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Gamified and Simulated Lesson Plan

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0% found this document useful (0 votes)
8 views4 pages

Gamified and Simulated Lesson Plan

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Uploaded by

Superman26 Sigod
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Subject: Science

Grade Level: 4
Topic: Properties of Materials
Learning Competencies (MELCs):
1. Describe the different properties of materials (e.g., hardness, texture, color,
shape, and flexibility).
2. Identify different materials based on their properties.
3. Relate the properties of materials to their uses.

Lesson Overview:
In this lesson, students will be engaged in a simulation game where they assume the
role of "Material Explorers." They will participate in a virtual scavenger hunt, solving
challenges that require them to identify the properties of materials. The game will
involve a team competition and a point system to motivate students to actively
participate and apply their knowledge.

Learning Objectives:
By the end of the lesson, students should be able to:
1. Identify the properties of materials.
2. Describe how different materials are suited to particular tasks based on their
properties.
3. Apply their knowledge of material properties in a practical context through a
simulated challenge.

Materials:
 A set of material samples (e.g., rubber, wood, metal, plastic, fabric, paper)
 Whiteboard/Markers
 Cards with material properties (e.g., "soft," "flexible," "heavy")
 A tablet/computer (for simulation game if needed)
 Points system chart
 Timer
 Dice (for randomness in challenges)

Preparation:
1. Prepare material samples to be used in the activity.
2. Set up a digital platform or simulation game (this could be a simple PowerPoint
presentation, Google Slides, or an app like Kahoot for quizzes).
3. Create a point system where each student or team earns points for correctly
identifying properties or completing challenges.

Procedure:
1. Introduction (10 minutes)
 Begin by explaining the properties of materials (e.g., hardness, flexibility,
texture, color, shape).
 Use visual aids to show examples of materials (rubber, wood, metal, etc.).
 Provide real-world examples of how materials are chosen based on their
properties (e.g., why rubber is used for tires, why wood is used for furniture).
 Introduce the Material Explorers theme: Students will be explorers who use
their knowledge of materials to solve problems and collect "treasures" (points).
2. Gamified Activity: Material Scavenger Hunt (30 minutes)
Phase 1: Material Identification
 Divide the class into small teams (3-4 students per team).
 Show each team a set of material samples (rubber, wood, metal, plastic, fabric).
 Teams take turns rolling a dice. The number they roll corresponds to a property
that they need to identify in the material (e.g., "soft," "hard," "smooth," "flexible").
 Each team must describe the property of a material they roll for, earning points
for correct identification (e.g., a team rolling a "3" gets the property "hard" and
has to identify which material is hard).
Phase 2: Material Challenge
 Use cards with material properties (pre-written) to give teams challenges
based on the material properties. For example:
o "Use a rubber band and a piece of paper to create a bridge. Which
material property helps the rubber band hold the paper?"
o "Can you bend the plastic sheet without breaking it? What property of
plastic allows this?"
 Teams will perform the challenges and earn points for correct answers or
successful completions.
3. Simulation: Virtual Quest for Materials
 Using a digital platform (PowerPoint, Kahoot, or Google Slides), set up a quiz-
style challenge where each question corresponds to a scenario (e.g., "You are
building a house. Which material would you choose for the walls?" with possible
answers like wood, brick, and plastic).
 Teams will answer the questions, earning points for correct responses. Add in
bonus points for students who can explain why a particular material is suitable
for the task.
4. Reflection and Discussion
 After the activity, gather the students for a reflection discussion.
 Ask the students how they used the properties of materials to solve challenges
during the scavenger hunt.
 Review how each material’s properties are linked to its practical uses in real life.
 Discuss the winning team and provide feedback on what went well and areas for
improvement.

Assessment:
 Formative Assessment: Monitor student participation during the scavenger hunt
and challenges. Provide immediate feedback to ensure understanding.
 Summative Assessment: Evaluate students' ability to correctly identify the
properties of materials through the quiz and their ability to explain how properties
relate to practical use.

Extension Activities (Optional):


 Material Inventor’s Challenge: Students can create their own materials
(fictional or real) and pitch them to the class, explaining their properties and
possible uses.
 Home Assignment: Students can be tasked with identifying objects around their
home and categorizing them based on material properties.
Gamified Elements:
 Point System: Students earn points for correct answers, completing challenges,
and creativity.
 Team Competition: Fosters collaboration and teamwork.
 Simulation Game: Engages students through interactive, scenario-based
learning.
 Progress Tracking: Track points on a leaderboard to motivate students to keep
participating.

PREPARED BY:
EVA STEPHANIE SIGOD

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