Fundamentals of Interaction Design Principles
Fundamentals of Interaction Design Principles
Fundamentals
April, 2016
What’s UX
Everything from
product’s look and feel
to how it responds when
users interact with it,
to the way it fits into
people’s daily lives.
Elements of UX
UX Layers
Visual design
Functionality
User audience
UX Roles
Visual Designer
Information Architect
User Researcher
User-Centered vs. Value-Centered Design
Application Goals
Content is king!
BILL GATES
As a UX Designer I need to know…
Context of Usе
If content is king,
context must be the kingdom.
ERIC REISS
Multi-Device Usage Examples
As a UX Designer I need to know…
Input tools
Mouse
Keyboard
Voice
Stylus
Touch
Remote control
Joystick
Other technologies
As a UX Designer I need to know…
Functional Requirements
The behavior you need to build into the
software to meet user’s needs.
Happy path
Alternative paths
Exceptions
Edge cases
UX Design Output
Information architecture
Sitemaps
Taxonomies
Content inventories
UX Design Output
Workflows
UX Design Output
Wireframes
Low-fidelity prototypes
UX Design Output
Designs
High-fidelity prototypes
UX Design Output
Pattern libraries
Usefulness vs. Usability
Usefulness vs. Usability
Visual design
Usefulness Functionality
User audience
Mental Model vs. Concept Model
Learning Curve
Hard to learn
Usable
Interaction cost
Define UX Metrics
Set goals of the project
Identify proper metrics
Establish baseline
Quantify targets
Measuring Design Success
Usability Testing