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Artificial Intelligence

The document outlines the CAP378 course on Artificial Intelligence, detailing its objectives and outcomes for students. It covers various topics including problem-solving approaches, heuristic search, knowledge representation, uncertainty, fuzzy logic, and machine learning. The course emphasizes practical applications and foundational theories in AI, supported by recommended textbooks and references.

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0% found this document useful (0 votes)
13 views2 pages

Artificial Intelligence

The document outlines the CAP378 course on Artificial Intelligence, detailing its objectives and outcomes for students. It covers various topics including problem-solving approaches, heuristic search, knowledge representation, uncertainty, fuzzy logic, and machine learning. The course emphasizes practical applications and foundational theories in AI, supported by recommended textbooks and references.

Uploaded by

mohdazzn2004
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CAP378:ARTIFICIAL INTELLIGENCE

L:3 T:0 P:0 Credits:3

Course Outcomes: Through this course students should be able to

CO1 :: define the approaches and the types of artificial intelligence used for problem solving

CO2 :: understand knowledge representation, heuristic search algorithms, and different methods
of game playing

CO3 :: apply analytical concepts to deal with uncertainty and fuzzification

CO4 :: discuss the use of different AI language and tools and apply basic principles of AI in
solutions that require inference, knowledge representation and logical reasoning.

Unit I
Introduction and problem solving : introduction to artificial intelligence, types of intelligence,
general vs narrow AI, strong vs weak AI, difference between human and machine intelligence,
applications of AI, approaches of artificial intelligence, intelligent agent, types of agent programs,
formulating problems - water jug problem, 8 puzzle problem, missionaries and cannibals problem
Unit II
Heuristic search and game playing : introduction to heuristic and blind search, heuristic search
strategies - best first search, A* algorithm, iterative deepening A*(IDA), small memory A*(SMA),
heuristic techniques: generate and test, hill climbing, state space search, constraint satisfaction
problem, introduction to game playing, applications of game playing, minimax algorithm and alpha-
beta pruning, perfect decision game and imperfect decision game
Unit III
Knowledge representation : types of knowledge in AI, issues in knowledge representation, logic
representation, propositional logic, predicate logic, forward chaining and backward chaining
Unit IV
Uncertainty and planning in AI : introduction to uncertainty and probability, prior probability and
posterior probability, bayes rule, belief network, introduction to perception and planning in AI,
representation of planning, blocks-world planning problem, components of planning system
Unit V
Fuzzy logic : fuzzy logic, Advantage of Fuzzy logic based systems, Introduction to fuzzy sets, Fuzzy
Logic, Block Diagram a fuzzy logic based System (Fuzzification Modules, Inference Engine, Knowledge
Base and Defuzzification Module of a fuzzy system), Illustration of the working of a fuzzy logic based
system with an example, Applications areas: Expert Systems, finance, business, management,
Software Engineering, medicine and industry
Unit VI
Foundations of machine learning : introduction to learning, various forms of learning, need of
machine learning, types of machine learning, limits of machine learning, introduction to neural
network, artificial neural network and expert system, how neurons activate, components of expert
system, characteristics of expert systems, benefits of expert system, natural language processing,
components of NLP, difficulties in NLU, phases of NLP

Text Books:
1. ARTIFICIAL INTELLIGENCE A MODERN APPROACH by STUART RUSSELL AND PETER
NORVIG, PEARSON
References:
1. ARTIFICIAL INTELLIGENCE by RICH ,KNIGHT, Tata McGraw Hill, India

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