Group 8 Chapter 1
Group 8 Chapter 1
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DECEMBER 2024
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APPROVAL SHEET
THESIS COMMITTEE
Approved by the Examining Panel during the Final Oral Defense conducted on
__________with a rating of_____.
___________________________________________________________
EXAMINING PANEL
Approved and accepted as partial fulfillment of the requirements for the degree of
Bachelor of Secondary Education major in Mathematics.
ACKNOWLEDGEMENT
To Mrs. Edelmarie A. Cellan, thesis adviser and data analyst, for imparting
her skills and knowledge during the conduct of this study, for encouraging the
researchers, and for providing her friendly guidance and expert advice to improve
and accomplish this study.
To Shiela Marie S. Ranque, thesis editor, for sharing her knowledge and
expertise in editing the manuscript, as well as her patience, guidance, and
support during the progress of the study.
To the panelists, thank you for sharing your time, effort, and expertise and
for giving significant suggestions and constructive comments to improve the
study.
To the respondents for serious participation in the study; without them, this
research would not have been accomplished.
And to all the people who extended their support and encouragement,
thank you so much for your valuable time and effort in making this work possible.
The Researchers
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ABSTRACT
The main thrust of this study was to investigate the influence of Desmos application on the creativity and
problem-solving skills of the 2nd year BSEd-Mathematics students at Bohol Island State University-Main
Campus in the School Year 2024-2025. Specifically, it aimed to determine the difference between the
pretest and posttest performances of the control and experimental groups as well as to determine the
relationship between Artistic Creativity and Problem-Solving using the Desmos Application. This study used
a quasi-experimental design. The questionnaire had undergone pilot testing and item analysis. Then, it was
administered to both groups before and after exposure to Desmos Application. The respondents are then
divided into two groups: the control and the experimental group. Each group has 31 respondents which was
formed by matching the obtained scores during the pretest. The control group was exposed to the
Conventional Way of Teaching while the experimental group was exposed to Desmos Application. The
result of the study showed a significant difference between the pretest and posttest of the experimental
group in their artistic creativity using the Desmos Application. On the other hand, for the problem solving
there was a significant difference between the pretest and posttest of the experimental group. Furthermore,
there was an insignificant difference between the pretest and posttest performance of the control group as
well as the posttest of both groups in their artistic creativity. For problem-solving, the result of the study
showed an insignificant difference between the pretest and posttest performance of the control groups. The
relationship between artistic creativity and problem-solving showed that there was insignificant difference.
This means that Desmos is equally or more effective than the conventional way of teaching. The overall
weighted mean in the level of acceptance of the students towards Desmos is 3.27 which was rated as
“Strongly Agree” (SA) and was willingly accepted by the students. The gathered data were analyzed and
interpreted using the Paired Sample T-test, Whitney U Test, Wilcoxon Signed Rank Test, and Pearson
Rank. The students’ level of acceptance towards Desmos was also determined through the weighted mean.
Moreover, this study proposed an action plan for the implementation of Desmos as a learning tool in
Calculus 1 with Analytic Geometry. Future researchers who want to study concerns related to this may use
this as a guide or reference for further study development. With the result of the study, the researchers
recommend using Desmos as one of the learning tools in creating artistic creativity and problem-solving for
this will promote improvement and success of students’ performance in Mathematics, particularly in Calculus
1 with Analytic Geometry.
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TABLE OF CONTENTS
TITLE PAGE......................................................................................................i
ACKNOWLEDGEMENT……………………………………………………………..iii
ABSTRACT ......................................................................................................v
TABLE OF CONTENTS…………………………………………………………......vi
CHAPTER 1
Rationale................................................................................................ 1
Literature Background............................................................................2
THE PROBLEM
RESEARCH METHODOLOGY
Design.................................................................................................... 21
Instruments.............................................................................................22
Desmos.................................................................................................. 24
Procedures.............................................................................................24
Statistical Treatment...............................................................................26
DEFINITION OF TERMS..................................................................................32
CHAPTER 2
Problem-Solving Skills......................................................................................37
Artistic Creativity................................................................................................39
Problem-Solving................................................................................................41
CHAPTER 3
SUMMARY, CONCLUSION AND RECOMMENDATIONS
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Summary ..................................................................................................... 46
Findings ..................................................................................................... 47
Conclusions ..................................................................................................... 50
Recommendations............................................................................................. 50
REFERENCES....................................................................................................60
APPENDICES
A. Letters...............................................................................................65
B. Table of Specifications......................................................................76
C. Lesson Plan......................................................................................77
D. Pretest-Posttest Questionnaire.........................................................80
E. Answer and Solution.........................................................................82
F. Pretest-Posttest Creativity Direction & Rubrics ................................88
G. Student’s Level of Acceptance towards Desmos..............................90
H. Instruments
Pretest – Posttest Performance of the
Control and Experimental Group in Creativity Skills ...................................96
Inter-rater Reliability Test (pretest)……………………………………...99
Inter-rater Reliability Test (posttest) ………………………………… 101
Pretest – Posttest Performance of the
Control and Experimental Group in Problem Solving Skills ..............98
Relationship between Creativity and Problem-Solving Skills
Posttest Performance of the Students....................................................100
Normality Test ………………………………………………………………..103
Item Analysis………………………………………………………………….112
RESEARCHER’S BIODATA………………………………………………………115
Chapter 1
INTRODUCTION
Rationale
evident from international assessments like the Program for International Student
Assessment (PISA, 2018) and the National Achievement Test (NAT, 2017).
online or offline. It allows users to draw various graphs, such as linear programs,
environment. Students reported that using Desmos was both easy and enjoyable,
conceptual understanding.
these innovative tools and methods, the education system can better address the
Literature Background
handles tertiary education. The goal is to ensure quality education for Filipinos,
thinking and mental discipline. It fosters logical reasoning and mental sharpness,
student learning” (p. 24). As teachers continue to teach technology to natives, the
independent learning environment if the student is not isolated from the computer
and actual real-time instruction for accelerated students. The Internet can provide
a vast and exciting source of problems to solve and a way to communicate with
-------------
Through online platforms and apps, students can access a variety of math
resources, including tutorials, simulations, and practice exercises. These tools adapt to
individual learning styles and paces, providing personalized support and feedback. It
also enables teachers to track student progress more efficiently and tailor instruction
accordingly.
implementing Desmos. The teachers believed that using Desmos informed their
instruction. Thus, they used Desmos's features to create learning experiences for their
knowledge (Punya M & Matthew Kohler, 2006). Students benefit when educators
environment where students can develop both conceptual understanding and practical
problem-solving skills.
A study examined how well technology and applications were used to improve
visualizing mathematics learning. They found that these technologies guided academic
(Jaafar et al., 2022). The point to consider a researcher is that students are motivated
and thrilled as they learn mathematics using digital technology. With the increasing
integration of technology in education, researchers like Jones and Smith (2020) have
explored its impact on student engagement, learning outcomes, and teacher practices.
Higher-order thinking skills and the use of technology have been targeted as
areas for research by some (Duan & Pecka, 2014). There have been attempts to
skills (Mojica & Zenisky, 2014). Mojica concluded that technology did not have a
statistically significant effect on student’s higher-order critical thinking skills, nor did the
However, this area of research relating to the use of technology and the
Verzosa et al. (2021) stressed the design of mobile mathematics apps that
harness techniques to promote higher-order thinking skills (HOTS). They also stated in
their study that to maximize the benefits of mobile technology, such as mobility and
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portability, and to overcome time and space constraints in the learning environment,
problem-solving abilities. A study found that increased availability and use of calculator
technology in the mathematics classroom improved the ways students can efficiently
solve math problems. Specifically, the graphing calculator decreased the number of
steps it took to solve math problems, thereby increasing the accuracy and precision by
which students solved problems. This alone did not account for better problem-solving
checking, was significantly higher than the control group. This implied that the graphing
calculator, as it assisted students in writing linear equations, helped with the problem-
solving abilities of the students and increased their academic achievement (Jamaal et
al., 2018).
Students apply analytical skills to analyze complex problems and develop innovative
McLoughlin and Luca (in Widodo & Sri, 2013:162) State that higher-order
Rohani (2004: 1–2) include critical thinking, logical, reflective, meta-cognitive, and
creative.
mathematics learning (Jaafar et al., 2022). They found that these technologies guided
instruction. The point to consider a researcher is that students are motivated and thrilled
application is a geometric graph application that can be accessed online through the
Desmos website or offline using the downloaded Desmos application (Smith & Johnson,
Trigonometry, linear equations, straight circles, and quadratic functions (Husna et al.,
diverse learning environments and its potential to bridge the gap between traditional
to experiment with various functions and parameters, promoting active learning and
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problem-solving skills. Desmos also offers interactive activities and lessons, making it a
versatile tool for both in-class instruction and independent study. Furthermore, Desmos
learners actively build knowledge. This theory explores the integration of educational
digital tools in educational design to facilitate more engaging and impactful learning
to-peer interaction and group collaboration through shared graphs and activities, thus
that alleviate the cognitive burden associated with manual calculations, allowing
individual student needs, accommodating diverse learning styles and pacing, thus
graphing and problem-solving tasks, enabling educators to offer timely guidance and
This process involves learners actively engaging with the material, forming mental
information. Through this process, learners not only absorb new information but also
internalize and apply it in various contexts, leading to more robust learning outcomes.
with the principles outlined by cognitive theorists. Desmos allows learners to actively
engage with mathematical concepts by manipulating graphs, equations, and data in real
to explore and experiment with mathematical ideas using Desmos, educators facilitate
Desmos, educators promote meaningful learning experiences that align with the
Aside from the theories, there is also a legal basis grounded to support the study
"The State shall regulate the transfer and promote the adaptation of technology from all sources for the
national benefit. It shall encourage the widest participation of private groups, local government, and
community-based organizations of science and technology."
This section further states the utilization of science and its application
(technology), for they could not be realized if mathematics is withdrawn from its
more exact result in research and/or inventing a device for mankind's aid and benefit for
particularly within the context of Bohol Island State University-Main Campus and its
addresses sectoral needs and aims to enhance their creativity and problem-solving
skills using the Desmos application. This approach reflects the State's commitment to
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education in the Philippines. Through rigorous investigation and data collection, the
study generates evidence that can inform educational policies and decision-making
processes at both local and national levels, ultimately advancing education in the
country.
Moreover, the Education Act of 2015, Republic Act No. 10844 Section 2 states
that,
“To promote the use of ICT for the enhancement of the key public services, such as
education, public health and system, revenue generation, and socio-civic purposes.”
should be the State's policy to ensure universal access to quality, affordable, reliable,
and secure ICT services. The research study aims to enhance the quality of basic
education in the Philippines. By integrating innovative approaches like Desmos into the
curriculum, the study contributes to promoting accessible and high-quality education for
Embodying a student-centered approach, the study prioritizes the needs and learning
outcomes of students, aiming to enrich their educational experience and foster holistic
development.
aligning with the objectives of Republic Act No. 10844 to enhance the quality and
Smith and Johnson (2019) observed that Desmos enabled students to visualize abstract
their spatial reasoning and mathematical intuition. Likewise, Garcia et al. (2020) noted
that Desmos facilitated the development of critical thinking skills and mathematical
catalyst for innovation in mathematics education, providing educators and students with
that utilizing digital technology to draw with polynomials plays a significant role in
helping high school students complete mathematical projects. It not only aids in better
real-world applications of high school math but also transforms their overall learning
In terms of enhancing creativity using digital apps, Lee and Wang (2020) have
students for the challenges of the 21st century. Their research advocates for fostering a
curriculum, as evidenced by both studies. Smith and Johnson (2019) noted that
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(2020) observed that Desmos empowered students to express their mathematical ideas
from educators seeking to enhance math instruction and student engagement. A foreign
study by Chen and Wang (2020) investigated the impact of Desmos on students'
Garcia et al. (2020) corroborated these findings, emphasizing the positive impact of
local study by Cruz and Santos (2020) explored the effects of Desmos on problem-
solving strategies among Filipino students. Their research demonstrated that Desmos
revealed that the student’s perceptions of their problem-solving abilities are of great
interest to educators, given the fact that social cognitive theory discusses how one’s
schemas and expectations interact with one’s environment to influence behavior (Myers,
awareness and emotions) that convert what is learned into behavior and toward
Chen et al. (2021) have investigated effective strategies for developing students'
creativity in problem-solving activities. The study found that Desmos' interactive features
focusing on the relationship between Desmos usage and students' creative thinking
Desmos into classroom instruction stimulated students' creativity and divergent thinking
review, one can conclude that prior studies demonstrate a positive impact of the use of
digital tools in mathematics education. These learning improvements can meet many of
representations. Smith and Johnson (2019) emphasized how Desmos facilitated a shift
pedagogical tool for promoting active learning and fostering collaborative problem-
solving among students. The studies collectively suggest that Desmos not only
al. (2020) highlighted that 21st-century learners are expected to demonstrate 21st-
The articles, theories, legal basis, related literature, and studies are the basis of
THE PROBLEM
The general objective of this study was to investigate the influence of utilizing the
State University-Main Campus, CPG North Ave., Tagbilaran City, Bohol for the school
year 2024-2025.
1. What is the pretest and posttest performance in the artistic creativity skills of the
2. What is the pretest and posttest performance in the problem-solving skills of the
of:
7. What action plan can be proposed based on the findings of the study?
Students. The findings of the study helped them explore and enhance their
Teachers. The product of this study informed them of the functions of Desmos as
alternative tool for introducing mathematical concepts, especially in graphing the field of
School Administrators and Staff. The results of the study provided them with
feedback regarding the level of acceptance of some students towards Desmos, as well
as its effectiveness as a manipulative tool for learning and enhancing creativity and
and integrate Desmos as a manipulative tool for teaching and learning mathematics.
Future Researchers. This study will serve as database information for future
researchers and reference material for those who are interested in studying similar
This study investigates the impact of the Desmos application in enhancing artistic
at Bohol Island State University-Main Campus during the academic year 2024-2025. It
during the midterm coverage, and compares conventional teaching methods with
differences, explore the relationship between problem-solving and artistic creativity, and
assess students’ acceptance of Desmos. However, the study is limited by its small
spans only one semester, which may not reflect long-term effects on skill retention or
performance. Instructional time for the conventional method was limited to 8 hours (2
hours per day) due to respondents’ prior knowledge of the topics, potentially affecting
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pretest results. The study exclusively highlights Desmos, without comparing it to other
instructional time. Despite these limitations, the study provides valuable insights into the
RESEARCH METHODOLOGY
Design
This design employs matching the respondents' characteristics to form two groups,
namely, the controlled and experimental groups. The pretest was first administered to
the respondents of both groups, and the results became the basis of the grouping. After
that the experimentation and posttest were then employed. The control group
experienced the traditional method of teaching. The experimental group was exposed to
the use of the Desmos application. This happened before both groups were given the
posttest.
The study was conducted at Bohol Island State University-Main Campus, a state
the 2nd year level of the academic year 2024-2025. They were divided into two groups—
experimental and control—based on their pretest results to ensure parallel groups. The
researchers selected these students because the study's focus was both relevant and
applicable to their curriculum. Additionally, this study provides a practical lesson on the
course subject, Calculus 1 with Analytic Geometry, for the first semester. Due to the
extensive scope of this course, the researchers decided to limit their discussion to the
material covered up until the midterm examination. This approach ensured that they had
sufficient time to
Instruments
focused on problem-solving skills. These test items were intricately linked to the 2 nd year
curriculum. Each item consists of one point for a total possible score of 20 points. In
The graphing paper was provided so that the control group could conduct the study
questionnaire’s structure and content were enriched by references from the esteemed
textbooks “Modern Analytic Geometry & Solutions to Problems in Calculus with Analytic
In this study, questionnaires were used to gather data. The pretest and posttest
were conducted in both groups and the student's level of acceptance towards the
The instrument undergoes pilot testing to test the content validity and assess reliability.
The pilot testing was conducted in the 3 rd year of BSEd-Mathematics students at Bohol
Island State University-Main Campus. The data gathered was subjected to an item
analysis to assess and improve the reliability of the test items. The final drafting of the
Desmos
is an advanced graphing calculator implemented as a web application. Launched
in 2011 by Eli Luberoff, Desmos aimed to modernize math education with its intuitive
interface and powerful features. The tool gained popularity for its ability to create
interactive visualizations and graphs, making it a valuable resource for students and
educators. Over time, Desmos expanded its capabilities to include geometry, statistics,
and other mathematical functions, enhancing its utility in various educational settings.
The experimental group will actively use Desmos during the sessions, engaging in
Procedures
procedures:
The researchers sent a letter asking for permission to conduct the study on the
2nd year BSEd-Mathematics students to the Dean of the College of Teacher Education
and the Campus Director. The letter contains the purpose of the study and requests for
complete a performance task for creativity skills. The test results will be analyzed by
grouping participants with similar knowledge levels before the experiment begins.
The researchers will use a matching method to group the respondents based on the
pretest result. The scores were paired, and the respondents were evenly distributed to
both groups to avoid biases and assure reliability, fairness, and accuracy. One of the
groups will be the control group, and the other will be the experimental group.
The researchers conducted a 2-hour discussion a day per group during their vacant
hours. The researchers taught the following topics in Calculus 1 with Analytic Geometry:
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lines, circles, limits of functions, and derivatives. Following this, the experimental group
was introduced to how to use Desmos. The researchers started by demonstrating how
V. Administration of Experiment
A total of sixteen sessions were allotted for the experimentation. First, the control group
does not use the Desmos application. They were engaged in discussions using
setting, with ample time provided to answer the questions and create an artistic calculus
output.
Second, the experimental group will also answer the problems in a face-to-face
setting. This occurs after they have mastered the concepts and features of the Desmos
application. They were given sufficient time to complete the questionnaire and produce
their problem-solving skills, evaluate their performance on artistic tasks using the
application, and gauge their level of acceptance towards using the Desmos application
Simple Percentage
f
P= × 100 %
N
Where:
P = percentage
f = frequency
To determine the reliability of the rubrics in the artistic creativity. The ratings of the three
raters undergone an Inter-rater Reliability test. The interclass correlation coefficient was
Interpretation
Below 0.5: Poor reliability This suggests that the raters do not agree
well, and their ratings are not consistent.
0.5 to 0.75 Moderate reliability. This level of agreement is somewhat
acceptable, but there is still room for
improvement.
0.75 to 0.9 Good reliability This suggests a good level of agreement
among the raters.
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Above 0.9 Excellent reliability This indicates very high agreement and
consistency among the raters.
experimental group in their pretests and posttests, the average weighted mean was
used based on the rubric presented to the experts. The table below shows its
interpretation:
correct answers, frequency count, and percentage are obtained, and the result
both groups, the gathered data will be subjected to a normality test. The result were the
basis of the appropriate statistical test to be used. A Paired Sample T-test was used in
the pretest and posttest of both groups of artistic creativity since the test normality
t=
∑d
√ n¿ ¿ ¿ ¿
Where:
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n : sample size
Further, to find out if there is a significant difference in the pretest of both groups
of artistic creativity and problem-solving, the Mann-Whitney U test will be utilized since
n1 ( n1 +1 )
U 1=n1 n 2+ −R1
2
n2 ( n2 +1 )
U 2=n1 n 2+ −R 2
2
Where:
artistic creativity, the Independent Sample test will be utilized since the data were
normal.
x 1−x 2
t=
√
2 2
s1 s2
+
n1 n 2
Where:
2
s1 : the variance of the group 1
2
s2 : the variance of the group 2
problem-solving, the Wilcoxon Signed Rank test will be utilized since the data were
violated.
N r : sample size
Ri : rank
r=
∑ (x i−x ¿ )( y i− y ) ¿
√ ∑ ( xi −x)2 × ∑ ( y i− y )2
Where:
T-test
r √n−2
t=
1−r 2
Where:
r : Pearson correlation coefficient
n : number of paired observation (sample size)
creativity and problem-solving, the researchers made use of the weighted mean, which
DEFINITION OF TERMS
To avoid the obscurity of the study, the following terms were operationally
defined.
thinking to solve problems and create visual representations with the Desmos
concepts of calculus and analytic geometry. It involves the study of functions, limits,
derivatives, integrals, and their applications in analyzing geometric shapes and curves.
used for teaching and learning a particular subject, mathematics, in this context. It
Digital Technology. Technological tools, devices, and systems that operate using
and online resources to enhance the delivery of instruction, engage learners, and
and solve complex problems effectively. This involves logical reasoning, critical thinking,
and the application of mathematical concepts to find solutions. Using the Desmos
interests, and experiences of students in the teaching and learning process. In contrast