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Grade 6 Chapter 5 Answers

ANNOY

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0% found this document useful (0 votes)
22 views1 page

Grade 6 Chapter 5 Answers

ANNOY

Uploaded by

perveenashiq786
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter # 5 (Scratch: An Introduction to Computer Programming)

Descriptive Answers

a. What is programming?
Programming is the process of designing, writing, testing, and maintaining the instructions
(code) that a computer follows to perform tasks. It involves creating a sequence of steps or
commands to solve problems or develop software applications using programming languages
like Python, Java, or C++.

b. In what ways are algorithms different from programs?

Algorithm Program
A set of written code that implements an
A step-by-step procedure to solve a problem.
algorithm.
Does not require a specific programming
Written in a specific programming language.
language.
Algorithms are not dependent on operating Programs are dependent on operating system
system or the hardware or the hardware.

c. Programming is used extensively in many areas, including:

1. Web Development: Creating websites and web applications.


2. Mobile Applications: Developing apps for smartphones and tablets.
3. Data Analysis: Processing and analyzing large datasets.
4. Gaming: Designing and developing video games.
5. Robotics: Controlling robots and automating tasks.

d. Define costume.
In programming, particularly in visual coding like Scratch, a "costume" refers to the visual
appearance or image of a sprite (character or object). Costumes can be changed to create
animations or depict different states of the sprite during a program's execution.

e. What is meant by block palette?


The block palette is a section in visual programming environments like Scratch that contains
categorized blocks used to create programs. These blocks represent instructions or commands,
such as motion, looks, sound, control, and events, which can be dragged and assembled in the
scripting area to build a program.

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