are on a page with a move with the group
in question.

A group icon can be selected for each group.

1. Open the groups input screen by clicking on the field with the group information.
E.g. on the group icon or the area where the group name is shown.

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2. Click on the group icon in the upper left-hand corner.

›› A window with a selection of symbols will appear.


3. Select an appropriate symbol for the group and tap it. You can scroll through the
list by swiping the screen with your finger.

4. Touch outside the input screen to complete editing.

7.7.3.3. ASSIGN CATEGORIES


Any number of categories can be assigned to a group. This allows you to structure your
groups within a show. This simplifies group selection, especially for larger shows with
many decorative parts. To assign a category to a group, proceed as follows:

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1. Select the group.


2. Click on the field with the group information.

›› The group inspector will appear.


3. Click in the "Category" field.
4. Enter a name for the category. If you want to assign multiple groups to the same
category, be sure to spell them exactly the same way. Once you have entered at
least 3 letters, categories already in use will be suggested for quick selection.
a) You can select a proposal by clicking on it.
b) Alternatively, you can write in the category manually.
5. If desired, add another category.
6. Touch outside the input screen to complete editing.

›› You have now assigned the group to the desired categories. The next time you use
the group selection dialogue, the groups will be displayed grouped according to the
categories entered.

7.7.3.4. RIGGING INSTRUCTIONS


The text field "Notes" is available for each group. Here you can enter information about
the decoration, the order / sequence of rigging, the ropes and slings used or further
comments about the group. The field can be filled and edited simply by clicking on it.

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7.7.3.5. CHANGE GROUP MODE


|| You have already created a group and are on a page with a move with the group
in question.

You can choose between different group modes.

1. Open the groups input screen by clicking on the field with the group information.
E.g. on the group icon or the area where the group name is shown.
2. Select the desired group mode from the selection:
a) Free group (machines can move freely and switch off independently in the
event of an error)
b) Safe group (machines can move freely, but switch off together in the event of
an error)
c) Distance-synchronous group (machines keep the distance relative to each
other)
d) 3D group (machines move a 3D object in space)
3. Touch outside the input screen to complete editing.

›› You have successfully changed the group mode.

Comment: Please note that if you change the group mode, all moves in this
group will be affected. If you use the referenced object position, changing the group
mode recalculates all target positions. Further information can be found in the
section "Use the referenced object position" (on page 86)

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Important: In the case of a distance-synchronous group, please note that the


distances relative to each other, in the following called "offsets", are saved when
changing the group mode. In addition, any existing target positions are adjusted
so that they correspond to the offsets. These and other special features will be
discussed in more detail in the following chapter "Special features of distance-
synchronous groups." (on page 94).

7.7.3.6. OTHER GROUP OPTIONS


The … menu within the groups input screen gives you access to the following options:

— Delete group, see "Delete group" (on page 83)


— Convert to global group, see "Special features of global groups" (on page 97)
— Create a local copy of a global group, see "Create a local copy of a global
group" (on page 99)

7.7.3.7. DELETE GROUP


|| You have already created a group and are on a page with a move with the group
in question.

As long as a group does not have the status not rigged in the control system, you can
delete the group.

1. Open the groups input screen by clicking on the field with the group information.
E.g. on the group icon or the area where the group name is shown.
2. Press the trash symbol.
If the group cannot be deleted and is still rigged, press ► unrig first of all.

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›› The group information has now been deleted. All moves are still in the show as
before. Only the reference to the group was removed.

7.7.4. RIG / UNRIG


|| You have already created a group and are on a page with a move with the group
in question.

Use the ► rig or ► unrig buttons to define the status of the group. If a group is rigged,
it is ensured that the machines in the group can only be moved together and can only
be selected together as a group.

1. Open the groups input screen by clicking on the field with the group information.
E.g. on the group icon or the area where the group name is shown.
2. Press ► rig.

›› The group is now rigged.The name of the button changes to Unrig.


3. Touch outside the input screen to complete editing.

›› The status "rigged" has the following impact on the functionality:


— The object field will show the status rigged.
— A rigged group cannot be deleted.
— If an attempt is made to select a single machine of the object (independently of
the show), the entire group is always loaded and activated.
— Set group limits (max. group speed, max. group acceleration as well as the upper
and lower group limits) are activated by rigging.

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Comment: In the same way, click on ► unrig to unrig the object again.

7.7.5. GROUP LIMITS


For each group you can set group limits for the maximum speed and the maximum
ramp. This allows you to reduce the allowed values in the show programming according
to decoration (group). This can be useful, for example, if your decoration should not
exceed a certain maximum speed and / or maximum ramp.

Comment: It is also possible to restrict the movement range for a group: For
information on this topic see the section: "Extended group limits (upper and lower
group end)" (on page 91)

Restriction: The group restrictions "maximum speed" and "maximum ramp" are not
available if the group consists of machines that do not allow variable speed control
or do not have absolute track measurement.

7.7.5.1. SET MAXIMUM GROUP SPEED


|| Load the desired group.

1. Open the group inspector.


2. Click on the "Group limits" tab in the group inspector.
3. Click the field "Maximum group speed".
4. Enter the desired maximum speed in m/s.
5. Confirm your entry with the ► confirmation key (enter).
6. Touch outside the input screen to complete editing.

›› You have now set the maximum allowed group speed. From now on, when creating
cues, the speed can only be set within the specified limit.

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Comment: Please note that already programmed moves are not automatically
adjusted. If a programmed speed exceeds the set limit, an alert is displayed in the
"Alerts" area. The corresponding cue cannot be activated and is marked in red on
the Browse pages to draw attention to it.

7.7.5.2. SET MAXIMUM GROUP RAMP


|| Load the desired group.

1. Open the group inspector.


2. Click on the "Limits" tab on the groups input screen .
3. Click on the "Maximum group ramp" field.
4. Select one of the 5 predefined ramps or deactivate the maximum group ramp.
5. Touch outside the input screen to complete editing.

›› You have now defined the maximum allowed group ramp. From now on, when
creating cues, the ramp can only be set within the specified limit.

Comment: Please note that already programmed moves are not automatically
adjusted. If a programmed ramp exceeds the set limit, an alert is displayed in the
"Alerts" area. The corresponding cue cannot be activated and is marked in red on
the Browse pages to draw attention to it.

7.7.6. USE THE REFERENCED OBJECT POSITION


If you work with groups, you can also use a referenced object position instead of the
individual machine positions. You then program all target positions related to your set
reference on the rigged decoration.

One use case is to specify the bottom edge of the decoration as a reference. The
software offers the possibility to teach in the height when the decoration hovers just
above the floor, or for decoration walls when the wall is inserted on the stage floor.

One advantage of this is that you can program the target positions independently of the
slings and ropes used. Only when rigging the decoration do you then set the reference
according to the real situation.

Furthermore, if the group is rigged, the control prevents the decoration from going
deeper than 0 m (stage floor) during free run. With the additional position limits related
to the object position, you can also restrict the movement range for this group upwards
and downwards for target moves and for free run.

A prerequisite for using the referenced object position is that the group mode is set to
distance-synchronously, since it cannot be guaranteed that the geometric conditions
are taken into account for free and safe groups in which the machines can move freely.

7.7.6.1. SWITCH ON MODE FOR REFERENCED OBJECT POSITION


|| Load or create the required group.

The following steps activate the use of the referenced object position for this group.

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1. Open the group inspector.


2. Select the group mode: "distance-synchronous."
3. Activate the option: "Use referenced position and limits"
4. Close the inspector by clicking outside of it.

›› You have now activated the referenced object position for this group. If you now
enter a target for this group, you will notice that you can no longer enter the target
for the associated machine, but instead the group cell itself is highlighted for you
to enter the target position referenced to the object. In this way, you can start
programming the target positions without having to rig the object.

Comment: Please make sure that you must also set the corresponding object
height before moving to the "blind" programmed target positions prior to carrying
out programmed moves in this way. How to do this is explained in the following
section.

Restriction: This function can only be used with machines that have absolute
encoders.

7.7.6.2. SET OR TEACH-IN OBJECT HEIGHT


You have two options for defining the object height. You can

— teach-in the height via the "Teach-In" function


— manually enter the height

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7.7.6.2.1. TEACH-IN OBJECT HEIGHT (DIMENSIONS)


|| Load or create the desired group and switch on the mode for the referenced object
position, see "Switch on mode for referenced object position" (on page 86).

To set or change the object height, proceed as follows:

1. Move the object so that it touches the ground.


2. Open the group inspector.
3. Click the "Dimensions" tab.
4. Set the object height by clicking on Teach-in to set the object position in the current
position to 0 m.
5. Close the inspector.

›› The current object position was set to 0 m based on the actual position of the
machines.

7.7.6.2.2. MANUALLY ENTER THE OBJECT HEIGHT


Load or create the desired group and switch on the mode for the referenced object position, see "Switch
on mode for referenced object position" (on page 86).

To set or change the object height, proceed as follows:

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1. Open the group inspector.


2. Click the "Dimensions" tab.
3. Click "Set".
4. You now see the following three input fields.
— Object height: You can enter the object height manually if you know the object
height. The object height is the difference between the position of the top edge
and the bottom edge of the object. You will see a link line to the respective field
on the side, which changes when you change the object height. Normally, the
link line points to the bottom edge of the object. If you have already taught in
the object using the Teach-in function, the link line will point to the top edge
to prevent accidental changes to the bottom edge. You can select at any time
which value should remain fixed by clicking on the arrow symbol in the middle
of the link line.
— Top edge: If you have the object on stage, you can set the position of the top
edge of the object manually or measure it with a distance measuring device, for
example. The highest machine is normally used as the top edge.
— Bottom edge: You can set the position of the lower edge of the object manually or
measure it with a distance measuring device, for example. This can be helpful if
the stage is currently covered and you cannot lower the object to the stage floor.
In this case, you can enter the current position of the bottom edge manually.

›› After each input, the graphical visualization will adapt and display a visual
image of the entered parameters.
5. Click on Confirm when you have finished entering the parameters.
6. Close the inspector.

›› You have entered the object height manually and set it for the group.

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7.7.6.3. SELECT REFERENCE POINT


You can freely select the reference point of the object position within the object. Usually, the reference
point is the bottom edge of the object. In this case, you do not have to use any special settings or pay
attention to anything particular. In this section, you will learn how to change the reference point to cover
other special cases.

To change the reference point for the object position, proceed as follows:

1. Open the group inspector.


2. Click on the "Reference" tab.
3. You can now choose between the three options:
a) Bottom edge (standard setting)
The bottom edge is the reference for the object position. Remember: If you enter
a target position of 12 m, the bottom edge of the object will move to 12 m.
a) Top edge
If you select the top edge as the reference point, the target positions are related
to the top edge of the object. Remember: If you enter a target position of 12 m,
the top edge of the object will move to 12 m.
a) Position of machine X
If you want to reference a specific position between the bottom edge and the top
edge, select the "Position of machine X" option. You can now select a specific
machine as a reference and set the current object position manually using the
"Set" button.
4. Close the inspector.

›› You have now learned how to change the reference of the object position.

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7.7.6.4. EXTENDED GROUP LIMITS (UPPER AND LOWER GROUP


END)
|| Load or create the desired group and switch on the mode for the referenced object
position, see "Switch on mode for referenced object position" (on page 86).

With the following steps you can restrict the movement range for a group that uses the
referenced object position (setting the upper and lower end of the group):

1. Open the group inspector.


2. Click on the "Group limits" tab.
3. You can now define an upper and a lower group end. You can either
a) use the "Teach-in" button to accept the current position as the upper or lower
group limit
b) or enter the group limit manually by clicking in the field.

Important: Note that the entered value refers to the reference point of the
object. See also the visualisation on the right side to check if the set movement
range is correct.

4. Touch outside the input screen to complete editing.

›› You have restricted the movement range for the group.

Restriction: The restriction only applies as long as the group is "rigged".

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7.7.6.5. TEMPORARILY IGNORE AND REAPPLY GROUP LIMITS


|| The temporary ignoring of group limits is only available if the referenced object
position is switched on for the group and the group is rigged.

In practice, there are situations in which you will want to cross a set group limit, even
if the group is rigged. With the function "Ignore limits" the group limits discussed in
the previous chapter can be ignored until reselection or until a page change and thus
overridden.

1. Press ... in the selected move.


2. Press "Ignore limits".

›› In the object icon, you now see the addition "LIMITS OFF". You can move the group
between the machine limits in free run or in a target move without taking the group
limits into account. The upper and lower group limits as well as the maximum
group speed and maximum acceleration remain deactivated until you change page
or cancel the move.

Comment: After you have ignored the limits, you can turn them on again at any
time by repeating the steps and this time pressing "Apply limits".

Comment: Please note that the group limits are disabled (ignored) by default
when unrigged. You can also temporarily activate the group limits in this state with
the "Apply limits" button. In this case, "LIMITS ON" appears as an addition in the
object symbol.

7.7.7. GROUP-BASED LOAD MONITORING


Using the Load monitoring function, you can enter load limits for the rigged decoration
in relation to a group in order to stop the machine if the expected load is exceeded by
even a small amount. Imagine: Your machine is approved for a payload of 800kg.But
your decoration weighs only 150kg. If the decoration gets stuck during upward travel,
the machine would normally only stop in the event of an overload related to the payload
of the machine. With group-based load monitoring, you can enter the current load and
define the upper and lower load limits. The system will automatically stop if the load
exceeds or falls below these limits. This allows you additional protection for sensitive
decorative parts.

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On the one hand, group-related load monitoring can be defined per machine. In
addition, the total load can be monitored. For complex objects, you will sometimes want
to monitor a specific machine, while for groups that are to be inclined while moving,
a weight shift from one machine to the other is normal, and it is better to define the
safeguarding for the group load. It therefore depends on the application as to whether
you want to activate load monitoring for individual machines, the entire group or both.

Restriction: Group-based load monitoring can only be used if your machines have a
suitable option for load measurement.

7.7.7.1. SET UP LOAD MONITORING FOR THE INDIVIDUAL


MACHINES OF A GROUP
|| Load the group you want to set up the load monitoring for.

Proceed as follows to set the machine-related load monitoring for a group:

1. Open the group inspector.


2. Click the "Load monitoring" tab.
3. Set the expected load for the machines to be monitored by either
a) using the Teach-in function to use the current weight
b) or, in the "Expected load" line in the column of the machine in question, click
in the field to enter the load manually and confirm with the ► confirmation key
(enter).
4. Set the desired upper and lower load limit by clicking on the corresponding field.

›› The input field will open again.


5. Enter the difference permitted before it should switch off. You can do this either by
entering a numeric value or by selecting one of the four preset options.

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›› You have successfully set up machine-based load monitoring for the desired group.

7.7.7.2. SET UP LOAD MONITORING FOR THE TOTAL LOAD OF A


GROUP
|| Load the group you want to set up the load monitoring for.

Proceed as follows to set up the load monitoring for the total load of a group:

1. Open the group inspector.


2. Click the "Load monitoring" tab.
3. Set the expected total load for the group by either
a) using the Teach-in function to use the current weight
b) or in the "Expected load" line in the "Total" column, click in the field to enter
the load manually and confirm with the confirmation ► confirmation key
(enter) .
4. Set the desired upper and lower group total limit by clicking on the corresponding
field.

›› The input field will open again.


5. Enter the difference permitted before it should switch off. You can do this either by
entering a numeric value or by selecting one of the four preset options.

›› You have successfully set up total load monitoring for the desired group.

7.7.8. SPECIAL FEATURES OF DISTANCE-SYNCHRONOUS


GROUPS.
There are some special features that we would like to look at in this section for if you
are running a group in distance-synchronous mode:

— Adjust offsets
— Restore offsets
— Rigging move (target inspector)

This combination of functions is intended to give you the flexibility you need when
setting up and at the same time give you the certainty that the group can only be moved
distance-synchronously during later rehearsals and shows.

7.7.8.1. ADJUST OFFSETS


|| Load the group and open the group inspector.

Offsets are the relative distances between the machines in a distance-synchronous


group. For a distance-synchronous group, this constellation of machines is stored in
the group. With the Adjust offsets function it is possible to correct individual machines
within the group. To do this, proceed as follows:

1. Click ► Offsets anpassen.

›› A dialogue box for adjusting the offsets will appear.

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2. Select the machines you want to move.


3. You can now move the selected machines in a temporary free run at reduced speed.
4. Click on ► Neues Offset speichern if you want to accept the new offsets.
5. Click ► Confirm.

›› The new offsets were adopted for the group.

7.7.8.2. RESTORE OFFSETS


|| Load the group and open the group inspector.

If you repeatedly rig a decoration in several machines and create a distance-


synchronous group from it in the C⋅A⋅T SYSTEM, the machines are usually not initially
in the expected constellation. In this case, you can use the Restore offsets function to
bring the machines to the starting position. If you select a distance-synchronous group
that is outside the expected offsets, this group is displayed in red and it is prevented
from being selected. Use this option to restore the offsets. To restore the offsets of a
distance-synchronous group, proceed as follows:

1. Click ► Offsets anpassen.

›› A dialogue box for adjusting the offsets will appear.


2. Click "Restore to original offsets".

›› A temporary move has been loaded, which brings the machines back to the
originally saved constellation.

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3. Press the approval button and move the control lever upwards to return the
machines to the saved constellation.

Attention: Depending on the position of the machines, the target positions now
approached can be above or below the current position in order to achieve
balance. This means that the machines can move both upwards and downwards.

4. When the machines have reached their targets in the original constellation, release
the control lever.
5. Press ► Confirm.

›› You have returned the machines to their original offsets and can now move
distance-synchronously with the group.

7.7.8.3. RIGGING MOVE


Before you rig an object, it is often necessary to move to positions and constellations
that should under no conditions be reached when moving distance-synchronously,
otherwise the decoration would be damaged.In C⋅A⋅T V5, you can also do this directly
with one group. To do this, activate the option "Rigging move" in the target input screen
. This allows you to select and move individual machines (they will then not move
distance-synchronously!). This means that you are not bound to the set group mode in
a rigging move. You can move each machine in the group individually, as in a normal
"safe group".
This is only possible until you "rig" the group in the user interface, see also "Rig /
Unrig" (on page 84). Once this has been done, the accidental activation of rigging
moves is prevented.
With rigging moves you can save the necessary target positions that are required for
the setup of the decorations and also save these as cue in order to optimise the setup
in repertoire mode.

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1. Select the group you want to set up for the first time. The group should have the
status "not rigged".
2. Now open the target input screen and activate the check mark for the "Rigging
move" option.
3. You can now specify target positions for the individual machines or select one
of the predefined targets, e.g. "Working height".The machines now move time-
synchronously to where you need them.
4. When the rigging move is activated, you can then programme targets that you need
for setup or simply move the machines together or one after the other in free run.
5. When you have the machines in the desired constellation, remove the check mark
from "Rigging move".
6. Go to the group inspector and set the status to "Rigged", see also "Rig / Unrig" (on
page 84).

›› By means of the rigging move, you have initially not moved the machines of
a distance-synchronous group distance-synchronously and have now rigged the
group.

Comment: To unrig a decoration, proceed in reverse order. Depending on the


situation, if possible, move first into a safe position near the ground whilst rigged.
Then set the status to "unrigged" and you can continue to move downwards. You
can now use the rigging move again if you want to move the individual machines
specifically and also call up the programmed setup targets again.

Example: As an example of a rigging move, you can imagine that you first want to
move the required machines down to working height (all machines to 1 m). The next
step is to pull the ropes taut by moving the machines individually or to an already
programmed target position (still not distance-synchronous). Now, when everything
fits, lift the object a few millimetres in total and rig the group in the controller. From
this point on, you can only move distance-synchronously with the object.

7.7.9. SPECIAL FEATURES OF GLOBAL GROUPS


A newly created group is initially always a show-based group which can also only be
used in cues in this show. (Rigged groups can be selected ad-hoc from any show
and moved and unrigged.) Some groups are required in multiple show in cues.These
may include, for example, the main curtain, traveller curtains and teaser curtains or
technical facilities. You can generally convert any local group into a global group.

Global groups otherwise behave in the same way as local groups with regard to the
range of functions and the application.The only difference is that the global groups in
each show can be used in cues. However, this means that a change to the global group
will affect every show in which it is used.

This is especially important if you use the referenced object position and the group
limits. Even if you change the group name, this change will be independent of your
show and therefore "global".

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For this reason, a global group is initially displayed with a lock. This is to prevent
accidental changes to global groups. If you still want to edit a global group, click
"Unlock" as described below. You can then edit the group in the same way as a local
group.

Important: Keep in mind that the changes made here affect all shows that use
the global group.

Comment: Do not confuse the "Unlock" function with the "Ignore a machine"
function. This exclusively concerns protection against unintentional editing of a global
group.

7.7.9.1. CONVERT TO A GLOBAL GROUP


|| Load the desired group.

To convert a show-based group into a global group, proceed as follows:

1. Open the group inspector.


2. Click ... in the group inspector.
3. Click "Convert to global group".

›› The group has now been transformed into a global group. The group is initially
protected from changes. Press "Unlock" at the bottom if you want to change further
settings for the group.

Comment: This means that the group will now be displayed in the selection
dialogue for creating a move in the "Global groups" tab and no longer in the "Show-
based groups" tab.

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7.7.9.2. CREATE A LOCAL COPY OF A GLOBAL GROUP


|| Load the desired global group.

You can create a show-based (local) copy of each global group. This enables you to use
global groups as the standard and still deal with different show-specific features. For
example, a show-based copy of a global group is useful if you have to make a change
to the group, but you do not want these changes to be adopted for all other shows.

1. Open the group inspector.


2. Click "Unlock".
3. Click ... in the group inspector.
4. Click "Make a show-based copy".

›› You have created a show-based copy of the global group.

Comment: If you have already created cues, the created show-based copy of
the global group will now be automatically used.

Comment: If the global group was already rigged, the copy just created will
now be automatically rigged and the global group will be automatically unrigged.
This enables you to continue working directly with the show-based copy. Please
remember that if you need the global group again in a different show, you will need
to unrig the corresponding local group and re-rig the global group.

7.7.9.3. OPENING A SHOW AFTER CHANGES


If you have made changes to a global group, it may be necessary to adjust other shows.

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If you open a show that uses modified global groups, you have the following options:
— Ignore and open the show read-only. In this case, you can view and execute
movements the original state of the show, but you can no longer make changes to
the cues with global groups.
— Confirm: This will update the global groups in the show to match the current group
definition.
— Create local copies: The unlinks to the global groups and creates local copies of
the global groups. This allows the show to be left in the state it was programmed
in before the changes to the global groups.

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7.8. 3D GROUPS
You can recognise whether your system has the 3D groups function by the additional
selection option for the "3D group" group mode. You can use 3D groups for the
coordinate-based movement of an object in physical space. For this purpose, you need
at least three machines for three-dimensional movement. This chapter deals with
setup and programming through to the moving of 3D profiles.

Troubleshooting: Even if the option of the "3D group" group mode is activated for
your system, your user account must also be activated for utilisation of this function.

7.8.1. SETTING UP 3D GROUPS


The following parameters must be known as a minimum in order to set up 3D groups:
— Position of the last pulley for all the machines used in the 3D group.
— Where the end of the rope is fastened to the object.

Comment: Once the setup is complete, you can rig and unrig a 3D group in the
same way as normal 1-dimensional groups, (see "Rig / Unrig" (on page 84)) to
prevent accidental activation of an individual machine.

7.8.1.1. CONVERT A GROUP INTO A 3D GROUP


Before you begin, please create a 3D group with the machines you want to use.

Open the group inspector. Proceed as follows to set up the "3D group" group mode:

1. Press "3D group".


2. Confirm conversion of the group with the green "Confirm" button.

›› You have converted the existing group into a 3D group.

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7.8.1.2. 3D SETUP
|| Before you begin, please create a 3D group with the machines you want to use.
Open the group inspector.

You first have to conclude the setup before you can use a 3D group created using the
desk. To do so, the positions of the last pulleys in physical space must be known as well
as the position of the fastening points on the object.

1. Press 3D setup.
2. Enter the position in x,y,z coordinates of the last pulley in relation to your stage
reference point for each machine.

Fast path: Depending on the system concerned, this data may already be
preconfigured and need not be entered again. Pulley can be preconfigured by
the Waagner-Biro service department for recurring use, especially if you have
permanently installed pulleys for the machines.

3. Then the position of the fastening points has to be stated in the form of x,y,z
coordinates in relation to the desired object reference point.

Fast path: If the ends of the ropes are joined to form a common point, you can
leave 0 as the preset value for indicating the object reference point.

4. Should you notice during the subsequent setup that a rope is too taut or too loose,
you can simply give additional rope or tighten the rope using the "Added rope"
parameter.

Fast path: Normally, you can simply leave the parameter at 0.

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›› You have entered the required input parameters for using the 3D group. The
parameters have been saved for this group.

7.8.1.3. 3D POSITION
|| Before you begin, please create a 3D group with the machines you want to use.
Open the group inspector.

When set up, indication of the 3D position always describes the current 3D actual
position of the object. If a group has not yet been set up, simply enter the desired setup
position.

Enter the desired object position in x, y, z direction.

›› You have defined the desired object position. You can then begin to set up the 3D
object.

7.8.1.4. RIGGING MOVE FOR A 3D GROUP


|| Before you begin, please create a 3D group and conclude the 3D setup and
indication of the 3D position in the group inspector.

Proceed as follows to move the machines to the required position for setup in the 3D
group:

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1. Press "Adjust machines".


2. Move the control lever upwards to move the machines to the previously indicated
3D position.
3. Press Confirm.

›› You have now moved the machines to the constellation so that you can now use
coordinates to move the machines.

Comment: If necessary, you can also use free runs for individual machines by
pressing the "Switch to free run" button to facilitate the rigging of the object, for
example.

7.8.1.5. USING OBJECT ROTATION


|| Before you begin, please create a 3D group with the machines you want to use.Click
on the "General" tab in the group inspector.

In addition to translational movements in the x, y and z axes, the C⋅A⋅T SYSTEM can also
execute rotational movements in the rx, ry and rz axes, depending on the object and
machine configuration. To activate object rotation for the 3D group, proceed as follows:

Click "Activate object rotation".

›› You have now switched on rotation for the group.

Comment: Please note that you now have to enter the desired initial rotation
just one time on the 3D position tab. Then execute the rigging move for the 3D group
to conclude the setup.

7.8.2. PROGRAMMING 3D GROUPS


You will now find the following options in the target inspector:
— 3D target move: The option of a linear target move by entering all 3 coordinates (or
6 coordinates if object rotation is also activated).
— 3D free run (single-axis): The option of moving a single axis in the free run.
— 3D free run (multi-axis): The option of moving a number of axes together in the free
run using a gamepad connected via USB (if available in the system).

— Recording a 3D profile
— Selecting an existing 3D profile

7.8.2.1. ENTERING 3D TARGET POSITIONS ON THE TARGET


INPUT SCREEN
|| You have already created and set up a 3D group.

When using 3D groups, you enter one target position per coordinate x, y, z (or rx, ry, rz
if rotation is activated) instead of one target position per machine.

1. Open the target input screen .

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2. Enter the desired target position for the currently highlighted axis and press the
enter key.
3. Press the next axis for which you want to enter the target position.
4. Keep repeating steps 2-3 until you have entered the target position for all
coordinates.

›› You have defined a 3D target position. You can save this position in the same way as
a named target, see "Save as" (on page 53). The machines will be moved linearly
to the new target position in physical space.

7.8.2.2. SELECTING THE DESIRED AXIS FOR THE FREE RUN


|| First activate the free run for the desired 3D group on the target input screen .

If you activate the free run for a 3D group, the z-axis (up/down) is set first. However,
you can select whichever axis you wish:

1. Open the target input screen .


2. Click on the parameter cell of the axis you want to move in the free run. If using a
control lever, you can always only select one axis at a time.
3. Close the target input screen .

›› You have now changed the selected axis and can move the selected axis in the free
run.

7.8.2.3. USING A GAMEPAD FOR THE FREE 3D RUN


|| You have already created and set up a 3D group.

If this function has been enabled and set up in your system, you can also use a
connected gamepad as a control unit instead of a control lever or GO button. In this
way, you can perform a multi-axis free run.

Warning: Never fly persons using a gamepad. Make sure there are no people in
or under the operating area of your rig as long as you are using the gamepad to
control moves. The 3D free run function using the gamepad is intended exclusively
for approaching positions for rehearsal purposes and for recording moves. The
gamepad itself is not a safe control device. Either the approval bars on the desk or
an externally connected foot switch must be used for safe approval of the move or
to stop the move.

1. Press the control unit cell in the move with the 3D group and select the "gamepad".
2. Press the target cell.
3. Activate the check mark in the "Free run" field.
4. Close the target input screen .

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›› You have now assigned the move to the gamepad and activated the free run. Now,
following confirmation with one of the approval bars, you can move the 3D object
in the configured axes using the gamepad.

Comment: Button assignment depends on the configuration of the type


of gamepad concerned. For the gamepads of the type "Logitech F710" and
"Logitech Extreme 3D PRO PC Joystick" a standard configuration exists. Ask the
C⋅A⋅T SERVICE if you want to make a change to the assignment or have another
gamepad set up for use.

Troubleshooting: If the gamepad is not recognized by the system, a


corresponding message appears in the control unit cell. Try pressing any button
on the gamepad to re-activate it. The wrong mode may have been selected for the
gamepad: The mode switch on the rear of the "Logitech F710" gamepads must
be set to D.

7.8.2.4. RECORDING A 3D PROFILE


|| You have already created and set up a 3D group.

With 3D groups, you can record individual target moves or free runs relating to a 3D
profile from the desk itself.

1. Open the target input screen .


2. Press "Record new profile" to start recording.
3. Enter the target positions or select the free run. (If appropriate, close the target
input screen .

Tip: You can also record multiple 3D groups on the same or different control
units at the same time.

4. Move the desired steps.

Important: The recording only covers the times during which the approval
button concerned or one of the approval bars is pressed.

5. End the recording by pressing "Conclude recording" on the target input screen .

›› The recorded 3D profile now appears on the target input screen , where you can
now select the profile and use it in cues.

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Comment: Please note the information given in the section "Points to


consider when performing 3D profile moves" (on page 107).

7.8.2.5. USING THE 3D PROFILE EDITOR


You can create 3D profiles via the add-on software "3D Profile Editor" on a separate
workstation and export them to the C⋅A⋅T SYSTEM. In the C⋅A⋅T SYSTEM, the exported
3D groups and profiles appear in the selected performance, which you can program
and run as transformations in the usual way. For more information on the procedure,
please refer to the user manual of the 3D Profile Editor.

7.8.3. POINTS TO CONSIDER WHEN PERFORMING 3D PROFILE


MOVES
When moving 3D profiles, there are a few points to consider that differ from normal
linear target moves:

7.8.3.1. MOVE TO START POSITION


You have to be in the start position of the profile to activate a 3D profile move. If you are
not in the start position, you can click "To target" to switch the move mode to "To start".
You can now move linearly to the start position of the profile.

Tip: If you are using a profile in an ad-hoc move, you can also initiate generation of
a move to the start of the profile via … "To start".

7.8.3.2. CONTINUE MOVING FROM ANY POSITION ALONG THE


PROFILE
If you have already run the profile but not until the end, you can also deactivate the
move for a while and reactivate it later. The system detects the current position and
continues the profile from that position. This is only possible if the machines are still
in a valid position along the profile.

7.8.3.3. SCALE SPEED


You can scale the speed at which the profile is executed. The stated speed corresponds
to the maximum speed reached when executing the profile. You can also enter a lower
speed here. The profile is scaled accordingly to the new (lower) maximum speed so
that it is uniform throughout the entire profile. In the Speed field you can also see the
percentage in relation to the original maximum speed of the profile.

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7.9. MOVES WITH SEVERAL STEPS


You can add steps to each move. This allows you to merge several moves into one
without having to select or switch each step individually. In each step you can define
the travel parameters target, speed, ramp, flips, delay separately.

7.9.1. ADD STEP


|| You are currently on a page of a show.

To add a step to an existing move, proceed as follows:

1. Click on ► ... Menu at the move for which you want to add another step.
2. Click ► Add step.

›› A second line has been added. You can now edit the driving parameters of the new
step by clicking on the respective cell as usual. This allows you to set the new target,
a different speed and other move parameters for this step only.

7.9.2. DELETE STEP


Deleting a step

To delete a step, proceed in the same way as for deleting a move, see "Deleting a
move" (on page 67):

7.9.3. MOVE STEP


Changing the sequence of steps

To change the sequence of steps, proceed as follows:

1. Click ► ... Menu at the step you want to change order.


2. Click ► Move up or ► Move down.

›› You have moved the step up or down by one step.

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Tip: You can also move a substep using drag and drop. To do this, click on the
middle, free area of the step and drag it to the desired position.

7.9.4. SEAMLESS TRANSITION


Create at least a second step to an existing move.
In most situations it is desirable that, following a first partial step, a further
movement is made immediately to a further target without stopping in the meantime.
This is particularly important if the move is to be continued in the same direction
in the following step and is only to be differentiated by a different speed. The
C⋅A⋅T SYSTEM handles this automatically and connects the substeps seamlessly
when the following conditions are met:

— The move contains only one machine or is used in a distance synchronous group
— The following substep continues to move in the same direction.

7.9.4.1. PREVENTING A SEAMLESS TRANSITION


If you deliberately do not want a seamless transition, you can program a short delay in
the following trip, for example of 0.1s.

7.9.5. ACTIVATE A SPECIFIC STEP


Run a sequence starting from a certain step.

During rehearsal situations, it may be desired to execute the move only from a certain
partial step. Especially to not have to go through long previous moves again each
time.To do this, proceed as follows:

Click the status field of the step to activate the sequence from this step.

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›› The selected step is activated and you can move through the sequence from here
to the end.

Tip: Also in the Move ► To start mode, you can move to the start position of this
one step by clicking on the status field of the respective step in order to restore
the starting position.

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7.10. CONDITIONS
Various conditions can be programmed for one move. This means that the move is not
triggered until all defined conditions have been met. In addition, the approval button
must be pressed and the control lever deflected or the associated go button pressed
to start the movement.

You can choose between the following condition types:

Conditions depending on the machine position:

— Certain machine higher than certain position


— Certain machine lower than certain position
— Certain machine has a remaining distance to the target position less than ...
(distance in metres).
— Certain machine has started moving

7.10.1. CREATING A MACHINE-BASED CONDITION


In this section, you will learn how to programme a condition for a move that is
dependent on another machine.

1. Click on the > symbol in the move for which you want to create a condition.
2. Click the cell "Conditions".
3. Add a new condition.
a) If no condition has been programmed for this move, you can add the first
one by pressing the "+ add condition" button.
b) Otherwise, you can use the small plus sign on the left-hand side of the input
screen to add more conditions for the move.
4. Select the condition type. In this example, we select machine condition.
5. Select the machine which you want to make the move dependent on.
6. Confirm your selection with "Confirm".
7. Select the desired dependency:

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a) Position higher than (for turntables / rotating platforms: clockwise)


b) Position lower than (for turntables / rotating platforms: counterclockwise)
c) remaining distance (to target) less than
d) has started
8. If necessary, enter the value position / distance in the "Value" field. For this purpose,
the input area for entering numbers opens on the right next to the field.

Important: The value entered for position-dependent conditions ("higher than"


and "lower than") always refers to the selected machine position. Even if you use
the referenced object position.

9. Close the inspector.

›› You have successfully programmed your first (or another) condition. Whether the
condition has already been fulfilled is indicated by "0/1" or "1/1" in the top left cell of
the conditions. The first number indicates how many conditions have already been
met. The second number indicates the number of programmed conditions for this
move.

7.10.1.1. TRIGGER A CONDITION MANUALLY


It may happen that a condition is programmed, but you want to execute the trip despite
the unfulfilled condition. In this case, you can also trigger the condition manually.

1. Click the "Conditions" cell of the desired move.

›› The condition input screen appears.


2. You can now trigger all conditions manually or trigger only one or more specific
conditions manually.
a) To trigger all conditions, press "Trigger All".

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b) To trigger only a single condition, first click on the corresponding condition


in the left area. Now click on "Trigger". In this way, you can trigger several
individual conditions one after the other.

›› Now the desired conditions are triggered manually. The condition field should now
display this accordingly at the top in the counter. When all conditions have been
triggered, you can start the move.

7.10.1.2. DELETE CONDITION


If you want to delete a condition, proceed as follows.

1. Click the "Conditions" cell of the move.

›› The condition input screen will appear.


2. Click on the condition you want to delete in the left area of the input screen.

›› The desired condition is now highlighted in light blue.


3. Click on the red "Delete" button with the trash symbol.

›› You have successfully deleted the condition(s).

7.10.1.3. CHANGE CONDITION


In this step, we show you how to change a condition.

1. Click the "Conditions" cell of the desired move.

›› The condition input screen appears.


2. Click on the condition that you would like to change in the left-hand area of the
inspector.

›› The desired condition is now highlighted in light blue.


3. In the main area of the inspector, you can now change the settings of the condition
by tapping it. These are:

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— The machine on which the move depends: Clicking again opens the machine
selection dialogue for selecting a different machine.
— Dependency type: You can change the dependency type by selecting a different
dependency type.
— Dependency value (position / distance): By clicking on it, the input area for
entering numbers opens again for changing the value.

›› If you want to change more than one condition of a move, carry out steps 2
and 3 again.
4. Check your change and close the condition input screen by clicking outside the
inspector.

›› You have successfully changed the condition(s).

7.10.1.4. RESET MANUAL MOVES


If you have triggered conditions manually, you can also reset them.

1. Click the "Conditions" cell of the desired move.

›› The condition input screen will appear.


2. Click "Reset all".
3. Close the inspector by clicking outside of it.

›› The manually triggered conditions are reset again.

Comment: Please note that you can only reset manually triggered conditions.
Conditions that have actually been fulfilled cannot be reset.

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Important: Manual moves are also automatically reset when you switch pages
and reactivate the page. Manual moves are therefore never stored and only serve
to overwrite conditions once.

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CHAPTER 8. MACHINERY (C⋅A⋅T VIEW)
The machine overview, also called C⋅A⋅T VIEW, is the graphic status, position and target display of the
machines in your system.

In the machine overview the machine fields and the position of the machines are
presented graphically.You can also create an Ad-hoc move from here.

The following screenshot shows an example of a machine overview. This display will
be created in line with the requirements of your system.

Depending on the setup and size of your system, you will find further buttons at the
bottom of the screen.Here, for example, you can view the current status of monitoring
equipment and components, such as Trap doors, locks, safe edge, doors, etc.

You can also perform the following actions in the machinery overview:
— Get an overview of the current status of the machines and components: If a machine
is in error condition, it will be displayed with a red border.
— Display of the current selection of machines: Selected machines are displayed in
light blue.
— Display of the current active machines: Active machines are displayed with a border
in the colour of the ► control unit .
— Target display: When the current moves has reached its target, the bar turns green.
— Create ad-hoc move
— Ignore (block) machines
— Unrig a group

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8.1. ADD AN AD-HOC MOVE VIA THE MACHINE OVERVIEW


|| If you have a desk with a screen and the machine overview is not visible at that
moment, you should open the machine overview first of all by pressing ► machine
overview at the top of the screen.

In this step, you will be shown how to add an Ad-hoc move quickly via the machine
overview.

1. Tap the machine fields of the desired machines.

›› The machines will be selected and receive a light blue frame.


2. You can select a target directly here. As in this example: "park position" and
"working height". If you have already programmed multiple targets for the selected
machines, they will also appear here (see previous screenshot, right side). Targets
located close together are highlighted with a small red (+1)...(+n). These options
can be unfolded by tapping them, so that a precise target can be selected.
If you do not select a target in advance, you will be able to select a free run.
3. Confirm your selection by pressing the control unit below that is to be used to
control the machine(s).

Tip: You can also select free control units using an OLED button instead of
selecting the control unit on the screen.

›› An Ad-hoc move has been created. You can now move the machines using the
selected control unit. Once you have selected a target, move the control lever
upwards or start the movement using the corresponding control unit to move to
the target.

Comment: If you have selected a GO button as a control unit and have not
specified a target position, you cannot select the move until you have entered a
target position.

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8.2. IGNORING A MACHINE


If a machine is to be prevented from being selected and moved, machines can be ignored.

To ignore a machine, follow these steps:

1. Select the machine (maximum one machine) in the machine overview.


2. Click ... (More functions).
3. Click ignore.

›› The machine is now being ignored. This means that you can no longer select it.
Moving this machine is thus prevented by the software. In addition, the machine
is ignored by groups. This means that the remaining machines can still be moved.
This does not apply to distance-synchronous groups.

Danger: Ignoring a machine does not supersede the maintenance switch. If


work on the machine is required, always switch the maintenance switch to "0 -
Off" before starting work.

Danger: The maintenance switch does not necessarily release all live parts. To
carry out electrical work on switch cabinets or machines, always switch off the
relevant electrical supply line.

8.2.1. STOP IGNORING A MACHINE


To enable an ignored machine to be selected and moved again, the command to ignore a machine can be
terminated.

To stop ignoring a machine, follow these steps:

1. Select the machine (maximum one machine) in the machine overview.


2. Click ... (More functions).
3. Click Stop ignoring.

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›› The machine is now released and can once again be selected and moved.

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8.3. UNRIG A GROUP


You can unrig a group from the Machine overview.This is especially useful if you forget to unrig a group
and the machines are obviously available.

To remove a group directly from the Machine overview, carry out the following steps.

1. Select a machine in the Machine overview that is currently being used by a rigged
group.
2. Press ...
3. Press "Unrig".

›› The group has been unrigged. You can now freely select and move the individual
machines again.

8.4. FLIP THE C⋅A⋅T VIEW DISPLAY


The "Flip C⋅A⋅T VIEW" function allows you to invert the order of the display. Typically,
this is used to set an arrangement of the machines in the C⋅A⋅T VIEW corresponding
to the view from the respective stage side (left / right).

On the C⋅A⋅T VIEW, press "Flip View" in the bar of buttons.

›› The display has now been inverted according to the configuration. Press the button
again to invert the display back.

Troubleshooting: This function must be set up for the corresponding views in


the C⋅A⋅T VIEW. If this function is not set up in your system, please contact the
C⋅A⋅T SERVICE.

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CHAPTER 9. PERFORMING A SHOW
This chapter explains – in general and in particular during a show – how you can switch
through pages, activate cues and use the remaining run time and target displays.
During a show, targeted, specific operation is essential. In this section, we will deal
with the most important items that are displayed during a show. As soon as you open
a show, all cues on the current page will be activated automatically and are ready to
be moved directly.

9.1. VISUALIZATION OF THE MACHINE OVERVIEW


Use the machine overview to gain an overview of the selected machines, and their
current and target positions.

9.2. STATUS DISPLAY OF THE CUE


A cue with the status ON shows you that all of the machines have been selected and
are ready to move. If OFF or ERROR GONE is displayed, press the display once. ON
should now be displayed.All of the machines are now ready to move.
If you are unable to activate a cue, an error has very probably occurred. If the ERROR
status is displayed, check the display of the "Alerts" (on page 141). If the status
ERROR GONE is repeatedly displayed, check the display of the "Logs" (on page 143).

9.3. PROGRESS AND REMAINING TIME DISPLAY


The remaining time of each individual move is displayed in green text in the top left of
the move duration field . If a delay is also programmed for the move, the countdown
of the delay is displayed in the delay field . While you are moving the machines, the
longest move duration will also be displayed on the lower OLED button of the module
concerned. The green progress bar in the middle of the OLED button also indicates the
progress of the move graphically.

Comment: The situation is different for free runs. In this case, the OLED button
indicates "Free run" instead of the remaining run time.

9.4. START AND TARGET VISUALIZATION


Visualizations on the cue level:

Visualization if not at start position: An orange warning triangle appears in the cue
line if individual machines are beyond the start position and thus outside the desired
movement range for this move. This can cause the move to proceed faster (fixed
duration given) or last longer (fixed speed given).

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If you first want to move to the starting position for the cue, press the ► To target
button. Further details about this function can be found in the section: "Return to the
start position of a cue" (on page 70).
Target visualization: In the cue line, the target visualization appears as a flag as soon
as all control unit moves have arrived at their target. If you are running several moves
simultaneously with one control unit, you can see at a glance in the cue line whether
all moves have reached their target.

You will also see the target visualization for the cue on the OLED buttons.

Visualizations at move level:

Machines at start position: A flag in the start field of a move shows you that all
machines are in their start position. As soon as they start to move, and the machines
have left their start position, the flag will disappear.

Comment: In the default setting, the start field only appears if an explicit start
position is set.If you always want the start field to be displayed, change the default
setting in the user settings:Under Settings > Show > Cells that are always displayed >
Start, see "Settings of the shows" (on page 168).

The machines have reached their target position: As soon as all machines
associated with the move have reached the target position, the flag will appear again
in the target field . This is how you know that the move was completed successfully.

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9.5. VISUALIZATION OF THE DIRECTION OF MOVEMENT


In the target field you will see an arrow point, which will either be pointing upwards,
downwards, or up and down. This shows you whether the machines are moving
upwards, downwards, or in opposite directions.

9.6. VISUALIZATION OF SYNCHRONICITY


In the speed field you will see the type of Synchronisation type that has been set:
In the order left to right: Speed-synchronous, time-synchronous, distance-
synchronous

9.7. ADVANCE TO NEXT PAGE


To move between pages, you can use the hardware arrow buttons in addition to the
► next (or► previous) physical buttons.

Auto next page: For each page, you can specify whether the system should
automatically switch to the next page once all moves have arrived at their targets, see

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"Automatically load next page:" (on page 27). This is also the case when using the
"Auto next cue" function, see "Auto follow cue" (on page ).

9.8. PERFORMING A MOVE WITH A CONTROL LEVER


Performing a move with a control lever is covered in chapter "Executing a move with
a control lever" (on page 16).

9.8.1. CONTROLLING THE SPEED WITH THE OLED BUTTONS


DURING THE MOVE
If you move with a control lever, you can reduce or increase the set maximum speed using the associated
OLED buttons.

During a move with a control lever, you can control the speed as follows:

Press the appropriate OLED button:


a) Upper button: The move is accelerated by the set increment. With each press
of the button, repeated pressing causes acceleration until the fastest machine
reaches its maximum speed.
b) Lower button: The move is slowed down by the set increment. With each press
of the button, repeated pressing causes deceleration until the slowest machine
reaches its minimum speed.

›› You can control the speed during the move. Following the move, the speed field
indicates the actual speed at which the move was executed. By clicking the field,
you can apply the speed at which the move was executed as programmed speed.

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9.9. EXECUTING A CUE WITH A GO BUTTON


For pre-programmed moves with a target, you can program the move to a Go button and
thus start the move by triggering it once. For safety reasons, you must still approve to
the ride. This is done conveniently via the approval bars below the screen when driving
on a Go button. How you can program a trip to a Go button is described in the chapter
"Change control unit (Control Unit)" (on page 49). To go on a ride using the Go
button, activate the ride and then proceed as follows:

1. Press and hold one of the approval bars.


Right now, at the very latest, you should be looking at the real machines and no
longer at the screen. If in doubt, or in a hazardous situation, press the emergency
stop button to stop the machines safely.

Warning: Please keep an eye at all times on the machines that you move via the
desk! This applies in particular to machines, which may only be moved "by sight":
Actorlifts and all horizontally moving equipment with long breaking ramps such
as stage wagons and revolving stages. For further information, please refer to
the site-specific part of the user handbook.

2. Press ► "GO" on the lower OLED button of the corresponding module to trigger
the ride.

›› The machines will now execute the programmed move and switch themselves off
automatically when the target has been reached.

Important: You can interrupt at any time by releasing the approval bars. If you
drive several moves on different modules at the same time by pressing the Go
button, all moves are approved together via the approval bars or interrupted by
releasing them. By pressing the upper OLED button ► "STOP" you can also
specifically stop only a single transformation.

Troubleshooting: If one or more of the machines are not moving, check the
respective machine field to see whether the machine has been selected (green
light) and which control unit it has been assigned to.

9.9.1. INFLUENCE THE SPEED WHILE DRIVING WITH THE


DRIVING LEVER
When driving with the control lever, you can reduce or accelerate the speed at any time with the
associated control lever.

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During a move on a GO button, you can control the speed as follows using the associated
control lever:

1. Press the approval button's control lever


2. Move the control lever:
a) upwards to accelerate until the fastest machine reaches its maximum
speed.
b) downwards to reduce the speed until the slowest machine has reached its
minimum speed.
3. Release the control lever's approval button to continue at the set speed.

›› You can control the speed during the move. Following the move, the speed field
indicates the actual speed at which the move was executed. By clicking the field,
you can apply the speed at which the move was executed as programmed speed.

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CHAPTER 10. MANAGE SHOWS
100 shows and only 10 left in the repertoire? This is how you get your view back!

In this section of the handbook we will deal with the management of the repertoire.
From this area you can configure all settings that relate to individual shows. The
repertoire overview provides access to the following functions:

— Load show
— Rename show
— Delete a show
— Duplicate show
— Search for a show
— Print show content
— Archive show
— Add a show
— Flag show as favourite

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10.1. REPERTOIRE OVERVIEW


The repertoire overview:

Figure 156: repertoire

favourite shows:On the left you will find the area for favourite shows. If you have
many shows in your repertoire, of which you only play a selection, you can mark these
shows as favourites, see "Save show as favourite" (on page 133) and be sure
that the desired show is always quickly accessible here on the left.favourite shows are
highlighted in yellow.

quick search: In the middle area you will find a quick search function. This allows you to
search for shows by tapping the search box. When you enter your search term, the list
of shows displayed below will be automatically filtered, see "Search for a show" (on
page 129).

Archived shows: Archiving of shows feature is for a better overview by a gray marking.
Press ► Show archived shows to hide or show archived shows. If the button is green,
archived shows are displayed.If the button is white, you will only see the current (non-
archived) shows. Section "Archive show" (on page 132) explains how to archive a
show.

Create a new show: With the button ► Add show in the upper right-hand corner
you can create a new show.

10.1.1. OPEN THE REPERTOIRE


The following steps will take you to the repertoire overview:

1. Press the ► menu button in the upper left-hand corner, the symbol with the 3
lines, to open the Navigation menu.
2. Press ► repertoire .

›› The repertoire overview is displayed. For more information about the functions, see
the section "Repertoire overview" (on page 128).

10.1.2. LOAD SHOW


|| Open the repertoire, see "Open the repertoire" (on page 128).

If you want to work on a show, you can open it via the repertoire overview.

Press the name of the desired show.

›› You will be taken automatically to the first page of the selected show.

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Comment: When using global groups: An additional dialog at the opening of a


performance draws attention to pending migrations of the groups, if applicable.See
"Opening a show after changes" (on page 99).

10.1.3. SEARCH FOR A SHOW


|| Open the repertoire, see "Open the repertoire" (on page 128).

If you cannot find the desired show straightaway, you can also search for a show:

1. Press the ► quick search field.

›› The touch-screen keyboard will appear.


2. Enter the search term.

Comment: Upper/lower case letters are ignored when performing a search.

Comment: Please note that the search results will be shown in two columns.
The desired show can be found on the left-hand side as well as on the right below
the results.

›› While entering the search term the list of shows will be filtered. Only those
shows that include this search term in the name will be displayed.
3. Press the desired show.
If the desired show is not in the search results, you can delete the term at any
time and enter a new one.

›› You will be taken automatically to the first page of the selected show.

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10.2. CREATE A SHOW


|| Open the repertoire, see "Open the repertoire" (on page 128).

You can create a new show by following the steps below:

1. Press ► Add show .

2. Provide a name, such as Training.

3. Press ► Confirm.

›› You have now created a new show and are taken directly to the first page.

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10.3. EDIT SHOW


If you want to edit a show, please complete the following steps. Edit here refers to
renaming, archiving, setting favourites and deleting.

Restriction: Here edit does not include changing pages, moves or cues. This is always
done in the views described in section "Overview of the software structure" (on
page 20).

Press the small red pencil symbol on the right-hand side of the row displaying the
show.

›› The dialogue screen for editing a show is opened, as can be seen in the following
screenshot.

10.3.1. RENAME SHOW


|| You are on the dialogue screen for editing a show.

With the following steps you can change the name of a show:

1. Press the field in which the name of the show can be seen.

›› Focus will be placed on this field for making an entry, and the touch-screen
keyboard will appear.
2. Enter the desired name.
3. Press the ► confirmation key (enter).
4. Press ► Confirm.

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›› The new name has now been accepted.

10.3.2. ARCHIVE SHOW


|| You are on the dialogue screen for editing a show. The show has not yet been
archived (no grey highlighting on the left edge).

Archiving is only used to provide a better overview in the repertoire overview. With this
function you can hide rarely used or finished show during normal operation without
having to delete them. With the following steps you can archive a show:

1. Press the ► Archive: No.

›› The button changes the visualization to Archive:Yes and the colour of the
field turns green.
2. Click ► close.

›› The show has now been archived.

Comment: You can undo the archiving of a show at any time by pressing
the button again. The visualization then changes back to Archive: No. The show
you have just archived may not be displayed in the repertoire overview. Section
"Repertoire overview" (on page 128) describes how to include archived shows
in the display.

10.3.3. LOCK SHOW


Prevent unwanted changes to shows.

|| You are on the dialogue screen for editing a show.

You can use the lock show feature to prevent unwanted changes from being made to
a show.To lock a show, proceed as follows:

1. Press the ► Lock Show button.

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›› The switch changes the display to lock show:Yes and the colour of the field
turns green.
2. Click ► close.

›› The show has now been locked.

Comment: You can undo locking a show at any time by pressing the button
again. The display then changes back to lock show:No. To lock a show, you need
at least the user right "Access Show: 45-AddAndLockShows". In this way, you can
ensure that only certain operators can lock and unlock a show. Furthermore, it
is also possible to lock only a single chapter. Read more in the section "Lock
chapter" (on page 40).

10.3.4. SAVE SHOW AS FAVOURITE


|| You are on the dialogue screen for editing a show. The show has not yet been
flagged as a favourite (no yellow highlighting on the left edge).

The Favourite function is only used to provide a better overview in the repertoire
overview. With this function, frequently used show are always shown on the left side in
the repertoire. With the following steps you can flag a show as a favourite:

1. Press the ► star on the left next to the name field.

›› The star then starts to glow (colour changes to yellow).

2. Press ► Confirm.

›› The show has now be flagged as a favourite.

Comment: You can undo this action and remove the favourite flag from a show
at any time by pressing the ► star again. The star will fade again (colour changes
to grey).

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10.4. ... OTHER FUNCTIONS


Each show has a ► ... Menu. More functions concerning the show in question are
summarised in this menu. These are:

— Add to favourites and Remove from favourites (see also "Save show as
favourite" (on page 133))
— Duplicate
— Delete (see also "Delete a show" (on page 135))

10.4.1. DUPLICATE SHOW


|| Open the repertoire, see "Open the repertoire" (on page 128).

With the following steps you can duplicate a new show, i.e. create a copy:

1. Press "..." for the desired show.


2. Press ► Duplicate.

›› The dialogue box for naming the copy of the selected show will open.
3. Enter the desired name and confirm it by pressing "Enter".

›› The new name has now been accepted. By clicking on the star, you can add
the copy to your personal favourites, if desired.
4. Press the ► confirmation key (enter).

›› The selected show has been duplicated (a copy of the original show has been
created). You are now on the first page of the copied show. When you go back to
the repertoire, the copy of the show is now also listed in the repertoire under the
newly assigned name.

Important: All created groups have also been copied. If groups were rigged to
the original show, the groups will not be initially rigged to the copied show. There
is no further link between the groups of the original and the copied show. (This
does not apply to global groups.)

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10.4.2. DELETE A SHOW


You can delete a show by following the steps below:

Important: Deleting a show cannot be undone.

1. Press "..." for the desired show.


2. Press the ► delete show button

›› The confirmation message appears for deleting the show.


3. Press ► Confirm.

›› The show has now been deleted.

Comment: If you have accidentally deleted a show, please contact "


C⋅A⋅T SERVICE " (on page 204).

Restriction: The Delete show function can only be carried out if no (local) groups
are rigged to the show.

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10.5. SAVE OR PRINT SHOWLISTSAS PDFS


You can generate various lists via the system and print them out or save them as PDFs.
The system includes three types of lists:

— Print targets
— Print pages/cues
— Print objects/groups

10.5.1. SAVE THE CONTENTS OF A SHOW AS A PDF


|| If you want to save the contents of a show via a desk, you will need a USB stick or
a similar medium. Insert this into one of the free USB ports on the desk.

If you want to export the contents of a show, proceed as follows:

1. Open the repertoire.


2. Press the small red pencil symbol on the right-hand side of the row displaying the
show.

3. Press the desired button.


— ► Print targets
— ► Print pages/cues
— ► Print objects/groups
4. Select the USB storage media where the document should be saved by clicking the
name of the device.
Generally, if you have only selected one storage device, only one will appear
here.So even if you do not know the name of the device, it is highly likely that this
will be the device that you have just inserted.

Troubleshooting: If your USB storage media has been inserted, but is not being
displayed or the export is not working, check whether the device has been
formatted with the FAT32 file format.

5. Close the window.


6. Remove the USB storage media.

10.5.2. PRINT THE CONTENTS OF A SHOW AS A LIST


If you want to print the contents of a show from a desk, proceed as follows:

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1. Open the repertoire.


2. Press the small red pencil symbol on the right-hand side of the row displaying the
show.

3. Press the desired button.


— ► Print targets
— ► Print pages/cues
— ► Print objects/groups
4. Select the desired printer by pressing on the name of the machine.
Generally only one printer will appear here.So even if you do not know the name
of the printer, it is highly likely that this will be the device that you have just
plugged in.
5. Close the window.

›› The desired list will now be printed with the selected printer.

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CHAPTER 11. GENERAL VISUALIZATIONS AND FUNCTIONS
Detailed explanations of the menu navigation, machines with special functions and user preferences can
be found in this section.

11.1. MAIN MENU BAR

The main menu bar provides you with access to the most important functions and
information. This includes:

— Opening the Navigation menu


— Visualization of the current show name
— Visualization of the currently used stage or simulation (virtual stage)
— Displaying the machine overview
— Setback moves
— Displaying the ad-hoc scratchpad
— Displaying Alerts
— Displaying Logs
— Displaying Telemetry
— Displaying C⋅A⋅T STUDIO
— Undo / Redo function
— Time / Time recorder
— Displaying the running visualization (Watch-Dog) and system overview

11.1.1. MACHINERY (C⋅A⋅T VIEW)

Restriction: The ► machine overview button is only displayed if you are working at
a desk with a screen (e.g. C⋅A⋅T 560, C⋅A⋅T 550, C⋅A⋅T 530, C⋅A⋅T 500, web browser
application). If your desk has two screens, the machine overview will be displayed
permanently on one of the two screens.

With the ► machine overview button you can switch backwards and forwards
between the user interfaces and the machine overview.

The control elements of the machine overview are dealt with in the section "Machinery
(C⋅A⋅T VIEW)" (on page 116).

11.1.2. SETBACK MOVES


From any page, you can click on ► Setback in the main menu bar. A dynamic view of
all moves that are not on the planned position in relation to the current page in the
show appears.

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All moves are taken into account as if you had driven through the show from the first to
the current page. The generated moves represent the deviation of the current position
from the target position. By clicking on the right status field, the setback moves can be
activated individually and then driven to the planned position.

The moves generated here behave like ad-hoc moves, i.e. you can adjust all parameters
according to your wishes or set moves on different control units to the same control
unit.

As soon as you have driven a moves to the planned position, it is automatically


deselected and deleted. This way you always keep track of the remaining trips. If you
do not want automatic deletion, you can switch it off by clicking on the option Deselect
► Auto deactivate at reached is reached.

Other options include:


— ► X Hide moves at position
— ► X hide unrigged groups
— ► X Hide moves with error

If you have moved machines from another control desk in the meantime, press
► Reload to generate the page again.

11.1.3. AD-HOC SCRATCHPAD


The ad-hoc scratchpad allows you to create and move ad-hoc drives only, without
displaying them in the context of a show, page or cue. This gives you the space and
overview you need if you have to move something that was not previously planned.

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The Ad-hoc button is always available to you regardless of whether you are currently
active on a particular page or are active on the Browse pages screen. This allows you
to concentrate exclusively on ad-hoc moves.

The following examples are given to help you understand the possibilities better:

1. You are currently on a page of your show. The page is already very full and you now
want to make ad-hoc moves only. Press "Ad-hoc".You will now see an empty screen
in which you can create the ad-hoc moves.
2. You are currently on one page of your show and you already have two ad-hoc moves
active on a joystick. Press "Ad-hoc". Now only the ad-hoc moves that have already
been created will be displayed.
3. Imagine these ad-hoc moves are used to test a new move on stage. You run these
moves a few times and change some properties. Then you would like to use them
as a cue. Press again to return to the previous page or Browse pages screen. You
can now see the ad-hoc moves again together with the existing cues on this page
and can, for example, accept the ad-hoc moves as new cues using the ► Add to
cue function.

Restriction: The ad-hoc scratchpad cannot be used until you have loaded a show
from the repertoire. Thus, named targets that you have programmed in the ad-hoc
scratchpad can be recalled later if you wish to create cues.

In addition, the ad-hoc scratchpad provides you with several shortcuts, e.g. to delete all
existing ad-hoc moves at once, or to directly select an individual machine or an already
created group.

— Select machines

This button takes you directly to the usual machine selection dialogue.

— Select groups

This button takes you directly to the group selection dialogue.

— Remove all

With this button you can delete all ad-hoc moves at once.

— Remove all when closing

Use this button to specify whether all ad-hoc moves are to be deleted automatically
when you leave the ad-hoc scratchpad.

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Tip: The user interface remembers this option for each user.

11.1.4. ALERTS AND MEMOS


In this view you will find alerts of the system on the left side and on the right side
the possibility to write messages yourself, e.g. to draw your colleagues' attention to
temporary peculiarities in the site.

11.1.4.1. ALERTS
Alerts draw attention to any current errors in the system and/or in the programming
of a show.

The little red number in the bar shows how many Alerts have been identified by the
system at the moment.

If you press the ► Alerts button, a list of the current Alerts will be displayed. These
can have different causes. First of all, it is important to note the difference between

— machine-related error Alerts and


— programming-related conflict Alerts.

A machine-related alert reports an error with a machine, e.g. " The machine has
experienced an error ". In such a case, the alert informs the user about such a machine
error.

A programming-based alert always occurs when a value has been entered during
programming, which, for example, cannot be used under the current conditions. This
could be a speed limit set in the system for this machine, for example, or a user-defined
move range limit. Links are available on the screen for these Alerts, which can be
accessed by clicking the ► magnifying glass. You will then be taken to the area where
the conflict can be found, and can then resolve the issue.

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Alerts are also displayed in red on the relevant page and on the Browse pages screen.
This enables you to see when a move cannot be carried out and an alert has been
generated.

11.1.4.2. MEMOS
You can use memos to store and share your own information among colleagues. Be it
for notes, pending tasks or for current special interest in the system. For each Memos,
the type can be specified between Info, Task, Warning and Danger.

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The small orange number in the bar indicates how many unclosed memos there are
currently.

Messages can be marked as completed, similar to "toDos", as soon as they are no


longer applicable.

Besides the memo type, a title, the message, a user and a machine can be specified
to filter the memos.

To add a Memos, click ► New memo in the upper right corner and then fill in the
required fields. Click OK to save the Memos.

To close a Memos, click the checkbox on the left of the line and confirm that you want
to close the Memos.

11.1.5. LOGS
Logs need to be checked in order to understand errors. If you discover an error in the
system, write down the exact date and time when the error occurred and on which
machine it occurred.This will enable the C⋅A⋅T SERVICE to help you as quickly as
possible with the error analysis.

Don't worry if you cannot understand the logs straightaway. All of the information from
the system components are stored here in compact form.

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If you scroll down to the bottom of the screen, you will find a button on the lower edge,
which you can use to jump back to the top (current time).

11.1.6. TELEMETRY DISPLAY


The telemetry display allows you to display all signals and run curves in the system over
time. This means you can always follow what is happening in the system and quickly
identify the causes of any faults.

Restriction: Telemetry service must be enabled in your system to use the telemetry
display. Please contact the C⋅A⋅T SERVICE.

11.1.7. C⋅A⋅T STUDIO


C⋅A⋅T STUDIO is the interface for emergency operation, configuration and
maintenance of the system.

Restriction: To gain access to C⋅A⋅T STUDIO, the user right "Access CAT Studio" is
required.

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Overview of the range of functions:

— User administration and user rights management


— Creating and editing user groups
— Short-term suppression (muting) of individual safety functions
— Emergency operation (muting macros)
— Backplane assignment
— Encoder calibration / position correction
— Brake test

11.1.7.1. USER ADMINISTRATION


In the user administration you can add new users, delete users, assign a user to
another group or change user rights.

The user administration distinguishes between the following user rights:

Blocked

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This setting determines whether the user is blocked or not. Blocked users cannot log
in to the C⋅A⋅T SYSTEM.

Hidden This setting determines whether or not the user is displayed on the login screen by
default. Users that are hidden can be shown via an additional button (at the end of the
user list).

Start date This setting determines the day from which a user can log in to the C⋅A⋅T SYSTEM.

End date This setting determines the date up to which a user can log in to the C⋅A⋅T SYSTEM.

show This user right determines whether and to what extent the user is granted rights to the
programmed shows, whether they can change them, create new shows or even delete
existing shows.

— 00-No-Access: The user will not see the repertoire and cannot access the shows.
— 10-RunAShow: The user sees the repertoire and can use the shows, but cannot
make any changes to the shows.
— 30-ChangeShows: The user sees the repertoire and can change existing shows.
— 40-AddShows: The user sees the repertoire, can create new shows and modify
existing ones.
— 45-AddAndLockShows: The user sees the repertoire, can create new shows,
modify existing shows, and lock and unlock shows for editing.
— 50-DeleteShows: The user sees the repertoire and can delete shows, create new
shows and modify existing shows.

Adhoc This user right determines whether and to what extent the user has the right to use
non-programmed moves. This right can also be assigned at the following levels: No
ad-hoc rights, only target moves can be selected, selection in free run and whether the
user is allowed to programme targets or not.

— 00-NoAccess: The user has no access to the ad-hoc scratchpad and cannot create
ad-hoc moves, either from the C⋅A⋅T VIEW or from any page in the show.
— 10-SelectMachines: The user can use the ad-hoc scratchpad, but can only activate
target based moves. He can not select machines in a free run.
— 20-SelectFreeRun: The user can use the ad-hoc scratchpad and can create
both machine-based and group-based ad-hoc moves. Also, ad-hoc moves can be
selected from the C⋅A⋅T VIEW. The user cannot save named targets, nor modify
existing ones.
— 30-ChangeTargets: The user can use the ad-hoc scratchpad and can create
both machine-based and group-based ad-hoc moves. Also, ad-hoc moves can be
selected from the C⋅A⋅T VIEW. In the target input field, the user can save new target
positions as named targets and modify existing ones.

Machines This user right determines whether and to what extent the user is granted rights to the
groups machine groups. This right can also be assigned in varying degrees:

— 00-NoAccess: Users do not have the right to select groups.

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— 10-SelectRiggedGroups: Users can select groups that have already been added
and open the group inspector. Users can only change the load monitoring
parameters.
— 20-RigUnrig: Users can rig and unrig groups, set the object height and change
the reference position. Users cannot change the group mode and cannot set group
limits.
— 30-CreateEditGroups: Users can select all groups and create and modify local
groups.
— 40-DeleteGroup: Users can select all groups as well as create, modify and
additionally delete local groups.
— 50-ConvGlobal: Users can also convert local groups into global groups and create,
modify and delete all groups.

3D Machines This user right determines whether and to what extent users are granted rights to the
Groups 3D machines groups. This right can also be assigned in varying degrees:

— 00-NoAccess: Users do not have the right to select groups.


— 10-SelectRiggedGroups: Users can select groups that have already been added
and open the group inspector. Users can only change the load monitoring
parameters.
— 20-RigUnrig: Users can rig and unrig groups, set the object height and change
the reference position. Users cannot change the group mode and cannot set group
limits.
— 30-CreateEditGroups: Users can select all groups and create and modify local
groups.
— 40-DeleteGroup: Users can select all groups as well as create, modify and
additionally delete local groups.
— 50-ConvGlobal: Users can also convert local groups into global groups and create,
modify and delete all groups.
Single mode This user right determines whether the user is able to select single mode machines.

Ignore machines This user right determines whether the user is able to ignore (block) and stop ignore
machines.

Save my This user right determines whether or not the user can change their own user profile.
preferences This is useful, for example, for guest accounts that should reset to their initial state
after each login.

Telemetry This user right defines whether the user has the right to use the telemetry display.

C⋅A⋅T Studio This user right determines whether the user is allowed to use the integrated
C⋅A⋅T STUDIO.Which settings the user is allowed to use in the C⋅A⋅T STUDIO is
determined separately (see below).

Start displace This user right determines whether the user has the right to displace machines
(displaceable point hoists).

Stages This user right determines which "stages" the user may use (e.g. real stage, virtual
stage).

Access
Machines
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This user right determines which categories of machines the user may select and
move.

C⋅A⋅T Studio This user right determines which menus of the integrated C⋅A⋅T STUDIO the user has
Menus access to.

Muting macros This field determines which emergency operation functions are accessible to the user.

Limitation This field determines which individual safety functions may be bypassed by the user.
Mutings
11.1.7.1.1. ADD USER
Create a new user and assign a authorisation group to them.

|| Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.

Caution: Risk of personal injury or destruction of the load objects: Users


without knowledge of the hazards must not move machinery.
— Only instructed persons may have access to the system.

Troubleshooting: You may not see the C⋅A⋅T STUDIO button if your user account
does not have the right to open the C⋅A⋅T STUDIO.

To create a user account, perform the following steps:

1. Open the "User Rights" menu in the C⋅A⋅T STUDIO.


2. Click on the small ► +, at the top left of the table.
3. Fill in at least the following fields with the user data
— First name
— Last name

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— Password
— User Group (Authorisation group): Select the authorisation group that the user
is to receive.

Caution: Risk of personal injury or destruction of the load objects: Users


without knowledge of the hazard must not have access to deactivate safety
functions.
— When you select the user group, you also specify whether a user can
temporarily disable security devices.
— Only give higher rights to users who have been instructed about the particular
dangers of deactivating safety devices.
— Then check the individual rights of the user, see "Setting individual
permissions for a user" (on page 151).

4. The following fields can be used optionally:


— Username: Usually filled in automatically.
— RFID: This is the radio identification tag selected for the access card.
— Card ID: This is the user's printed card number.
5. Click ► OK to create the new user.

11.1.7.1.2. RESET PASSWORD


|| Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.

Troubleshooting: You may not see the C⋅A⋅T STUDIO button if your user account
does not have the right to open the C⋅A⋅T STUDIO.

To reset a user's password, perform the following steps:

1. Open the "User Rights" menu in the C⋅A⋅T STUDIO.


2. Click on the Password field of the corresponding user.
3. Enter the new password.
4. Enter the new password again in the line below.
5. Click ► OK to save the change.

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11.1.7.1.3. PAIR RFID CARD


Pair a C⋅A⋅T RFID-KARTE or similar compatible personal RFID tag.

|| Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.

Troubleshooting: You may not see the C⋅A⋅T STUDIO button if your user account
does not have the right to open the C⋅A⋅T STUDIO.

Important: In order to pair new RFID cards, no card must be inserted in the card
reader and you must be manually logged in to the system by entering your password.

To assign a new C⋅A⋅T RFID-KARTE as an access authorization for a user in the system,
proceed as follows:

1. Open the "User Rights" menu in the C⋅A⋅T STUDIO.


2. In the user's row, press the drop-down box in the RFID column.

›› The input mask for pairing a new RFID opens.


3. Now bring the desired card close to the reader or insert the card into the card
reader.

›› You should now see the tag read in the input line.
4. With OK you accept the read RFID.
5. Remove the card from the reader again.

›› From now on, you can use the paired RFID to log in the assigned user.

Tip: You can pair several cards one after the other. To do this, simply remain in
the user administration and repeat steps 2-5 for each card / user.

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Restriction: Only one card per user can be stored in the system. If a new card is
paired, the user can only log in with this card.

11.1.7.1.4. DELETE USER


Delete an existing user.

|| Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.
To delete an existing user account, perform the following steps:

1. Open the "User Rights" menu in the C⋅A⋅T STUDIO.


2. Click on the small trash symbol in the row of the user to be deleted.

3. Confirm deletion of the user by clicking ► OK.

›› The desired user has been deleted.

Restriction: You can only delete a user if they are no longer logged on to a desk.
Furthermore, you cannot delete your own user account.

11.1.7.1.5. ASSIGN USERS TO ANOTHER RIGHTS GROUP


Assign an existing user to another authorisation group.

|| Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.

To assign a different authorisation group to a user account, perform the following steps:

1. Open the ► User Rights menu in the «2»C⋅A⋅T STUDIO.


2. In the user's row, press the drop-down box in the User Group column.
3. Select the desired rights group.

›› You have successfully changed the rights group for the user.

11.1.7.1.6. SETTING INDIVIDUAL PERMISSIONS FOR A USER


Assign individual permissions to an existing user.

|| Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.

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Normally, user rights are controlled by group membership.In some cases, however, it
is desirable to provide a single user with special rights. To assign individual user rights
to a user account, perform the following steps:

1. Open the "User Rights" menu in the C⋅A⋅T STUDIO.


2. Navigate through the user table until you see the desired column by swiping your
finger across the screen.
3. Tap twice on the permission you want to change for this user.

›› A window with the individual value will appear.

4. You now have the following options:


a) Derive the value from the default setting of the user group.
b) Specify an individual value for this user.
5. If you want to specify an individual value, select it from the list or enter it in the field.
6. Press OK.

›› You have assigned an individual user right to this user. This entry now appears in
white.

Comment: If you have accidentally assigned a right individually and now want
to use the default setting of the rights group again, perform the steps again and
select option a) in step 4.

11.1.7.2. USER GROUPS ADMINISTRATION


In the user groups administration you can specify the user rights at user group level.
This means that you only have to make general changes for a user group once, instead
of assigning rights to each individual user. Each user is assigned to exactly one user
group. This simplifies user administration and makes it easier to create new users

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because you only have to select a group for the user. Generally, you do not need to
change anything in this menu.

You may, however, want to change the default setting for a group and therefore for all
users in the group. In this case you can make this change in this menu. The individual
descriptions of the user rights can be found in the section: "Setting individual
permissions for a user" (on page 151).

Important: Please note that a change to the group rights affects all users assigned
to this group. Only change the user groups if the effects of the change are clear to
you.

11.1.7.3. SUPPRESSION OF INDIVIDUAL SAFETY FUNCTIONS


|| Open CAT Studio by clicking on the button in the upper menu bar.

In the event of a fault, it may be necessary to switch off a certain safety function. For
this purpose, the "Muting" menu offers the possibility of ignoring individual limitations
for a set duration.

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To ignore one or more safety functions for the set duration, perform the following steps:

1. Select the desired "Equipment" from the equipment selection at the top of the
screen.
2. Set the desired duration for deactivation, after which the safety function is
automatically reactivated. (Default setting: 60 sec / Maximum: 600 sec)
3. Check the box for the desired limitation in the "Muted" column by clicking in the
check boxes.

›› The desired safety function is deactivated for the set duration. You can now select
the machine despite the triggered safety function(s) and run the machine with
reduced safety.

Danger: If you move a drive with deactivated safety functions, the safety of the
control system is reduced.
Instead, safety must be ensured with organisational measures. E. g. Only move
machines when nobody is underneath the load.
Never misuse the deactivation of safety functions in order to use the drive
in scenic operation in spite of faults! Movement with deactivated safety
functions is the responsibility of the operator and is only permitted under
constant observation of the drive!

Comment: You can reactivate the safety function at any time, even before the
timed automatic reactivation, by clicking the check box again.

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11.1.7.4. EMERGENCY OPERATION


The "Muting Macros" menu offers the possibility to ignore related safety functions for a set duration in
order to enable a preset emergency operation for predefined cases.

|| Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.

Emergency operation is used to run the drive in exceptional cases, despite movement
being prevented from running by safety monitoring. This could be necessary, for
example, if a safety monitoring system incorrectly responds. In emergency operation
you can still move the drive, e. g. to correct the fault or to move the drive to a specific
position as a one-off.
To activate one of the preset emergency operation options for the set duration, follow
the steps below:

1. Select the desired "Equipment" from the equipment selection at the top of the
screen.
2. Set the desired duration for deactivation, after which the safety function is
automatically reactivated. (Default setting: 60 sec)
3. Check the checkbox for the desired emergency operation in the "Active" column by
clicking in the checkboxes.
a) Emergency Move = for cases of over-winding errors, slack ropes or the
emergency limit switch being tripped.
b) Overload = Move drive despite overload monitoring
c) Encoder = Move despite defective encoder
d) Setup Mode = Move without regulation

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›› The desired emergency operation function is activated for the set duration. You
can now select the machine despite the triggered safety function(s) and run the
machine with reduced safety.

Danger: If you move a drive in emergency operation mode, the safety of the
control system is reduced.
Instead, safety must be ensured with organisational measures. E. g. Only move
machines when nobody is underneath the load.
Never misuse the emergency operation mode in order to use the drive
in scenic operation in spite of faults! Movement in emergency operation
mode is the responsibility of the operator and is only permitted under
constant observation of the drive!

Comment: You can reactivate the respective emergency operation function at


any time, even before the automatic reactivation expires, by clicking the check box
again.

11.1.7.5. OPERATOR MACHINE LIMITS


Limitation of travel range of a machine

|| Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.
This function can be used to restrict the travel range of a machine, for example, in
order to be able to move the machine only to a certain position in the case of temporary
installations in the theatre.
The defined system limits cannot be adjusted and remain active.

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1. Select the "Operator Machine Limits" menu.


2. Select the machine(s) for which you want to set or reset the limits. The filter can
help you find the machines.
3. Click ► Next Step.
4. Set the desired additional position limits by clicking on one of the desired fields
and entering the value:
— Additional upper position limit in m (or for rotary machines in ° (degrees)
— Additional lower position limit in m (or for rotary machines in ° (degrees)
— Additional speed limitation in m/s (or for rotary machines in °/s (degrees /
second)
— Additional scenic maximum acceleration in m/s² (or for rotary machines in °/
s² (degrees / square second)
5. Complete the entry with the ► confirmation key (enter).
6. To send the values to the machine control system and activate them, press ► SAVE.
To load the currently values from the machine control system, press ► RELOAD.

›› You have adjusted the values and activated them in the machine control system.
From now on, the limits will be applied as configured. Already programmed moves
that exceed the limits can still be activated, but they will respect the set limits.This
is indicated in the target field by a yellow background and the deviating target
position. When entering a target, a limit is also indicated.

11.1.7.6. ASSIGNMENT OF BACKPLANES

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11.1.7.7. ENCODER CALIBRATION


Calibrating the actual position of an encoder.

|| Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.

Troubleshooting: You may not see the C⋅A⋅T STUDIO button if your user account
does not have the right to open the C⋅A⋅T STUDIO.

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To reset the actual position, e.g. after changing an encoder, carry out the following
steps:

1. Select the Menu: "Encoder Calibration".


2. Select the desired "Equipment" using the equipment selector at the top of the
screen.
3. Follow the instructions on the screen.
a) Click "Catch raw value".
b) Enter the current actual position in metres under
"Encoder_MidwayOffsetRaw".
c) Press "Save".
d) Press "Reload" to check that the new position has been applied correctly.

›› The desired emergency operation function is activated for the set duration. You
can now select the machine despite the triggered safety function(s) and run the
machine with reduced safety.

Danger: After calibrating the encoder, make sure that the displayed position
corresponds to the actual position of the drive.
If possible, move to the end positions of the drive to ensure that the drive can be
moved within its movement range.

Comment: You can reactivate the respective emergency operation function at


any time, even before the automatic reactivation expires, by clicking the check box
again.

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11.1.7.8. RESTART SYSTEM


In certain cases of a serious system error, a reboot can return the system to normal.

Perform the following steps only if a reboot of the entire C⋅A⋅T SYSTEM is indicated.
This is the case with certain error patterns, which are described in the section
"Troubleshooting" (on page 186).

Warning: Danger to life due to falling parts


Machines in motion will come to an abrupt stop. Danger of possible mechanical
overstressing of loads introduced.
— Check standstill of all machines
— Check that no other persons are working on the system

Restarting the C⋅A⋅T SYSTEM has the following effects:


— All control desks are automatically logged off.
— All machines in motion will come to an abrupt stop.
— During the restart of the system (up to 5 minutes) it is not possible to work with the
system and no machine can be moved via the control desk.
To restart the entire C⋅A⋅T SYSTEM, perform the following steps:
1. Open C⋅A⋅T STUDIO by clicking on the button in the upper menu bar.
2. Open the "System Control" menu.

3. Press the ► SYSTEM NEUSTARTEN button.


4. Confirm the restart with ► Ok .

›› The system will now restart. This can take up to 5 minutes. If the reboot is
successful, the emergency stop button lights up red and the screen displays the
Login screen. You can now log back in and continue working. In all other cases,
please contact the "C⋅A⋅T SERVICE" (on page 204).

11.1.8. DISPLAY OF ACUTE ERROR MESSAGES


If an "ERROR" message occurs during operation, it will be displayed in the menu line
on the respective desk (or on all desks if it is a general message) for 10 seconds. Use
the "log viewer" (on page 143) to obtain further information. If the error occurs
again, please contact your service partner.

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11.1.8.1. MEMORY ERROR


If a problem occurs when saving show data, the following message will appear in the
main menu line:
Critical: Failed to validate show data, show data could not be saved!

Please note that from this point on no more changes to the show data will be
saved in order to keep the current data consistent. Please contact Waagner-Biro
immediately.

11.1.8.2. SELECTION ERROR


If an error occurs during selection, the message will be displayed on the desk
concerned.

11.1.9. UNDO / REDO


With the help of the Undo / Redo function you can undo most of the user actions. For
example, if you mistakenly changed or deleted something, press ► Undo to cancel
the action.

A message will then appear on the screen with information regarding what has been
cancelled or "undone".

With ► Redo you can use an action again, which was previously undone.

11.1.10. TIME / TIME RECORDER


The Stopwatch function can be activated by tapping the clock. Press Start to start
recording the time.

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Press stop to stop recording the time. If you press Reset, the time on the stopwatch
will be reset to 00:00.

You can hide the stopwatch by pressing the clock symbol again at the top.

11.1.11. WATCH-DOG / SYSTEM OVERVIEW


Status display of the desk connection to the server:

The watch-dog display provides you with information on the status of general control
components. In normal conditions, the watch-dog symbol is green and displays a
rotating hexagon.If, for example, something is wrong with the network communication
or the server, you will be able to identify this based on red ERROR alert, offline alert or
the "running" symbol. For troubleshooting, refer to the section "Troubleshooting" (on
page 186).

11.1.11.1. DISPLAYING THE SYSTEM OVERVIEW


In the system overview, you will find the detailed status of all system components that
are not directly related to the machines.
To open the system overview, perform the following action:

Click on the Watch-Dog visualization (at the top right of the screen).

›› The system overview opens and displays the status of the respective components
of your system.

11.1.11.2. SYSTEM OVERVIEW


The system overview is always an individual visualization of the system components of
your specific system.

This usually includes status information about the C⋅A⋅T SERVERS, the power supply,
the electrical supply to the machines, the emergency stop button, and other system-
specific components.

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For further information on the system-specific components, please refer to the specific
operating manual.

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11.2. NAVIGATION MENU


In the Navigation menu you have access to the following menu items:
— Open the repertoire
— Settings (of the current user)
— Select stage
— Restart the desk
— Logging the current user out of the desk

11.2.1. OPEN THE REPERTOIRE


The following steps will take you to the repertoire overview:
1. Press the ► menu button in the upper left-hand corner, the symbol with the 3
lines, to open the Navigation menu.
2. Press ► repertoire .

›› The repertoire overview is displayed. For more information about the functions, see
the section "Repertoire overview" (on page 128).

11.2.2. WEBHELP & TUTORIALS


Display of the user manual on the control panel

You can find this manual, turorials and more information about the news in the Webhelp
& Tutorials section.

1. Press the ► menu button in the upper left-hand corner, the symbol with the 3
lines, to open the Navigation menu.
2. Press ► Help & Tutorials.

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›› The integrated display for the user manual and tutorials is displayed.

11.2.3. MY USER PROFILE

At the top of the page menu you can see the profile picture and the name of the currently
logged-in user. If you click on the user name, the settings of the personal user profile
open. Here you can change the following settings:

— Change first name


— Change surname
— Take or delete user profile picture
— Change password

11.2.3.1. CHANGE FIRST NAME


To change the first name, click in the field. The on-screen keyboard opens for entering
the new / corrected first name. Press the ► confirmation key (enter). When you are
finished making changes, click ► save .

11.2.3.2. CHANGE SURNAME


To change the last name, click in the field. The on-screen keyboard opens for entering
the new / corrected first name. Press the ► confirmation key (enter). When you are
finished making changes, click ► save .

11.2.3.3. TAKE USER PROFILE PICTURE


To take or replace your user profile picture, click the small camera icon. Position
yourself in front of the camera. The currently displayed image is already in the image

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frame. Click on the green box to take a picture. When you are finished making changes,
click ► save .

Note: By pressing the camera icon again, you can repeat the procedure to take a
new photo.

11.2.3.4. DELETE USER PROFILE PICTURE


If you no longer wish to have a personal profile picture, you can also delete the profile
picture. Press the red delete icon next to the profile picture. The standard symbol
then appears again. When you are finished making changes, click ► save .

11.2.3.5. CHANGE PASSWORD


You can change your personal login password by entering the desired password in the
password field. Please enter the same password again in the line below to avoid typing
errors. When you are finished making changes, click ► save .

Comment: If you have accidentally made a change, you can reject the changes by
pressing Cancel.

Attention: Changes to the user profile cannot be reset using the Undo / Redo
functions.

11.2.4. QUICK SETTINGS

You can add frequently used settings to the quick settings:

— Brightness of screens and LED visualizations


— Switching gooseneck lamps on and off

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— Brightness of gooseneck lamps

11.2.5. USER SETTINGS


The user settings are divided into the following areas:

— General
— Desk
— Show
— Machinery

11.2.5.1. GENERAL SETTINGS


Language With this selection menu you can set the language of the user interface.

Comment: The language you set here only applies from the moment you log on to
the desk. The login screen will still use the default language installed.

Keyboard With this selection menu you can define the desired keyboard type for the on-screen
keyboard.

This selection menu allows you to set the desired date format for the application. You
can choose from:

— 1 May 2017
— 20170501
— 01/05/2017

Number format This selection menu allows you to set the desired number format for the application.
You can choose from:

— 10.00
— 10,00

Attention: Changes to the user profile cannot be reset using the Undo / Redo
functions.

11.2.5.2. DESK SETTINGS


Screen settings

Flip screen This option allows you to swap the displays on a C⋅A⋅T 562 or a C⋅A⋅T 552. This way
the machine overview is on the lower screen and the normal programme interface is
on the upper screen. This can be an advantage for seated workstations if you prefer to
work with mouse and keyboard or if the show has been programmed as far as possible
and you want to use the lower screen primarily for selecting ad-hoc moves.

Attention: Changes to the user profile cannot be reset using the Undo / Redo
functions.

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11.2.5.3. SETTINGS OF THE SHOWS


— Number of previous pages displayed (1)
Use this option to specify how many previous pages should be displayed as a column
on the left in normal page view. This way you always have the previous page(s) in view.

— Number of subsequent pages displayed (2)

Use this option to specify how many subsequent pages should be displayed as a column
on the right in normal page view. This way you always have the next page(s) in view.

Restriction: Please note that a maximum of three pages can be selected between
options (1) and (2) to ensure the correct display of the currently active page.

— Hide chapters while a page is open

If this option is switched off, you will always see the heading of the chapter you are
currently in.If this option is switched on, you save this space on the visualization and
have more space to see the actual page. (The default value for this setting is: Off)

— Delete ad-hoc moves when changing pages

If this option is switched off, the ad-hoc moves are carried over when changing
pages.You can keep ad-hoc moves active independently of the selected page and still
have access to them. If this option is switched on, all ad-hoc moves are deleted when
the page is changed. (The default value for this setting is: Off)

— Display total load per group (if available)

If this option is switched off, the group load is not displayed in the group cell as the sum
of the individual machine loads. (The default value for this setting is: On)

— Automatically load next page:

The ► Always setting allows you to specify that the next page is always loaded
automatically, regardless of the individual page setting. As soon as the target positions
of the current page are reached, the system automatically switches to the next page.
This setting applies to the user account you are currently logged in with. The default
setting is ► Auto. In this case, it will only automatically proceed to the next page if the
page requires it, see "Automatically load next page:" (on page 27).

— Cells that are displayed by default:

With the following options you determine which cells should always be displayed for a
move, even if they correspond to the default value for the machines. This allows you
to determine which functions you want to have access to by default without having to
take further action. On the other hand, by turning off these options you can also create
a tidy surface that only displays the cells of a move if the values do not correspond to
the standard.

— Start

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— Ramp
— Shutdown group
— Flips
— Conditions
— Delay

Attention: Changes to the user profile cannot be reset using the Undo / Redo
functions.

11.2.5.4. SETTINGS OF THE MACHINE OVERVIEW


— Size of target markers (small, medium, large)

This setting refers to the visualization in the machine overview. If you have already
selected a machine, previously defined targets appear as buttons for directly selecting
the target. With this setting you can select the size of these target markers to adapt
them to your individual needs.

— Display the group name within the machine box when the group is rigged or
currently active.

If this option is activated, the machine overview will show the group name of the rigged
group instead of the machine name. The machine name is then displayed in small
letters at the bottom right. This gives you a quick overview of the machines in which
something is rigged.

Attention: Changes to the user profile cannot be reset using the Undo / Redo
functions.

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11.2.5.5. SETTINGS OF THE CONTROL UNITS

11.2.5.5.1. STANDARD CONTROL UNITS


Define standard With this option you determine which control units are always available with one click
selection in the C⋅A⋅T VIEW and the selection dialogs. This setting applies only to your user
account and to all desks of the same type that you are currently working with. Drag the
desired control unit from the selection down to the desired position in the bar. You can
position up to 6 elements. On the C⋅A⋅T 530 up to 4 elements. Then click Save.
You can use the "+" symbol to reach all of the other control units that you have not
included in you default selection. One special option available to you is "LAST USED".
If you have placed one or two of these elements in your bar, the most recently used
control units are listed here, so that they can be accessed directly without the detour
via the "+" when repeated.
Reset selection If you want to reset your default selection to your theater's default, click the "Reset to
Default" button.

11.2.5.5.2. USE OF A FOOT SWITCH FOR MOVES VIA GO


BUTTON
An external C⋅A⋅T FOOT SWITCH can be connected to the C⋅A⋅T 562, C⋅A⋅T 560,
C⋅A⋅T 552, C⋅A⋅T 550 desks and used as an approval device instead of the approval
bars (for Go button movements).
If a C⋅A⋅T FOOT SWITCH is connected to the desk, you can select here which approval
device is to be used for the Go button movements:
— approval bars
— C⋅A⋅T FOOT SWITCH

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Comment: This setting applies to all moves made from this desk using the Go
button. On each desk the setting can be made independently of each other and is stored
per outlet.

Comment: If the C⋅A⋅T FOOT SWITCH is unplugged, the integrated approval bars
are used again from the next selection. An additional message alerts the user as soon
as the foot switch is unplugged or no longer recognized by the system.

11.2.6. SIMULATION (VIRTUAL STAGE)


The simulation function is ideal for training purposes, as it can simulate moves and
be used for "blind" programming without having to select a real machine. This is
particularly helpful when you want to programme another show, and not the one that
is currently being worked on the stage. If the colleague responsible for programming
works in a simulation (virtual stage), they will not interfere with other colleagues by
selecting machines.

In the side menu you can switch between the real stage and simulated stages. In their
system, they will see the selection fields "main stage" or "stage" in addition to the virtual
stages. If these are selected, they will be working with real machines again.

This function is also used in connection with the Reset stage function. If you
are working with a virtual stage, by pressing this button all of the machines in the
simulation will be set to the predefined actual position.

Apart from these options, all of the functions of the real environment can be used in
the simulation.

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You can see which stage you are currently active on at any time in the main menu bar
at the top next to the show name.

11.2.6.1. SWITCH STAGE


Depending on the configuration in your theatre, you can switch between the real stage
and simulated stages, where the drives are only moved virtually on the screen and not
in reality.
To switch stages, perform the following steps:

1. Open the side menu by pressing the menu button at the top left.
2. Click "Switch stage".
3. Click on the desired stage.
4. Click close.

›› The now selected stage is activated.


If you now have a virtual stage activated, you can select and move the drives as
usual without the machines moving in reality. This allows you to try out moves and
functions in the simulation before you carry out the move with the real drives.

11.2.6.2. RESET VIRTUAL STAGE


|| Log on to the desk, open the side menu and click on "Stage".

You can reset any virtual stage to its default values. All machines are reset to the
predefined actual position, and all the show's local groups are unrigged.
To reset a virtual stage, please follow the steps below:

1. Select the desired stage (see "Switch stage").


2. Click "Reset stage".
3. Click "Close".

›› The machines in the previously selected virtual stage have been reset to default
values. All the show's local groups have been unrigged.

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11.2.6.3. APPLYING THE STATUS OF THE REAL STAGE TO THE


SIMULATION
|| Log on to the desk, open the side menu and click on "Stage".

You can apply the current status of the real stage to each virtual stage. All of the
machines will be set to the current actual position of the real stage, and the rigged/
unrigged status of the groups of the real stage will be applied.
To reset a virtual stage, please follow the steps below:

1. Select the desired stage (see "Switch stage").


2. Click "Apply status of the real stage".
3. Click "Close".

›› The machines in the previously selected virtual stage have been set to those of
the real stage, and all groups rigged in the real stage have also been rigged in the
simulation.

11.2.7. RESTART THE DESK


If you are asked to (or have to) restart the desk, you can do this via the Navigation menu.

1. Press the ► menu button in the upper left-hand corner, the symbol with the 3
lines, to open the Navigation menu.
2. Press ► Log out
3. Press ► restart.

›› The desk will be restarted.

11.2.8. LOG OUT


If you wish to leave the desk or let a colleague continue working there, you can
log out.Continue with the following steps, based on whether you logged in with the
C⋅A⋅T RFID-KARTE or with your Password:

— "Log out with a chip card" (on page 11)


— "Manual log out" (on page 11)

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11.3. OPERATION WITH MULTIPLE USERS


When operating with several simultaneous users, please note the following
information:

— There is no priority desk. Instead, the person who selected a machine first always
has control over it. A machine can only be active on one desk at a time.
— If a machine is active at another desk, the frame of the machine field appears in
grey and "Other desk" is displayed in the third line.

Example:

In this case the machine E16 is not selected. The machines E17, E18 are selected at
another desk.

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CHAPTER 12. SPECIAL MACHINES
Depending on the venue, machines with special functions may be available, which are
taken into consideration in the control system. Details on how these are implemented
in the user interface can be found in this section:

12.1. START DISPLACE MODE (FOR POINT HOISTS)


|| Ensure the Point hoist, which is to be displaced, has not been rigged.

If you have a point hoist system, which has drives with a fixed position and rope lead-
offs that can be configured variably, you can use start displace mode (for point hoists)
to take care of the configuration, if a point hoist is to be displaced.

Warning: Please only use this function after you have received training / instructions
for the point hoist system. This function is used to adjust the operating limits of
the drive's travel range. If this function is used incorrectly, the mechanical limits of
the drive may be exceeded. This can result in material damage as well as personal
injury.

Attention: You should therefore read the operating instructions of your point
hoist system carefully. This manual covers the general part of the control system.
Mechanical, electrical and control engineering peculiarities in your site are not part
of these instructions.

When displacing point hoists, the position measurement in the control system is
suppressed during the displacement process, in order to ensure the rope lead-off can
be moved. Before displacing a point hoist, ensure you have marked the appropriate
height with regard to your drawing loft /supporting structure.

Important: When displacing point hoists, you should always ensure you have
marked the actual height on the point hoist, so that you can set the correct height
again afterwards.

1. Select the machine you want to displace in an ad-hoc move.


2. Move the Point hoist to its highest position, for example, by only selecting an Ad-
hoc move for the point hoist and moving it upwards.
3. Mark the rope at an appropriate reference position if this has not already been done.
With a moveable drawing loft, this could be the height of the grid / the moveable
level, for example. It is important here to ensure the reference position has the
same distance to the stage floor when the point hoist is in its new position.
4. Press ... in the selected ad-hoc move.
5. Press ► Start displace.

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›› An inspector opens to displace the Point hoist.


6. If you are not yet in the starting position for the displacement, you will first be asked
to move to the starting position for the displacement. Usually this is the upper end
position of the machine. Move the control lever upwards.When you have reached
the position, the ► Start displace button appears green. Click on this button.

›› The dialogue now changes on the visualization: Pull the point hoist. The
speed was reduced automatically.From now on, you will be moving the Point
hoist without any operating limits.
7. Start the point hoist displacement:
a) In order to provide more rope, press the approval button and move the
control lever downwards.
b) In order to wind in the rope, press the approval button and move the control
lever.
8. Once you have finished adjusting the Point hoist, check the markings to ensure they
match the reference height. If not, continue moving it (slowly) up/down until these
match exactly.

›› In the inspector you will see the fields for "Unwound rope", "Current offset"
and "Available rope". These give you information on how far you have already
displaced and how much rope is still available on each side. In the lower part
of the inspector you can also see this as a graphical visualisation.
9. You can also set the new drag point in the drag inspector. This information is a purely
informative indication of the current position of the point hoist in the coordinates
stage front to back and stage left to right. This point does not necessarily have to
be set, but it does provide assistance in identifying the point move and the current
mount position. You can also set them using drag and drop in the right area of the
inspector if the approximate position is sufficient for orientation.
10. In order to exit start displace mode (for point hoists), press ► Complete
displacement.

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›› The Point hoist now has the same machine position (height above stage level) on
the control system as at the beginning of the displacement. Please check whether
the upper and lower end positions have been set correctly by carefully approaching
the end positions.

Comment: After you have finished the displacement, the machine is switched
off for the time being.You can activate the machines as usual.

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12.2. LOCKABLE MACHINES


If a lockable machine is selected, this option will be highlighted via the parameter field
Locking . All other properties are the same as for machines without locks.In principal,
a machine is unlocked when the approval button is pressed, and only locked again
when the target position has been reached and the approval button is released again.
The unlocking / locking of machines is an irreversible action. Once it has started, the
process runs without any further action from the operator.

Automatic unlocking/locking: After being selected, "Auto" is generally activated by


default. This means that the machine will be locked automatically, as long as a target
position has been entered that complies with a locking position (Is at Is at lockable
position?).

If the machine should not be locked after reaching the target position, deselect the
option ► automatic locking at target .

This setting, automatic locking at target is saved for the move. This means, for example,
that if the machine should not be locked at some specific point during the show, remove
the tick from this option so that the machine remains unlocked.

Manual unlocking/locking: In addition to the automatic option, you can perform a


manual lock or unlock at any time via the parameter field, if the machine is located
next to a lockable position at that time.To do this, press the button ► lock now or
► unlock now and the machine will start directly with the selected action.

Tip: Alternatively, you can also use the OLED buttons to unlock and lock: Show
these "UNLOCK" resp. "LOCK", press and hold the button for 2s to initiate the manual
locking process.

Move to next possible lockable position:In the target input screen , the possible
lockable positions will also appear close to the given target position. In order to move
towards a lockable position, enter the approximate value for the position you want to
move to. In the right-hand column the inspector will show you which lockable positions
are available near to the given position. If you press one of these lockable positions, it

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will be taken over as the target and, if automatic locking has been selected, the machine
will lock when it reaches the target position.

Standard lockable positions: Alternatively, you can select typical lockable positions
directly, as shown in this example "Stage" and "Below".These are predefined in the
system and included as permanent target.

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12.3. REVOLVING PLATFORMS / STAGES


If a machine with a rotational movement is selected, the process for entering the target
differs from the process for machines that move in a linear manner.On the target input
screen you will find further elements, which are described below.

First of all, the target input screen is different due to the fact that the target position
is entered in degrees. Furthermore, the direction of movement can be predefined. The
following options are available here:

— Rotational movement with the shortest path to the target


— Rotational movement clockwise
— Rotational movement anti-clockwise

With the options previously mentioned, it is possible to move to a specific position and
determine the rotational direction. If, however, the machine is to rotate more than 360
degrees one or more times, the ► +1 turn or the ► -1 turn buttons can be used
to configure the number of complete turns.

In the machine overview, the direction of movement and the target position are
displayed as follows:

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CHAPTER 13. ADDITIONAL HARDWARE ELEMENTS
Optional components are shown in this chapter.

13.1. FOOT SWITCH


An external C⋅A⋅T FOOT SWITCH can be connected to the C⋅A⋅T 562, C⋅A⋅T 560,
C⋅A⋅T 552, C⋅A⋅T 550 desks and used as an approval device instead of the approval
bars (for Go button movements). More information in the chapters "Settings of the
control units" (on page 170).

13.2. EXTERNAL APPROVAL BUTTON


An external approval button can be connected to the C⋅A⋅T 562, C⋅A⋅T 560, C⋅A⋅T 552,
C⋅A⋅T 550 desks and used as an additional approval button to enable the move.

13.3. C⋅A⋅T PLUGBOX


To connect an external approval button directly to an outlet without desk, the C⋅A⋅T can
be used.

13.4. C⋅A⋅T 530R HARNESS


The C⋅A⋅T 530R HARNESS is designed specifically for the C⋅A⋅T 530R.

It is a comfortable strap that allows the user to carry the C⋅A⋅T 530R for several hours,
providing a very pleasant user experience. It allows the user to operate the control desk
with both hands.

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CHAPTER 14. RADIO DESK C⋅A⋅T 530R
Special features when using radio desks

The C⋅A⋅T 530R differs from the C⋅A⋅T 530 in that it can be used wirelessly in addition
to operating with a CABLE 500.

In contrast to wired operation, the radio desk is only switched on or off by pressing the
On/Off button.

Important: Due to battery operation, the emergency stop function on the


C⋅A⋅T 530R is only active as long as the radio console is switched on and the red
light is illuminated. Due to relevant rules stating that emergency stop facilities must
function at all times, a radio desk that is currently not in use must always be put
away or covered.

14.1. ACCUMULATORS

14.1.1. CHECK STATE OF CHARGE


The charge status can be read directly on the accumulator itself with the built-in LED
chain indicator by pressing the test button.

14.1.2. CHARGE ACCUMULATORS


To charge the accumulators, use only the charger supplied.

1. Connect the power cord to the charger and plug it into the mains. Make sure that the
input voltage information on the charger's nameplate matches your mains supply.
2. Verify that the charger is ready for use by checking the Power LED indicator on the
charger.
3. Place the battery or batteries to be charged in the charging bag.

›› As soon as the charge level indicator changes to green, remove the batteries and
then disconnect the charger from the mains.

Important: Only use the charger to charge the batteries. After charging, remove
the batteries from the charger for storage.

14.1.3. INSERT ACCUMULATOR


To operate the radio desk without a cable connected, a charged rechargeable battery of
the type: V-Mount Li-Ionen Akku 14.4V must be inserted into the battery bag provided.

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14.1.4. ACCUMULATORS CARE AND MAINTENANCE


For a high preservation of the capacity of the accumulators, the following instructions
for storage should be taken into account when not in use for a longer period of time:

— The accumulators should be removed from the charger / radio desk.


— The accumulators should be neither empty nor full. A charge of 40% - 80% is
optimal. This corresponds to the charge level indicator on the accumulator that the
top LED is not lit, see "Check state of charge" (on page 183).
— The ambient temperature of the accumulators should not be below 0°C. A
temperature of 5°C to 10°C is optimal.
— Even when not in use, the battery should be recharged regularly (every 2-3 months)
to maintain the charge in the recommended range.

Comment: Even with optimal storage, it is perfectly normal for accumulators


to lose charge. With the Li-Ion accumulators used, an energy loss of approx. 3% -
5% per month is to be expected.

14.2. SWITCH ON RADIO DESK


In contrast to wired operation, the radio desk does not switch on automatically.To switch
on the radio desk:

1. Make sure that the On/Off button is not lit and thus the radio desk is switched off.
2. Press the On/Off button to switch the desk on or off.

›› The radio desk switches on.

14.3. SWITCH OFF RADIO DESK


To switch off the radio desk:

1. Make sure that the on/off button is lit green and thus the radio desk is switched on.
2. Press the on/off button to switch the desk on or off.

›› The radio desk switches off.

Tip: If you do not need the radio desk for a certain period of time, switch it off
temporarily to prevent the accumulator from discharging during inactivity.

14.4. SWITCHING BETWEEN RADIO AND CABLE OPERATION

14.5. RADIO CONNECTION


To ensure unrestricted operation of the radio desk, the following instructions must be
observed:

— The antennas on the C⋅A⋅T 530R control desk must not be covered.

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— If possible, there should be a line of sight to an OUTLET 500 that has been enabled
as an access point for use with wireless consoles. If you have any questions about
this, which OUTLET 500 have been enabled for this in your house, please contact
the C⋅A⋅T SERVICE, see "C⋅A⋅T SERVICE" (on page 204).

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CHAPTER 15. TROUBLESHOOTING
First aid for troubleshooting can be found in this section. Always note the date, time, machine number and
error text.

15.1. LIMITATIONS (SNAGS)


A snag is an operational protective function. Depending on the trigger, the machine can be released in the
opposite direction, while the situation is present. Typical snags include overload, no load, slack rope, open
access doors, safety bars, and the like. Snags are displayed bright yellow in the machine field.

Error message Error description Troubleshooting and correction

DoorXOpen (site specific) Door X open Troubleshooting: Check the door concerned and make
Door X indicates that the sure that no unauthorised person is in the enclosed area.
door in question is open. Correction: Close the door, if possible. If the fault per-
The system does not allow sists, the door sensor may be defective and must be ser-
movement while the door is viced.
open.

DoorXUnlocked (site spe- Door X does not close. Troubleshooting: Check the door concerned.
cific) The door concerned tries to Correction: Close the door and make sure that the lock-
close, but the lock fails. ing mechanism is working. If the fault persists, the door
sensor or locking mechanism may be defective and must
be serviced.

HighLoad (site specific) High load Troubleshooting: No troubleshooting required.


This is a limitation that pre- Correction: If you want to move at maximum speed, re-
vents the user from moving member to reduce the load, use a more powerful drive or
too fast under high loads. redistribute the load to several drives.

LowerJobLimit The lower end of the Troubleshooting: No troubleshooting required.


movement command has Correction: The drive can be used as usual.
been reached.
Normal behaviour for con-
verterless drives to stop the
drive at the target posi-
tions.

LowerLimit Lower operating end Troubleshooting: No troubleshooting required.


The lower limit has been Correction: Please select the machine in the free run and
reached or overrun. move in the opposite direction.

LowerLimitSwitch Lower operating limit Troubleshooting: No troubleshooting required.


switch activated Correction: Please select the machine in the free run and
The lower limit switch has move in the opposite direction.
been reached or overrun.

Overload Overload Troubleshooting: Visual inspection: Check the entire


The permissible payload movement area and the entire rope run for obstacles.
has been exceeded. Check whether the load measuring pin is inserted cor-
rectly and not jammed. Ensure that the drive is not loaded

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Error message Error description Troubleshooting and correction


with more than the permissible maximum payload (espe-
cially for drives without load measurement). If using dri-
ves without brake feedback, check whether the brakes
are open.
Correction: The cause must be determined! You may on-
ly continue if the cause has clearly been localised and
rectified or if dangers and damage can be ruled out. Up-
ward motion is blocked. A downward movement is pos-
sible immediately: Reduce the load, use a more powerful
drive or distribute the load among several drives.

SafeEdgeDownDetected A safety bar was activat- Troubleshooting: Form an overall picture of the situation.
ed during the downward Correction: You can reverse in the opposite direction by
movement. turning the control lever in the opposite direction.

Slackwire The slack rope has been Troubleshooting: Visual inspection: Check the entire
detected movement area and the entire rope run for obstacles and
When the drive was check the ropes for damage.
shut down, the suspended Correction: The cause must be determined! You may
load was assumed to be only continue if the cause has clearly been localised
trapped and the drive con- and rectified. Then select the drive again and remove
tinued to unwind the rope. the slack rope (move upwards). For drives with counter-
weight or closed rope run, the slack rope detection func-
tions in both directions. For these drives, slack rope can
only be removed with C⋅A⋅T STUDIO.

UpperJobLimit The upper end of the Troubleshooting: No troubleshooting required.


movement command has Correction: The drive can be used as usual.
been reached.
Normal behaviour for con-
verterless drives to stop the
drive at the target posi-
tions.

UpperLimit Upper operating end Troubleshooting: No troubleshooting required.


The upper limit has been Correction: Please select the machine in the free run and
reached or exceeded. move in the opposite direction.

UpperLimitSwitch Upper operating limit Troubleshooting: No troubleshooting required.


switch activated Correction: Please select the machine for free run and
The upper limit switch has move in the opposite direction.
been reached or overrun.

15.2. SAFETY SHUTDOWNS (MALFUNCTIONS)


A more serious fault is classified as a malfunction. A malfunction requires the operator or an assistant
to investigate and take corrective action before the machine can be put back into operation. Typical

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malfunctions include local control active, activated local backup drive, overwind protection, door lock open.
Malfunction indications are displayed in red (to indicate that mandatory intervention is required).

Error message Error description Troubleshooting and correction

AxioNotAlive Axio not reachable Troubleshooting: Check the Axio in the control cabinet:
The system cannot reach Are the power LEDs on the Axio lit up?
the Axio concerned. Correction: Switch off the control cabinet fuse, remove
the Axio and plug it in again. Then switch on the fuse
again and contact Waagner-Biro.

Brake1DoesNotOpen Brake one does not open Troubleshooting: The brake must be checked before the
Brake one has been acti- drive is put back into operation.
vated but not opened. a) Check the microswitch on the brake. (See brake op-
erating instructions.)
b) Check brake rectifier and replace if necessary.
c) Check the brake. (See operating instructions for the
brake.)
d) Check the brake relay itself as well as the auxiliary
relays which control the brake relay (if present) to see if
they are working correctly.
Correction: You may then only continue if hazards and
damage can be ruled out. This is only the case if the
brake opens and closes correctly and the feedback from
the brakes functions correctly. If safety is ensured, select
the drive again. If the problem cannot be solved, contact
Waagner-Biro.

Brake1IsNotClosed Brake one is not closed Troubleshooting: The brake must be checked before the
Brake one remains open drive is put back into operation.
when the brake should a) Check the microswitch on the brake. (See brake op-
close. erating instructions.)
b) Check the brake. (See brake operating instructions.)
c) Check whether the brake relay is switched on - al-
though it should not be switched on ("relay stuck").
Correction: You may then only continue if hazards and
damage can be ruled out. This is only the case if the
brake opens and closes correctly and the feedback from
the brakes functions correctly. If safety is ensured, select
the drive again. If the problem cannot be solved, contact
Waagner-Biro.

Brake1IsNotOpen Brake one is not open Troubleshooting: The brake must be checked before the
Brake one does not open drive is put back into operation.
after switching on the drive. a) Check the microswitch on the brake. (See brake op-
erating instructions.)
b) Check the brake. (See brake operating instructions.)
c) Check whether the brake relay is switched on - al-
though it should not be switched on ("relay stuck").

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Error message Error description Troubleshooting and correction


Correction: You may then only continue if hazards and
damage can be ruled out. This is only the case if the
brake opens and closes correctly and the feedback from
the brakes functions correctly. If safety is ensured, select
the drive again. If the problem cannot be solved, contact
Waagner-Biro.

Brake2DoesNotOpen Brake two does not open Troubleshooting: The brake must be checked before the
Brake two has been acti- drive is put back into operation.
vated but not opened. a) Check the microswitch on the brake. (See brake op-
erating instructions.)
b) Check brake rectifier and replace if necessary.
c) Check the brake. (See operating instructions for the
brake.)
d) Check the brake relay itself as well as the auxiliary
relays which control the brake relay (if present) to see if
they are working correctly.
Correction: You may then only continue if hazards and
damage can be ruled out. This is only the case if the
brake opens and closes correctly and the feedback from
the brakes functions correctly. If safety is ensured, select
the drive again. If the problem cannot be solved, contact
Waagner-Biro.

Brake2IsNotClosed Brake two is not closed Troubleshooting: The brake must be checked before the
Brake two remains open drive is put back into operation.
when the brake should a) Check the microswitch on the brake. (See brake op-
close. erating instructions.)
b) Check the brake. (See brake operating instructions.)
c) Check whether the brake relay is switched on - al-
though it should not be switched on ("relay stuck").
Correction: You may then only continue if hazards and
damage can be ruled out. This is only the case if the
brake opens and closes correctly and the feedback from
the brakes functions correctly. If safety is ensured, select
the drive again. If the problem cannot be solved, contact
Waagner-Biro.

Brake2IsNotOpen Brake two is not open Troubleshooting: The brake must be checked before the
Brake two does not open drive is put back into operation.
after switching on the drive. a) Check the microswitch on the brake. (See brake op-
erating instructions.)
b) Check the brake. (See brake operating instructions.)
c) Check whether the brake relay is switched on - al-
though it should not be switched on ("relay stuck").
Correction: You may then only continue if hazards and
damage can be ruled out. This is only the case if the
brake opens and closes correctly and the feedback from

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Error message Error description Troubleshooting and correction


the brakes functions correctly. If safety is ensured, select
the drive again. If the problem cannot be solved, contact
Waagner-Biro.

BreakersOff Fuse tripped Troubleshooting: The circuits concerned must be


One or more fuses have checked.
switched themselves off. Correction: After checking the cause, try turning the
switches back on. If the problem cannot be solved, con-
tact Waagner-Biro.

Crosswire The overwind protection Troubleshooting: Check the overwind protection device
has been activated for damage and correct installation. This must be re-
The rope has not been paired or replaced if necessary, see the maintenance in-
neatly wound onto the structions for the rope drum.
drum. Correction: Carefully unwind the rope under supervi-
sion from a local plug point within line of sight.In the
C⋅A⋅T STUDIO, activate crosswire muting for the drive
until the crosswire status is removed. Observe the drum
when you next run the drive.

EmergencyStop, EmergS- Emergency stop activat- Troubleshooting: For more information about the cause,
top ed see the system overview.
An emergency stop in the Correction: If an emergency stop has been pressed, only
system has been activated. reset it if you know who pressed it and why. Only if you
are sure that there is no danger can the drives be reac-
tivated or deactivated using the field at the top right.

EncoderPosition Adiffer- The position of encoder Troubleshooting: Check all rotary encoders which are to
entB A is different from the po- be installed for mechanical damage, check measuring
sition of encoder B. cable for damage or obstacles (if present), check electri-
cal connections of the rotary encoders and ensure that
the indicated position corresponds to the actual position
of the drive.
Correction: The cause must be determined! You may
then only continue if the cause is clearly localised and
rectified or if dangers and damage have been ruled out.
The drive can be moved carefully and under supervision
with the help of a C⋅A⋅T STUDIO and active muting. The
error can also be reset with CAT-Studio: If the position
display is incorrect, the position of the drive must be set
correctly; if it occurs repeatedly, the encoder may be de-
fective and must be replaced.

LowerUltimateLimit Lower ultimate limit Troubleshooting: Check the machine and all mechanical
switch activated parts and ropes.
The lower ultimate limit Correction: You must switch to emergency move in CAT
switch has been reached or Studio so that you can move the drive out of the limit
overrun. switch.

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Error message Error description Troubleshooting and correction

MaintenanceSwitchOff The maintenance switch Troubleshooting: Check why the maintenance switch is
is switched off turned off. If the maintenance switch is not turned off,
but the message appears, the 24 V power supply for this
signal is interrupted. Check fuses.
Correction: Only switch the maintenance switch back on
if you are sure that nobody is working on the drive, that all
work has been completed and that hazards and damage
can be ruled out.

ManualMode (site specific) Manual operation Troubleshooting: Check why the manual mode is en-
Drive blocked due to man- abled. It is possible work is being carried out on the drive.
ual operation. Correction: Only switch to manual operation if you are
sure that nobody is working on the drive.

MoveOutOfLower Ulti- Move out of the lower ul- Troubleshooting: No troubleshooting required.
mateLimit timate limit Correction: Move the control lever in the other direction
A limitation which also to move out of the ultimate limit.
prevents further downward
movement during an emer-
gency move out of the ulti-
mate limit.

MoveOutOfUpper Ulti- Move out of the upper ul- Troubleshooting: No troubleshooting required.
mateLimit timate limit Correction: Move the control lever in the other direction
A limitation which also pre- to move out of the ultimate limit.
vents further upward move-
ment during an emergency
move out of the ultimate
limit.

Overtemp Over temperature in the Troubleshooting: Check if there is sufficient cooling of the
converter element concerned.
The converter has become Correction: Wait some time for the frequency converter
too hot. to cool down and then re-select the drive. Do not use the
drive in continuous operation if it is not designed for this.

OvertempBrakingResistor Overtemperature of the Troubleshooting: Check if there is sufficient cooling of the


braking resistor element concerned.
The braking resistor has Correction: Wait some time for the braking resistor to cool
become too hot. down and then re-select the drive. Do not use the drive
in continuous operation if it is not designed for this.

OvertempMotor Overtemperature in the Troubleshooting: Check the electrical connection of the


motor motor (motor plug). Contact to the temperature sensor
The motor has become too may be interrupted.
hot. Correction: Wait some time for the converter to cool down
and then re-select it. Do not use the drive in continuous
operation if it is not designed for this.

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Error message Error description Troubleshooting and correction

Overtravel The position is outside Troubleshooting: If you are working with rigging func-
the movement range tions: Be sure to set the actual decoration height. Then
The position of the drive is the group must be marked as rigged if the decoration is
outside the permissible lim- rigged. Check that the displayed position corresponds to
its. the actual position of the drive.
Correction: If the position indication is still wrong, the po-
sition of the drive must be set correctly, the drive can be
moved with C⋅A⋅T STUDIO.

UpperUltimateLimit Upper ultimate limit Troubleshooting: Check the machine and all mechanical
switch activated parts and ropes.
The upper ultimate limit Correction: You must activate the muting in
switch has been reached or C⋅A⋅T STUDIO by activating the emergency drive mode
overrun. so that you can move the drive out of the limit switch.

15.3. FAULT
A fault is a failure of a component or the system and requires diagnosis by an engineer or in conjunction
with the C⋅A⋅T SERVICE via remote maintenance. Any faults are displayed in red.

Error message Error description Troubleshooting and correction

AxioSiCpuError Axio Error Troubleshooting: Check the Axio in the control cabinet:
The Axio has a critical er- Are the power LEDs on the Axio lit up?
ror. Correction: Switch off the control cabinet fuse, remove
the Axio and plug it in again. Then switch on the fuse
again and contact Waagner-Biro.

ConverterIsNotDisabled The converter is not Troubleshooting: Check the frequency converter for in-
switched off correct signal output.
The converter signals "on" Correction: Select the drive again; if the error persists,
before it is activated. contact Waagner-Biro.

ConverterIsNotEnabled The converter is not Troubleshooting: Check that the frequency converter is
switched on activated and remains active when the dead man's but-
The error appears after ton is pressed. If the cabling is fine, there is a prob-
pressing the dead man's lem with the converter. Read the internal error code
button. The "Converter en- from the converter (parameters 10.20 to 10.29 of the CT
abled" signal coming from Unidrive). Refer to the converter manual for more infor-
the converter drops unex- mation.
pectedly.

Warning: The following checks may only be carried out


by qualified personnel and in strict compliance with all
necessary safety regulations!

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Error message Error description Troubleshooting and correction

Danger: DANGER: RISK OF DEATH BY ELECTRO-


CUTION!
Switch off the drive (maintenance switch! The drive is
not properly deselected!) and wait until the frequency
converter is discharged. (If the discharge time is not
specified on the frequency converter, refer to its manu-
al!) Tighten the clamp connections.

Correction: Try selecting the drive again and pressing


the dead man's button; if the problem persists, contact
Waagner-Biro.

ConverterNotEnabling The converter is not Troubleshooting: Check that the motor is connected. If
switching on the cabling is fine, there is a problem with the frequency
The error appears after converter. Read the internal error code from the convert-
pressing the dead man's er (parameters 10.20 to 10.29 of the CT Unidrive). Refer
button. The "Converter en- to the converter manual for more information.
abled" signal from the con-
verter is not present.

Warning: The following checks may only be carried out


by qualified personnel and in strict compliance with all
necessary safety regulations!

Danger: DANGER: RISK OF DEATH BY ELECTRO-


CUTION!
Switch off the drive (maintenance switch! The drive is
not properly deselected!) and wait until the frequency
converter is discharged. (If the discharge time is not
specified on the frequency converter, refer to its manu-
al!) Tighten the clamp connections.

Correction: Try selecting the drive again and pressing


the dead man's button; if the problem persists, contact
Waagner-Biro.

ConverterNotGetting- The converter does not Troubleshooting: Check that the motor is connected. If
Ready register itself as ready the cabling is fine, there is a problem with the frequency
The error is displayed after converter. Read the internal error code from the convert-
the drive has been select- er (parameters 10.20 to 10.29 of the CT Unidrive). Refer
ed. The "Converter ready" to the converter manual for more information.
signal from the converter is
not present.

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Error message Error description Troubleshooting and correction

Warning: The following checks may only be carried out


by qualified personnel and in strict compliance with all
necessary safety regulations!

Danger: DANGER: RISK OF DEATH BY ELECTRO-


CUTION!
Switch off the drive (maintenance switch! The drive is
not properly deselected!) and wait until the frequency
converter is discharged. (If the discharge time is not
specified on the frequency converter, refer to its manu-
al!) Tighten the clamp connections.

Correction: Try selecting the drive again and pressing


the dead man's button; if the problem persists, contact
Waagner-Biro.

ConverterNotReady The converter is not Troubleshooting: Check that the motor is connected. If
ready the cabling is fine, there is a problem with the frequency
The error is displayed af- converter. Read the internal error code from the convert-
ter the drive has been er (parameters 10.20 to 10.29 of the CT Unidrive). Refer
selected. The "Converter to the converter manual for more information.
ready" signal coming from
the converter drops unex-
pectedly.
Warning: The following checks may only be carried out
by qualified personnel and in strict compliance with all
necessary safety regulations!

Danger: DANGER: RISK OF DEATH BY ELECTRO-


CUTION!
Switch off the drive (maintenance switch! The drive is
not properly deselected!) and wait until the frequency
converter is discharged. (If the discharge time is not
specified on the frequency converter, refer to its manu-
al!) Tighten the clamp connections.

Correction: Try selecting the drive again and pressing


the dead man's button; if the problem persists, contact
Waagner-Biro.

ConverterOverload The converter is over- Troubleshooting: Visual inspection: Check that the dri-
loaded ve is not loaded with more than the permissible max-
imum payload (especially for drives without load mea-

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Error message Error description Troubleshooting and correction


The converter signals that surement). For drives without brake feedback, check
it cannot hold the load. For- whether the brakes open.
mally known as: BigOver- Correction: The cause must be determined! You may on-
load ly continue if the cause has clearly been localised and
rectified or if dangers and damage can be ruled out. The
drive must be re-selected. Then you can lower the load.
Reduce the load, use a more powerful converter or dis-
tribute the load among several drives.

ConverterReadyNotOff The converter is not Troubleshooting: Check that the motor is connected. If
switching off the cabling is fine, there is a problem with the frequency
The error occurs after the converter. Read the internal error code from the convert-
drive has been deselected. er (parameters 10.20 to 10.29 of the CT Unidrive). Refer
Note that the system keeps to the converter manual for more information.
the main contactor ready
for 5 minutes to avoid un-
necessary switching cycles
and save time. Warning: The following checks may only be carried out
by qualified personnel and in strict compliance with all
necessary safety regulations!

Danger: DANGER: RISK OF DEATH BY ELECTRO-


CUTION!
Switch off the drive (maintenance switch! The drive is
not properly deselected!) and wait until the frequency
converter is discharged. (If the discharge time is not
specified on the frequency converter, refer to its manu-
al!) Tighten the clamp connections.

Correction: Try selecting the drive again and pressing


the dead man's button; if the problem persists, contact
Waagner-Biro.

CrosswireDetectionNOk The overwind protection Troubleshooting: Please conduct a visual inspection.


device is malfunctioning Correction: If the fault persists, contact Waagner-Biro.
The overwind protection
device is not working as ex-
pected.

EncoderNOk The encoder does not Troubleshooting: If present, read out the encoder error
register itself as ready. via the serial interface (see encoder user manual), check
The encoder's internal the electrical connections of the encoder, reset encoder
monitoring system has de- error: Switch the encoder off and on again.
tected an error and no Correction: If the problem persists or occurs repeatedly,
longer sends the "Encoder the encoder must be replaced.
OK" signal.

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Error message Error description Troubleshooting and correction

EncoderToggleBit Stuck- Encoder defective Troubleshooting: Check the encoder power supply,
At0 The toggle bit of the en- check the encoder electrical connections, check the en-
coder remains stuck at 0. coder for mechanical damage.
Correction: Replace the encoder with a suitable replace-
ment encoder. If the problem persists, contact Waagn-
er-Biro.

EncoderToggleBit Stuck- Encoder defective Troubleshooting: Check the encoder power supply,
At1 The toggle bit of the en- check the encoder electrical connections, check the en-
coder remains stuck at 1. coder for mechanical damage.
Correction: Replace the encoder with a suitable replace-
ment encoder. If the problem persists, contact Waagn-
er-Biro.

LoadVoltage OutOfRange The value measured by Troubleshooting: Check whether the load measuring pin
the load cell is wrong is inserted correctly and not jammed. Check that the ca-
The voltage / current mea- ble to the load measuring pin is properly connected and
sured at the load cell is out- not damaged.
side the permissible value Correction: The cause must be determined! You may on-
range. ly continue if the cause has been clearly identified and
corrected, or if hazards and damage can be ruled out,
and if the problem persists, the load measuring pin is like-
ly to be defective and must be replaced.

MainContactorNotOff The main contactor is not Troubleshooting: Please conduct a visual inspection.
switching off Correction: Please try again. If this persists, contact
Waagner-Biro.

MainContactorNotOn The main contactor is not Troubleshooting: Please conduct a visual inspection.
switched on Correction: Please try again. If this persists, contact
The main contactor has Waagner-Biro.
dropped out during selec-
tion of the drive.

MainContactor Not- The main contactor is not Troubleshooting: Please conduct a visual inspection.
SwitchingOn switching on Correction: Please try again. If this persists, contact
The main contactor is not Waagner-Biro.
switching on during selec-
tion.

MaxSpeed Maximum speed exceed- Troubleshooting: Check the cabling (setpoint and en-
ed coder signals), there may also be a malfunction at the
The drive has exceeded its displacement encoder (encoder, measuring cable), at
maximum rotational speed. the frequency converter or at the AXIO (setpoint process-
ing). It is also possible that the frequency converter has
lost its programming.
Correction: The cause must be determined! You may on-
ly continue if the cause has clearly been localised and

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Error message Error description Troubleshooting and correction


rectified or if dangers and damage can be ruled out. If
the cause is unclear, please contact Waagner-Biro.

OverloadByAxio Overload detected by the Troubleshooting: Visual inspection: Check the entire
Axio movement area and the entire rope run for obstacles.
The permissible payload Check whether the load measuring pin is inserted cor-
has been exceeded. De- rectly and not jammed. Ensure that the drive is not loaded
tected by the Axio. with more than the permissible maximum payload (espe-
cially for drives without load measurement). If using dri-
ves without brake feedback, check whether the brakes
are open.
Correction: The cause must be determined! You may on-
ly continue if the cause has clearly been localised and
rectified or if dangers and damage can be ruled out. Up-
ward motion is blocked. A downward movement is pos-
sible immediately: Reduce the load, use a more powerful
drive or distribute the load among several drives.

PosErr_Advancing Extended position error Troubleshooting: Visual inspection: Check the entire
The difference between the movement area and the entire rope run for obstacles.
current and set position of Check the encoder to ensure that it has been correctly in-
the drive has become too serted and secured. Check ropes for damage, as well as
large. any existing measuring ropes for damage or obstacles.
Ensure that the drive is not loaded with more than the
permissible maximum payload (especially for drives with-
out load measurement). For drives without brake feed-
back, check whether the brakes are open. Check cabling
(setpoint and encoder signals). There may also be a mal-
function at the displacement encoder (encoder, measur-
ing cable), at the frequency converter or at the AXIO (set-
point processing). It is also possible that the frequency
converter has lost its programming.
Correction: The cause must be determined! You may on-
ly continue if the cause has clearly been localised and
rectified or if dangers and damage can be ruled out. Only
then should you reselect the drive and try again. If the
problem persists, stop using the drive and contact Waag-
ner-Biro.

PosErr_ByAxio Position error detected Troubleshooting: Visual inspection: Check the entire
by the Axio movement area and the entire rope run for obstacles.
The difference between the Check the encoder to ensure that it has been correctly in-
current and set position serted and secured. Check ropes for damage, as well as
of the drive has become any existing measuring ropes for damage or obstacles.
too large. Detected by the Ensure that the drive is not loaded with more than the
Axio. permissible maximum payload (especially for drives with-
out load measurement). For drives without brake feed-
back, check whether the brakes are open. Check cabling

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Error message Error description Troubleshooting and correction


(setpoint and encoder signals). There may also be a mal-
function at the displacement encoder (encoder, measur-
ing cable), at the frequency converter or at the AXIO (set-
point processing). It is also possible that the frequency
converter has lost its programming.
Correction: The cause must be determined! You may on-
ly continue if the cause has clearly been localised and
rectified or if dangers and damage can be ruled out. Only
then should you reselect the drive and try again. If the
problem persists, stop using the drive and contact Waag-
ner-Biro.

PosErr_Lagging Increasing position error Troubleshooting: Visual inspection: Check the entire
The difference between the movement area and the entire rope run for obstacles.
current and set position of Check the encoder to ensure that it has been correctly in-
the drive has become too serted and secured. Check ropes for damage, as well as
large. any existing measuring ropes for damage or obstacles.
Ensure that the drive is not loaded with more than the
permissible maximum payload (especially for drives with-
out load measurement). For drives without brake feed-
back, check whether the brakes are open. Check cabling
(setpoint and encoder signals). There may also be a mal-
function at the displacement encoder (encoder, measur-
ing cable), at the frequency converter or at the AXIO (set-
point processing). It is also possible that the frequency
converter has lost its programming.
Correction: The cause must be determined! You may on-
ly continue if the cause has clearly been localised and
rectified or if dangers and damage can be ruled out. Only
then should you reselect the drive and try again. If the
problem persists, stop using the drive and contact Waag-
ner-Biro.

PosErr-HardStop _Ad- Error shutdown after ex- Troubleshooting: Visual inspection: Check the entire
vancing tended position error movement area and the entire rope run for obstacles.
The difference between the Check the encoder to ensure that it has been correctly in-
current and set position of serted and secured. Check ropes for damage, as well as
the drive has become too any existing measuring ropes for damage or obstacles.
large. Ensure that the drive is not loaded with more than the
permissible maximum payload (especially for drives with-
out load measurement). For drives without brake feed-
back, check whether the brakes are open. Check cabling
(setpoint and encoder signals). There may also be a mal-
function at the displacement encoder (encoder, measur-
ing cable), at the frequency converter or at the AXIO (set-
point processing). It is also possible that the frequency
converter has lost its programming.

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Error message Error description Troubleshooting and correction


Correction: The cause must be determined! You may on-
ly continue if the cause has clearly been localised and
rectified or if dangers and damage can be ruled out. Only
then should you reselect the drive and try again. If the
problem persists, stop using the drive and contact Waag-
ner-Biro.

PosErr-HardStop _Lag- Error shutdown after in- Troubleshooting: Visual inspection: Check the entire
ging creasing position error movement area and the entire rope run for obstacles.
The difference between the Check the encoder to ensure that it has been correctly in-
current and set position of serted and secured. Check ropes for damage, as well as
the drive has become too any existing measuring ropes for damage or obstacles.
large. Ensure that the drive is not loaded with more than the
permissible maximum payload (especially for drives with-
out load measurement). For drives without brake feed-
back, check whether the brakes are open. Check cabling
(setpoint and encoder signals). There may also be a mal-
function at the displacement encoder (encoder, measur-
ing cable), at the frequency converter or at the AXIO (set-
point processing). It is also possible that the frequency
converter has lost its programming.
Correction: The cause must be determined! You may on-
ly continue if the cause has clearly been localised and
rectified or if dangers and damage can be ruled out. Only
then should you reselect the drive and try again. If the
problem persists, stop using the drive and contact Waag-
ner-Biro.

SafetyContactorsStuck The safety contactor is Troubleshooting: Check whether the safety contactor is
blocked deactivated after selecting the drive. If not, check the ca-
The safety contactor is bling if possible.
stuck and was already en- Correction: Try selecting the drive again and pressing
abled before the drive was the dead man's button. If the problem persists, contact
selected. Waagner-Biro.

SafetyContactors Stuck- The feedback of the safe- Troubleshooting: Check whether the safety contactor is
FeedbackNOk ty contactor is not in or- deactivated after deselecting the drive. If not, check the
der cabling if possible.
There was no feedback Correction: Try selecting the drive again and pressing
from the safety contactor. the dead man's button; if the problem persists, contact
Waagner-Biro.

SafetyDevicesTestTooOld Hardware test too old Troubleshooting: The hardware is tested each time an
The last hardware test is Axio is restarted.
too old. Correction: Try restarting the Axio manually by turning
the fuse off and on. If the error persists, phone Waagn-
er-Biro.

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Error message Error description Troubleshooting and correction

UntuneLoadCell1 Check- The load cell test failed. Troubleshooting: Check whether the load measuring pin
Failed A malfunction was detect- is inserted correctly and not jammed. Check that the ca-
ed during the self-check of ble to the load measuring pin is properly connected and
the load measuring pin. not damaged.
Correction: Try to reactivate the drive. If the problem per-
sists, the load measuring pin is likely to be defective and
must be replaced.

15.4. FAULT - MACHINE INDEPENDENT


You solve faults independently of individual machines with the following problem solutions. If this does not
help, please contact the C⋅A⋅T SERVICE immediately. See in this regard "C⋅A⋅T SERVICE" (on page 204).

Error pattern Troubleshooting and correction

WatchDog shows ERROR Troubleshooting: Follow these steps to isolate the problem:
The server service does not respond. 1. Disconnect the CABLE 500 from the control panel, see "Unplug the
desk" (on page 12).
2. Wait five seconds.
3. Plug in the CABLE 500.
4. Wait 1 minute.
5. Check if the login screen is displayed and login is possible. If not, con-
tinue:
6. Check whether it is possible to log on to another control desk. If not,
continue:
7. Connect the control desk to another outlet. After one minute check if the
login is possible.
Correction:
1. Contact C⋅A⋅T SERVICE.
2. If access to the server rack is available, initiate the procedure to restart
the C⋅A⋅T SERVERS. To do this, follow the steps in the section: "Restart
Server" (on page 202).

WatchDog shows Not connected Troubleshooting:


The server service is accessible, but 1. Check that the real stage of your system is selected in the left area of the
not the machine control system. main menu bar. When the real stage is selected, the button is highlighted
in green.

2. If you are working on a system exclusively for simulation operation (with-


out real machines), try selecting a virtual stage instead, see "Switch
stage" (on page 172).
3. If you are working with a browser: Check whether a physical control desk
also shows the error pattern.
Correction:

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Error pattern Troubleshooting and correction


— If the error pattern occurs only in the browser, contact the C⋅A⋅T SERVICE.
— If the error pattern exists at a physical control desk, follow the steps to
restart the system, see: "Restart system" (on page 160)

WatchDog: running, Hexagon Troubleshooting:


does not rotate (frozen) 1. Disconnect the CABLE 500 from the control panel, see "Unplug the
The error occurs during operation. desk" (on page 12).
The control desk no longer responds 2. Wait five seconds.
to inputs via the touch screen / keys. 3. Plug in the CABLE 500.
4. Wait 1 minute.
5. Check to see if you can log back in.
Correction:: If the previous troubleshooting steps did not solve the problem,
contact the C⋅A⋅T SERVICE.

Screen remains black and no sig- Troubleshooting:


nal lamps light up. 1. Plug in the CABLE 500 connector on the control desk and on the OUT­
After connecting the control desk, the LET 500 completely.
screen remains dark, no LED indi- 2. Disconnect the plug of the CABLE 500 from the control desk once and
cator lights up and no signal tone is reconnect it.
heard. 3. Check at the outlet whether the blue status LED is lit. If the status LED
is not lit, there is probably a problem with the power supply in the outlet
or in the feeding power supply. See "Blue status LED on outlet does not
light up".
4. Replace CABLE 500 and plug the new cable into the control desk and
OUTLET 500 completely.
5. If available, connect another control desk to the CABLE 500 replaced in
step 4. If the other control desk on the Outlet works, there is probably
a defect on the first desk.
Correction:: If the previous troubleshooting steps did not solve the problem,
contact the C⋅A⋅T SERVICE.

See "Blue status LED on outlet Troubleshooting:


does not light up". 1. Check that the blue status LED does not light up on other outlets either.
After switching on, the control desk If only one OUTLET 500 is affected, contact the C⋅A⋅T SERVICE.
does not light up any signal tone, sig- 2. If more than one OUTLET 500 is affected, locate the server cabinet and
nal indicator and the screen remains check that the power LED on the server lights up, see figure "Restart
dark. Server" (on page 202).
3. If the servers are on, contact the C⋅A⋅T SERVICE. There may be an elec-
trical problem in the downstream power supply.
4. If the servers are switched off, check the operating status of the UPS. If
necessary, refer to the user manual of the UPS installed in your house.
If there is voltage at the UPS and the UPS is switched off, wait approx.
30min. to make sure that the accumulators have a minimum charge. Only
then switch on the UPS according to the manufacturer's instructions.
Correction:: If the previous steps did not solve the problem, contact the
C⋅A⋅T SERVICE.

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15.5. RESTART SERVER


In certain cases of severe system failure, rebooting the servers can restore the system to normal.

Perform the following steps only if a restart of the C⋅A⋅T SERVERS is indicated.
This is the case with certain error patterns, which are described in the section
"Troubleshooting" (on page 186).

Warning: Danger to life due to falling parts


Machines in motion will come to an abrupt stop. Danger of possible mechanical
overstressing of loads introduced.
— Check standstill of all machines
— Check that no other persons are working on the system

Restarting the C⋅A⋅T SERVERS has the following effects:


— All control panels are automatically logged off.
— All machines in motion will come to an abrupt stop.
— During the restart of the servers (up to 15 minutes), it is not possible to work with
the system and no machine can be moved via the control desks.
To restart the entire C⋅A⋅T SERVERS, follow these steps:
1. Open the server cabinet at the front and locate the C⋅A⋅T SERVERS.
Depending on the server type, the on/off button is located at different positions.
You can identify the server type by the enclosure shape on the following drawings:
a) Server type A

1. On/off switch on server type A


2. Power LED - Lights to indicate that the server is powered on.

b) Server type B

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1. On-off switch on server type B


2. Power LED - Lights to indicate that the server is powered on.

2. Press the on/off button of the upper server for at least 5 seconds.
3. Press the on/off button of the lower server for at least 5 seconds.

›› The servers are down. If the server is switched off, the blue LED goes out.
4. Wait 5 seconds.
5. Press the on/off button of the upper server for 1 second.
6. Wait 10 seconds.
7. Press the on/off button of the lower server for 1 second.

›› The servers will now restart. This can take up to 15 minutes. If the reboot is
successful, the emergency stop button lights up red and the screen displays the
Login screen. You can now log back in and continue working. In all other cases,
please contact the "C⋅A⋅T SERVICE" (on page 204).

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CHAPTER 16. C⋅A⋅T SERVICE
You are not alone. Our service team is available to help with all questions about troubleshooting, spare
parts and maintenance.

Luxembourg (Control Technology):

Monday to Friday, 9.00 am - 5.00 pm Tel: +352 503521-666

[email protected]

In urgent cases, please contact our ON-CALL 24h standby service:

Tel: +43 1 902 80 600

or your local Waagner-Biro service partner.

16.1. GIVE FEEDBACK


What do you want to tell us?

Write to us at [email protected].

16.2. SUGGEST A FEATURE


Do you have an idea for a new feature or a suggestion for improvement?

Write to us at [email protected].

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© Waagner-Biro Stage Systems
CHAPTER 17. IMPRINT
Waagner-Biro Luxembourg Stage Systems S.A.

1 rue de l'École

4813 Rodange

Luxembourg

Tel: +352 503521

Fax: +352 503524

[email protected]

www.waagner-biro.com

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