Output Log
Output Log
2024-12-29T17:04:39.975Z|0x3d9c|Loading shared/audio.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:39.995Z|0x3d9c|Loading shared/content.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:45.719Z|0x3d9c|Loading shared/items.preload.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:45.735Z|0x3d9c|Loading shared/monuments.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:47.134Z|0x3d9c|Loading shared/monuments_scenes.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:47.372Z|0x3d9c|Loading shared/skinnables.preload.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:47.381Z|0x3d9c|Loading shared/textures.0.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:47.396Z|0x3d9c|Loading shared/textures.1.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:47.409Z|0x3d9c|Loading shared/textures.2.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:47.421Z|0x3d9c|Loading shared/textures.3.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:47.432Z|0x3d9c|Loading shared/textures.4.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:47.542Z|0x3d9c|System
Name: APOCA
OS: Windows 11 (10.0.26100) 64bit
CPU
Model: AMD Ryzen 5 5500
Cores: 12
Memory: 16275 MB
GPU
Model: NVIDIA GeForce RTX 4060
API: Direct3D 11.0 [level 11.1]
Memory: 7957 MB
SM: 50
Process
Memory: 1193 MB
Mono
Collects: 27
Memory: 13 MB
2024-12-29T17:05:52.729Z|0x3d9c|Shader 'Effects/Explosions/Distortion/CullBack':
fallback shader 'Effects/Distortion/Free/CullOff' not found
2024-12-29T17:06:04.057Z|0x3d9c|Couldn't create a Convex Mesh from source mesh
"patrol_helicopter_part02" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%03ab3bde450bcd7c17ee095c8d3618febd9eea85(String)
%8d1fbdee5bf319b06b22593d4d8c604e98deba96:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1435425784]
[ line 1435425784]
[ line 1435425784]
[ line 1435425784]
[ line 1435425592]
[ line 1435424680]
[ line 1435426104]
[ line 1435426104]
[ line 1435425320]
[ line 1435425064]
[ line 1435425080]
[ line 1435425608]
[ line 1435426104]
2024-12-29T17:09:16.047Z|0x3d9c|[217.6s] asset_warmup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:09:16.156Z|0x15c8|Unloading 2 Unused Serialized files (Serialized
files now loaded: 177)
2024-12-29T17:09:18.422Z|0x3d9c|[PhysX] Initialized MultithreadedTaskDispatcher
with 12 workers.
2024-12-29T17:09:18.427Z|0x3d9c|UnloadTime: 866.157800 ms
2024-12-29T17:09:18.690Z|0x3d9c|StringPool.GetNumber - no number for string
assets/bundled/prefabs/world/event_xmas.prefab
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
%16a0d2454486f2131edabc779d57178cf47fdc7a:
%eb07f44bf6b7ea579063727168cef7cd96af4d76(String)
%050b6210ad895c8dcbd4c4cdbbe3a7eab5dc3475:.ctor(String, GameObject,
%73f63896a928b0289d557cbac9dea88a4a52ae95,
%5d7b8bcc698ec9894877dc4a5b105dc25bc3e2af)
%050b6210ad895c8dcbd4c4cdbbe3a7eab5dc3475:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String, %73f63896a928b0289d557cbac9dea88a4a52ae95,
%5d7b8bcc698ec9894877dc4a5b105dc25bc3e2af, Boolean, Boolean)
WorldSetup:Awake()
2024-12-29T17:11:37.406Z|0x3d9c|[5.5s] Cleaning Up
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:11:56.529Z|0x3d9c|[13.7s] prefab_warmup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<Run>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:14:26.894Z|0x3d9c|<size=15><b><color=#595651>Torneios</color></b></
size>
Parabéns <color=#ffff75>[AARGG] Capi</color>, você é o campeão do
<color=#ffc675>Torneio</color>
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%7ba6294c7002c0e35079357503c8abb9a5acfa16:%5e9fdada37af7fe3076ecc22787277b9ac84209d
(%a0cc14a87028460a68548f84c0a259089fbf20ae)
%7ba6294c7002c0e35079357503c8abb9a5acfa16:%317346072d94d7661ae99f69263eb89889337d46
(%3568fa00ab727dce678ec548aec967437334fab9, String, Object[])
%495243808a3cdbf0c1fd63ddf706201522c43663:%c5b4b8b569c9457f3e0f141e3b21d193ba50043e
(%569c00a589edeaca185b0e9d1e7bf1da598ae466)
%79fdacf3de8690feaa8487f79f225b49a8c45746:%ded527de4e64fc2d7dc5c3d3824e61e9d9685591
(%5dfecaf47dbd3af5103d3951c99d027447e1986b)
%c7c3d8026d4f173c0219c9b637f6df79f2d7c765:%7803266c1fee70815866b0a01a302c62b841987a
()
Client:Update()