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01-Lesson Vray

The document provides a workshop guide on using VRAY for rendering, including tips for modeling, camera settings, and render setup for both test and final renders. It outlines specific settings for exposure, white balance, noise limits, and sample limits to achieve optimal results. The guide emphasizes the importance of using detailed blocks, correct scaling, and proper rendering techniques to enhance visual quality.

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0% found this document useful (0 votes)
5 views7 pages

01-Lesson Vray

The document provides a workshop guide on using VRAY for rendering, including tips for modeling, camera settings, and render setup for both test and final renders. It outlines specific settings for exposure, white balance, noise limits, and sample limits to achieve optimal results. The guide emphasizes the importance of using detailed blocks, correct scaling, and proper rendering techniques to enhance visual quality.

Uploaded by

amarchit3
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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VRAY WORKSHOP (LEVEL 1) By: Mahmoud Aboelwafa

LESSON 1
TIPS AND TRICKS:

1- use reference
Modelling

2-high detailed Blocks


3-use accessories
4-correct Scale
1) CAMERA:
(cant Touch any object)
VRAY PHYSICAL CAMERA >> Draw From Top View >> PRESS ( C ) TO ENTER THE CAMERA
1) Shift + F >> (SAFE FRAME)
2) FOCAL LECNGTH ( ZOOM IN & ZOOM OUT) >> AVOID WIDE ANGLE
3) GUESS VERTICAL
4) EXPOSURE
5) Shutter Speed ( for brightness )
-Shutter Speed =200 for high amount of light ( Exterior +Sun)
-Shutter Speed =50 for average amount of light (Interior)
-Shutter Speed =10 For low amount of light (Night shot)
6)white balance
-White balance = D65 for Exterior Sun +sky
-White balance = Neutral For Interiors
-White balance =4500'K For Night exterior Shot
-White balance =8000'K For Exterior Sunset Shot
By: Mahmoud Abo el-wafa
2) RENDER SETUP (GPU):
TEST RENDER
COMMON :- Perf:-
1-Assign renderer : vray Gpu Next Vray Gpu Render :
2-Common :- Output size : Mark All
(Custom)

Settings:-
VRAY :- 1-Color Mapping: Linear
1-Noise Limit :- 0.05
2-Samples Limit :- 2000
3-Sampler:- Progressive Render Elements:-
4-Override mtl:- None : Vray Mtl Add:
5-Global illumination :- type:- Light Vray Denoiser
cache
6- Light Cache:- subdivis:- 1000 SAVE IT
By: Mahmoud Abo el-wafa
2) RENDER SETUP (GPU):
FINAL RENDER
COMMON :- Perf:-
1-Assign renderer : vray Gpu Next Vray Gpu Render :
2-Common :- Output size : Mark All
(HDTV)

Settings:-
VRAY :- 1-Color Mapping: Linear
1-Noise Limit :- 0.01 OR 0.005
2-Samples Limit :- 5000 Render Elements:-
3-Sampler:- Progressive Add:
4-Override mtl:- None : Vray Mtl Vray Denoiser
5-Global illumination :- type:- Light
cache
6- Light Cache:- subdivis:- 1500 SAVE IT
By: Mahmoud Abo el-wafa
2) RENDER SETUP:
TEST RENDER
COMMON :- Gi :-
1-Assign renderer : vray Next 1-ON
2-Common :- Output size : 2-Primary : irradiance map
(Custom) 3-Secondary : Light Cache
4-Irradiance map: current preset:
low
VRAY :- 5-Light cache : Subdivis = 500
1-Global Switches :- over ride mtl :
None : Vray Mtl.
Render Elements:-
2-Image Sampler :- Type :- Bucket
Add:
3-Adaptive:- mini =1 ,, Max =4
Vray Denoiser
Noise threshold=0.01
4-Vray Colour mapping:- type:-
Linear Multiply SAVE IT
By: Mahmoud Abo el-wafa
2) RENDER SETUP:
FINAL RENDER
COMMON :- Gi :-
1-Assign renderer : vray Next 1-ON
2-Common :- Output size : 2-Primary : irradiance map
(HDTV) 3-Secondary : Light Cache
4-Irradiance map: current preset: High
5-Light cache : Subdivis = 1500 or 2000
VRAY :-
1-Global Switches :- over ride mtl :
None : Vray Mtl. Render Elements:-
2-Image Sampler :- Type :- Bucket Add:
3-Adaptive:- mini =1 ,, Max =40 Vray Denoiser
Noise Threshold=0.005
4-Vray Colour mapping:- type:-
Linear Multiply SAVE IT
By: Mahmoud Abo el-wafa

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