Analogies
Analogies
What
An analogy is a comparison between two things—for instance, a comparison of a heart
to a pump. We communicate in analogies all the time, as they allow us to express our
ideas and explain complex matters in an understandable and motivational way.
Why
Executives, artists, writers and all kinds of other creative professionals rely on analogies
as a powerful tool to build empathy for their users and generate new ideas around a
problem. For example, hospital emergency rooms have been inspired by F1 pit stop crews,
and Henry Ford’s assembly line was inspired by observations he made about the systems
within slaughterhouses and grain warehouses. Who knew?!
When
You can use analogies for several purposes: to build empathy with users, to synthesize
and define information and to generate new ideas around a problem. We use analogies
to gain a fresh way of looking at an environment, and we use them in instances where
direct observation is hard to achieve. The cause-and-effect dynamics between many
events are similar; only scale and complexity present themselves as obstacles. So, the
trick is to come up with an analogy that’s appropriate for the context.
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indicate that due to the lack of structure of design-related problems, analogies prove
extremely valuable as they facilitate the kind of cognitive processes which we designers
need to solve ill-structured, wicked problems.
When you use analogies, you should try to identify the aspects of a situation which are
the most important or interesting. The steps below will run you through how best to use
analogies to build empathy:
01: Identify the aspects of a situation that are most important, interesting or
problematic. For instance, if your project hopes to improve a supermarket
experience, some of the key aspects might be these:
02: F ind other experiences that contain some of these aspects—doing so will help you
gain a better understanding of users, and also spark new ideas to improve their
experiences. Long waiting lines, for example, are also present in airports, hospital
A&E departments and even in Apple Stores after the launch of a new product.
03: C reate an inspiration space for analogies. Pin photos and anecdotes of the analogous
experiences you have found. This helps your team spark inspiration and create
insights.
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insight, and apply this insight to the context of your own problem—i.e., the insights on
how principles or characteristics exist within one context may help to reshape these
principles and solutions within a different context.
When you purposely stoke ideation teams to dig for analogies, it encourages them to
think about the attributes of the problem they work on in a different way. It will help the
team seek inspiration as they problem solve—they will be more likely to reconfigure the
design problem and come up with unconventional solutions.
Some designers say: all design is re-design. By that, they mean you can borrow ideas
from elsewhere, build upon and remix them to generate new formats, combinations and,
ultimately, innovative solutions. That is exactly what you do when you use analogies to
generate new ideas.
01: E xtract attributes of your problem scenario and see if you can make connections
with scenarios, systems, spaces or objects where these attributes already exist. For
instance, if your project hopes to improve a supermarket experience, some of the
key aspects might be these:
Once you’ve identified the key aspects, you can find other experiences that contain
them—doing so will help you gain a better understanding of users, and also spark new
ideas to improve their experiences.
02: L ook towards nature. Look for similar objects, systems, scenarios and creatures
and observe their behaviors. They will all have some insight to offer in terms of
innovative use of resources, space and time. Biomimicry applies learning from
natural systems to problem solving, and essentially copies or borrows from
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nature to build new technology. Think of how a flower opens with the first rays
of sunshine—or how the honeycomb pattern is one of the strongest for use in
structures, for instance.
03: L ook towards an industry completely unrelated to yours. You could benefit the
most when you create analogies and learn from completely different industries—
as Henry Ford did when he found inspiration from slaughterhouses and grain
warehouses.
04: L ook for specific people you could interview about these analogous scenarios,
systems, objects or spaces. Alternatively, think about how you might do a quick
observation.
05: Use brainstorming or brainwriting methods to help the team come up with
analogies.
06: Create an analogous inspiration board. Create a board of quotes, photos and key
insights from your analogous space, scenario, system or object. This will help your
team share inspirational ideas and help keep the analogous insights in mind for
later in the design thinking process.
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