Lesson 7 The Internet
Lesson 7 The Internet
Peer-to-peer (P2P) is
a decentralized
communications model in
which each party has the
same capabilities and
either party can initiate a
communication session.
NETWORK RESOURCES
Client/Server Model
The client-server model, or client-
server architecture, is a
distributed application framework
dividing tasks between servers
and clients, which either reside in
the same system or communicate
through a computer network or
the Internet.
NETWORK GEOGRAPHY
PERSONAL AREA NETWORK (PAN)
It is the smallest type of wired or wireless connection and only
covers a limited area/distance.
Examples:
Bluetooth speaker and a device
USB hard drive to a laptop
video camera to a laptop
NETWORK GEOGRAPHY
LOCAL AREA NETWORK (LAN)
It connects components in a limited distance such as connecting
devices within 100 meters with CAT5 cabling. LAN is two or more
connected computers sharing certain resources in a relatively small
geographic location, often in the same building.
Examples:
Internal wired or wireless networks
NETWORK GEOGRAPHY
CAMPUS AREA NETWORK (CAN)
Connects building-centric LANs across a university, industrial
park, or business park.
Examples:
School campus
Military Base
NETWORK GEOGRAPHY
METROPOLITAN AREA NETWORK (MAN)
Connects scattered locations across a city. Larger than a CAN,
but smaller than a WAN.
Examples:
Police department
Universities with scattered campuses in a city
NETWORK GEOGRAPHY
WIDE AREA NETWORK (WAN)
Connects geographically disparate internal networks and
consists of leased lines or Virtual Private Network (VPN).
TRENDS
IOT AND SMART HOME TECHNOLOGY
Since 2016, IoT has been a trend. It evolved due to the
emergence of new technologies like wireless communication, data
analytics, machine learning, and use of hardware technology such
as sensors, microprocessors, and microcontrollers.
AUGMENTED REALITY AND VIRTUAL REALITY
In 2016, the release of games such as Pokémon Go and the
release of the VR headsets, Oculus Rift and Oculus Quest, served as
a turning point for AR and VR technology.
MACHINE LEARNING
Machine Learning or Artificial Intelligence has a big impact in
hastening and automating numerous processes in the society. Some
simple examples are:
-Digital Assistants
-Face ID
-All bionic
-Wireless charging
AUTOMATION
Through advanced technologies, it is now possible to automate
previously human-exclusive tasks.
BIG DATA
“Big Data” is a term that describes large and complex
volumes of data. These can be analyzed for insights which can help
management make better decisions and come up with more
effective strategic plans.
Some examples of “big data” are the map applications we
have like Google Maps and Waze and the government agencies’
data.
PHYSICAL-DIGITAL INTEGRATIONS
Majority of organizations nowadays are moving towards
system automation. They identify their physical elements and create
digital data for more efficient operation and back-up.
EVERYTHING ON DEMAND
Due to the prevalence of network connectivity, it is possible to
have information on demand. Music, movies, and even drivers (e.g.
Grab) are made available through the apps in a smartphone.
EFFECTS
POSITIVE EFFECTS
• Improved access to education
• Access to information
• More efficient communication
• Better ways of solving security problems
NEGATIVE EFFECTS
• Reduced personal interactions
• Reduced physical activity
• Job loss or increased unemployment rate
• Increased risks on security