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Output Log

The document contains log entries from a game engine initialization process, specifically for the game Rust, detailing the setup of various subsystems, graphics device, and loading of assets. It includes information about the system specifications, including CPU and GPU details, as well as the time taken to load items and build the game's content. Additionally, it notes some missing shaders and commands that were not recognized during the startup process.

Uploaded by

Bruno Terra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
7 views13 pages

Output Log

The document contains log entries from a game engine initialization process, specifically for the game Rust, detailing the setup of various subsystems, graphics device, and loading of assets. It includes information about the system specifications, including CPU and GPU details, as well as the time taken to load items and build the game's content. Additionally, it notes some missing shaders and commands that were not recognized during the startup process.

Uploaded by

Bruno Terra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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2024-12-29T17:04:35.

476Z|0x3d9c|[PhysX] Initialized MultithreadedTaskDispatcher


with 12 workers.
2024-12-29T17:04:35.948Z|0x3d9c|Initialize engine version: 2022.3.41f1
(0f988161febf)
2024-12-29T17:04:35.948Z|0x3d9c|[Subsystems] Discovering subsystems at path
C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
2024-12-29T17:04:35.948Z|0x3d9c|GfxDevice: creating device client; threaded=1;
jobified=1
2024-12-29T17:04:38.709Z|0x3d9c|Direct3D:
2024-12-29T17:04:38.709Z|0x3d9c| Version: Direct3D 11.0 [level 11.1]
2024-12-29T17:04:38.709Z|0x3d9c| Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
2024-12-29T17:04:38.709Z|0x3d9c| Vendor: NVIDIA
2024-12-29T17:04:38.709Z|0x3d9c| VRAM: 7957 MB
2024-12-29T17:04:38.709Z|0x3d9c| Driver: 32.0.15.6614
2024-12-29T17:04:39.211Z|0x3d9c|<RI> Initializing input.
2024-12-29T17:04:39.241Z|0x3d9c|<RI> Input initialized.
2024-12-29T17:04:39.440Z|0x3d9c|<RI> Initialized touch support.
2024-12-29T17:04:39.500Z|0x3d9c|Shader 'TextMeshPro/Distance Field': fallback
shader 'TextMeshPro/Mobile/Distance Field' not found
2024-12-29T17:04:39.501Z|0x3d9c|[PhysX] Initialized MultithreadedTaskDispatcher
with 12 workers.
2024-12-29T17:04:39.503Z|0x3d9c|UnloadTime: 3.620100 ms
2024-12-29T17:04:39.622Z|0x3d9c|Bootstrap Startup
2024-12-29T17:04:39.921Z|0x3d9c|Loading maps/maps.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:39.975Z|0x3d9c|Loading shared/audio.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:39.995Z|0x3d9c|Loading shared/content.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:45.719Z|0x3d9c|Loading shared/items.preload.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:04:45.735Z|0x3d9c|Loading shared/monuments.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:47.134Z|0x3d9c|Loading shared/monuments_scenes.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:47.372Z|0x3d9c|Loading shared/skinnables.preload.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:47.381Z|0x3d9c|Loading shared/textures.0.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:47.396Z|0x3d9c|Loading shared/textures.1.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:47.409Z|0x3d9c|Loading shared/textures.2.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:47.421Z|0x3d9c|Loading shared/textures.3.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:47.432Z|0x3d9c|Loading shared/textures.4.bundle
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:47.542Z|0x3d9c|System
Name: APOCA
OS: Windows 11 (10.0.26100) 64bit

CPU
Model: AMD Ryzen 5 5500
Cores: 12
Memory: 16275 MB

GPU
Model: NVIDIA GeForce RTX 4060
API: Direct3D 11.0 [level 11.1]
Memory: 7957 MB
SM: 50

Process
Memory: 1193 MB

Mono
Collects: 27
Memory: 13 MB

2024-12-29T17:04:48.953Z|0x3d9c|SteamID: 76561198401688130 (✪ SeekeR ϟ)


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%7f5d23b4a68b11f952d49fa106cf7ecc77065474:%1a4c023b01aa04f4756cc57dde72c81b42e9a806
(%3e1d4f2d0b85356da5d2384e41fd8b2fde96b72b)
%bf5d13128e29280708cf6e37fab2e971a86389e4:%1a4c023b01aa04f4756cc57dde72c81b42e9a806
(%3e1d4f2d0b85356da5d2384e41fd8b2fde96b72b)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:49.041Z|0x3d9c|Manifest Metadata Loaded


29732 pooled strings
13245 prefab properties
419 effect categories
1774 entity names
2024-12-29T17:04:49.167Z|0x3d9c|Command Line: "C:\Program Files (x86)\Steam\
steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt" "-timestamps" "-
disable-gpu-skinning" "--normal-rendering" "-graphics.dlss -1" "-graphics.dlss"
"1-" " -graphics.dlss 1-"
2024-12-29T17:04:49.170Z|0x3d9c|Setup unity update hooks
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:49.170Z|0x3d9c|Command 'logfile' not found


2024-12-29T17:04:49.170Z|0x3d9c|Command 'timestamps' not found
2024-12-29T17:04:49.170Z|0x3d9c|Command 'disable-gpu-skinning' not found
2024-12-29T17:04:49.170Z|0x3d9c|Command '-normal-rendering' not found
2024-12-29T17:04:49.170Z|0x3d9c|graphics.dlss: "-1"
2024-12-29T17:04:49.170Z|0x3d9c|graphics.dlss: "-1"
2024-12-29T17:04:49.170Z|0x3d9c|graphics.dlss: "-1"
2024-12-29T17:04:49.487Z|0x3d9c|Command 'logfile' not found
2024-12-29T17:04:49.487Z|0x3d9c|Command 'timestamps' not found
2024-12-29T17:04:49.487Z|0x3d9c|Command 'disable-gpu-skinning' not found
2024-12-29T17:04:49.487Z|0x3d9c|Command '-normal-rendering' not found
2024-12-29T17:04:49.487Z|0x3d9c|graphics.dlss: "-1"
2024-12-29T17:04:49.487Z|0x3d9c|graphics.dlss: "-1"
2024-12-29T17:04:49.487Z|0x3d9c|graphics.dlss: "-1"
2024-12-29T17:04:49.603Z|0x3d9c|Config Loaded
2024-12-29T17:04:53.780Z|0x3d9c|Shader 'TextMeshPro/Distance Field': fallback
shader 'TextMeshPro/Mobile/Distance Field' not found
2024-12-29T17:04:53.847Z|0x3d9c|Loading Items Took: 4.2324554 seconds
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d50e1ecef16ece7e124a041c0237b563af7476ba:
%1a4c023b01aa04f4756cc57dde72c81b42e9a806()
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:53.862Z|0x3d9c|Building Items Took: 4.2484599 seconds / Items: 945


/ Blueprints: 524
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%d50e1ecef16ece7e124a041c0237b563af7476ba:
%1a4c023b01aa04f4756cc57dde72c81b42e9a806()
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:04:54.015Z|0x3d9c|[EAC] Loading EasyAntiCheat


2024-12-29T17:04:56.564Z|0x3d9c|Shader 'Particles/FXVille Blood World Lighting':
fallback shader 'Paricles/Alpha Blended' not found
2024-12-29T17:04:56.668Z|0x3d9c|got title filename: C:\Program Files (x86)\Steam\
steamapps\common\Rust\temp\0b598b331eafa4c68451a035b91daba6.png
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.UI.MainMenu.<ShowAsync>d__10:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
Rust.UI.MainMenu.Hero:%ac1f0d6a11f0ff49a01977623224a7a91383c55d()
Rust.UI.MainMenu.Hero:Roll()
MainMenuSystem:Awake()
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
Bootstrap:%33dbe59885e6e4bbfdc2a7b591d486760acecd0b(String)
Bootstrap:%3d654192657b2b7a49729f832b1476dd93699402()
<ClientStartup>d__29:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:05:08.114Z|0x3d9c|Manifest Assets Loaded
122 skinnable objects
2024-12-29T17:05:08.180Z|0x15c8|Unloading 5 Unused Serialized files (Serialized
files now loaded: 177)
2024-12-29T17:05:08.239Z|0x3d9c|[PhysX] Initialized MultithreadedTaskDispatcher
with 12 workers.
2024-12-29T17:05:08.240Z|0x3d9c|UnloadTime: 4.041400 ms
2024-12-29T17:05:08.247Z|0x3d9c|Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
harbor2.webm
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:%d1bcce5dcdfe41a46fe919e0c915e4797dc8e7d9()
MenuBackgroundVideo:Awake()

2024-12-29T17:05:08.480Z|0x3d9c|Unloading 123610 unused Assets to reduce memory


usage. Loaded Objects now: 132429.
2024-12-29T17:05:08.481Z|0x3d9c|Total: 178.110400 ms (FindLiveObjects: 16.009400 ms
CreateObjectMapping: 16.143400 ms MarkObjects: 109.605800 ms DeleteObjects:
36.351500 ms)

2024-12-29T17:05:34.079Z|0x3d9c|[EAC] Logging in with Steam ticket...


2024-12-29T17:05:34.994Z|0x3d9c|Found 1 server query result: 131.196.198.103:28018
Raknet
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Connect>d__47:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<RunQueryAsync>d__16:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Steamworks.ServerList.<RunQueryAsync>d__16:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-12-29T17:05:34.994Z|0x3d9c|Connecting: 131.196.198.103:28018 (Raknet)


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Connect>d__47:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<RunQueryAsync>d__16:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Steamworks.ServerList.<RunQueryAsync>d__16:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2024-12-29T17:05:52.729Z|0x3d9c|Shader 'Effects/Explosions/Distortion/CullBack':
fallback shader 'Effects/Distortion/Free/CullOff' not found
2024-12-29T17:06:04.057Z|0x3d9c|Couldn't create a Convex Mesh from source mesh
"patrol_helicopter_part02" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%03ab3bde450bcd7c17ee095c8d3618febd9eea85(String)
%8d1fbdee5bf319b06b22593d4d8c604e98deba96:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435425784]

2024-12-29T17:06:50.628Z|0x3d9c|Shader 'TextMeshPro/Distance Field NoZTest':


fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-12-29T17:06:52.873Z|0x3d9c|Couldn't create a Convex Mesh from source mesh
"Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be
used. Consider simplifying your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%03ab3bde450bcd7c17ee095c8d3618febd9eea85(String)
%8d1fbdee5bf319b06b22593d4d8c604e98deba96:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435425784]

2024-12-29T17:07:01.888Z|0x3d9c|Couldn't create a Convex Mesh from source mesh


"ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull
will be used. Consider simplifying your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%03ab3bde450bcd7c17ee095c8d3618febd9eea85(String)
%8d1fbdee5bf319b06b22593d4d8c604e98deba96:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435425784]

2024-12-29T17:07:01.895Z|0x3d9c|Couldn't create a Convex Mesh from source mesh


"ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull
will be used. Consider simplifying your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%03ab3bde450bcd7c17ee095c8d3618febd9eea85(String)
%8d1fbdee5bf319b06b22593d4d8c604e98deba96:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435425784]

2024-12-29T17:07:54.326Z|0x4220|Couldn't create a Convex Mesh from source mesh


"rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
2024-12-29T17:08:34.045Z|0x3d9c|The referenced script on this Behaviour (Game
Object '') is missing!
UnityEngine.AssetBundle:LoadAsset(String)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%03ab3bde450bcd7c17ee095c8d3618febd9eea85(String)
%8d1fbdee5bf319b06b22593d4d8c604e98deba96:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435425592]

2024-12-29T17:08:34.086Z|0x3d9c|The referenced script on this Behaviour (Game


Object '<null>') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
%11194f8613a6e24c76f6d4b3058d170fdfcf0ab8:%a1987e330cd07bf0cfcd8e18c42605f16484a911
(String, GameObject)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435424680]

2024-12-29T17:08:34.087Z|0x3d9c|The referenced script on this Behaviour (Game


Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
%11194f8613a6e24c76f6d4b3058d170fdfcf0ab8:%a1987e330cd07bf0cfcd8e18c42605f16484a911
(String, GameObject)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435426104]

2024-12-29T17:08:34.087Z|0x3d9c|The referenced script on this Behaviour (Game


Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
%11194f8613a6e24c76f6d4b3058d170fdfcf0ab8:%a1987e330cd07bf0cfcd8e18c42605f16484a911
(String, GameObject)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435426104]

2024-12-29T17:09:15.947Z|0x3d9c|The referenced script (ModelViewer.modelviewer) on


this Behaviour is missing!
UnityEngine.AssetBundle:LoadAsset(String)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%03ab3bde450bcd7c17ee095c8d3618febd9eea85(String)
%8d1fbdee5bf319b06b22593d4d8c604e98deba96:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435425320]

2024-12-29T17:09:15.949Z|0x3d9c|The referenced script on this Behaviour (Game


Object '') is missing!
UnityEngine.AssetBundle:LoadAsset(String)
%d779a274e7c8a5a34dcb273fa04f20203d60fcee:
%03ab3bde450bcd7c17ee095c8d3618febd9eea85(String)
%8d1fbdee5bf319b06b22593d4d8c604e98deba96:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435425064]

2024-12-29T17:09:15.961Z|0x3d9c|The referenced script on this Behaviour (Game


Object '<null>') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
%11194f8613a6e24c76f6d4b3058d170fdfcf0ab8:%a1987e330cd07bf0cfcd8e18c42605f16484a911
(String, GameObject)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435425080]

2024-12-29T17:09:15.962Z|0x3d9c|The referenced script (ModelViewer.modelviewer) on


this Behaviour is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
%11194f8613a6e24c76f6d4b3058d170fdfcf0ab8:%a1987e330cd07bf0cfcd8e18c42605f16484a911
(String, GameObject)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435425608]

2024-12-29T17:09:15.962Z|0x3d9c|The referenced script on this Behaviour (Game


Object 'ModelViewerCamera') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
%11194f8613a6e24c76f6d4b3058d170fdfcf0ab8:%a1987e330cd07bf0cfcd8e18c42605f16484a911
(String, GameObject)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%68dae856425f02df1dea647d4b2cc51d09ce528f
(String)
FileSystem_Warmup:%3389db68d11c0de90f814d0a661800f1ec6f1d4f(String)
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1435426104]

2024-12-29T17:09:16.047Z|0x3d9c|[217.6s] asset_warmup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<RunImpl>d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-12-29T17:09:16.156Z|0x15c8|Unloading 2 Unused Serialized files (Serialized
files now loaded: 177)
2024-12-29T17:09:18.422Z|0x3d9c|[PhysX] Initialized MultithreadedTaskDispatcher
with 12 workers.
2024-12-29T17:09:18.427Z|0x3d9c|UnloadTime: 866.157800 ms
2024-12-29T17:09:18.690Z|0x3d9c|StringPool.GetNumber - no number for string
assets/bundled/prefabs/world/event_xmas.prefab
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
%16a0d2454486f2131edabc779d57178cf47fdc7a:
%eb07f44bf6b7ea579063727168cef7cd96af4d76(String)
%050b6210ad895c8dcbd4c4cdbbe3a7eab5dc3475:.ctor(String, GameObject,
%73f63896a928b0289d557cbac9dea88a4a52ae95,
%5d7b8bcc698ec9894877dc4a5b105dc25bc3e2af)
%050b6210ad895c8dcbd4c4cdbbe3a7eab5dc3475:%037197cb83c6a1f0cc072c53b19f860fce79f33b
(String, %73f63896a928b0289d557cbac9dea88a4a52ae95,
%5d7b8bcc698ec9894877dc4a5b105dc25bc3e2af, Boolean, Boolean)
WorldSetup:Awake()

2024-12-29T17:09:18.705Z|0x3d9c|StringPool.GetNumber - no number for string


assets/bundled/prefabs/world/event_xmas.prefab
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
%16a0d2454486f2131edabc779d57178cf47fdc7a:
%eb07f44bf6b7ea579063727168cef7cd96af4d76(String)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%33a24d26e7b8231dd9e1524bf6e4752fe6b28967
(String, Vector3, Quaternion)
%73f63896a928b0289d557cbac9dea88a4a52ae95:%b9f1fdb909098f0d89e62f70e62b82410cea42b0
(String, Vector3, Quaternion, Boolean)
WorldSetup:Awake()

2024-12-29T17:09:22.707Z|0x3d9c|Unloading 215820 unused Assets to reduce memory


usage. Loaded Objects now: 2286942.
2024-12-29T17:09:22.707Z|0x3d9c|Total: 2373.503100 ms (FindLiveObjects: 453.512900
ms CreateObjectMapping: 173.041900 ms MarkObjects: 1353.309600 ms DeleteObjects:
393.637700 ms)

2024-12-29T17:09:24.127Z|0x3d9c|Loading custom map from


https://files.facepunch.com/rust/maps/42a7e97a8d334010eb4031f6e3038ed7a2f13aeccbdd8
e223b916369ccafcf27/
proceduralmap.3500.164357814.262_42a7e97a8d334010eb4031f6e3038ed7.map
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Client:%7c33441d464166ecd7256ac47f730e192992d709(IEnumerator)
<DoClientConnected>d__49:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:09:29.878Z|0x3d9c|[5.8s] Downloading World


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:09:30.813Z|0x3d9c|[0.9s] Loading World


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:11:14.015Z|0x3d9c|[102.4s] Spawning World


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:11:18.190Z|0x3d9c|[4.2s] Processing World


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:11:31.907Z|0x3d9c|[13.7s] Finalizing World


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:11:37.406Z|0x3d9c|[5.5s] Cleaning Up
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:11:37.407Z|0x15c8|Unloading 3 Unused Serialized files (Serialized


files now loaded: 177)
2024-12-29T17:11:42.292Z|0x3d9c|Unloading 1942 unused Assets to reduce memory
usage. Loaded Objects now: 4963591.
2024-12-29T17:11:42.292Z|0x3d9c|Total: 4812.556900 ms (FindLiveObjects: 2522.759500
ms CreateObjectMapping: 199.632600 ms MarkObjects: 2064.591300 ms DeleteObjects:
25.572600 ms)

2024-12-29T17:11:42.819Z|0x3d9c|Destroyed 3365 map networkables


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<DoClientConnected>d__49:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:11:56.529Z|0x3d9c|[13.7s] prefab_warmup
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%b01766cb0e6b49cd11c3aecc03d954f4329be31f:
%3615a85dc740a5d8af8b510337d8eecb3d2398c4()
<Run>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2024-12-29T17:11:59.537Z|0x3d9c|[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
%5c6933494d629ce96831bbf466372f21ce603f9c:
%037197cb83c6a1f0cc072c53b19f860fce79f33b(String, Boolean)
CommunityEntity:%447ed5307bc5939dfa5f3272e1d596b6dfcbfb49(GameObject,
%f8f328e83de045298d22242570be91883272e5c5, Boolean)
CommunityEntity:
%f49c0a0ef3ccdf489fd30b0005964446e7df3747(%fa920baed772147c07cf0c14e9443a240467517b
)
CommunityEntity:%d8ae2ea08416d6d683050d2d0759b91166638652(BasePlayer, UInt32,
%569c00a589edeaca185b0e9d1e7bf1da598ae466)
BaseEntity:%6f5c79decacfe72e4fa62690b0d21e3c8726fb0a(UInt32,
%569c00a589edeaca185b0e9d1e7bf1da598ae466)
Client:
%43fcce0f9f1d96054b0468f06e3288b1251731b9(%569c00a589edeaca185b0e9d1e7bf1da598ae466
)
%79fdacf3de8690feaa8487f79f225b49a8c45746:%ded527de4e64fc2d7dc5c3d3824e61e9d9685591
(%5dfecaf47dbd3af5103d3951c99d027447e1986b)
%c7c3d8026d4f173c0219c9b637f6df79f2d7c765:%7803266c1fee70815866b0a01a302c62b841987a
()
Client:Update()

2024-12-29T17:13:01.746Z|0x3d9c|You died: killed by entity


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%7ba6294c7002c0e35079357503c8abb9a5acfa16:%5e9fdada37af7fe3076ecc22787277b9ac84209d
(%a0cc14a87028460a68548f84c0a259089fbf20ae)
%7ba6294c7002c0e35079357503c8abb9a5acfa16:%317346072d94d7661ae99f69263eb89889337d46
(%3568fa00ab727dce678ec548aec967437334fab9, String, Object[])
%495243808a3cdbf0c1fd63ddf706201522c43663:%c5b4b8b569c9457f3e0f141e3b21d193ba50043e
(%569c00a589edeaca185b0e9d1e7bf1da598ae466)
%79fdacf3de8690feaa8487f79f225b49a8c45746:%ded527de4e64fc2d7dc5c3d3824e61e9d9685591
(%5dfecaf47dbd3af5103d3951c99d027447e1986b)
%c7c3d8026d4f173c0219c9b637f6df79f2d7c765:%7803266c1fee70815866b0a01a302c62b841987a
()
Client:Update()

2024-12-29T17:14:26.894Z|0x3d9c|<size=15><b><color=#595651>Torneios</color></b></
size>
Parabéns <color=#ffff75>[AARGG] Capi</color>, você é o campeão do
<color=#ffc675>Torneio</color>
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%7ba6294c7002c0e35079357503c8abb9a5acfa16:%5e9fdada37af7fe3076ecc22787277b9ac84209d
(%a0cc14a87028460a68548f84c0a259089fbf20ae)
%7ba6294c7002c0e35079357503c8abb9a5acfa16:%317346072d94d7661ae99f69263eb89889337d46
(%3568fa00ab727dce678ec548aec967437334fab9, String, Object[])
%495243808a3cdbf0c1fd63ddf706201522c43663:%c5b4b8b569c9457f3e0f141e3b21d193ba50043e
(%569c00a589edeaca185b0e9d1e7bf1da598ae466)
%79fdacf3de8690feaa8487f79f225b49a8c45746:%ded527de4e64fc2d7dc5c3d3824e61e9d9685591
(%5dfecaf47dbd3af5103d3951c99d027447e1986b)
%c7c3d8026d4f173c0219c9b637f6df79f2d7c765:%7803266c1fee70815866b0a01a302c62b841987a
()
Client:Update()

2024-12-29T17:25:11.328Z|0x3d9c|You died: killed by 3063543 (3063543)


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%7ba6294c7002c0e35079357503c8abb9a5acfa16:%5e9fdada37af7fe3076ecc22787277b9ac84209d
(%a0cc14a87028460a68548f84c0a259089fbf20ae)
%7ba6294c7002c0e35079357503c8abb9a5acfa16:%317346072d94d7661ae99f69263eb89889337d46
(%3568fa00ab727dce678ec548aec967437334fab9, String, Object[])
%495243808a3cdbf0c1fd63ddf706201522c43663:%c5b4b8b569c9457f3e0f141e3b21d193ba50043e
(%569c00a589edeaca185b0e9d1e7bf1da598ae466)
%79fdacf3de8690feaa8487f79f225b49a8c45746:%ded527de4e64fc2d7dc5c3d3824e61e9d9685591
(%5dfecaf47dbd3af5103d3951c99d027447e1986b)
%c7c3d8026d4f173c0219c9b637f6df79f2d7c765:%7803266c1fee70815866b0a01a302c62b841987a
()
Client:Update()

2024-12-29T17:25:21.146Z|0x3d9c|Steam Client Shutdown


UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
%7f5d23b4a68b11f952d49fa106cf7ecc77065474:%c4564afe32c4f971601f6ec7f7aed50a8a568591
()
Client:OnApplicationQuit()

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