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Veado en

The document outlines the structure and options available in a software application related to scene and avatar management. It includes menus for file operations, editing actions, view settings, and live settings for scenes and objects. Additionally, it details functionalities for node editing and state management within the application.
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0% found this document useful (0 votes)
5 views2 pages

Veado en

The document outlines the structure and options available in a software application related to scene and avatar management. It includes menus for file operations, editing actions, view settings, and live settings for scenes and objects. Additionally, it details functionalities for node editing and state management within the application.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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veado:

misc:
on: on
off: off
auto: auto
transform: transform
position: position
rotation: rotation
skew: skew
scale: scale
menu:
file: file
newscene: new scene
openscene: open scene...
savescene: save scene
savesceneas: save scene as...
saveavataras: save avatar as...
newavatar: new avatar
newavatarmore: new avatar...
newwindow: new window...
openavatar: open avatar...
saveavatar: save avatar
closeavatar: close avatar
exit: exit
edit: edit
undo: undo
redo: redo
view: view
window:
livesettings: settings
language: language
websocket: websocket
address: websocket address
serveon: (serving at <>)
serveoff: (not serving)
livescene: scene preview
livesceneproperties: scene setup
display: display settings
scene: scene properties
fps:
mode: frame rate mode
vsync: v-sync
uncapped: uncapped
capped: capped
custom: custom frame rate
spout: spout server
syphon: syphon server
hideui: hide interface...
size: size
liveobjectlist: objects
import: select object file...
liveobjectproperties: object properties
source: source
size: size
objecttype: <> object
livestatelist: states
groupnum: state group #<>
create: create state group
empty: (off)
state: state
deletegroup: delete state group
delete: delete state
nodeeditor: node editor
create: create node
node: node
revertsize: revert size
delete: delete

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