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Questions Part 1

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4 views

Questions Part 1

Uploaded by

israaahassan88
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Questions Part 1

Questions:

1. What does HCI stand for?

A) Human-Computer Interface
B) Human-Cognitive Interaction
C) Human-Computer Interaction
D) Human-Communication Interface
Solution: C) Human-Computer Interaction

2. Which of the following is NOT a factor that impacts HCI design?


A) Human abilities
B) System capabilities
C) User aesthetics
D) User's personal preferences
Solution: D) User's personal preferences

3. True or False: A well-designed interface can improve task performance


and user satisfaction.

Solution: True

4. In HCI, what is the primary role of the "Human" component?


A) To operate the system
B) To interact with the system
C) To design the interface
D) To provide technical support
Solution: B) To interact with the system

5. Which of the following is an example of a technical factor in HCI design?

Questions Part 1 1
A) User's goals
B) System software limitations
C) User preferences
D) Human perception capabilities
Solution: B) System software limitations

6. What is a major benefit of User-Centered Design (UCD)?


A) Focuses on increasing system speed
B) Enhances user experience by focusing on their needs
C) Reduces the number of required interface elements
D) Eliminates the need for user feedback
Solution: B) Enhances user experience by focusing on their needs

7. True or False: The design of a user interface (UI) involves input, output,
and interaction components.
Solution: True

8. Which principle of good design aims to reduce errors and increase user
efficiency?

A) Simplicity
B) Learnability

C) Clear organization of layout


D) Affordance

Solution: C) Clear organization of layout

9. What was the predominant style of user interfaces in the 1970s?

A) Graphical interfaces with icons


B) Monochrome screens with green text on black background

C) Touchscreen-based interactions
D) Command-line interfaces with text

Solution: B) Monochrome screens with green text on black background

Questions Part 1 2
10. True or False: The 1980s saw the introduction of clearer captions and
the use of function keys in UI design.
Solution: True

11. Which of the following is an example of a task that requires "Direct


Manipulation"?

A) Typing commands in a command line


B) Selecting items from a menu

C) Moving a file from one folder to another using drag and drop
D) Filling out a form

Solution: C) Moving a file from one folder to another using drag and drop

12. True or False: Memorability in interface design refers to how easily a


system can be learned by users.

Solution: False
(Memorability refers to how easily users can remember how to use the
system after a period of not using it.)

13. What is the primary goal of usability in HCI?

A) Ensuring high-quality graphics


B) Making the system efficient and easy to use

C) Enhancing the aesthetic appeal of the interface


D) Providing personalized options for users

Solution: B) Making the system efficient and easy to use

14. Which of the following is NOT a usability dimension?

A) Learnability
B) Efficiency

C) User engagement
D) Safety

Solution: C) User engagement

Questions Part 1 3
15. True or False: The learnability of an interface refers to how quickly users
can become proficient with it.
Solution: True

16. Which of the following is a feature of "Direct Manipulation" in UI design?

A) Requires knowledge of programming


B) Offers visual feedback for every user action

C) Focuses solely on command-line interactions

D) Involves the use of menus

Solution: B) Offers visual feedback for every user action

17. What is the main advantage of using a graphical user interface (GUI)
with menus and buttons over a command-line interface (CLI)?
A) It is faster for expert users

B) It is more intuitive and easier for beginners to use

C) It does not require any learning time

D) It is suitable for programming experts only


Solution: B) It is more intuitive and easier for beginners to use

18. True or False: A system with high efficiency makes it easy for novice
users to interact with it, but may not be suitable for expert users.
Solution: False

(High efficiency is important for expert users, but the system must also be
learnable for beginners.)

19. What is an example of an "Input" device in HCI?

A) Monitor

B) Printer
C) Keyboard

D) Speaker

Solution: C) Keyboard

20. Which of the following is a key characteristic of an efficient system?

Questions Part 1 4
A) High number of features

B) Quick response time

C) Complex design

D) Limited usability
Solution: B) Quick response time

21. True or False: Fitts’s Law predicts that the time required to move a hand
to a target depends on the distance to the target and the size of the
target.

Solution: True

22. What is the primary challenge of UI design mentioned in the course?

A) The system's complexity

B) Mismatched expectations between developers and users

C) Users' lack of feedback


D) Overuse of visual elements

Solution: B) Mismatched expectations between developers and users

23. True or False: A key trade-off in system design is balancing usability


with functionality, performance, cost, and security.

Solution: True

24. What does the term "chunking" refer to in cognitive science?

A) The process of combining multiple pieces of information into a single


unit

B) The categorization of tasks in a system


C) The technique of recalling information from memory

D) A method of organizing UI elements

Solution: A) The process of combining multiple pieces of information into


a single unit

25. What is a significant disadvantage of command-line interfaces (CLI)


compared to graphical user interfaces (GUI)?

Questions Part 1 5
A) They are harder to use for beginners
B) They are less efficient for expert users

C) They require complex programming knowledge

D) They provide less control over the system

Solution: A) They are harder to use for beginners

26. True or False: The user’s mental model should be closely reflected in the
interface model for effective interaction.

Solution: True

27. What principle of HCI design emphasizes ensuring that controls are
arranged similarly to their functions?

A) Consistency
B) Natural Mapping

C) Feedback

D) Affordance

Solution: B) Natural Mapping

28. What is the best way to improve the learnability of a system?

A) Keep the system's interface as minimal as possible

B) Provide users with clear instructions and cues

C) Use complex terminology to challenge users


D) Provide little to no feedback

Solution: B) Provide users with clear instructions and cues

29. True or False: In direct manipulation, user actions are immediately


visible, and any changes are reversible.

Solution: True

30. What does the term "Information Scent" refer to in HCI?


A) The clarity of instructions provided by the system

B) How easily a user can find information based on cues provided

Questions Part 1 6
C) The visual attractiveness of an interface

D) The speed at which a system processes data

Solution: B) How easily a user can find information based on cues


provided

31. Which of the following is NOT an example of "affordance" in design?

A) A button that appears clickable

B) A scrollbar that can be dragged


C) A text field that indicates input is required

D) A label that is not clearly readable

Solution: D) A label that is not clearly readable

32. True or False: A system that provides clear feedback, such as a visual
cue or sound, enhances the user experience.
Solution: True

33. Which of the following best describes "Menu & Form" interaction style?

A) Typing commands directly into the system


B) Selecting options from menus or filling in forms
C) Moving objects on a screen using touch gestures

D) Manipulating 3D objects in virtual environments


Solution: B) Selecting options from menus or filling in forms

34. True or False: A well-designed interface should prioritize user


convenience over system performance.
Solution: False

(The interface should balance both user convenience and system


performance.)

35. What aspect of HCI does Fitts’s Law primarily apply to?
A) Task complexity

B) Target selection time


C) System error rates

Questions Part 1 7
D) Visual design elements

Solution: B) Target selection time

36. What does "memorability" refer to in usability terms?


A) How easy it is for users to recall how to use the system after a break
B) How easy it is for users to learn the system

C) How fast users can perform tasks


D) How many errors users make while using the system

Solution: A) How easy it is for users to recall how to use the system after a
break

37. True or False: Affordance refers to how a user perceives what an object
can do based on its appearance.
Solution: True

38. Which interaction style involves the user directly manipulating objects
on the screen?

A) Command-line interface
B) Menu-driven interface
C) Direct manipulation

D) Touchscreen interface
Solution: C) Direct manipulation

39. Which design principle suggests avoiding unexpected behaviors in the


user interface?
A) Feedback

B) Consistency
C) Affordance

D) Information Scent
Solution: B) Consistency

40. True or False: An effective user interface should allow users to


recognize options rather than forcing them to recall information from

Questions Part 1 8
memory.
Solution: True

41. What is the purpose of using metaphors in user interface design?


A) To simplify the design process

B) To make the system faster to use


C) To help users understand the interface by connecting it to real-world
experiences

D) To improve the system’s efficiency


Solution: C) To help users understand the interface by connecting it to
real-world experiences

42. True or False: The concept of “Least Surprise” suggests that an


interface should behave in ways that align with user expectations.

Solution: True

43. Which of the following is a key consideration when designing interfaces


for accessibility?
A) Clear, simple layouts

B) Minimizing the use of colors


C) High contrast and text-to-speech functionality
D) All of the above

Solution: D) All of the above

44. What does the Keystroke-Level Model (KLM) help to predict?

A) The aesthetic appeal of a user interface


B) The time required for expert users to perform a task
C) The usability of a new interface design

D) The accessibility features of an interface


Solution: B) The time required for expert users to perform a task

45. True or False: Fitts's Law suggests that the time to move to a target is
faster when the target is smaller and farther away.

Questions Part 1 9
Solution: False
(The time to move to a target is faster when the target is larger and closer.)

46. Which of the following is an example of an interaction style that uses


visual representations of data?

A) Command Language

B) Menus and Forms

C) Direct Manipulation

D) None of the above

Answer: C) Direct Manipulation

47. What is the primary aim of Human-Computer Interaction (HCI)?

A) To create more advanced hardware

B) To study and design how people and computers work together

C) To improve the speed of computer processors

D) To create aesthetic computer designs

Answer: B) To study and design how people and computers work together

48. Which of the following is a dimension of usability?

A) Effectiveness

B) Learnability

C) Affordance

D) Consistency

Answer: B) Learnability

49. True or False: In HCI, the "user" refers to the computer system.
Answer: False (The user is the person using the system, not the system
itself.)

50. What does Fitts's Law predict?

A) The time required to perform a pointing task

Questions Part 1 10
B) The time required to memorize a task

C) The accuracy of input devices

D) The efficiency of direct manipulation interfaces

Answer: A) The time required to perform a pointing task

51. Which of the following best describes the term "Chunking"?

A) A method for analyzing user tasks

B) A memory technique that groups information

C) A technique for improving mouse efficiency

D) A process for minimizing user errors

Answer: B) A memory technique that groups information

52. True or False: A good user interface (UI) design should prioritize the
appearance of the system over functionality.

Answer: False (Functionality should be prioritized over aesthetics to


ensure usability.)

53. Which of the following is NOT considered a key usability dimension?

A) Learnability

B) Efficiency

C) Memory

D) Aesthetics

Answer: D) Aesthetics

54. What principle suggests that users should be able to recognize actions
and options through visible cues in the interface?

A) Affordance

B) Feedback

C) Consistency

D) Information Scent

Questions Part 1 11
Answer: A) Affordance

55. Which of the following is NOT an example of output in a user interface?

A) Keyboard input

B) Display screen

C) Voice feedback

D) Printed report

Answer: A) Keyboard input

56. True or False: Direct Manipulation interfaces make use of visual cues
such as icons and files that users can physically interact with.
Answer: True

57. What is the primary purpose of using metaphors in UI design?

A) To provide aesthetic appeal

B) To connect new concepts with familiar real-world objects

C) To make the system more complicated

D) To increase the speed of user input

Answer: B) To connect new concepts with familiar real-world objects

58. Which of the following is an example of a task that might be affected by


the "Steering Law"?

A) Selecting a file from a menu

B) Moving through a narrow tunnel or dropdown menu

C) Typing a document

D) Clicking a large button

Answer: B) Moving through a narrow tunnel or dropdown menu

59. True or False: Consistency in UI design refers to the ability to use the
interface without making errors.

Answer: False (Consistency refers to predictable behaviors across the


interface, not error-free usage.)

Questions Part 1 12
60. Which of the following describes the role of feedback in UI design?

A) To visually or audibly respond to user actions

B) To provide a visual representation of user data

C) To prevent users from making errors

D) To make the interface more aesthetically pleasing

Answer: A) To visually or audibly respond to user actions

61. What is the "Keystroke-Level Model (KLM)" primarily used for?

A) Analyzing the aesthetic design of UIs

B) Predicting the time required to perform tasks based on user actions

C) Estimating the cognitive load of users

D) Measuring the usability of voice interfaces

Answer: B) Predicting the time required to perform tasks based on user


actions

62. True or False: "Recognition" in UI design refers to the ability to


remember information without external cues.
Answer: False (Recognition involves remembering information with visible
cues, while recall does not.)

63. Which of the following is an example of a good practice for improving


mouse efficiency?

A) Using small targets for selection

B) Placing related targets far apart

C) Using the edges and corners of the screen for important functions

D) Making all targets the same size

Answer: C) Using the edges and corners of the screen for important
functions

64. What is meant by "User-Centered Design" in HCI?

A) Designing with a focus on user preferences and feedback

Questions Part 1 13
B) Creating the system architecture before considering user input

C) Designing for a specific group of users only

D) Focusing primarily on system performance

Answer: A) Designing with a focus on user preferences and feedback

65. Which of the following is NOT a major factor to consider when designing
HCI systems?

A) User needs and expectations

B) System performance only

C) Physical abilities and limitations

D) Perceptual systems

Answer: B) System performance only

66. True or False: Usability testing can help identify which interface design
is most efficient for users.
Answer: True

67. What does the term "Mental Models" refer to in the context of HCI?

A) How the system works in reality

B) How the interface is designed

C) How users believe the system works

D) How users physically interact with the system

Answer: C) How users believe the system works

68. Which of the following is NOT a design principle in HCI?

A) Consistency

B) Feedback

C) Complexity

D) Affordance

Answer: C) Complexity

Questions Part 1 14
69. True or False: The "System Model" refers to how users perceive the
system works.
Answer: False (The "System Model" refers to how the system actually
works.)

70. Which type of interaction style is most suitable for beginners and
infrequent users?

A) Command Language

B) Menus and Forms

C) Direct Manipulation

D) All of the above

Answer: B) Menus and Forms

71. True or False: A good UI design should allow users to recover from
errors easily.

Answer: True

72. What is the impact of poor usability in a business context?

A) It may lead to customer abandonment and wasted time.

B) It results in higher development costs.

C) It has no significant impact on the business.

D) It improves employee efficiency.

Answer: A) It may lead to customer abandonment and wasted time.

73. True or False: Perceived Affordance is how an object’s function is


suggested to the user through its appearance.
Answer: True

74. Which of the following is an example of a system that uses voice


interfaces for interaction?

A) ATMs

B) Virtual assistants (e.g., Alexa)

Questions Part 1 15
C) Railway ticket machines

D) Information kiosks

Answer: B) Virtual assistants (e.g., Alexa)

75. What does the principle of "Least Surprise" in UI design mean?

A) The interface should include surprises to keep the user engaged

B) The interface should behave in a way that users expect, based on


their prior experiences

C) The interface should include hidden features for expert users

D) The interface should be complex and difficult to learn

Answer: B) The interface should behave in a way that users expect, based
on their prior experiences

76. True or False: Direct Manipulation interfaces are faster to use for tasks
requiring minimal user input.
Answer: True

77. Which of the following are key challenges in UI design?

A) Developers may have more system knowledge than the users

B) UI designs must always be minimalistic

C) Users always understand the system exactly as the designers


intended

D) All of the above

Answer: A) Developers may have more system knowledge than the users

78. What does "User Memory" refer to in HCI?

A) The physical storage capacity of a computer

B) How users recall information while interacting with the system

C) How much data the system can store

D) How quickly the system retrieves data

Answer: B) How users recall information while interacting with the system

Questions Part 1 16
79. Which interaction style uses visible cues like buttons, icons, and menus
for user input?

A) Command Language

B) Menus/Forms

C) Direct Manipulation

D) Voice Interfaces

Answer: C) Direct Manipulation

80. True or False: The User-Centered Design process emphasizes involving


users throughout the design process.
Answer: True

81. Which of the following is an example of a system used in everyday life


that falls under HCI?

A) Operating systems for computers

B) Medical diagnostic systems

C) ATMs and vending machines

D) Only web-based applications

Answer: C) ATMs and vending machines

82. What is a major disadvantage of command-line interfaces?

A) They require a lot of physical interaction

B) They require users to recall commands rather than recognize them

C) They are visually complex

D) They are slow to use

Answer: B) They require users to recall commands rather than recognize


them

83. True or False: A UI design that minimizes the amount of recall needed by
users can improve efficiency.
Answer: True

Questions Part 1 17
84. Which of the following is an essential factor to consider in system
design for accessibility?

A) System performance

B) Users' needs and abilities

C) Developer's preferences

D) System aesthetic appearance

Answer: B) Users' needs and abilities

85. True or False: Feedback in UI design only refers to the system’s auditory
responses.
Answer: False (Feedback can be visual or auditory.)

86. Which design principle suggests that related functions should be


grouped together for easy access?

A) Affordance

B) Consistency

C) Feedback

D) Clarity

Answer: D) Clarity

87. What does the term "System Model" describe?

A) How the system actually works

B) How users perceive the system

C) The visual representation of the system

D) How the system’s interface is designed

Answer: A) How the system actually works

88. True or False: All direct manipulation interfaces require users to


memorize complex commands.
Answer: False (Direct manipulation relies on visual cues and actions,
reducing the need for memorization.)

Questions Part 1 18
89. Which of the following does NOT describe a direct manipulation
interface?

A) Dragging and dropping files

B) Typing commands into a terminal window

C) Clicking on icons to perform actions

D) Adjusting settings with sliders

Answer: B) Typing commands into a terminal window

90. Which of the following is an important feature of effective UI design?

A) Use of complex language

B) Consistency in layout and interaction

C) Requiring users to learn numerous commands

D) Making users wait for system feedback

Answer: B) Consistency in layout and interaction

91. True or False: Menus and forms are best suited for expert users.

Answer: False (Menus and forms are generally more suitable for
beginners or infrequent users.)

92. What is the best practice for improving efficiency in system design?

A) Using complex and varied design elements

B) Offering multiple redundant options

C) Simplifying task flows and reducing cognitive load

D) Using as many colors and fonts as possible

Answer: C) Simplifying task flows and reducing cognitive load

93. True or False: In HCI design, it is essential to minimize the number of


steps needed to complete a task.
Answer: True

94. What is an example of "Memorability" in UI design?

Questions Part 1 19
A) Creating an interface that users can easily learn and remember

B) Ensuring that users can quickly perform tasks without errors

C) Using colorful interfaces

D) Making interfaces only for expert users

Answer: A) Creating an interface that users can easily learn and


remember

95. Which of the following statements best describes "Affordance"?

A) The action an object allows the user to perform based on its


appearance

B) The simplicity of the interface

C) The speed of the system

D) The complexity of user interactions

Answer: A) The action an object allows the user to perform based on its
appearance

96. True or False: Reducing user errors in UI design helps improve safety
and user satisfaction.
Answer: True

97. Which UI principle refers to the practice of arranging functions in a way


that matches their natural uses?

A) Affordance

B) Consistency

C) Natural Mapping

D) Feedback

Answer: C) Natural Mapping

98. What is the main benefit of using keyboard shortcuts in HCI design?

A) They increase the complexity of the interface

B) They improve the speed of expert users

Questions Part 1 20
C) They reduce the need for feedback

D) They make the interface visually appealing

Answer: B) They improve the speed of expert users

99. True or False: It is important to consider the user's cognitive load when
designing user interfaces.
Answer: True

100. Which of the following best describes the goal of user-centered design?
- A) To make the system as complex as possible
- B) To focus on users' tasks, needs, and feedback during the design
process
- C) To design the system based on the developer's preferences
- D) To prioritize the system's hardware capabilities

**Answer**: B) To focus on users' tasks, needs, and feedba


ck during the design process

Questions Part 1 21

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