0% found this document useful (0 votes)
2 views12 pages

Binary Strings Programing: ADV-C3

Uploaded by

Divyesh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2 views12 pages

Binary Strings Programing: ADV-C3

Uploaded by

Divyesh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

ADV-C3

BINARY STRINGS
PROGRAMING

What is our GOAL for this MODULE?


We will be applying procedural programming paradigm to convert high-level code language
into machine level binary. The kids’ relationship with the technology will undergo a paradigm
shift as they will be able to program the machine to achieve their own objectives.

What did we ACHIEVE in the class TODAY?


● Applied a procedural programming paradigm to convert high-level code language
into machine-level binary.
● Developed short computer programs in Blockly language.

Which CONCEPTS/CODING did we cover today?


Used blocks to write computer code which is a computer language called BLOCKLY.

How did we Do the activities?

Step 1: Developed a few PROGRAMS using BINARY; Binary means 0 and 1 wherein 0 is
OFF and 1 is ON. BINARY STRING is a combination of zeroes and ones.

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

Step 2: ONE is the sign for light bulb ON; ZERO is the sign for light bulb OFF.

Step 3: Pattern 1: Code and Output

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

Step 4: Pattern 2: Code and Output

Step 5: Pattern 2: Code and Output

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

Step 6: Pattern 3: Code and Output

Step 7: Pattern 4: Code and Output

Step 8: Pattern 5: Code and Output

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

Step 9: Pattern 6: Code and Output

Step 10: Pattern 7: Code and Output

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

The platforms we used to build our myprofile app are:

1. Applab: where we make apps to practice

2. MIT APP INVENTOR: where we make apps to publish

This is how you sign in to the MIT APP INVENTOR platform:

1. Click . Remember we created a google account for


you in the first class. Let’s use that to login.

This is a MIT platform:

1. Start creating an App by clicking on the following button:

2. Then give a name to your project. Remember this name cannot be changed
and press “OK”:

3. Design Section: Every app has a Design and Code. Components is where all
the added design components are displayed and properties is the place
where the properties of each component is being set:

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

4. Mobile Simulator: Mobile simulator helps in displaying how different content,


such as button, text, menu, and so on, will appear on the phone screen:

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

5. Design Component: This is where all the design elements are listed. You can
just drag whichever element you want in your app such as a button, label, and
so on, on the screen.

6. Properties Tab: This is where you can set the properties of each element.
For example: To change the color and text of your button. Here we haven't
added any element except a screen.

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

7. Code Section: This is where we code to make the app interactive.

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.
ADV-C3

What’s NEXT?
In the next class, we will learn about the Red planet Mars from Neil deGrasse Tyson and
will create a “SpaceTime Travel” App where you will learn to apply advanced interactivity
to App Design.

© 2022 - BYJU’S Future School.


Note: This document is the original copyright of BYJU’S Future School.
Please don't share, download or copy this file without permission.

You might also like