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Prototype 5

A prototype is a simplified version of a system that demonstrates limited functionality and is often built using shortcuts. It serves to illustrate user interface elements and gather customer feedback, while also helping developers understand technical challenges. Prototypes are particularly useful when user requirements are incomplete or technical issues are unclear.

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Amrit Ny
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0% found this document useful (0 votes)
7 views1 page

Prototype 5

A prototype is a simplified version of a system that demonstrates limited functionality and is often built using shortcuts. It serves to illustrate user interface elements and gather customer feedback, while also helping developers understand technical challenges. Prototypes are particularly useful when user requirements are incomplete or technical issues are unclear.

Uploaded by

Amrit Ny
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Prototype

A prototype is a toy implementation of the system. A prototype usually exhibits


limited functional capabilities, low reliability, and inefficient performance
compared to the actual software. A prototype is usually built using several
shortcuts. The shortcuts might involve using inefficient, inaccurate, or dummy
functions. The shortcut implementation of a function, for example, may produce
the desired results by using a table look-up instead of performing the actual
computations. A prototype usually turns out to be a very crude version of the
actual system. Need for a prototype in software development There are several
uses of a prototype. An important purpose is to illustrate the input data formats,
messages, reports, and the interactive dialogues to the customer. This is a
valuable mechanism for gaining better understanding of the customer’s needs:
how the screens might look like how the user interface would behave how
the system would produce outputs Another reason for developing a prototype is
that it is impossible to get the perfect product in the first attempt. Many
researchers and engineers advocate that if you want to develop a good product
you must plan to throw away the first version. The experience gained in developing
the prototype can be used to develop the final product. A prototyping model can
be used when technical solutions are unclear to the development team. A
developed prototype can help engineers to critically examine the technical issues
associated with the product development. Often, major design decisions depend
on issues like the response time of a hardware controller, or the efficiency of a
sorting algorithm, etc. In such circumstances, a prototype may be the best or the
only way to resolve the technical issues. A prototype of the actual product is
preferred in situations such as: • User requirements are not complete • Technical
issues are not clear

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