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Questions Part 3

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7 views18 pages

Questions Part 3

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israaahassan88
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Questions Part 3

1. What is the main goal of User-Centered Design (UCD)?

a) To focus solely on the technology behind the system

b) To optimize for the user experience by considering user needs

c) To reduce the complexity of the system

d) To create the most visually appealing design

Solution: • b) To optimize for the user experience by considering user


needs

2. Which of the following best defines a "low fidelity prototype"?

a) A working software model with detailed interactivity

b) A conceptual model with minimal details

c) A paper-based simulation of an interface

d) A detailed simulation of all features in a product

Solution: • b) A conceptual model with minimal details

3. Which of the following is NOT an example of a low fidelity prototype?

a) Paper prototypes

b) Wireframes

c) High-fidelity interactive designs

d) Sketches on a whiteboard

Solution: • c) High-fidelity interactive designs

4. What is the main benefit of creating prototypes during the design process?

a) To test final product features

b) To gather early feedback and iterate on design ideas

c) To test how the product will perform after full development

Questions Part 3 1
d) To prevent bugs in the final product

Solution: • b) To gather early feedback and iterate on design ideas

5. True or False: Prototypes with higher fidelity are usually cheaper and faster to
produce than low-fidelity prototypes.

Solution: • False

6. What type of prototype uses a "wizard" to control system responses?

a) Paper prototypes

b) High-fidelity prototypes

c) Wizard of Oz prototypes

d) Wireframes

Solution: • c) Wizard of Oz prototypes

7. Which of the following is NOT a key aspect of formative evaluation?

a) Gathering qualitative insights on the design

b) Testing a working product in real-world conditions

c) Identifying problems to address in the next iteration

d) Observing users performing tasks to find usability issues

Solution: • b) Testing a working product in real-world conditions

8. True or False: The main focus of heuristic evaluation is to identify technical


bugs in a design.

Solution: • False

9. What type of prototype is typically used to test conceptual models, navigation,


and task flow?

a) Paper prototype

b) High-fidelity prototype

c) Computer prototype

d) Wizard of Oz prototype

Questions Part 3 2
Solution: • a) Paper prototype

10. Which of the following best describes "multidimensional fidelity" in


prototyping?

a) The process of ensuring prototypes are always high-fidelity

b) The different aspects of a prototype’s appearance and functionality

c) The use of prototypes only in the evaluation phase

d) The step of refining the prototype into a final product

Solution: • b) The different aspects of a prototype’s appearance and


functionality

11. True or False: A "Wizard of Oz" prototype involves testing complex systems
without any code, using a human to simulate responses.

Solution: • True

12. What type of prototype is usually created to test visual elements like colors,
fonts, and layout?

a) Low fidelity prototype

b) High fidelity prototype

c) Paper prototype

d) Wizard of Oz prototype

Solution: • b) High fidelity prototype

13. Which of the following is an advantage of using paper prototypes?

a) They are interactive and can be tested with real users

b) They are quick to produce and easy to modify

c) They simulate the final product exactly

d) They require advanced design tools

Solution: • b) They are quick to produce and easy to modify

14. True or False: Prototypes should always be discarded after receiving


feedback.

Questions Part 3 3
Solution: • False

15. What is the purpose of heuristic evaluation?

a) To test the design in real-world environments

b) To evaluate the interface against established usability guidelines

c) To perform usability testing with real users

d) To finalize the visual design of the interface

Solution: • b) To evaluate the interface against established usability


guidelines

16. Which type of user testing involves gathering quantitative data in controlled
settings?

a) Formative evaluation

b) Field study

c) Controlled experiment

d) Think-aloud technique

Solution: • c) Controlled experiment

17. True or False: Formative evaluations primarily focus on identifying usability


issues to improve the next design iteration.

Solution: • True

18. In which of the following cases would a "field study" be most appropriate?

a) Testing design hypotheses in a lab

b) Gathering insights in real-world environments where the product will be


used

c) Evaluating prototypes against usability heuristics

d) Identifying detailed usability problems in a controlled setting

Solution: • b) Gathering insights in real-world environments where the


product will be used

Questions Part 3 4
19. True or False: Observing users in a formative evaluation test is important for
identifying usability issues in task completion.

Solution: • True

20. Which principle from Nielsen’s heuristics focuses on the clarity of visible
information?

a) Error prevention

b) Visibility of system status

c) Match between system and real world

d) Flexibility and efficiency of use

Solution: • b) Visibility of system status

21. True or False: A controlled experiment tests the effectiveness of a prototype


using only qualitative data.

Solution: • False

22. What is the primary purpose of think-aloud sessions during user testing?

a) To ensure users know the exact steps to take

b) To allow users to verbalize their thoughts and provide insights into their
experience

c) To evaluate the system's performance under load

d) To give users an opportunity to review the product

Solution: • b) To allow users to verbalize their thoughts and provide


insights into their experience

23. Which of the following is the best description of a formative evaluation?

a) It tests a fully functional product in a real-world context

b) It focuses on collecting data to refine the design based on feedback

c) It gathers user data after product launch to assess long-term usability

d) It involves expert inspection to evaluate usability guidelines

Questions Part 3 5
Solution: • b) It focuses on collecting data to refine the design based on
feedback

24. True or False: Heuristic evaluation can help identify design issues that are
missed in user testing.

Solution: • True

25. What is one limitation of paper prototypes?

a) They are too expensive to produce

b) They cannot test interactive features or real-time responses

c) They are too complex to understand for non-technical users

d) They require specialized software for creation

Solution: • b) They cannot test interactive features or real-time responses

26. Which of the following is NOT a common method for recording observations
during user testing?

a) Pen and paper notes

b) Audio or video recording

c) Event logging and screen capture

d) User surveys after the test

Solution: • d) User surveys after the test

27. True or False: The facilitator's role in formative evaluation is to provide task
guidance and ask the user to think aloud.

Solution: • True

28. What is the purpose of severity ratings in heuristic evaluation?

a) To prioritize issues based on their impact on usability

b) To ensure all usability issues are fixed immediately

c) To identify usability issues from a technical perspective

d) To finalize the product's look and feel

Solution: • a) To prioritize issues based on their impact on usability

Questions Part 3 6
29. True or False: A Wizard of Oz prototype allows for real-time, fully automated
system responses.

Solution: • False

30. What does the "depth" of fidelity in prototyping refer to?

a) The level of interactivity in the prototype

b) The percentage of features the prototype covers

c) The level of detail and accuracy in the prototype’s design

d) The size of the prototype file

Solution: • c) The level of detail and accuracy in the prototype’s design

31. What are the main objectives of usability testing?

a) To check if the product meets performance requirements

b) To ensure the product aligns with user expectations and goals

c) To evaluate the product's aesthetic appeal

d) To determine the technical functionality of the system

Solution: • b) To ensure the product aligns with user expectations and


goals

32. True or False: High-fidelity prototypes are typically faster to create compared
to low-fidelity prototypes.

Solution: • False

33. What kind of user test is ideal for identifying usability issues with a prototype
in a controlled environment?

a) Controlled experiment

b) Field study

c) Think-aloud session

d) Heuristic evaluation

Solution: • a) Controlled experiment

Questions Part 3 7
34. True or False: In a formative evaluation, the user’s task is to focus solely on
the visual design of the interface.

Solution: • False

35. What is one key benefit of using "computer prototypes"?

a) They allow for real-time interaction and feedback simulation

b) They can simulate user behavior with high accuracy

c) They are much cheaper to create than paper prototypes

d) They are designed to replace high-fidelity prototypes

Solution: • a) They allow for real-time interaction and feedback simulation

36. True or False: The purpose of using prototypes is only to gather quantitative
data.

Solution: • False

37. What is the role of an "observer" in formative evaluation?

a) To lead the test and provide task instructions

b) To record critical incidents without influencing the test

c) To analyze quantitative data after the test

d) To act as a user during testing

Solution: • b) To record critical incidents without influencing the test

38. True or False: Formative evaluation is usually performed at the end of the
design process, before product release.

Solution: • False

39. Which principle of Norman's usability guidelines emphasizes feedback during


system interactions?

a) Affordances

b) Natural mapping

c) Feedback

d) Consistency

Questions Part 3 8
Solution: • c) Feedback

40. True or False: Formative evaluations require the product to be fully functional
before testing.

Solution: • False

41. What is one benefit of using high-fidelity prototypes in testing?

a) They are faster to produce than low-fidelity prototypes

b) They provide more realistic interaction simulations

c) They focus solely on visual design elements

d) They are easier to modify and adapt quickly

Solution: • b) They provide more realistic interaction simulations

42. True or False: Prototypes should always be discarded after receiving


feedback.

Solution: False

43. What is the purpose of heuristic evaluation?

a) To test the design in real-world environments

b) To evaluate the interface against established usability guidelines

c) To perform usability testing with real users

d) To finalize the visual design of the interface

Solution: b) To evaluate the interface against established usability


guidelines

44. Which type of user testing involves gathering quantitative data in controlled
settings?

a) Formative evaluation

b) Field study

c) Controlled experiment

d) Think-aloud technique

Solution: c) Controlled experiment

Questions Part 3 9
45. True or False: Formative evaluations primarily focus on identifying usability
issues to improve the next design iteration.

Solution: True

46. In which of the following cases would a "field study" be most appropriate?

a) Testing design hypotheses in a lab

b) Gathering insights in real-world environments where the product will be


used

c) Evaluating prototypes against usability heuristics

d) Identifying detailed usability problems in a controlled setting

Solution: b) Gathering insights in real-world environments where the


product will be used

47. True or False: Observing users in a formative evaluation test is important for
identifying usability issues in task completion.

Solution: True

48. Which principle from Nielsen’s heuristics focuses on the clarity of visible
information?

a) Error prevention

b) Visibility of system status

c) Match between system and real world

d) Flexibility and efficiency of use

Solution: b) Visibility of system status

49. True or False: A controlled experiment tests the effectiveness of a prototype


using only qualitative data.

Solution: False

50. What is the primary purpose of think-aloud sessions during user testing?

a) To ensure users know the exact steps to take

b) To allow users to verbalize their thoughts and provide insights into their
experience

Questions Part 3 10
c) To evaluate the system's performance under load

d) To give users an opportunity to review the product

Solution: b) To allow users to verbalize their thoughts and provide insights


into their experience

51. Which of the following is the best description of a formative evaluation?

a) It tests a fully functional product in a real-world context

b) It focuses on collecting data to refine the design based on feedback

c) It gathers user data after product launch to assess long-term usability

d) It involves expert inspection to evaluate usability guidelines

Solution: b) It focuses on collecting data to refine the design based on


feedback

52. What does the principle of "error prevention" in Nielsen's guidelines


emphasize?

a) Minimizing the impact of user errors

b) Designing to prevent errors from occurring in the first place

c) Providing detailed error messages to users

d) Allowing users to easily fix errors after they occur

Solution: b) Designing to prevent errors from occurring in the first place

53. True or False: Heuristic evaluation can be conducted without involving actual
users.

Solution: True

54. What is one of the main purposes of user testing?

a) To collect data on the aesthetics of the interface

b) To evaluate if the product functions properly

c) To assess user reactions and identify usability issues

d) To finalize the product design before development

Solution: c) To assess user reactions and identify usability issues

Questions Part 3 11
55. What is a key feature of "natural mapping" in Norman's usability principles?

a) Using familiar symbols and interfaces to make the system intuitive

b) Making the interface consistent across devices

c) Designing for visual appeal first

d) Providing immediate feedback on every action

Solution: a) Using familiar symbols and interfaces to make the system


intuitive

56. True or False: The primary purpose of high-fidelity prototypes is to gather


data on user behavior in real-world contexts.

Solution: False

57. Which heuristic principle suggests that a user should not have to wonder
about what is going to happen when they interact with a system?

a) Visibility of system status

b) Feedback

c) Match between system and real world

d) Consistency

Solution: a) Visibility of system status

58. True or False: The depth of fidelity in prototyping can vary from low to high,
depending on the stage of design.

Solution: True

59. What is an advantage of using wireframes in design?

a) They test complex interactions like animations and transitions

b) They offer a clear visualization of user flows and information


architecture

c) They are designed for full user interactivity

d) They simulate real-time data processing for the final system

Questions Part 3 12
Solution: b) They offer a clear visualization of user flows and information
architecture

60. True or False: Prototypes can only be used for usability testing and not for
exploratory design.

Solution: False

61. In a formative evaluation, what is the primary focus of the test moderator?

a) To provide users with solutions to their problems

b) To ensure the user follows a strict procedure

c) To facilitate user tasks and ensure observations are made

d) To analyze test results in real-time

Solution: c) To facilitate user tasks and ensure observations are made

62. True or False: Prototyping in design is only useful during the testing phase.

Solution: False

63. What is the benefit of using a paper prototype in early stages of design?

a) It can simulate high-quality interactions and system behaviors

b) It is inexpensive and allows quick adjustments to the design

c) It focuses mainly on the technical accuracy of the system

d) It can be used to gather large amounts of quantitative data

Solution: b) It is inexpensive and allows quick adjustments to the design

64. True or False: Formative evaluations are typically conducted after the product
is fully developed.

Solution: False

65. Which of the following is NOT a usability heuristic from Nielsen?

a) Error prevention

b) Match between system and real world

c) Aesthetic and minimalist design

Questions Part 3 13
d) Predictive analysis

Solution: d) Predictive analysis

66. True or False: Field studies are best conducted in controlled environments to
simulate real-world conditions.

Solution: False

67. What is the main advantage of a Wizard of Oz prototype?

a) It allows testing of complex systems without full technical development

b) It produces realistic simulations of system performance under stress

c) It provides a fully interactive experience for users

d) It is easy to implement without any programming

Solution: a) It allows testing of complex systems without full technical


development

68. True or False: The main goal of formative evaluation is to fix design flaws and
make final product adjustments.

Solution: False

69. What is the most common way to gather data during usability testing?

a) User surveys

b) Event logging

c) Direct observation and analysis

d) Automated data collection

Solution: c) Direct observation and analysis

70. True or False: Formative evaluation focuses on gathering user feedback


during the design phase to inform future iterations.

Solution: True

71. What is a field study most useful for?

a) Refining technical aspects of the system

b) Evaluating system performance under stress

Questions Part 3 14
c) Gaining insights into user behavior in real-world contexts

d) Testing prototype prototypes in a lab

Solution: c) Gaining insights into user behavior in real-world contexts

72. True or False: Paper prototypes can simulate complex interactions and
dynamic user behavior.

Solution: False

73. Which of the following is an advantage of high fidelity prototypes?

a) They are faster to create

b) They simulate real user interactions more effectively

c) They are easier to modify

d) They are cheaper to create

Solution: b) They simulate real user interactions more effectively

74. True or False: Field studies are best conducted when the system is fully
functional.

Solution: False

75. What does the principle of “visibility of system status” aim to do?

a) To inform users of ongoing processes and actions

b) To prevent errors and mistakes

c) To provide clear feedback after a user action

d) To streamline complex tasks

Solution: a) To inform users of ongoing processes and actions

76. True or False: Prototypes help avoid usability issues by refining the design
before full product development.

Solution: True

77. Which is the main role of user feedback in formative evaluation?

a) To determine which features of the product users prefer most

Questions Part 3 15
b) To evaluate the overall market potential of the system

c) To identify usability problems and refine the design

d) To confirm the final technical specifications

Solution: c) To identify usability problems and refine the design

78. True or False: High fidelity prototypes are used early in the design process to
evaluate user experience.

Solution: False

79. What is one key aspect of affordances in Norman’s usability guidelines?

a) Making elements visible to users

b) Making it clear how users can interact with objects

c) Providing immediate feedback to user actions

d) Avoiding unnecessary complexity in the system

Solution: b) Making it clear how users can interact with objects

80. True or False: A controlled experiment is conducted to test specific


hypotheses about user behavior.

Solution: True

81. What is the purpose of wireframes?

a) To test the final user experience

b) To represent the structure and layout of a design

c) To simulate high-fidelity interactions

d) To finalize the visual design of a product

Solution: b) To represent the structure and layout of a design

82. True or False: In formative evaluation, the primary focus is on gathering


quantitative data.

Solution: False

83. What is the main purpose of usability testing in the design process?

Questions Part 3 16
a) To evaluate the technical aspects of the system

b) To finalize the user interface design

c) To assess user reactions and identify usability issues

d) To build the final product

Solution: c) To assess user reactions and identify usability issues

84. True or False: The main advantage of using low fidelity prototypes is their
quick creation and low cost.

Solution: True

85. Which prototype is ideal for testing interactive features like buttons and
navigation flows?

a) Paper prototype

b) High-fidelity prototype

c) Wizard of Oz prototype

d) Wireframe

Solution: b) High-fidelity prototype

86. True or False: The “feedback” principle in Nielsen’s heuristics means


providing visible actions after user interaction.
- Solution: True

87. What is the main disadvantage of using automatic system actions without
manual overrides?

a) It may limit user freedom and control

b) It simplifies the user experience

c) It ensures the system runs without errors

d) It prevents mistakes from occurring

Answer: a) It may limit user freedom and control

88. True or False: Error recovery is most effective when it is difficult for users to
make mistakes.

Questions Part 3 17
Answer False

89. What does persona creation help achieve in the design process?

a) Creating a specific target audience

b) Encouraging bias in design decisions

c) Providing detailed technical specifications

d) Replacing actual user feedback

Answer: a) Creating a specific target audience

90. True or False: Participatory design is effective when users have specialized
domain knowledge.
Answer True

91. Which of the following best defines user-centered design (UCD)?

a) A design approach focused on technology rather than the user

b) A design process that involves users directly in the design process

c) A process that minimizes user interaction to simplify the system

d) A rigid system design based on predefined rules

Answer: b) A design process that involves users directly in the design


process

Questions Part 3 18

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