0% found this document useful (0 votes)
46 views3 pages

Ai Syllabus

The document outlines a course on Artificial Intelligence, detailing its objectives, units, and expected outcomes. It covers topics such as intelligent agents, problem-solving techniques, game playing, logical reasoning, and probabilistic reasoning. The course aims to equip learners with practical skills and theoretical knowledge in AI, supported by various textbooks and references.

Uploaded by

chitra.m
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
46 views3 pages

Ai Syllabus

The document outlines a course on Artificial Intelligence, detailing its objectives, units, and expected outcomes. It covers topics such as intelligent agents, problem-solving techniques, game playing, logical reasoning, and probabilistic reasoning. The course aims to equip learners with practical skills and theoretical knowledge in AI, supported by various textbooks and references.

Uploaded by

chitra.m
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

L T P C

AL23311 ARTIFICIAL INTELLIGENCE


3 0 0 3
COURSE OBJECTIVES:
 To grasp the basics of diverse AI approaches, including machine learning
and expert systems, to establish a robust theoretical foundation.
 To actively develop problem-solving agents, refining the skills needed to
create and evaluate intelligent solutions using AI techniques, with a focus
on practical application.
 To explore strategies for game playing and techniques for Constraint
Satisfaction Problems (CSPs), applying these concepts to real-world
challenges for hands-on experience.
 To apply logical reasoning methodologies to analyze and solve problems
within the AI domain, including constructing sound arguments, deduction,
and induction to enhance critical thinking.
 To attain proficiency in probabilistic reasoning, utilizing tools like
Bayesian networks and probabilistic graphical models to navigate
uncertainty and make informed decisions in AI applications.
UNIT I INTELLIGENT AGENTS 9

Introduction to AI – Agents and Environments – concept of rationality – nature of


environments –structure of agents –Problem solving agents–search algorithms–
uninformed search strategies.
UNIT II PROBLEM SOLVING 9
Heuristic search strategies – heuristic functions. Local search and optimization
problems – local search in continuous space – search with non-deterministic
actions – search in partially observable environments–online search agents and
unknown environments
UNIT III GAME PLAYING AND CSP 9
Game theory – optimal decisions in games – alpha-beta search – monte-carlotree
search –stochastic games – partially observable games - Constraint satisfaction
problems – constraint propagation–back tracking search for CSP–local search for
CSP–structure of CSP.
UNIT IV LOGICAL REASONING 9
Knowledge-based agents – propositional logic – propositional theorem proving –
propositionalmodelchecking–agentsbasedonpropositionallogic.First-orderlogic–
syntaxandsemantics–knowledge representation and engineering – inferences in
first-order logic – forward chaining –backward chaining–resolution.
UNIT V PROBABILISTIC REASONING 9
Acting under uncertainty – Bayesian inference – naïve Bayes models.Probabilistic
reasoning –Bayesiannetworks–exactinferenceinBN–approximateinferenceinBN–
causalnetworks.
TOTAL : 45 PERIODS
COURSE OUTCOMES :
At the end of the course, learners will be able to
CO1 : Explain intelligent agent frame works
CO2 : Apply problem solving techniques
CO3 : Apply game playing and CSP techniques
CO4 : Perform logical reasoning
CO5 : Perform probabilistic reasoning under uncertainty

TEXT BOOKS :
Stuart Russell and Peter Norvig, “Artificial Intelligence – A Modern
1
Approach”, Fourth Edition, Pearson Education, 2021.

REFERENCES:

1 Dan W. Patterson, “Introduction to AI and ES”, Pearson Education,2007


Kevin Night, Elaine Rich, and Nair B,
2
“Artificialntelligence”,McGrawHill,2008
3 Patrick H. Winston, "Artificial Intelligence", Third Edition, Pearson
Education, 2006
4 Deepak Khemani, “Artificial Intelligence”, Tata McGraw Hill Education,
2013.

COs-POs & PSOs MAPPING

PO PSO
CO
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3
1 3 3 3 2 3 3 1 1 2 3 3 3 3 3 3
2 3 3 3 3 3 3 1 1 2 1 1 2 1 3 3
3 3 3 3 2 3 3 1 1 2 1 1 2 1 3 3
4 3 3 3 3 3 3 1 1 2 1 1 2 1 3 3
5 3 3 3 2 3 3 1 1 2 3 3 3 3 3 3
Avg. 3 3 3 2 3 3 1 1 2 3 3 3 3 3 3

1 - low, 2 - medium, 3 - high, ‘-' - no correlation

You might also like