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M 249

The document contains sound configuration data for the M249 and Negev weapons, detailing various sound effects associated with their operation. Each sound effect includes parameters such as channel, volume, pitch, and sound level, along with the corresponding audio file paths. The Negev weapon has multiple sound effects for actions like cover-up, box-in, and movement, while the M249 has a single sound entry.

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Mercedes Sierra
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0% found this document useful (0 votes)
7 views3 pages

M 249

The document contains sound configuration data for the M249 and Negev weapons, detailing various sound effects associated with their operation. Each sound effect includes parameters such as channel, volume, pitch, and sound level, along with the corresponding audio file paths. The Negev weapon has multiple sound effects for actions like cover-up, box-in, and movement, while the M249 has a single sound entry.

Uploaded by

Mercedes Sierra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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//M249

"Weapon_M249.Single"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.52"
"pitch" "PITCH_NORM"

"rndwave"
{
"wave" ")weapons/negev/negev_01.wav"
"wave" ")weapons/negev/negev_02.wav"
//"wave" ")weapons/negev/negev_05.wav"
//"wave" ")weapons/negev/negev_04.wav"
//"wave" ")weapons/negev/negev_05.wav"
}
}

"Weapon_Negev.Coverup"
{
"channel" "CHAN_ITEM"
"volume" "0.5, 1.0"
"pitch" "97, 105"
"soundlevel" "SNDLVL_65dB"

"wave" "weapons/negev/negev_coverup.wav"
}

"Weapon_Negev.Boxout"
{
"channel" "CHAN_ITEM"
"volume" "0.5, 1.0"
"pitch" "97, 105"
"soundlevel" "SNDLVL_65dB"

"wave" "weapons/negev/negev_boxout.wav"
}

"Weapon_Negev.MagDrop"
{
"soundlevel" "SNDLVL_NORM"
"volume" "0.5"
"pitch" "PITCH_NORM"

"rndwave"
{
"wave" "weapons/negev/weapon_impact_soft1.wav"
"wave" "weapons/negev/weapon_impact_soft2.wav"
"wave" "weapons/negev/weapon_impact_soft3.wav"
}
}

"Weapon_Negev.Boxin"
{
"channel" "CHAN_ITEM"
"volume" "0.5, 1.0"
"pitch" "97, 105"
"soundlevel" "SNDLVL_65dB"
"wave" "weapons/negev/negev_boxin.wav"
}

"Weapon_Negev.Chain"
{
"channel" "CHAN_ITEM"
"volume" "0.5, 1.0"
"pitch" "97, 105"
"soundlevel" "SNDLVL_65dB"

"wave" "weapons/negev/negev_chain.wav"
}

"Weapon_Negev.Coverdown"
{
"channel" "CHAN_ITEM"
"volume" "0.5, 1.0"
"pitch" "97, 105"
"soundlevel" "SNDLVL_65dB"

"wave" "weapons/negev/negev_coverdown.wav"
}

"Weapon_Negev.Pump"
{
"channel" "CHAN_ITEM"
"volume" "0.5, 1.0"
"pitch" "97, 105"
"soundlevel" "SNDLVL_65dB"

"wave" "weapons/negev/negev_pump.wav"
}

"Weapon_Negev.Draw"
{
"channel" "CHAN_STATIC"
"volume" "0.3" //.draw vol also multiplied in soundmixer
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_65dB"

"wave" "weapons/negev/negev_draw.wav"
}

"Weapon_Negev.Movement1"
{
"channel" "CHAN_ITEM"
"volume" "0.15"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_65dB"

"wave" "weapons/negev/movement1.wav"
}

"Weapon_Negev.Movement2"
{
"channel" "CHAN_ITEM"
"volume" "0.15"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_65dB"
"wave" "weapons/negev/movement2.wav"
}

"Weapon_Negev.Movement3"
{
"channel" "CHAN_ITEM"
"volume" "0.15"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_65dB"

"wave" "weapons/negev/movement3.wav"
}

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