Chapter3 Part1
Chapter3 Part1
Fetch-Execute-Decode Cycle
A Comprehensive Learning Guide
Historical Background
Von Neumann developed his architecture while working on the EDVAC (Electronic
Discrete Variable Automatic Computer) project in the 1940s. His groundbreaking idea
was to create a computer architecture where both program instructions and data could
be stored in the same memory space.
1. Fetch Stage:
a. Program Counter (PC) holds address of next instruction
b. Address is sent to Memory Address Register (MAR)
c. Instruction is retrieved from RAM
d. Instruction is stored in Memory Data Register (MDR)
e. Finally moved to Current Instruction Register (CIR)
2. Decode Stage:
a. Control Unit receives instruction from CIR
b. Instruction is decoded using CPU's instruction set
c. CU determines what operation needs to be performed
d. Control signals are prepared
3. Execute Stage:
a. ALU performs required calculations
b. Results stored in Accumulator
c. Final outcome sent to appropriate location
d. Program Counter updated for next instruction
Think of it like following a cooking recipe, but for the computer. Let's say we want to add
two numbers: 5 and 3. Here's how the computer does it:
So when a student asks "What is the fetch-decode-execute cycle?", you can say: "It's
like following a recipe: first you get the recipe (fetch), then you read and understand it
(decode), and finally you cook the food (execute). The computer does the same thing
with its instructions - it gets them, understands them, and then does what they say."
1. Address Bus:
a. Carries memory addresses only
b. Unidirectional (one-way) flow
c. Width determines maximum memory addressable
d. Example: 32-bit address bus can address 4GB of memory
2. Data Bus:
a. Carries actual data and instructions
b. Bidirectional flow
c. Width determines how much data can be transferred at once
d. Example: 64-bit data bus can transfer 8 bytes at once
3. Control Bus:
a. Carries control signals
b. Manages timing and coordination
c. Includes signals like Read/Write, Clock, Interrupt
1. Fetch Stage:
a. PC contains address 1000
b. Address 1000 sent to MAR via address bus
c. Instruction "ADD A,B" retrieved from RAM
d. Instruction stored in MDR via data bus
e. Instruction moved to CIR
2. Decode Stage:
a. CU recognizes "ADD" operation
b. Determines locations of operands A and B
c. Prepares necessary control signals
3. Execute Stage:
a. Values of A and B retrieved
b. ALU performs addition
c. Result stored in ACC
d. Final value stored in destination
Calculation Examples:
Performance Impact:
1. What is stored in RAM before being fetched into the CPU? Answer: Data and
instructions that need to be processed are stored in RAM.
2. Which component ensures proper execution of the fetch-decode-execute
cycle? Answer: The Control Unit (CU) coordinates and controls the entire
process.
3. Explain the role of buses in the computer system. Answer: Buses are
communication pathways that transfer data (data bus), addresses (address
bus), and control signals (control bus) between components.
4. Why is the Accumulator (ACC) necessary in the ALU? Answer: The ACC stores
intermediate results during calculations, preventing data loss and enabling
complex multi-step operations.
5. Component Description Table:
Component Description
Processing Requirements:
1. Multiple Cores:
a. Parallel processing of different model elements
b. Simultaneous rendering of multiple views
c. Background processing of textures
2. Clock Speed Impact:
a. Faster updates to user interactions
b. Quicker calculation of lighting effects
c. Smoother real-time previews
3. Cache Usage:
a. Frequently used textures stored in cache
b. Common calculations cached for reuse
c. Model components cached for quick access
Performance Optimization:
1. Technical Documentation:
a. CPU Architecture Manuals
b. Performance Optimization Guides
c. Memory Management Documentation
2. Learning Materials:
a. Online CPU Simulators
b. Interactive Architecture Diagrams
c. Video Tutorials on Computer Architecture
3. Further Reading:
a. Von Neumann's Original Papers
b. Modern CPU Design Principles
c. Advanced Computer Architecture Texts
• Program Counter
• MAR
• MDR
• ALU
• Control Unit
• Accumulator
+----------------+
| CPU |
| +--------+ |
| | PC | |
| +--------+ |
| +--------+ |
| | MAR | |
| +--------+ |
| +--------+ |
| | MDR | |
| +--------+ |
| +--------+ |
| | ALU | |
| +--------+ |
| +--------+ |
| | CU | |
| +--------+ |
+----------------+
Components:
1. ALU
2. Control Unit
3. Program Counter
4. MAR
5. MDR
Arrange these steps in the correct order for the fetch cycle:
Answer Key:
1. Program Counter
2. Current Instruction Register
3. Arithmetic Logic Unit
4. Control Unit
1. Who developed the Von Neumann architecture? a) Alan Turing b) John von
Neumann c) Charles Babbage d) Ada Lovelace
2. What is the main feature of Von Neumann architecture? a) Separate storage for
programs and data b) Only stores programs c) Stores both programs and data in
the same memory d) Only stores data
Answer: d) ALU
6. A CPU with a clock speed of 2.4 GHz can perform how many instructions per
second? a) 2.4 million b) 24 million c) 2.4 billion d) 24 billion
Answer Key:
Given:
1. L1 Cache vs RAM
2. L2 Cache vs RAM
Answer Key:
1. 98 cycles saved
2. 90 cycles saved
Answer Key:
1. False
2. True
3. False
4. True
5. False
Questions:
Answer Key:
1. Address Bus
2. MAR
3. Control Unit
Extension Activities
• Intel i5 vs i7
• AMD Ryzen vs Intel Core
• Mobile vs Desktop processors
• Clock speeds
• Number of cores
• Cache sizes
• Overall performance benchmarks
Would you like additional activities or specific types of questions focused on particular
aspects of the material?
An input device is any hardware component that allows data to be entered into a
computer system. These devices convert various forms of data (text, images, sound,
etc.) into digital signals that the computer can process.
Accepts alphanumeric
Used in offices for typing documents,
input through physical or
programming, data entry, gaming
Keyboard virtual keys, including
controls, and general computer
special characters and
interaction
commands
An output device converts digital data from the computer into human-readable form or
physical actions.
Description
Output Device of Data Example of Use
Output
Converts
electrical
Used in robotics, automated manufacturing,
signals into
Actuator smart home systems (e.g., automatic doors,
physical
temperature control)
movement or
action
Projects digital
images using
Used in presentations, home theaters, digital
DLP Projector microscopic
cinema, large venue displays
mirrors and
light source
Creates
images/text by
Used for photo printing, home/office document
Inkjet Printer spraying tiny
printing, artwork reproduction
ink droplets
onto paper
Creates
images/text Used in high-volume office printing,
Laser Printer
using professional document production
electrostatic
charge and
toner powder
Displays
images using
light-emitting Used in TVs, large outdoor displays, digital
LED Screen
diodes as signage, gaming monitors
individual
pixels
Projects
images using
Used in classrooms, business presentations,
LCD Projector liquid crystal
home entertainment
display
technology
Displays
images using
Used in computer monitors, laptops, tablets,
LCD Screen liquid crystals
digital information displays
to control light
passage
Converts
digital audio Used for audio playback, alerts, music
Speaker
signals into reproduction, video sound
sound waves
Creates three-
dimensional
Used in prototyping, manufacturing, medical
3D Printer objects by
applications, architecture
layering
materials
Sensors are specialized input devices that capture analog data from the environment
and convert it to digital signals for processing.
Table 3: Common Sensor Types and Applications
Sensor
Data Captured Applications
Type
Gas
Air quality monitoring, industrial safety, pollution
Gas presence/concentra
detection
tion
Proximit Object
Parking sensors, robotics, automatic dispensers
y presence/distance