All Boxer Manual
All Boxer Manual
_______________________________________________
Address: Torre Oriente Av Do Colegio Militar 37 F Piso 12 Lisbon 1500-180 Lisbon, Portugal
Register Number: 514037032
Tel: +351 961 502 150)
Email: ([email protected])
Website: www.csupportunipessoallda.com
_______________________________________________
BOXER
Punch-Force measuring machine
Technical Information
Index:
1. Introduction ......................................................................................... 3
2. Usage/Purpose ..................................................................................... 3
3. Technical Data .................................................................................... 4
4. Assembly/ Construction description .................................................... 4
5. Transport.............................................................................................. 6
6. Installation ........................................................................................... 6
7. Usage instructions ............................................................................... 7
8. Maintenance check list, problem prevention and day-to-day
conservation ...................................................................................... 8
9. Quick check for potential errors ........................................................ 12
10. Machine setup.................................................................................. 16
11. Spare parts and equipment............................................................... 42
12. Standard replacement parts.............................................................. 42
13. Required tools and equipment for servicing the boxing game ........ 42
14. Step by step setup and maintenance instructions............................. 44
2
1. Introduction
2. Usage/Purpose
3
Boxers can be placed in night clubs, gyms, bars etc., generating
tons of positive fun and allowing players to check/measure their
boxing skills (punch force, punch speed, reflex). Complete and
detailed usage instructions are under paragraph 7 of this
document and on the sticker placed on each machine.
3. Technical Data
WINCASH
DYNAMIC
SPIDER
GLOVE
SEXER
MASK
WOB
FIRE
Model
Depth [in] 53 45 51 49 51
Width [in] 22 25 28 28 28
Height [in] 88 85 102 84 85
Overall Mass 331 254 276 276 276
[Lb]
Power 200 180 210 180 200
consumption
[Wh]
5
- coin acceptor – used to deposit coins (can be
reprogrammed to tokens or other currencies),
- bill acceptor – used to deposit bills,
- mother board.
5. Transport
6. Installation
7. Usage instructions
Power Speed
6
Players Reflex
SELECT
GAME
5 2
Players Players
4 3
Players Players
7
c) After pressing the START button player has to wait in front of
the machine for the punching bag to be released from the
upper position.
8
level),
- check if the usage instructions are readable.
Every month:
- check mounting cover screws/nuts,
- check the lubrication of the mechanism (for instructions
see point C in this section),
- check the display lights,
- clean the bill acceptor.
To replace inner bladder of the punch bag one should untie rope,
take out old insert and replace it with a new rubber bladder. A
special attention must be paid to the location of the bladder valve.
The valve must be placed in the opening of the leather cover.
In case of bulb failure in the GAME button one should take out
micro-switch from the casing (by slight turn and then pull) and
then proceed with bulb replacement [bulb spec: 12 Volt & 3 Watt].
10
G) Fuse replacement
12
Coin Acceptor is not functioning:
1 Check if it is not clogged up.
2 Check for dust and dirt.
3 Check strip connecting the main board with the
acceptor.
14
Bill Acceptor is not functioning:
1 Check if power supply cable is hooked up to main board
(J3).
2 Check if cable from bill acceptor is correctly hooked up.
3 Check acceptor settings using switches: for switches 1-8
set 7 at ON, and for switches 1-4 set 3 & 4 at ON.
15
10. Machine setup
Main Board Layout (Back Side)
Drawing #1
List of connectors:
J1 – connector for coin acceptor
J2 – connector for bill acceptor
J3 – connector for power supply to bill acceptor,
ticket dispenser, capsule dispenser, thermal
printer
J4 - connector for ticket dispenser, capsule
dispenser, thermal printer
J7 & J5 – front panel backlight
J6 – connector for main board power supply (12V
supplied by AC power supply)
J8 – connector for power supply
J9 – sensor connector
J10 – connector for buttons GAME and START
J11 – connector for mechanical counter
J12 – connector for speaker
S1 – service setting switches
S2 – step potentiometer for setting sensor sensitivity
(0 – min, 9 - max)
SW1 & SW2 – help buttons (up/down)
R362 – potentiometer for volume control
IC37 – speech synthesizer
IC34 – main processor socket
LED-A and LED-B - connector for wheel LEDs
PRINTER - connector for thermal printer
BOXNET/ TOURNAMENT - connector for BoxNet
or BoxTournament for PC
17
Dip Switch 1-8 (S1)
THE RED (BLACK OR BLUE) SWITCH BOX WITH 8 SWITCHES IS
LOCATED ON THE LEFT SIDE OF THE MAIN CIRCUIT BOARD. TO
PROGRAM, SWITCH #1 MUST BE SET TO "ON" POSITION WHEN
MACHINE IS “ON”.
Switch #1
Switch #1
THIS SWITCH IS USED TO ENTER THE PROGRAM
SETTINGS. PLEASE USE BUTTONS SW1 ↑ OR SW2 ↓ FOR
FINDING THE RIGHT PROGRAM P01-P89. DESCRIPTIONS
FOR EACH PROGRAM ARE LISTED BELOW. DURING
PROGRAM SELECTION YOU WILL SEE P01-P89 ON THE
MAIN DISPLAY.
18
P01
TEMPORARY COUNTER OF POINTS. 1 POINT = $.25 (25
CENTS).
YOU CAN RESET IT TO 0000 BY PUSHING AND HOLDING
THE "START" BUTTON FOR 3 SECONDS.
P02
COUNTER OF POINTS. THIS IS LIFE LONG - NOT
ERASEABLE.
P03
ELECTRONIC COUNTER OF REVENUE (COUNTS THE
QUOTERS WHILE THE MECHANICAL COUNTER IS
DISCONNECTED).
P04
CREDIT RATIO. HOW MANY QUARTERS ($.25) IS NEEDED
FOR 1 CREDIT.
THE LEFT SIDE OF THE RATIO IS CONTROLLED BY THE
“START” BUTTON.
Example: 1 credit is worth four quarters ($1), so the P04 will be set
to 4 - 1.
1 credit is worth two quarters (50 cents), so the P04 will
be set to 2 - 1.
NOTE: IF THE BILL ACCEPTOR IS SET 4 PULSES FOR A
1$, SET P09 TO 12 (in case of the older software to 5).
P05
YOU CAN SET ADDITIONAL CREDITS (BONUS CREDITS)
WHEN A SET DOLLAR AMOUNT IS INSERTED. USING THE
“START” BUTTON YOU CAN ADJUST HOW MANY
QUARTERS RECEIVED AT ONCE WILL GIVE THE BONUS.
USING THE “SELECT GAME” BUTTON YOU WILL THEN
ASSIGN NUMBER OF CREDITS FOR THE RECEIVED
AMOUNT.
Example: you want to set 8 credits (punches) for $5, you should set
P05 to 20-8. NOTE: SEE SETTING P65.
P06
THIS SETTING FUNCTIONS THE SAME AS P05 BUT
ALWAYS FOR BIGGER VALUE OF THE BILL OR COIN
THAN P05.
Example: if you want to set 8 credits (punches) for $5, you should
set P05 to 20-8.
if you want to set 18 credits (punches) for $10, you should
set P06 to 40-18. NOTE: SEE SETTING P65.
P07
THIS FUNCTION IS USED FOR TESTING OF THE SENSOR
(DIAGNOSTIC FUNCTION).
WHEN PUNCHING BAG IS IN THE VERTICAL POSITION -
THE DISPLAY SHOWS - "LO", WHEN PUNCHING BAG IS IN
THE HORIZONTAL POSITION - DISPLAY SHOWS "HI”.
P08
YOU CAN SET THE BEST SCORE WHICH WILL BE ON THE
DISPLAY FOR POWER MODE ONLY. PLAYERS WILL
NEVER BE ABLE TO RECEIVE A HIGHER SCORE (WHICH
MUST BE SET BETWEEN 900 AND 990). YOU CAN ADJUST
THIS VALUE BY USING “START” (UP) AND “SELECT
GAME” (DOWN) BUTTONS. AFTER YOU SET THE DESIRED
UNATTAINABLE POWER HIGHEST SCORE YOU MUST
TURN SWITCH # 5 TO “ON” POSITION.
IMPORTANT: AFTER YOU SET THE RECORD AND PUT
SWITCH #5 TO “ON” POSITION YOU MUST TURN OFF
THE MACHINE FOR 5 SECONDS.
P09
THIS FUNCTION IS USED FOR DIFFERENT SETTINGS OF
THE COIN ACCEPTOR, FOR EXAMPLE: 0-USA, 1-CANADA.
NOTE: IF THE BILL ACCEPTOR IS SET 4 PULSES FOR A
1$, SET P09 TO 12 (in case of the older software to 5).
P10
PARAMETER USED BY FACTORY. DEFAULT SETTING IS 0.
P11
HOPPER OUTPUT DEVICE SETTING
0 - OFF,
1 - TICKET DISPENSER,
2 - BALL DISPENSER,
3 - POWER ALWAYS ON (USED FOR THERMAL
PRINTERS).
NOTE: IN ORDER TO MANUALLY FEED THE TICKET
DISPENSER PRESS AND HOLD IN THE SAME TIME
SWITCH SW1 AND SW2.
DEFAULT SETTING IS 3.
20
P12
SETS HOW MANY TICKETS WILL BE GIVEN FOR 1 CREDIT
(RANGE FROM 0-5, DEFAULT SETTING 5).
P13
SETS HOW MANY TICKETS FOR THE HIGHEST SCORE
(RANGE FROM 0-20, DEFAULT SETTING 5).
P14
“BREAKING POINT”- BP.
SETTING THAT WOULD ENABLE THE TICKET DISPENSER
TO START GIVING OUT THE TICKETS (RANGE FROM
0-990). FACTORY SETTING IS 0.
P15
SETS HOW MANY TICKETS WILL BE GIVEN OUT AFTER
REACHING THE “BREAKING POINT” AS THE FIRST VALUE
(RANGE FROM 0-20). FACTORY SETTING 0.
P16
POINT INCREMENT, IN ANOTHER WORDS - HOW MANY
MORE POINTS MUST BE SCORED BEFORE THE NEXT
TICKET/S WILL BE GIVEN OUT (RANGE FROM 10-100).
FACTORY SETTING 40.
P17
NUMBER OF TICKETS GIVEN OUT AFTER REACHING
EACH POINT INCREMENT – SET IN P16. RANGE 0-5,
FACTORY SETTING 0.
P18
COUNTER OF RELEASED TICKETS.
BELOW 2 EXAMPLES.
RESULT ON RESULT ON
TICKETS TICKETS
DISPLAY DISPLAY
0 0 0 0
40 1 40 0
80 2 80 0
120 3 120 0
160 4 160 0
200 5 200 0
240 6 240 0
280 7 280 0
320 8 320 0
360 9 360 0
400 10 400 0
440 11 440 0
480 12 480 0
520 13 520 0
560 14 560 0
600 15 600 10
640 16 640 12
680 17 680 14
720 18 720 16
760 19 760 18
800 20 800 20
840 21 840 22
880 22 880 24
920 23 920 26
960 24 960 28
P24
FREQUENCY OF WINNING - FOR PRIZE #1. THIS
REPRESENTS THE NUMBER OF POINTS (QUARTERS)
ACCUMULATED BEFORE THE POSSIBILITY OF WINNING
THE PRIZE. REACHING THIS NUMBER DOES NOT
GUARANTEE A WINNER, HOWEVER IT INCREASES THE
CHANCES OF WINNING (RANGE 0-10000, DEFAULT
SETTING 1200).
Example: If number is set to 100, for every 100 quarters ($25)
collected by the machine there will be one possibility of winning
prize #1.
P25
FREQUENCY OF WINNING - FOR PRIZE #2. RANGE 0-10000,
DEFAULT SETTING 800). SEE P24.
P26
FREQUENCY OF WINNING - FOR PRIZE #3. RANGE 0-10000,
DEFAULT SETTING 8000. SEE P24.
P27
THIS COUNTER REPRESENTS THE NUMBER OF POINTS
(QUARTERS) COLLECTED FOR POSSIBILITY OF WINNING
PRIZE #1 (CAN BE RESET BY PRESSING & HOLDING START
BUTTON).
P28
COUNTER FOR NUMBER OF COLLECTED POINTS
(QUARTERS) TOWARDS PRIZE #2 (CAN BE RESET BY
PRESSING & HOLDING START BUTTON). SEE P27.
P29
COUNTER FOR NUMBER OF COLLECTED POINTS
(QUARTERS) TOWARDS PRIZE #3 (CAN BE RESET BY
PRESSING & HOLDING START BUTTON). SEE P27.
P30
INITIAL HIGHEST SCORE (RECORD) SETTING FOR POWER
PUNCH (RANGE 500-999, DEFAULT SETTING 650).
P31
NUMBER OF FREE CREDITS AWARDED FOR THE PRIZE #1
CAN BE ASSIGNED USING THIS OPTION. THIS NUMBER
CAN BE SET IN THE RANGE OF 0-50, DEFAULT SETTING: 1.
P32
NUMBER OF FREE CREDITS AWARDED FOR PRIZE #2 CAN
BE ASSIGNED USING THIS OPTION. THIS NUMBER CAN BE
SET IN THE RANGE OF 0-50, DEFAULT SETTING: 1.
P33
NUMBER OF FREE CREDITS AWARDED FOR PRIZE #3 CAN
BE ASSIGNED USING THIS OPTION. THIS NUMBER CAN BE
SET IN THE RANGE OF 0-50, DEFAULT SETTING: 1.
P34
NUMBER OF TICKETS GIVEN FOR PRIZE #1 CAN BE
ASSIGNED USING THIS OPTION. THIS NUMBER CAN BE
SET IN THE RANGE OF 0-50, DEFAULT SETTING: 5.
P35
NUMBER OF TICKETS GIVEN FOR PRIZE #2 CAN BE
ASSIGNED USING THIS OPTION. THIS NUMBER CAN BE
SET IN THE RANGE OF 0-50, DEFAULT SETTING: 10.
P36
NUMBER OF TICKETS GIVEN FOR PRIZE #3 CAN BE
ASSIGNED USING THIS OPTION. THIS NUMBER CAN BE
SET IN THE RANGE OF 0-50, DEFAULT SETTING: 15.
P37
COUNTER SHOWING THE NUMBER OF PRIZE #1 WINNERS
(CAN BE RESET BY PRESSING & HOLDING “START”
BUTTON).
P38
COUNTER SHOWING THE NUMBER OF PRIZE #2 WINNERS
(CAN BE RESET BY PRESSING & HOLDING “START”
BUTTON).
P39
COUNTER SHOWING THE NUMBER OF PRIZE #3
WINNERS (CAN BE RESET BY PRESSING & HOLDING
“START” BUTTON).
P40
SETTING OF THE LOWEST SCORE (BREAK POINT), FOR
WHICH THE THERMAL PRINTER INSTALLED ON THE
MACHINE WILL PRINT A TICKET (RANGE 100-999,
DEFAULT SETTING 998). THE PRINTER SHOULD BE SET UP
TO PRINT THE PLAYER’S SCORE.
NOTE: This print out has a delay of 20-30 seconds.
P41
IF SET TO ‘1’ THE TICKET FROM THE THERMAL PRINTER
(IF INSTALLED) WILL BE PRINTED FOR THE HIGHEST
SCORE (IN THE POWER MODE) – PRIZE #4.
IF SET TO ‘0’ NO TICKET FOR THE HIGHEST SCORE WILL
BE PRINTED. DEFAULT SETTING: 1.
P42
FREQUENCY OF WINNING - FOR PRIZE #5. THIS
REPRESENTS THE NUMBER OF POINTS (QUARTERS)
ACCUMULATED BEFORE THE POSSIBILITY OF WINNING
THE FIRST MAGIC NUMBER PRIZE (P43). REACHING THIS
NUMBER DOES NOT GUARANTEE A WINNER, HOWEVER
IT INCREASES THE CHANCES OF WINNING. RANGE
10-10000, SKIP COUNT 10, DEFAULT VALUE 400.
P43
SETTING OF THE FIRST MAGIC NUMBER ITSELF (RANGE
100-999, DEFAULT VALUE 777, THE FUNCTION IS OFF
WHEN P43=0).
P44
COUNTER OF POINTS (QUARTERS) COLLECTED FOR THE
FIRST MAGIC NUMBER PRIZE (PRIZE #5). CAN BE RESET
BY PRESSING & HOLDING “START” BUTTON.
P45
COUNTER OF FIRST MAGIC NUMBER PRIZE (PRIZE #5)
WINNINGS (CAN BE RESET BY PRESSING & HOLDING
“START” BUTTON).
P46
FORTUNE FUN – SETTING FOR NUMBER OF CREDITS
GIVEN FOR PRIZE #1 (RANGE 0-5, DEFAULT SETTING 1).
P47
FORTUNE FUN – SETTING FOR NUMBER OF CREDITS
GIVEN FOR PRIZE #2 (RANGE 0-5, DEFAULT SETTING 1).
P48
FORTUNE FUN – SETTING FOR NUMBER OF CREDITS
GIVEN FOR PRIZE #3 (RANGE 0-5, DEFAULT SETTING 2).
P49
NUMBER OF CREDITS INSERTED IN THE MACHINE AT ONE
TIME WHICH DECREASES THE HIGHEST SCORE (IN POWER
MODE). RANGE 0-50, DEFAULT VALUE: 0 (FUNCTION IS
OFF).
P50
VALUE BY WHICH THE HIGHEST SCORE (IN POWER
MODE) WILL BE LOWERED (SETTING WHICH WORKS
WITH P49, RANGE 0-50, DEFAULT VALUE: 2).
P51
IF SET TO 1 ACTIVATES OPTION P52. DEFAULT SETTING: 0.
P52
SETTING OF THE HIGHEST SCORE IN POWER MODE
(BREAK POINT) ABOVE WHICH SURPRISE BALL
(CAPSULE) WILL BE DISPENSED (RANGE 100-900,
DEFAULT SETTING: 500).
P53
COUNTER OF DISPENSED SURPRISE BALLS - CAPSULES
(CAN BE RESET BY PRESSING & HOLDING “START”
BUTTON).
P54
FREQUENCY OF WINNING - FOR PRIZE #6. THIS
REPRESENTS THE NUMBER OF POINTS (QUARTERS)
ACCUMULATED BEFORE THE POSSIBILITY OF WINNING
THE SECOND MAGIC NUMBER PRIZE (P55). (RANGE
10-10000, SKIP COUNT 10, DEFAULT VALUE 400).
REACHING THIS NUMBER DOES NOT GUARANTEE A
WINNER, HOWEVER IT INCREASES THE CHANCES OF
WINNING.
P55
SETTING OF THE SECOND MAGIC NUMBER ITSELF
(RANGE 100-999, DEFAULT VALUE 0).
27
P56
COUNTER OF POINTS (QUARTERS) COLLECTED FOR THE
SECOND MAGIC NUMBER PRIZE (PRIZE #6). CAN BE
RESET BY PRESSING AND HOLDING “START” BUTTON
FOR 10 SECONDS.
P57
COUNTER OF THE SECOND MAGIC NUMBER HITS (CAN BE
RESET BY PRESSING AND HOLDING “START” BUTTON
FOR 10 SECONDS).
P58
SETTING OF THE DIFFICULTY LEVEL FOR THE FORTUNE
FUN.
HERE CAN BE SET PERCENTAGE OF CHANCES TO WIN
(RANGE 0-9, DEFAULT VALUE 0). TO ACTIVATE THIS
FEATURE P23 MUST BE SET TO 2).
WHEN P58 IS SET ON 0 THERE IS 100 % OF WINS.
ON THE OTHER SIDE IS WHEN IT IS SET ON 9 - THERE IS A
10% CHANCE TO WIN.
30
P77
ACTIVATION OF SURPRISE BALL (CAPSULE) DISPENSER
WHEN PLAYER REACHES 100, 200, 300…900 POINTS OR 111,
222, 333… 999 POINTS, AS FOLLOWS:
0 - THE FUNCTION IF OFF,
1 - THE SURPRISE BALL (CAPSULE) DISPENSER IS ON FOR
MULTIPLES OF 100 SUCH AS 100, 200 …900 AND FOR
TRIPLE NUMBERS SUCH AS 111, 222 …999,
2 - THE SURPRISE BALL (CAPSULE) DISPENSER IS ON FOR
MULTIPLES OF 100 ONLY,
3 - THE SURPRISE BALL (CAPSULE) DISPENSER IS ON FOR
TRIPLE NUMBERS ONLY.
DEFAULT SETTING IS 0 (OFF).
P78
ACTIVATION OF SURPRISE BALL (CAPSULE) DISPENSER
WHEN PLAYER BREAKS THE RECORD (HIGH SCORES IN
POWER MODE). WHEN SET TO 1 THE FUNCTION IS ON,
WHEN SET TO 0 - IT IS OFF. DEFAULT SETTING: 0.
P79
DEFINES HOW MANY FREE CREDITS WILL BE GIVEN
WHEN PLAYER REACHES MULTIPLE OF 100 SCORE
(RANGE 0-10, DEFAULT SETTING: 0).
P80
DEFINES HOW MANY FREE CREDITS WILL BE GIVEN
WHEN PLAYER REACHES TRIPLE NUMBER SCORE (RANGE
0-10, DEFAULT SETTING: 0).
P81
RELAX – TIME FOR WHICH HALOGEN LAMP WILL BE ON
(0-50). DEFINED: 1 IS AN EQUIVALENT OF 0,1 SECONDS.
DEFAULT SETTING IS 0 – RELAX FUNCTION IS OFF.
- Example: when P81=5 it means the halogen lamp will be ON for
0,5 seconds.
- Example: when P81=0 it means that the halogen lamp is not
working in Relax Mode.
IMPORTANT:
IF HALOGEN LAMP NEEDS TO BE ON ALL THE TIME IN
RELAX MODE THE VALUE OF P81 ALWAYS NEEDS TO BE
HIGHER THAN P82 (COMPARING THIS IN SECONDS,
EXAMPLE: P81=11 AND P82=1).
IN OTHER WORDS THE BEST WAY TO ACHIVE THIS IS TO
SET P81 TO HIGHER NUMBER THAN 0 (P81>0) AND SET P82
TO 0 (P82=0).
P82
RELAX – DEFINES FREQUENCY OF HOW OFTEN HALOGEN
LAMP WILL NOT SHINE (GIVEN IN SECONDS). RANGE 0-60,
DEFAULT SETTING IS P82=0.
- Example: when P82 is set to 10, every 10 seconds halogen will not
shine (pause).
SUMMARY:
WHEN WE WANT THE HALOGEN TO LIGHT FOR 0,5
SECONDS WITH 2 SECONDS PAUSE P81 NEEDS TO BE SET
TO 5 AND P82 - TO 2. IF HALOGEN HAS TO BE OFF IN
RELAX MODE, P81 NEEDS TO BE SET TO 0 AND P82 – TO
ANY OTHER DIGIT.
WHEN WE WANT TO HAVE HALOGEN LIGHT TO BE ON
ALL THE TIME (CONSTANTLY) IN RELAX MODE P81
NEEDS TO BE SET TO ANY DIGIT HIGHER THAN 0 AND P82
– TO 0 (P81=ANY DIGIT>0, P82=0) OR SET P81 HIGHER
THAN P82 (P81>P82) IN THAT WAY, THAT CALCULATED
TIME IN SECONDS IN P81 IS HIGHER THAN IN P82.
P83
MULTI TOURNAMENT - WHEN SET TO 1 THE FUNCTION IS
ON, WHEN SET TO 0 - IT IS OFF.
THIS MODE DISABLES REFLEX AND SPEED GAMES. ONLY
POWER AND TOURNAMENT GAMES ARE ACTIVATED. BY
DEFAULT THIS FUNCTION IS OFF (P83=0).
IMPORTANT:
TO ACTIVATE MULTI TOURNAMENT: P83 NEEDS TO BE
SET TO 1. TO ACHIEVE THE EFFECT THE MACHINE NEEDS
TO BE SWITCHED OFF AND BACK ON.
P84
DEFINES HOW MANY CREDITS NEED TO BE RECEIVED BY
THE MACHINE IN ORDER TO ACTIVATE ASSISTING
FUNCTION SET IN P85 (RANGE 0-999, DEFAULT VALUE 0).
WHEN SET TO 0 THE FUNCTION IS OFF.
P85
ACTIVATION OF THE FUNCTION ASSISTING IN WINNING
THE SURPRISE BALL (CAPSULE) SET IN P77. THE SETTING
DEFINES THE RANGE OF POINTS, 0 TO 10, WHICH ARE
32
BEING USED TO ACHIEVE THE WINNING NUMBER. WHEN
SET TO 0 THE FUNCTION IS OFF. DEFAULT VALUE: 0 – NO
HELP SCORING PRIZES.
P86
DEFINES FREQUENCY OF RESETTING HIGH SCORES -
TIME IN HOURS. AVAILABLE RANGE IS 0 TO 240. IF SET TO
0 THEN THE FUNCTION IS OFF. DEFAULT VALUE: 0.
NOTE:
THIS TIME IS CALCULATED FROM THE LAST RESETTING
EITHER AUTOMATIC OR MANUAL (USING THE DIP
SWITCH #4). WORKS WITH P87.
P87
DEFINES FOR HOW LONG (TIME IN MINUTES) MACHINE
NEEDS TO BE IN THE IDLE STATE (NOT OPERATED BUT
TURN ON) FOR THE SCORES TO BE RESET. THE LIMIT OF
HOURS IN P86 MUST BE FIRST MET. AVAILABLE RANGE IS
0 TO 240. IF SET TO 0 THEN THE FUNCTION IS OFF.
DEFAULT VALUE: 1. SET IT ALONG WITH P86.
P88
PARAMETER USED BY FACTORY.
P89
SURPRISE BALL (CAPSULE) DISPENSE SETUP FOR
WINNING THE PRIZE FROM WHEEL OF FUN/ FORTUNE
FUN (WHEN P11 = 2 AND P23 = 1 OR P23 = 2). RANGE 0-7,
DEFAULT SETTING IS 0.
34
Switch #2
WHEN “ON” MACHINE IS SET FOR FREE PUNCH.
Switch #3
IF ON “DEMO” WILL PLAY EVERY 2 MINUTES, WHEN THE
MACHINE IS NOT USED. IF “OFF” THE SOUND IS TURNED
OFF.
Switch #4
WHEN “ON” THE HIGHEST SCORE FOR EACH GAME WILL
BE RESETTED AFTER YOU PUSH THE “START BUTTON”.
WHEN “OFF” THE TOP SCORES WILL STAY DISPLAYED.
Switch #5
WHEN “ON” YOU WILL ACTIVATE UNATTAINABLE
RECORD (HIGHEST SCORE) WHICH YOU MUST SET
BEFORE IN P08 (SERVICE KEY).
REMEMBER: TO ACTIVATE THIS RECORD YOU MUST
TURN OFF AND TURN ON THE MACHINE.
Switch #6
IF “ON” TOURNAMENT GAME FOR UP TO 6 PLAYERS, IF
“OFF” TOURNAMENT GAME FOR 3 PLAYERS.
REMEMBER: TO ACTIVATE THIS SETTING YOU MUST
TURN OFF AND TURN ON THE MACHINE.
Switch #7,8
NOT USED
Sensitivity switch (S2).
36
Main Board Layout (Front)
Drawing #2
Drawing #3
37
Power Supply Layout:
Drawing #4
Drawing #5
38
Mechanical counter
Sensor
1- Emitter
2- Cathode
3- Anode
4- Collector
39
3 & 4 – GAME selection
5 & 6 – bulbs lighting button Start
7 & 8 – bulbs lighting button Game
Speaker
1 - speaker
2 - speaker
3 - unused
4 - unused
J4
Ticket dispenser
1 - red (+12V) 1 2
2 - green (signal) 3
3 - black (-12V)
Hopper
Hopper Motor
40
Thermal printer
J5
1 – tournament (-)
2 – tournament (+)
3 – 100 (-)
4 – 100 (+)
5 – 300 (-)
6 – 300 (+)
7 – 500 (-)
8 – 500 (+)
9 – 700 (-)
10 –700 (+)
11 – 900 (-)
12 – 900 (+)
13 – Select Game (-)
14 – Select Game (+)
15 – Force (-)
16 – Force (+)
J7
1 –100 (-)
2 – 100 (+)
3 – 300 (-)
4 – 300 (+)
5 – 500 (-)
6 – 500 (+)
7 – 700 (-)
8 – 700 (+)
9 – 900 (-)
10 – 900 (+)
11 – Select Game (-)
12 – Select Game) (+)
13 – speed (-)
14 – speed (+)
15 – Reflex (-)
16 – Reflex (+)
43
14. Step by step setup and maintenance instructions
SW1
DIP switch #1
The main display should now indicate the settings mode with ‘P 1’
as shown.
45
Press the SW1 button repeatedly on the main board until the main
display reads ‘P 4’. If you get too far on this menu you can always
get back with the SW2 button.
SW1
SW2
Now you can modify the setting to set-up the price of the game play
( If one game credit is to cost $1 the setting would then be 4 -1,
meaning that 4 quarters equals one punch). There is one number
you must set here and this is done by the machine’s START button
in the front. After you are done the display should look like the
following picture if you chose these settings.
To leave the settings mode simply turn the DIP switch #1 to off
(left) position.
The machine should reset and be ready to go.
46
HOW TO SET UP BONUS POINTS
Enter the settings mode by powering up the machine and switching
DIP switch #1 to ON position.
DIP switch #1
The main display should now indicate the settings mode with ‘P 1’
as shown.
Press the SW1 button repeatedly on the main board until the main
display reads ‘P 5’. If you get too far on this menu you can always
get back with the SW2 button.
47
SW1
SW2
48
HOW TO SET UP ‘WHEEL OF FUN’ FUNCTION
Enter the settings mode by powering up the machine and switching
DIP switch #1 to ON position.
DIP switch #1
The main display should now indicate the settings mode with ‘P 1’
as shown.
Press the SW1 button repeatedly on the main board until the main
display reads ‘P 23’. If you get too far on this menu you can
always get back with the SW2 button.
49
SW1
SW2
The single digit number on the lower right display is the ‘Wheel of
Fun’ mode. To enable this function set this number to ‘1’ by
pressing the START button. If the machine is not equipped with this
wheel then this setting should remain ‘0’. The picture below
illustrates the enabled mode for the wheel of fun.
50
3
1 2
51
2 and 3. These are menu items ‘P25’ and ‘P26’. If we set these for
$50 and $25 the display should show the following. Always
remember that the values in these settings are in quarters.
DIP switch #1
The main display should now indicate the settings mode with ‘P 1’
as shown.
52
Press the SW1 button repeatedly on the main board until the main
display reads ‘P43’. If you get too far on this menu you can always
get back with the SW2 button.
SW1
SW2
Use the START and GAME buttons to adjust the value of the
magic number as desired. Press the SW2 button to get to setting
‘P42’, which is the minimum amount of credits collected by the
machine to unlock the possibility of hitting that number. Here again
use the same buttons to adjust the value. Remember that this value
is counted in quarters. In this example the machine collects $100
before unlocking the magic number (400 quarters = $100). It
becomes possible then for the player to hit the bag and get a score of
‘777’. The two pictures illustrate the magic number setting for this
case.
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To leave the settings mode simply turn the DIP switch #1 to off
(left) position. The machine should reset and be ready to go.
DIP switch #4
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You will not see any changes on the display and the game will
remain in playable mode. This is why it is important to remember to
switch the machine back from this mode when done resetting. Next,
press and hold the START button on the machine for about 10
seconds. When the score resets on the main display then release the
START button and put DIP switch #4 back to OFF position.
DIP switch #1
The main display should now indicate the settings mode with ‘P 1’
as shown.
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Press the SW1 button repeatedly on the main board until the main
display reads ‘P86’. If you get too far on this menu you can always
get back with the SW2 button.
Using START button on the front of the machine set number of
hours (counted from the last resetting) after which the highest score
should be reset automatically, eg. set 120.
Then press the SW1 button once - the main display should read
‘P87’. Using START button on the front of the machine set number
of minutes (counted when machine is in idle state after the time set
in P86 above has already passed) after which the highest score will
be reset, eg. 15.
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SUMMARY: With above settings the machine will count 120 hours
from the last resetting (either manual or automatic), and then, if
machine is in idle state for more than 15 minutes the highest score
will be reset.
The main display should now indicate the settings mode with ‘P 1’
as shown.
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Press the SW1 button repeatedly on the main board until the main
display reads ‘P20’. If you get too far on this menu you can always
get back with the SW2 button.
SW1
SW2
Press the START button located in the front of the game. When
finished don’t forget to set DIP switch #1 back to OFF position.
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Tension nut
To install a new bag first make sure that the tension nut is taken off
and the second nut is screwed all the way on the bolt. Otherwise the
second bolt will prevent the bag from properly tightening of the
assembly. Insert the bag in its place, replace the tension nut and
tighten it until the bag cannot be twisted by manual tests. To test this
grab the bag in your arm and simply use your body’s weight to try
to twist the bag on the bolt’s axis.
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If it is secured tight enough, then finish by unscrewing the second
nut until it tightens on the metal arm.
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HOW TO CHECK THE SOLENOID
If the bag does not come down there may be a problem with the
solenoid. Remove the two solenoid wires connected to the power
supply circuit board. Unscrew the two terminals and pull these wires
out.
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Solenoid Wires
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MAIN BOARD SETTINGS
P1 P31 P61
P2 P32 P62
P3 P33 P63
P4 P34 P64
P5 P35 P65
P6 P36 P66
P7 P37 P67
P8 P38 P68
P9 P39 P69
P10 P40 P70
P11 P41 P71
P12 P42 P72
P13 P43 P73
P14 P44 P74
P15 P45 P75
P16 P46 P76
P17 P47 P77
P18 P48 P78
P19 P49 P79
P20 P50 P80
P21 P51 P81
P22 P52 P82
P23 P53 P83
P24 P54 P84
P25 P55 P85
P26 P56 P86
P27 P57 P87
P28 P58 P88
P29 P59 P89
P30 P60 P90
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Date of
Service
Punching bag
condition
Punching bag
pressure
MAINTENANCE LOG
Arm protector
condition
Arm protector
position
Legibility of
disclaimer
Legibility of
instruction
Level of
machine
Grease on
mechanism
Bulbs
Buttons
Comments
Signature
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