Hci Review
Hci Review
VISUAL ACUITY
- ability of a person to perceive fine details.
SPEED READING
LAW OF SIZE CONSTANCY - measure of its legibility,
- 9 to 12 points
- indicates that the perception of size relies
- using computer screen is slower than
on factors other than the visual angle.
reading a book
- can be reduced by careful design of text SOUND LOCATION
interface.
- ears receive slightly different sounds,
- time difference between sounds reaching
CONTRAST IN VISUAL DISPLAY the two ears,
- reduction of intensity caused by sound
waves;
NEGATIVE CONTRAST
CHARACTERISTICS OF SOUND
- light screen and dark characters,
1. Pitch
- provides higher luminance,
- increased acuity, - frequency of sound,
- increased legibility, - low frequency, low pitch;
- prone to flicker,
- preferred than positive contrast, 2. Loudness
- results in more accurate performance. - to sound amplitude,
- frequency remains constant;
HEARING 3. Timbre
- considered secondary to light, - relates to the type of sound,
- begins with vibrations in the air/sound
waves - sound same pitch and loudness
- ear receives vibrations, transmits to but made by different i
auditory nerve by stages; instruments.
SOUND
SECTIONS OF THE EAR
- 15Hz to 15kHz
• Outer ear (air-filled) - frequency heard by the human ear;
• Middle ear (air-filled) - auditory system
• Inner ear (filled with dense cochlea liquid) - filtering sounds received;
2. Accuracy
- increased reaction time reduce accuracy, Arousal
Closure
DIFFERENCE FROM STM
- successful formation of chunks,
1. huge unlimited capacity
Recency Effect
2. relatively slow access time
- recall of the last words presented is
better than recalling those in the middle. 3. forgetting occurs in LTM
4. long term storage
TYPES OF LTM
1. Episodic Memory
- memory of events and experiences
2. Semantic Memory
- information derived from episode
memory
1. Visio-spatial Scratchpad - structured record of fact, concepts, and
skills acquired,
- visual channel
- items associated with classes, inherit
- sentence processing attributes from parent classes,
- connections within the network linked to
other domains of knowledge, knowledge
2. Articulatory Loop is organized by association.
- (Articulatory Channel) Semantic Networks
- task of remembering digits; - represent the associations and
3. Central Executive relationship between single items in
memory,
- don’t allow to model the representation
4. Auditory Imaging System of more complex objects or event,
- structured representations organize info b. Proactive Inhibition
into data structures,
- old memory trace breaks through and interfere
- slots in data structure allow attribute
with new information
values to be added, lots can contain
procedural knowledge;
STRUCTURED REPRESENTATIONS 3. EMOTIONAL FACTORS
1. Frames - emotive words are harder to remember than
non-emotive words in the short term but easier
- instantiated when slots are filled with
in the long term,
values;
- ten to remember positive information rather
2. Scripts than negative,
- can be linked together in network, model - highly emotive rather than ordinary;
stereotypical knowledge
Procedural Knowledge
INFORMATION RETRIEVAL
- knowledge on how to do something
1. Recall
- information is presented from memory
MAIN ACTIVITIES RELATED TO LTM
2. Recognition
1. STORAGE OR RETIRIEVAL OF INFORMATION
- the presentation of information provides the
• Total Time Hypothesis
knowledge that the information has been seen
- amount learned was directly proportional
before.
to the amount of time spent learning
- vivid imagery is a common cue to help
• Distribution Of Practice Effect people to remember information
- learning time is more effective if it is (visualization)
distributed over time; - improve your memory
- words sound similar to numbers,
- think about the words,
- visualize them, much detail as possible
2. FORGETTING
imagine how things would look, smell,
• Decay taste, sound, learn by doing.
- suggest that information in long term
memory may eventually forgotten
THINKING
• Interference - information is processed and
manipulated,
a. Retroactive Interference
- artificial intelligence has preserved
- new information acquiring causes the loss of machines that can see and store
information information.
CATEGORIES OF THINKING 2. develops rules specific
1. REASONING
- process by which we use the knowledge we ERROR AND MENTAL MODELS
have to draw conclusions or infer something new
1. Slips
about the domain of interest;
- right intention but failed to do it right, causes
• Deductive Reasoning
poor physical skill, inattention, change to aspect
- derives the conclusion based on the
of skilled behavior can cause slips.
given premises,
- human deduction is poorest when truth 2. Mistakes
and validity clash, people bring
- wrong intention,
knowledge into the
- reasoning process, - incorrect understanding
- general to specific
Interactive Computing
Special Interaction and Display
Devices • Provides rapid feedback.
• User control is dominant.
Physical Interaction • Focuses on action rather than planning.
Handwriting Recognition
• Mechanical.
Display Devices
• Optical.
• Foot mouse.
Bitmap Displays
Touchpads
• Resolution:
o Number of pixels (e.g., SVGA
• Integrated into laptops.
1024x768).
o Pixel density (typically 72–42 DPI).
Trackballs
• Aspect Ratio:
o Standard: 4:3.
• Ball-based movement control.
o Widescreen: 16:9.
Eyegaze • Color Depth:
o Black/white, grayscale, or anti-
• Direction-based interaction. aliased colors.
• Uses laser beams and cameras.
Cathode Ray Tube (CRT)
Joystick
• Emits streams of electrons.
• Movement and selection. • Found in older TVs and monitors.
Types of Screens:
• CRT.
• LCD.
• Digital Paper.