Script
Script
-- CHARACTER
setPropertyFromClass('substates.GameOverSubstate', 'characterName', 'bf13-
dead');
-- SOUNDS/MUSICS
setPropertyFromClass('substates.GameOverSubstate', 'deathSoundName',
'fnf_loss_sfx_phase1'); --file goes inside sounds/ folder
setPropertyFromClass('substates.GameOverSubstate', 'loopSoundName',
'gameOver'); --file goes inside music/ folder
setPropertyFromClass('substates.GameOverSubstate', 'endSoundName',
'gameOverEnd'); --file goes inside music/ folder
-- CHARACTER
setPropertyFromClass('substates.GameOverSubstate', 'characterName', 'bf13ph2-
dead');
-- SOUNDS/MUSICS
setPropertyFromClass('substates.GameOverSubstate', 'deathSoundName',
'fnf_loss_sfx_phase2'); --file goes inside sounds/ folder
setPropertyFromClass('substates.GameOverSubstate', 'loopSoundName',
'gameOver'); --file goes inside music/ folder
setPropertyFromClass('substates.GameOverSubstate', 'endSoundName',
'gameOverEnd'); --file goes inside music/ folder
-- CHARACTER
setPropertyFromClass('substates.GameOverSubstate', 'characterName', 'hiker-
dead');
-- SOUNDS/MUSICS
setPropertyFromClass('substates.GameOverSubstate', 'deathSoundName',
'fnf_loss_sfx_blizzard'); --file goes inside sounds/ folder
setPropertyFromClass('substates.GameOverSubstate', 'loopSoundName',
'gameOver'); --file goes inside music/ folder
setPropertyFromClass('substates.GameOverSubstate', 'endSoundName',
'gameOverEnd'); --file goes inside music/ folder
end