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Yokai Lore - Homebrew Monster

Yokai Lore Ledger #2 introduces a new series transforming Yokai into Dungeons & Dragons monsters, with altered lore and abilities for tabletop play. The document details various types of Sunamura Tanglers, including their origins, characteristics, and gameplay mechanics. The creator encourages readers to explore the original Yokai stories for cultural enrichment and acknowledges the tools and resources that facilitated the project.
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0% found this document useful (0 votes)
100 views9 pages

Yokai Lore - Homebrew Monster

Yokai Lore Ledger #2 introduces a new series transforming Yokai into Dungeons & Dragons monsters, with altered lore and abilities for tabletop play. The document details various types of Sunamura Tanglers, including their origins, characteristics, and gameplay mechanics. The creator encourages readers to explore the original Yokai stories for cultural enrichment and acknowledges the tools and resources that facilitated the project.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Yokai Lore Ledger #2

Legal Thanks
DUNGEONS & DRAGONS, D&D, Wizards Special Thanks to GMBinder and their
of the Coast, Forgotten Realms, wonderful tools that have allowed me
Ravenloft, Eberron, the dragon to create such wonderful projects.
ampersand, Ravnica and all other Special thanks as well to Giffyglyph's
Wizards of the Coast product names, and Monster Maker which I have used for so
their respective logos are trademarks of many years now and have created pretty
Wizards of the Coast in the USA and much all of my homebrew monsters with.
other countries. Please go show them some support.
This work contains material that is https://www.patreon.com/giffyglyph
copyright Wizards of the Coast and/or
other authors. Such material is used
with permission under the Community
Content Agreement for Dungeon
Masters Guild.
All other original material in this work
is copyright 2023 by Kye Maty and
published under the Community Content
Agreement for Dungeon Masters Guild.
Art Generated by Kye Maty using
Gencraft, with commercial use rights
under their terms of service
Note From Creator
Howdy! This is a new little series so I can have some more
frequent uploads. In this series every other week or so I will
be taking a Yokai and transforming it into a monster for 5th
Edition. However something should be noted, these are not
direct translations as I will be altering their lore and abilities
to better work for a tabletop setting. Because of this I highly
recomend you do your own research on these wonderful
ghouls and ghosties yourself, I personally have been using
yokai.com as a jumping off point as their art and descriptions
are amazing. Most of the time these creatures original stories
are much more interesting then whatever I could come up
with so I suggest using this as an excuse to learn about
another culture you may not have considered before.
Hope you enjoy and thank you to Matthew Meyer and others
for making this information accessible to English speakers

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Sunamura Tangler Pumpkin Tangler
As Haltran headed out to his field he couldn't help but feel Human like creatures made of twisted vines, topped with a
proud of himself, he never had the best harvests, not like his large pumpkin often sporting a number of small eyes. This
father but this year his pumpkin patch had produced a real variety is where the species gets its name as it used it vines to
monster. It was the biggest thing he'd ever grown, as he tangle its targets before bludgeoning them to death with its
began pulling the weeds these thoughts kept him from own head. While dangerous to lone travelers or farmers once
noticing the nearby vines standing up. they tangle a creature they are unable to fight back against
other foes leaving them vulnerable.
Possible Origins
The Origins of the Sunamura Tangler are quite well known. If Carrot Tangler
a farmer does not properly rotate their crops, after 15 years a Appearing like a group of carrot plants with their tops tangled
large plant of the most common variety grown will begin to together. They move as one entity and can often be seen
grow in the middle of their field. If this plant is left to its own throwing rotten members of their collective as projectiles.
devices it will begin producing Sanamura Tanglers. These Retreating underground if their foe gets too close.
tanglers are hostile to those that would attempt to damage
the crops around them, however due to their low intelligence Pea Tangler
they lack the abillity to tell the diffrence between someone A mass of vines often in the shape of livestock such as cows
hurting the plants and someone tending to the crops. There or sheep but in a smaller size. Like the previously mentioned
are a number of varieties of this creature that depend on the Carrots the pea prefers to keep its distance from its foes.
crop grown in the field it was birthed from, here are a few of Launching fertile pea pods at their target which quickly grow
the more notable varieties. into a tangle of vines, then pelting the restrained target with
their projectiles. However they lack any form of close-up
offensive tactics, so if you can avoid the vines they can be
quite easily disPatched.
Grape Tangler
Appearing as vines twisted into an almost human or animal
like shape, the vines covered in large grapes about the size of
a closed fist. Often found in vineyards the grape tangler's
pungent aroma intoxicates those that come close allowing
the tangler to get its vines around them. It should be noted
that some vineyards activly allow grape tanglers to grow as
their grapes make particularly high quality wine.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Sunamura Tangler Sunamura Tangler
(Pumpkin) (Carrot)
Medium plant, unaligned Small plant, unaligned

Armor Class 14 (Natural Armor) Armor Class 12 (Natural Armor)


Hit Points 52 (8d8 + 16) Hit Points 14 (4d6)
Speed 15 ft., burrow 10 ft. Speed 5 ft., burrow 15 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 3 (−4) 12 (+1) 6 (−2) 8 (−1) 14 (+2) 10 (+0) 3 (−4) 10 (+0) 5 (−3)

Saving Throws Con +4 Skills Stealth +4


Skills Stealth +3 Damage Vulnerabilities acid, cold, fire, poison,
Damage Vulnerabilities acid, cold, fire, poison slashing
Damage Resistances bludgeoning, piercing Damage Resistances piercing
Senses darkvision 60 ft., passive Perception 11 Condition Immunities blinded, deafened
Languages Understands Sylvan but is unable to Senses tremorsense 30 ft. (blind beyond this radius),
speak passive Perception 10
Challenge 3 (700 XP) Languages Understands Sylvan but is unable to
speak
False Appearance . As a bonus action or as a reaction Challenge 1/4 (50 XP)
to another creature coming within 100 ft. of it the
Sunamura Tangler can fall to the ground where it will False Appearance . As a bonus action or as a reaction
indistinguishable from an ordinary pumpkin plant, to another creature coming within 50 ft. of it the
while in this state the Sunamura is incapable of Sunamura Tangler can partly burry itself in the
movement, is considered prone, and can not ground where it will indistinguishable from an
preform any actions other than using an action to ordinary carrot plant, while in this state the
stand back up. Sunamura is incapable of movement, is considered
prone, and can not preform any actions other than
Death Burst. When the Sunamura dies it casts using an action to climb back up.
entangle centered on itself with a DC of 12, the
spell lasts for 1 minute after which time the vines Actions
remain and the area becomes difficult terrain.
Root Rap. Melee Weapon Attack: +2 to hit, reach 5
Actions ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Tangling Vines. Melee Weapon Attack: +4 to hit, Carrot Toss (Recharge 3-6). The Sunamura plant hurls
reach 10 ft., one target. Hit: 7 (1d8 + 3) an overripe carrot at a point it can see within 10
bludgeoning damage, and the target must succeed feet of it. Each creature within 5 feet of that point
on a DC 12 Strength saving throw or be grappled must make a DC 10 Dexterity saving throw, taking 4
(escape DC 12). Until the grapple ends, the target is (1d4 + 2) bludgeoning damage on a failed save, or
restrained, and the pumpkin can't use its Tangling half as much damage on a successful one. The
Vines on another target. carrot bursts upon impact, releasing sticky fetid
juices in a 5-foot radius. Creatures hit by the carrot
Head Smash. Melee Weapon Attack: -2 to hit, reach
or in the area of effect are also covered in sticky goo
5 ft., one target. Hit: 14 (4d6) bludgeoning damage,
decreasing their movement speed by 5 ft. unless
if the target is a creature that is being grappled by
they use an action to clean it off.
the pumpkin's Tangling Vines this attack has
advantage and gains +4 to hit

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Sunamura Tangler
(Pea)
Medium plant, unaligned

Armor Class 12 (Natural Armor)


Hit Points 18 (4d6 + 4)
Speed 15 ft., burrow 10 ft.

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 12 (+1) 3 (−4) 10 (+0) 6 (−2)

Saving Throws Dex +4


Skills Stealth +4
Damage Vulnerabilities acid, cold, fire, poison,
slashing
Damage Resistances piercing
Senses darkvision 60 ft., passive Perception 10
Languages Understands Sylvan but is unable to
speak
Challenge 1 (200 XP)

False Appearance . As a bonus action or as a reaction


to another creature coming within 100 ft. of it the
Sunamura Tangler can fall to the ground where it will
indistinguishable from an ordinary pea plant, while
in this state the Sunamura is incapable of
movement, is considered prone, and can not
preform any actions other than using an action to
stand back up.
Death Burst. When the Sunamura dies it casts
entangle centered on itself with a DC of 12, the
spell lasts for 1 minute after which time the vines
remain and the area becomes difficult terrain.

Actions
Entangling Pods (Recharge 5-6). The tangler launches
entangling pods at a target it can see within 30 feet.
The target must make a DC 12 Dexterity saving
throw. On a failed save, the target is restrained by
the vines until the start of the tangler's next turn. A
creature restrained by the vines, or one that can
touch the creature or the vines, can use an action to
make a DC 12 Strength check. On a success, the
target is freed.
Seed Spit . The Sunamura spits seeds in a 20-foot
line that is 5 feet wide. Each creature in that line
must make a DC 12 Dexterity saving throw, taking 7
(2d6) bludgeoning damage on a failed save, or half
as much damage on a successful one. Restrained
creatures automatically fail this saving throw.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Sunamura Tangler Actions
Constrict. Melee Weapon Attack: +3 to hit, reach 5
(Grape) ft., one target, Hit: 8 (1d8 + 3) bludgeoning
Medium plant, unaligned damage. When the tangler uses this action all
restrained creatures within 15 ft. of the tangler take
(1d4 +3) bludgeoning damage and the DC to
Armor Class 14 (Natural Armor)
Hit Points 45 (7d8 + 14) escape their restrained condition increases by 1 (up
Speed 20 ft., climb 20 ft. to an increase of 5)
Entangling Vines (Recharge 5-6). The Sunamura
magically sprouts vines that stretch out in a 15-foot
STR DEX CON INT WIS CHA
radius centered on itself. Each creature in that area
12 (+1) 14 (+2) 12 (+1) 3 (−4) 10 (+0) 6 (−2) must succeed on a DC 12 Strength saving throw or
be restrained by the magical vines until the start of
Saving Throws Dex +4 the tangler's next turn. A creature restrained by the
Skills Stealth +4 vines, or one that can touch the creature can use an
Damage Vulnerabilities acid, cold, fire, poison action to make a DC 12 Strength check. On a
Damage Resistances bludgeoning, piercing success, the target is freed.
Senses darkvision 60 ft., passive Perception 10
Languages Understands Sylvan but is unable to
speak
Challenge 2 (450 XP)

Intoxicating Fragrance. Any creature that starts its


turn within 10 feet of the grape vine must succeed
on a DC 12 Constitution saving throw or become
intoxicated until the start of its next turn.
Intoxicated creatures have disadvantage on attack
rolls and ability checks. Creatures immune to being
poisoned are immune to becoming intoxicated.
False Appearance . As a bonus action or as a reaction
to another creature coming within 100 ft. of it the
Sunamura Tangler can fall to the ground where it will
indistinguishable from an ordinary grape vine, while
in this state the Sunamura is incapable of
movement, is considered prone, and can not
preform any actions other than using an action to
stand back up.
Death Burst. When the Sunamura dies it casts
entangle centered on itself with a DC of 12 with the
added effect that creatures that fail the save by 8 or
more are also intoxicated for 1 hour as detailed in
the intoxicating fragrance trait, the spell lasts for 1
minute after which time the vines remain and the
area becomes difficult terrain.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Updates n' Such 2/20/2024
Well here is #2 of this series, took longer than expected as I
decided to make four monsters instead of just the one. #3 will
be based on either Koto furunushi, or Atuikakura.
I am also working on some mindflayer/psionic related stuff.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Practice
Safe
Homebrewing
I wish to thank you for reading this and for
purchasing this little bit of homebrew, I want to
thank the wonderful D&D community and my
freinds for inspiring me.

WWW.GMBINDER.COM

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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