Basic Terms in CG
Basic Terms in CG
When resolution increases, images become crisper due to a higher pixel density. In fact, text and
images may also become smaller because more pixels per square inch are displayed.
The opposite of what happens when you increase the resolution; text should appear bigger, images
are not as crisp, and performance requirements go down.
4.Frame buffer: -
1. Frame buffer is a special area of memory in raster displays which is dedicated to graphics.
2. It holds the set of intensity values for all the screen points.
3. The stored intensity values are retrieved from frame buffer and displayed on the screen one
row (scanline) at the time.
4. Each screen point is referred to as a pixel or pel (shortened forms of picture element).
5. Each pixel on the screen can be specified by its row and column number. Thus, by specifying row
and column number we can specify the pixel position on the screen.
5.What is Anti-Aliasing?
Antti-aliasing is a computer graphics technique that smoothes jagged edges on curves and diagonal
lines. It helps to make digital images appear more realistic by eliminating the "staircase" effect that
often appears on curved or angled lines. By doing this, anti-aliasing helps to reduce the number of
pixels needed to render an image, which makes it faster and less resource intensive.
Horizontal and vertical density is usually the same because most devices have square pixels or non-
square pixels depends on the device.
To calculate the PPI first, we have to calculate the number of pixels that fit on the diagonal:
Where,
Where,