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Chapter 04 Slides (1) With Questions

Chapter 4 of 'Simulation with Arena, 3rd ed.' focuses on modeling basic operations and inputs through various electronic assembly/test system models. It covers modeling approaches, input analysis, and enhancements to the simulation, including resource schedules and animation improvements. The chapter provides detailed instructions on creating modules for different parts, processing flows, and collecting output statistics.

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0% found this document useful (0 votes)
20 views66 pages

Chapter 04 Slides (1) With Questions

Chapter 4 of 'Simulation with Arena, 3rd ed.' focuses on modeling basic operations and inputs through various electronic assembly/test system models. It covers modeling approaches, input analysis, and enhancements to the simulation, including resource schedules and animation improvements. The chapter provides detailed instructions on creating modules for different parts, processing flows, and collecting output statistics.

Uploaded by

rahafrefai00
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 66

Modeling Basic

Operations and
Inputs

Chapter 4

Last revision June 7, 2003

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 1 of 66
What We’ll Do ...
• Model 4-1: Electronic assembly/test system
 Modeling approaches
 New Arena modules (Decide, Record)
• Model 4-2: Enhanced electronic assembly/test
 Resource Schedules, States, and Failures
 Frequency outputs
 More on utilizations
• Model 4-3: Enhancing the animation
 Queues, Entity Pictures, Resource Pictures
 Adding Plots and Variables

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 2 of 66
What We’ll Do ... (cont’d.)
• Model 4-4: Adding entity travel times
 Modify with Stations, Transfers, Routes, animation of entity
movement
• Input analysis
 Specifying input distributions, parameters
 Deterministic vs. random input
 Collecting and using data
 Fitting input distributions via the Input Analyzer
 No data?
 Nonstationary arrival processes
 Multivariate and correlated input data

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 3 of 66
Electronic Assembly/Test System
Show the (Model 4-1)
arena
simulation
for the
model
described?

• Produce two different sealed elect. units (A, B)


• Arriving parts: cast metal cases machined to
accept the electronic parts
• Part A, Part B – separate prep areas
• Both go to Sealer for assembly, testing – then to
Shipping (out) if OK, or else to Rework
• Rework – Salvaged (and Shipped), or Scrapped
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 4 of 66
Part A
• Interarrivals: expo (5) minutes
• From arrival point, proceed immediately to Part A
Prep area
 Process = (machine + deburr + clean) ~ tria (1,4,8) minutes
• Go immediately to Sealer
 Process = (assemble + test) ~ tria (1,3,4) min.
 91% pass, go to Shipped; Else go to Rework
• Rework: (re-process + testing) ~ expo (45)
 80% pass, go to Salvaged; Else go to Scrapped

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 5 of 66
Part B
• Interarrivals: batches of 4, expo (30) min.
• Upon arrival, batch separates into 4 individual
parts
• From arrival point, proceed immediately to Part B
Prep area
 Process = (machine + deburr +clean) ~ tria (3,5,10)
• Go to Sealer
 Process = (assemble + test) ~ weib (2.5, 5.3) min. ,
different from Part A, though at same station
 91% pass, go to Shipped; Else go to Rework
• Rework: (re-process + test) = expo (45) min.
 80% pass, go to Salvaged; Else go to Scrapped
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 6 of 66
Run Conditions, Output
• Start empty & idle, run for four 8-hour shifts
(1,920 minutes)
• Collect statistics for each work area on
 Resource utilization
 Number in queue
 Time in queue
• For each exit point (Shipped, Salvaged,
Scrapped), collect total time in system (a.k.a.
cycle time)

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 7 of 66
Developing a Modeling Approach
• Define pieces of model, modules, data structures,
control logic
• Appropriate level of detail – judgment call
• Often multiple ways to model, represent logic
• This model:
 Entities are the individual parts (two types)
 Separate Create modules for two part types
 Separate Process modules for each Prep area
 Process modules for Sealer and Rework, each followed by
a Decide module (2-way by Chance)
 Depart modules for Shipped, Salvaged, Scrapped
 Attribute Sealer Time assigned after Creates in Assign
modules (parts have different times at the Sealer)
 Record modules just before Departs for time in system
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 8 of 66
Building the Model
• New model window
• Attach Basic Process panel (if needed)
• Place modules
 Create (x 2)
Alternate strategy –
 Assign (x 2)
place one module
 Process (x 4) at a time, fill it out
 Decide (x 2) completely
 Record (x 3)
 Dispose (x 3)
• Right click — repeat last action (place module)
• Auto-Connect, or manually connect via
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 9 of 66
Part A Create Module
• Name: Part A Arrive Once these entries are
• Entity Type: Part A made, they are placed on
• Time Between Arrivals the list for names of that
type (Module Name,
 Type: Random (Expo)
Entity Type, etc.) and will
– Pull-down list with options
appear on future pull-
 Value: 5 down lists for that type of
 Units: Minutes name.
– Pull-down list with options
• Default what’s not mentioned above

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 10 of 66
Part B Create Module
• Name: Part B Arrive
• Entity Type: Part B How is the batch
• Time Between Arrivals size modelled?
 Type: Random (Expo)
– Pull-down list with options
 Value: 30
 Units: Minutes
– Pull-down list with options
• Entities per Arrival: 4

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 11 of 66
Part A Attributes Assign Module
• Name: Assign Part A Sealer and Arrive Time
• Add button:
 Type: Attribute
 Attribute Name: Sealer Time
 New Value: TRIA(1, 3, 4)
• Add button:
 Type: Attribute
 Attribute Name: Arrive Time
 New Value: TNOW (to compute time in system on exit)
TNOW is the internal Arena variable name for the simulation clock; see
Help > Arena Help > Contents >
Variables, Functions, and Distributions > Date and Time Variables

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 12 of 66
Part B Attributes Assign Module
• Name: Assign Part B Sealer and Arrive Time
• Add button:
 Type: Attribute
 Attribute Name: Sealer Time
 New Value: WEIB(2.5, 5.3)
• Add button:
 Type: Attribute
 Attribute Name: Arrive Time
 New Value: TNOW
Names for things in Arena
– Default names usually suggested
– Names placed on appropriate pull-down lists for future reference
– All names in a model must be unique (even across different kinds of objects)
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 13 of 66
Process Module Actions
• Delay
Entity just sits here for the specified time; no Resource
involved, so multiple entities could be undergoing this Delay
simultaneously
• Seize Delay
Entity must first Seize the specified number of units of a
Resource (possibility for Queueing if they’re not available),
then undergoes the Delay … assume that the entity will
Release the Resource units at another downstream module
• Seize Delay Release
Like Seize Delay, but entity releases Resource units after
Delay (what we want in this model)
• Delay Release
Assumes entity had already Seized Resource units at another
upstream module, now Delays and Releases Resource units
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 14 of 66
Prep A Process Module
• Name: Prep A Process
• Action: Seize Delay Release
• Resources subdialog (Add button):
 Type: Resource (a pull-down option) If several Resources
 Resource Name: Prep A were named (Add
button), entity would have
 Quantity: 1 (default) to Seize them all before
• Delay Type: Triangular the Delay could start.

• Units: Minutes
• Minimum: 1
• Value (Most Likely): 4
• Maximum: 8

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 15 of 66
Prep B Process Module
• Name: Prep B Process
• Action: Seize Delay Release
• Resources subdialog (Add button):
 Type: Resource (a pull-down option)
 Resource Name: Prep B
 Quantity: 1 (default)
• Delay Type: Triangular
• Units: Minutes
• Minimum: 3
• Value (Most Likely): 5
• Maximum: 10

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 16 of 66
Sealer Process Module
• Name: Sealer Process
• Action: Seize Delay Release
• Resources subdialog (Add button):
 Type: Resource (a pull-down option)
 Resource Name: Sealer
 Quantity: 1 (default)
• Delay Type: Expression
• Units: Minutes
• Expression: Sealer Time Recall – Sealer Time attribute
was defined upstream for both
Parts A and B … now its value is
being used … allows for different
distributions for A and B.

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 17 of 66
Sealer Inspection-Result Decide Module
• Decide module provides branch points
 By Condition (entity Attributes, global Variables)
 By Chance (multi-sided, possibly-biased hypercoin flip)
• Name: Failed Sealer Inspection
• Type: 2-way by Chance (default)
• Percent True: 9
• Different exit points for True, False results –
connect appropriately downstream
− Note it’s percent true, not probability of true … so “9” means probability of 0.09
− We arbitrarily decided “true” meant part failed inspection … could have reversed
(but would change numerical results ... why? ... does this upset you? ... why?)
− This is a rich, deep, versatile module … explore its Help button

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 18 of 66
Rework Process Module
• Name: Rework Process
• Action: Seize Delay Release
• Resources subdialog (Add button):
 Type: Resource (a pull-down option)
 Resource Name: Rework
 Quantity: 1 (default)
• Delay Type: Expression
• Units: Minutes
• Expression: EXPO(45) Had to use the general Expression
choice for Delay Type since what we
want (EXPO) is not directly on the
Delay Type pull-down list.

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 19 of 66
Rework Inspection-Result Decide
Module
• Name: Failed Rework Inspection
• Type: 2-way by Chance (default)
• Percent True: 20
We arbitrarily decided “true”
meant part failed inspection

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 20 of 66
Record Modules
• Arena collects and reports many output statistics
by default, but sometimes not all you want
• We want time in system (average, max) of parts
sorted out by their exit point (Shipped, Salvaged,
Scrapped)
 It’s this sorting that Arena doesn’t do by default ... it would
automatically sort by Entity Type if we had Entities checked
in Run > Setup > Project Parameters (which we don’t)
• Record module can be placed in the flowchart to
collect and report various kinds of statistics from
within the model run as entities pass through it
• For Tally-type output performance measures (see
Chapter 3)
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 21 of 66
Shipped Parts Record Module
Describe how to
• Name: Record Shipped Parts record time in
• Type: Time Interval
system? And the
parts produced?
 This option records the length of time that elapsed up to
now (TNOW) from when an entity attribute was marked with
a time “stamp” upstream ... Attribute Name is below ...
 There are several other options for Type … explore via
Record module’s Help button!
• Attribute Name: Arrive Time
 Was defined upstream as the clock value in the Assign
modules instantly after each entity was Created
• Tally Name: Record Shipped Parts
 Determines the label in the reports Other two Record modules –
just like this except for Name
and Tally Name.
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 22 of 66
Dispose Modules
• Three separate exit points for three separate part
disposition (Shipped, Salvaged, Scrapped)
• Could have directed all three exit types to a
single Dispose module
 But having separate ones produces animation counts of the
three dispositions
• Also, having separate Dispose modules allows
for differentially checking the boxes to Record
Entity Statistics
 Produces flow statistics separated by entity type (if Entities
Statistics Collection is checked in Run > Setup > Project
Parameters), not by final disposition of part … so we did
need our Record modules and Arrive Time attribute
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 23 of 66
What are the
Run
eplications for? How> Setup for Run Control
o add them?
• Without this, model would run forever – no
defaults for termination rule
 That’s part of modeling, and generally affects results!
• Project Parameters tab:
 Fill in Project Title, Analyst Name
 Defaults for Statistics Collection, but we cleared the check
box for Entities – not needed for what we want (we installed
our own Record modules), and would slow execution
• Replication Parameters tab:
 Replication length: 32, accept Hours default for Time Units
 Base Time Units: Minutes for inputs without Time Units
option, internal arithmetic, and units on output reports
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 24 of 66
Different Part A, B Entity Pictures

• Entity data module (just single-click on it in


Project Bar, edit via spreadsheet only)
• Row for each Entity Type (Part A, Part B)
• Pull down Initial Picture pull-down menu, select
different pictures for each Entity Type
 Edit > Entity Pictures to see, change the list of pictures
that’s presented here … more later

Describe how change the entity picture before run and


during the replicate?

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 25 of 66
Running the Model
Describe the job of the
• Check (if desired) different buttons?
 Find button to help find errors
• Go (will automatically pre-Check if needed)
 Some graphics don’t show during run … will return when
you End your run … control via View > Layers
 Status Bar shows run progress – replication number,
simulation time, simulation status
• Animation speed – increase (>), decrease (<)
• Pause ( ) or Esc key; to resume
• Run > Step ( ) to debug
• Run > Fast-Forward ( ) to turn off animation
 Run > Run Control > Batch Run (No Animation) is fastest
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 26 of 66
Viewing the Results
• Counters during animation for modules
 Create, Dispose, Decide – incremented when entity leaves
 Process – number of entities currently in the module
• Asked at end if you want to see reports
 What you get depends on Run > Setup > Project Parameters
– Looks like the Rework area is a bottleneck ... more later
 Navigate through report with browsing arrows, tree at left
 Tally, Time-Persistent, and Counter statistics
 Avg, Min, Max, and 95% Confidence Interval half-widths
– Confidence intervals are for steady-state expectations … more later
– May not be produced if run is not long enough for reliable stats
• Generally difficult/unreliable to draw conclusions
from just one run … more later
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 27 of 66
Model 4-2: The Enhanced Electronic
Assembly and Test System
• A Story
 Original model shown to production manager
 Pointed out that this is only the first shift of a two-shift day
— on second shift there are two operators at Rework (the
bottleneck station) … 16-hour days Modify the
 Pointed out that the Sealer fails sometimes model to
– Uptimes ~ exponential, mean 2 hours
include the
– Repair times ~ exponential, mean 4 minutes
following ?
 Wants to buy racks to hold rework queue
Given the report
– A rack holds 10 parts
– How many racks should be bought?
make the
decision on the
 Run for 10 days
number of
• Need: Resource Schedules, Resource States,
racks?
Resource Failures
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 28 of 66
Change Run Conditions
• Redefine a “day” to be 16 hours – Run > Setup >
Replication Parameters
• Change Replication Length to 10 (of these) days
How can you make the above
settings?

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 29 of 66
Describe how to Describe how to
model the lunch Schedules model workers
hour without failres? available for work
• Vary Capacity (number of units) of
froa8-12
resource
and 1 till 4?
over time
• In Resource Data module (spreadsheet view)
 For Rework Resource, change Type from Fixed
Capacity to Based on Schedule
 Two new columns – Schedule Name and Schedule Rule
 Type in a schedule name (Rework Schedule)
 Select a Schedule Rule – details of capacity decrease if the
Describe
and Resource is allocated to an entity
illustrate– Ignore – Capacity goes down immediately for stat collection, but
work goes on until finished … “break” could be shorter or gone
the
– Wait – Capacity decrease waits until entity releases Resource, and
schedule “break” will be full but maybe start/end late
rules? – Preempt – Processing is interrupted, resumed at end of “break”
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 30 of 66
Schedules (cont’d.)
• Define the actual Schedule the Resource will
follow – Schedule data module (spreadsheet)
 Row already there since we defined Rework Schedule
 Format Type is Duration for entries based on time past
simulation beginning
 Type is Capacity, for Resource schedule (more later on
Arrival Type)
 Click in Durations column, get Graphical Schedule Editor
– X-axis is time, Y-axis is Resource Capacity
– Click and drag to define the graph
– Options button to control axis scaling, time slots in editor, whether
schedule loops or stays at a final level forever
– Can use Graphical Schedule Editor only if time durations are
integers, and there are no Variables or Expressions involved

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 31 of 66
Schedules (cont’d.)
 Alternatively, right-click in the row, select Edit via Dialog
– Enter schedule Name
– Enter pairs for Capacity, Duration … as many pairs as needed
If all durations are specified, schedule repeats forever
If any duration is empty, it defaults to infinity
– Can involve Variables, Expressions
 Another alternative – right-click in the row, select Edit via
Spreadsheet
– Enter capacity Value, Duration pairs

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 32 of 66
Resource Failures
• Usually used to model unplanned, random
downtimes
• Can start definition in Resource or Failure module
(Advanced Process panel) … we’ll start in Failure
• Attach Advanced Process panel if needed, single-
click on Failure, get spreadsheet view
• To create new Failure, double-click – add new row
• Name the Failure
• Type – Time-based, Count-based (we’ll do Time)
• Specify Up, Down Time, with Units

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 33 of 66
Resource Failures (cont’d.)
• Attach this Failure to the correct Resource
 Resource module, Failures column, Sealer row – click
 Get pop-up Failures window, pick Failure Name Sealer
Failure from pull-down list
 Choose Failure Rule from Wait, Ignore, Preempt (as in
Schedules)
• Can have multiple Failures (separate names)
• Can re-use defined Failures for multiple
Resources (operate independently)

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 34 of 66
Describe how to Describe how to
collect queue size in Frequencies measure time in
categories of 10? queue and time
• Record time-persistent occurrence in system and
frequency of
variable, expression, or resource time stateprior to
rework?
 Use here to record % of time rework queue is of length 0,
(0, 10], (10, 20], … to give info on number of racks needed
• Statistic data module (Advanced Process panel)
 Five Types of statistics, of which Frequencies is one
 Specify Name (Rework Queue Stats), Frequency Type
(Value) Describe the
 Specify Expression to track and categorize how to get the
– Right-click in field to get to Expression Builder average, min
 Report Label (Rework Queue Stats) and max for the
 Pop-up secondary spreadsheet for Categories queue size? file)
(browse
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 35 of 66
Frequencies (cont’d.)
• Add another Frequency (in Statistic module) to
give a finer description of the Sealer states
 Will produce statistics on proportion of time Sealer is in
each of its three possible states – Busy, Idle, and Failed
• Frequencies are not part of default Category
Overview report – open Frequencies report from
Project Bar (get a separate window for them)

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 36 of 66
Results of Model 4-2
• Differ from those of Model 4-1 since this is a
longer run, modeling assumptions are different
 All of which causes underlying random-number stream to
be used differently (Chapter 12)
• Prep A/B didn’t change (other than run length and
random variation) … need statistical analysis of
simulation output (Chapters 6, 7, 12)
• Sealer is more congested (it now fails)
• Rework is less congested (50% higher staffing)
• Frequencies report suggests one rack suffices
about 95% of the time, two racks all the time
 See text for discussion of Standard, Restricted Percents

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 37 of 66
Utilizations – Some Fine Points
• Two utilizations reported for each Resource
 Instantaneous Utilization is the time-average of the ratio of
the number of units that are busy to the number of units
that are scheduled
– By definition, counts periods when zero units are scheduled as
zero-utilization periods
 Scheduled Utilization is the average number busy divided
by the average number available
– No division-by-zero problem, assuming there were ever any units of
the Resource scheduled at all (if not, it shouldn’t be in the model)
• Identical for fixed-capacity Resource
• Can differ for Resources on a variable Schedule
 If Resource capacity varies among several different positive
values, it’s better to use Scheduled Utilization
 See text for discussion of issues and even finer points

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 38 of 66
Model 4-3: Enhancing the Animation
• Get “Spartan” generic default animation for some
things (queues, connector-animation movement)
 Usually sufficient for verification, validation
• Often want to customize, enhance it a bit
 More realism, impact
• Can pull animation away from model logic in
model window
 Useful for big models, complex animation
 Set up Named Views for model logic, animation, or close-
ups of parts of animation
• Animation objects are connected to model logic
 Identifiers, physical location (Shift-drag to decouple)

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 39 of 66
Changing Animation Queues
• Lengthen (click, drag, maybe hold shift) to “hold”
more entities
 Simulation logic, results still OK even if animated queue
overflows
• Rotate to re-orient for realism
• Change the “form” of the queue from Line (the
default) to Point — fixed places for entities
 Double-click on the queue
 Select Type to be Point Describe how to
animate the
 Click Points… button
queue , resourse
 Successively click Add for points, then OK
and entity in
 Drag them around on screen atrena?
 Check Rotate box to show entities turning
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 40 of 66
Changing the Entity Pictures
• Earlier – used Entity data module to assign
different Initial Pictures to different Entity Types
• Now – customize the list, or alter the pictures in it
 Edit > Entity Pictures
 Left column – names, pictures currently on the list
 Right column –picture libraries (.plb filename extension)
 Add a hand-drawn picture – Add button on left, name it in
Value field at top, double-click on blank depressed button,
then artwork (or paste in a copied graphics image)
– New name won’t appear in Entity data module until you type it there
 Edit an existing picture – double-click, artwork
 Copy a picture over from picture library
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 41 of 66
Adding Resource Pictures
• Animate a Resource – Resource button in
animate toolbar – get Resource Picture
Placement window
• Left column – default pictures for different
Resource states
 Attach logically to a Resource by Identifier pull-down list
 Double-click to edit the artwork by hand, or paste in
previously copied graphics images
 Seize area – where seizing entity will “reside”
 Multiple seize areas for multi-capacity Resources
• Right column – picture libraries (.plb files) – can
copy over to selected (depressed) state pictures
• Accept window, cross hairs, click to place
 Resize, reposition later
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 42 of 66
Adding Variables and Plots
• Variable animation – just show a value of
something as a number, watch it change
 Variable object from Animate toolbar
 Double-click, specify Expression to be shown (Expression
Builder), and cosmetics
 Resize, reposition later
• Dynamic animated plots – discussed in Chapter 3
• Other animation objects from Animate toolbar
 Clock (TNOW), variety of formats
Describe how to add
 Level (thermometer) animation an animation for
 Others discussed later TNOW variable in
arena?
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 43 of 66
Model 4-4: The Electronic Assembly
and Test System with Part Transfers
• Generalize Model 4-3
• All part transfers now take 2 minutes (not instant)
… want to model and animate
 Includes:
– Arriving parts to prep areas
– Departing parts to appropriate exit
– All internal part transfers
 Regardless of distance ... will fix this (unrealistic)
assumption in Chapter 8

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 44 of 66
Describe the
station New Arena Constructs
marker?
• Station – location where some process occurs
 Arrivals, manufacturing cells, departures
 Each Station given a unique name
 Can serve as an entry point for a section of model logic
 Station marker represents a logical station in the
flowchart/animation
• Station Transfer – entities move between Stations
without direct connection
 Several different types – we’ll use Routes here, which allow
for positive transfer time, but no other delays like “room” on
the transitway or transporters
 Route paths represent Routes in the flowchart/animation
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 45 of 66
Adding the Route Logic – From Arrival
• Stations and Station Transfers affect both the
model logic and the animation
• Start with Model 4-3 … change to Model 4-4
• For incoming parts (A and B) delete connection
from Assign modules to “Prep” Process modules
 Replace with Station/Route module pairs
– Station module (Advanced Transfer panel) – define entity’s current
location
Module Name vs. Station Name
– Route module (Advanced Transfer panel) – send entity out
Route Time, Destination Station
 No direct connections exiting from the Route modules –
Route module’s Destination Station Name defines that

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 46 of 66
Adding the Remaining Route Logic
• Add Station modules for entry to each Prep area
 Station names are Prep A Station, Prep B Station,
and are the destination stations for Routes after arrivals
• Process modules for Prep A, Prep B unchanged
• After prep, entities connected to Route module to
send to next station (sealer)
 Don’t need a separate Station module for outgoing side
• Similar changes for rest of model
 Station modules for incoming parts into sealer, rework,
each of three Record modules (entity exit points)
 Route modules for outgoing parts out of sealer inspection,
rework inspection (two for each Decide module – pass/fail)
• Could run model now, get correct results … but
no animation of transfers …
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 47 of 66
Why Not Just Add Delays?
• Simpler approach than the above to getting the
two-minute transfer times:
 Insert a Process module with Action = Delay for 2 minutes
on each relevant connection
 Alternatively, use Delay module from Advanced Process
panel
• Actually this would work fine from modeling,
numerical-output viewpoints
• But it would not allow animation of part transfers,
so we’ll proceed with the Stations and Routes

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 48 of 66
Altering the Animation – Station
Markers, Routes
• Add animation for Stations and Routes
• Station button , Animate Transfer toolbar
 Attach Identifier to it from pull-down list of station names
 Get cross hairs, place (click) marker in animation
 Can place several station markers for the same logical
station (to represent incoming, outgoing sides)
 Can drag station markers around later
• Route button from Animate Transfer toolbar
 Options for appearance of entities as they travel the route
 Get cross hairs; click in origin, destination Station Markers
– Intermediate clicks for corners along the route
Describe how to
 Can drag around endpoints, corners later
add route
rd
Simulation with Arena, 3 ed. animation?
Chapter 4 – Modeling Basic Operations and Inputs Slide 49 of 66
Altering the Animation – Entity Pictures
• Part B arrivals are in batches of four parts/batch
 But constant travel time to Prep B implies they travel “on
top of each other” so it looks like just one part B
 Try – change Route time from 2 to EXPO(2), see
separation along the route
• Create illusion to animate the batch
 Assign module just after Part B Arrive
 Add assignment of Entity Picture to Picture.Batch B
 Edit > Entity Pictures to draw the new picture
– Copy Picture.Part B and rename it Picture.Batch B
– Double-click on picture, use Picture Editor to get four circles
 When batch arrives to Prep B, change to single circle
– Add Assign module after Prep B Arrival Station
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 50 of 66
Input Analysis: Specifying Model
Parameters, Distributions
• Structural modeling: what we’ve done so far
 Logical aspects — entities, resources, paths, etc.
• Quantitative modeling
 Numerical, distributional specifications
 Like structural modeling, need to observe system’s
operation, take data if possible

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 51 of 66
Deterministic vs. Random Inputs
• Deterministic: nonrandom, fixed values
 Number of units of a resource
Describe how to make
 Entity transfer time (?) the intearrival time
 deterministic or
Interarrival, processing times (?)
random? Same for
• Random (a.k.a. stochastic): model as time?
process a
distribution, “draw” or “generate” values from to
drive simulation
 Transfer, Interarrival, Processing times
 What distribution? What distributional parameters?
 Causes simulation output to be random, too
• Don’t just assume randomness away — validity
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 52 of 66
Collecting Data
• Generally hard, expensive, frustrating, boring
 System might not exist
 Data available on the wrong things — might have to
change model according to what’s available
 Incomplete, “dirty” data
 Too much data (!)
• Sensitivity of outputs to uncertainty in inputs
• Match model detail to quality of data
• Cost — should be budgeted in project
• Capture variability in data — model validity
• Garbage In, Garbage Out (GIGO)
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 53 of 66
Using Data:
Alternatives and Issues
• Use data “directly” in simulation
 Read actual observed values to drive the model inputs
(interarrivals, service times, part types, …)
– Arena ReadWrite module ... see Model 10-2
Describe
 All values will be “legal” and realistic how to fit a
 But can never go outside your observed data distribution
to an
 May not have enough data for long or many runs
interarrival
 Computationally slow (reading disk files)
data?
• Or, fit probability distribution to data
 “Draw” or “generate” synthetic observations from this
distribution to drive the model inputs
 We’ve done it this way so far
 Can go beyond observed data (good and bad)
 May not get a good “fit” to data — validity?
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 54 of 66
Fitting Distributions to Data
with the Arena Input Analyzer
• Assume:
 Have sample data: Independent and Identically Distributed
(IID) list of observed values from the actual physical system
 Want to select or fit a probability distribution for use in
generating inputs for the simulation model
• Arena Input Analyzer
 Separate application, also accessible via Tools menu in
Arena
 Fits distributions, gives valid Arena expression for
generation to paste directly into simulation model

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 55 of 66
Fitting Distributions to Data
with the Arena Input Analyzer (cont’d.)
• Fitting = deciding on distribution form
(exponential, gamma, empirical, etc.) and
estimating its parameters
 Several different methods (Maximum likelihood, moment
matching, least squares, …) What is the
 Assess goodness of fit via hypothesis tests empirical
– H0: fitted distribution adequately represents the data distribution?
– Get p value for test (small = poor fit)
• Fitted “theoretical” vs. empirical distribution
• Continuous vs. discrete data, distribution
• “Best” fit from among several distributions
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 56 of 66
Data Files for the Input Analyzer
• Create the data file (editor, word processor,
spreadsheet, ...)
 Must be plain ASCII text (save as text or export)
 Data values separated by white space (blanks, tabs,
linefeeds)
 Otherwise free format
• Open data file from within Input Analyzer
 File > New or
 File > Data File > Use Existing or
 Get histogram, basic summary of data
 To see data file: Window > Input Data
• Can generate “fake” data file to play around
 File > Data File > Generate New

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 57 of 66
The Fit Menu
• Fits distributions, does goodness-of-fit tests
• Fit a specific distribution form
 Plots density over histogram for visual “test”
 Gives exact expression to Copy and Paste (Ctrl+C, Ctrl+V)
over into simulation model
 May include “offset” depending on distribution
 Gives results of goodness-of-fit tests
– Chi square, Kolmogorov-Smirnov tests
– Most important part: p-value, always between 0 and 1:
Probability of getting a data set that’s more inconsistent with the fitted distribution
than the data set you actually have, if the the fitted distribution is truly “the truth”
“Small” p (< 0.05 or so): poor fit (try again or give up)

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 58 of 66
The Fit Menu (cont’d.)
• Fit all of Arena’s (theoretical) distributions at
once
 Fit > Fit All or
 Returns the minimum square-error distribution
– Square error = sum of squared discrepancies between histogram
frequencies and fitted-distribution frequencies
– Can depend on histogram intervals chosen: different intervals can
lead to different “best” distribution
 Could still be a poor fit, though (check p value)
 To see all distributions, ranked: Window > Fit All Summary
or

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 59 of 66
The Fit Menu (cont’d.)
• “Fit” Empirical distribution (continuous or
discrete): Fit > Empirical
 Can interpret results as a Discrete or Continuous
distribution
– Discrete: get pairs (Cumulative Probability, Value)
– Continuous: Arena will linearly interpolate within the data range
according to these pairs (so you can never generate values outside
the range, which might be good or bad)
 Empirical distribution can be used when “theoretical”
distributions fit poorly, or intentionally

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 60 of 66
Some Issues in Fitting Input
Distributions
• Not an exact science — no “right” answer
• Consider theoretical vs. empirical
• Consider range of distribution
 Infinite both ways (e.g., normal)
 Positive (e.g., exponential, gamma)
 Bounded (e.g., beta, uniform)
• Consider ease of parameter manipulation to
affect means, variances
• Simulation model sensitivity analysis
• Outliers, multimodal data
 Maybe split data set (see textbook for details)

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 61 of 66
No Data?
• Happens more often than you’d like
• No good solution; some (bad) options:
 Interview “experts”
– Min, Max: Uniform
– Avg., % error or absolute error: Uniform
– Min, Mode, Max: Triangular
Mode can be different from Mean — allows asymmetry

 Interarrivals — independent, stationary


– Exponential— still need some value for mean
 Number of “random” events in an interval: Poisson
 Sum of independent “pieces”: normal
 Product of independent “pieces”: lognormal

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 62 of 66
Cautions on Using Normal Distributions
• Probably most familiar distribution – normal “bell
curve” used widely in statistical inference
• But it has infinite tails in both directions … in
particular, has an infinite left tail so can always
(theoretically) generate negative values
 Many simulation input quantities (e.g., time durations) must
be positive to make sense – Arena truncates negatives to 0
• If mean m is big relative to standard deviation s,
then P(negative) value is small … one in a million
• But in simulation, one in a million can happen
• Moral – avoid normal distribution as input model
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 63 of 66
Nonstationary Arrival Processes
• External events (often arrivals) whose rate varies
over time Describe how to model
 Lunchtime at fast-food restaurants non-stationary
interarrival times?
 Rush-hour traffic in cities
Example peak rush hour?
 Telephone call centers
 Seasonal demands for a manufactured product
• It can be critical to model this nonstationarity for
model validity
 Ignoring peaks, valleys can mask important behavior
 Can miss rush hours, etc.
• Good model: Nonstationary Poisson process
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 64 of 66
Nonstationary Arrival Processes (cont’d.)
• Two issues:
 How to specify/estimate the rate function
 How to generate from it properly during the simulation
• Several ways to estimate rate function — we’ll
just do the piecewise-constant method
 Divide time frame of simulation into subintervals of time
over which you think rate is fairly flat
 Compute observed rate within each subinterval
 In Arena, must convert to expected number of arrivals per
hour on subintervals of time that need not be of one-hour
length
– Want expected 45 arrivals in a half hour; specify rate = 90 per hour
• Example: Model 5-2 in Chapter 5
Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 65 of 66
Multivariate and Correlated Input Data
• Usually we assume that all generated random
observations across a simulation are
independent (though from possibly different
distributions)
• Sometimes this isn’t true:
 A “difficult” part requires long processing in both the Prep
and Sealer operations
 This is positive correlation
• Ignoring such relations can invalidate model
• See textbook for ideas, references

Simulation with Arena, 3rd ed. Chapter 4 – Modeling Basic Operations and Inputs Slide 66 of 66

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