The document provides an overview of computer architecture and organization, detailing the distinction between high-level design (architecture) and low-level implementation (organization). It covers the basic functions and components of computers, the evolution of computer generations, performance measurement, and the Von Neumann architecture. Additionally, it discusses microprocessor organization, buses, and the role of registers in enhancing performance and efficiency.
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The document provides an overview of computer architecture and organization, detailing the distinction between high-level design (architecture) and low-level implementation (organization). It covers the basic functions and components of computers, the evolution of computer generations, performance measurement, and the Von Neumann architecture. Additionally, it discusses microprocessor organization, buses, and the role of registers in enhancing performance and efficiency.
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Computer Architecture and Organization
• Computer Architecture: The attributes of a computer system
visible to the user, such as instruction sets, data bit usage, and addressing techniques. It focuses on the design and structure of a computer system from the user's perspective, specifically the interface and instruction set architecture (ISA). • Computer Organization: Defines how the system is structured to use the tools cataloged in the architecture. Key components of computer organization are the ALU, CPU, and memory. It deals with how the system is implemented and how its hardware components are connected. o Computer architecture deals with high-level design issues and is concerned with the structure and behavior of a computer system as seen by the user. It acts as the interface between hardware and software and can be viewed in terms of instructions, addressing modes, and registers. o Computer organization deals with low-level design issues, expressing the realization of the architecture and how all the units in the system are arranged and interconnected. Functions and Components of a Computer • A computer performs four basic functions: data processing, data storage, data movement, and control. Data movement includes input/output (I/O) and data communications. • The five classic components of a computer are input, output, memory, datapath, and control. • The main structural components of a computer are the CPU, main memory, I/O, and system interconnection. • The CPU includes a control unit, an arithmetic and logic unit (ALU), registers, and CPU interconnection. • A multicore processor contains multiple cores, each of which may be equivalent in functionality to a CPU on a single-CPU system. • Cache memory is a smaller, faster memory used to speed up access to frequently used data, often in multiple levels. Integrated Circuits and Moore's Law • Integrated circuits consist of gates, memory cells, and interconnections. They are built from simple digital electronic components fabricated from semiconductors like silicon. • Moore's Law states that the number of transistors on a single chip doubles approximately every 18 months. This has led to reduced costs, shorter electrical paths, increased speed, smaller size, and reduced power requirements. Abstraction and Instruction Set Architecture • Abstraction omits unnecessary detail to help manage complexity. • Instruction Set Architecture (ISA) is the interface between hardware and low-level software, standardizing instructions and machine language bit patterns. It enables different implementations of the same architecture. Computer Evolution and Generations • Computers have evolved through five generations, characterized by the technology used: o First Generation (1946-1954): Vacuum tubes. o Second Generation (1955-1965): Transistors. o Third Generation (1968-1975): Integrated Circuits (ICs). o Fourth Generation (1976-1980): Microprocessors. o Fifth Generation (1980-Present): Advanced microprocessors, AI, parallel processing. • Embedded systems are computer systems embedded within larger devices and are often tightly coupled to their environment. • Deeply embedded systems use microcontrollers and are dedicated, single-purpose devices with extreme resource constraints. • The Internet of Things (IoT) refers to the expanding interconnection of smart devices, driven by deeply embedded devices. Computer Performance • Performance is measured to compare different designs and technological approaches. Key factors include clock speed, instruction set architecture, and memory size. • Performance can be measured by response time (how long a task takes) or throughput (how many tasks are completed in a given time). • CPU time is calculated as the product of the instruction count, clock cycles per instruction (CPI), and clock cycle time. • Improving performance involves reducing clock cycle time, reducing the number of cycles per program, or increasing the clock rate. • Amdahl's Law states that the performance improvement from an enhancement is limited by how much that enhancement can be used. • Strategies for enhancing performance include multi-core processors, vector processing, GPU acceleration, and advanced memory technologies. • Software and algorithmic strategies for enhancing performance include code optimization, parallel programming, and cache optimization. • Challenges in performance enhancement include power consumption, the memory wall, limitations of Amdahl's Law, and scalability issues. Von Neumann Architecture • The Von Neumann architecture is based on storing programs in memory and executing instructions sequentially. It consists of memory, an ALU, a control unit, and an I/O system. • The stored-program concept means that instructions are represented as numbers and can be stored in memory. • Flynn's classification categorizes computer organization by the number of instructions and data items manipulated simultaneously. • Memory stores both program instructions and data. Memory is accessed using addresses and has a width (bits per cell) and an address space (maximum memory size). • Memory operations include fetch (copying data from a memory cell) and store (writing data to a memory cell). • I/O subsystems handle communication with the outside world and mass storage. I/O controllers manage I/O devices and use interrupts to signal the CPU. • The ALU performs mathematical and logical operations. It includes circuits, registers, and a bus. • The control unit fetches, decodes, and executes instructions. It uses a program counter (PC) to track the next instruction, and an instruction register (IR) to hold the current instruction. • Machine language instructions consist of an operation code and address fields. • The data bus moves data among system modules, the address bus designates the source or destination of data, and the control bus manages access and use of the data and address lines. • Other computer architectures include synchronous processing, pipelining, and shared memory. General Microprocessor Organization • A microprocessor is the CPU of a computer, responsible for arithmetic, logic, control, and I/O operations. • A bus is a communication pathway connecting devices. Buses transfer data, addresses, power, and timing signals. • Types of buses include the system bus, data bus, address bus, control bus, and expansion bus. • Bus arbitration is the process of deciding which device can use the bus, using centralized or decentralized methods. • Bus gating controls when a bus can transfer data to prevent conflicts. • Control sequences are a series of signals that coordinate the execution of instructions. • Timing diagrams represent control signals over time. • Synchronous buses use clock signals to coordinate events, while asynchronous buses do not. • Registers are high-speed storage within the CPU for temporary data, instructions, or addresses. • Types of registers include the instruction register (IR), general- purpose registers, program counter (PC), stack pointer (SP), memory address register (MAR), and memory data register (MDR). • Registers are important because they reduce instruction length, cut down execution time, and ease programming.