Questions Part 1
Questions Part 1
Questions:
A) Human-Computer Interface
B) Human-Cognitive Interaction
C) Human-Computer Interaction
D) Human-Communication Interface
Solution: C) Human-Computer Interaction
Solution: True
Questions Part 1 1
A) User's goals
B) System software limitations
C) User preferences
D) Human perception capabilities
Solution: B) System software limitations
7. True or False: The design of a user interface (UI) involves input, output,
and interaction components.
Solution: True
8. Which principle of good design aims to reduce errors and increase user
efficiency?
A) Simplicity
B) Learnability
C) Touchscreen-based interactions
D) Command-line interfaces with text
Questions Part 1 2
10. True or False: The 1980s saw the introduction of clearer captions and
the use of function keys in UI design.
Solution: True
C) Moving a file from one folder to another using drag and drop
D) Filling out a form
Solution: C) Moving a file from one folder to another using drag and drop
Solution: False
(Memorability refers to how easily users can remember how to use the
system after a period of not using it.)
A) Learnability
B) Efficiency
C) User engagement
D) Safety
Questions Part 1 3
15. True or False: The learnability of an interface refers to how quickly users
can become proficient with it.
Solution: True
17. What is the main advantage of using a graphical user interface (GUI)
with menus and buttons over a command-line interface (CLI)?
A) It is faster for expert users
18. True or False: A system with high efficiency makes it easy for novice
users to interact with it, but may not be suitable for expert users.
Solution: False
(High efficiency is important for expert users, but the system must also be
learnable for beginners.)
A) Monitor
B) Printer
C) Keyboard
D) Speaker
Solution: C) Keyboard
Questions Part 1 4
A) High number of features
C) Complex design
D) Limited usability
Solution: B) Quick response time
21. True or False: Fitts’s Law predicts that the time required to move a hand
to a target depends on the distance to the target and the size of the
target.
Solution: True
Solution: True
Questions Part 1 5
A) They are harder to use for beginners
B) They are less efficient for expert users
26. True or False: The user’s mental model should be closely reflected in the
interface model for effective interaction.
Solution: True
27. What principle of HCI design emphasizes ensuring that controls are
arranged similarly to their functions?
A) Consistency
B) Natural Mapping
C) Feedback
D) Affordance
Solution: True
Questions Part 1 6
C) The visual attractiveness of an interface
32. True or False: A system that provides clear feedback, such as a visual
cue or sound, enhances the user experience.
Solution: True
33. Which of the following best describes "Menu & Form" interaction style?
35. What aspect of HCI does Fitts’s Law primarily apply to?
A) Task complexity
Questions Part 1 7
D) Visual design elements
Solution: A) How easy it is for users to recall how to use the system after a
break
37. True or False: Affordance refers to how a user perceives what an object
can do based on its appearance.
Solution: True
38. Which interaction style involves the user directly manipulating objects
on the screen?
A) Command-line interface
B) Menu-driven interface
C) Direct manipulation
D) Touchscreen interface
Solution: C) Direct manipulation
B) Consistency
C) Affordance
D) Information Scent
Solution: B) Consistency
Questions Part 1 8
memory.
Solution: True
Solution: True
45. True or False: Fitts's Law suggests that the time to move to a target is
faster when the target is smaller and farther away.
Questions Part 1 9
Solution: False
(The time to move to a target is faster when the target is larger and closer.)
A) Command Language
C) Direct Manipulation
Answer: B) To study and design how people and computers work together
A) Effectiveness
B) Learnability
C) Affordance
D) Consistency
Answer: B) Learnability
49. True or False: In HCI, the "user" refers to the computer system.
Answer: False (The user is the person using the system, not the system
itself.)
Questions Part 1 10
B) The time required to memorize a task
52. True or False: A good user interface (UI) design should prioritize the
appearance of the system over functionality.
A) Learnability
B) Efficiency
C) Memory
D) Aesthetics
Answer: D) Aesthetics
54. What principle suggests that users should be able to recognize actions
and options through visible cues in the interface?
A) Affordance
B) Feedback
C) Consistency
D) Information Scent
Questions Part 1 11
Answer: A) Affordance
A) Keyboard input
B) Display screen
C) Voice feedback
D) Printed report
56. True or False: Direct Manipulation interfaces make use of visual cues
such as icons and files that users can physically interact with.
Answer: True
C) Typing a document
59. True or False: Consistency in UI design refers to the ability to use the
interface without making errors.
Questions Part 1 12
60. Which of the following describes the role of feedback in UI design?
C) Using the edges and corners of the screen for important functions
Answer: C) Using the edges and corners of the screen for important
functions
Questions Part 1 13
B) Creating the system architecture before considering user input
65. Which of the following is NOT a major factor to consider when designing
HCI systems?
D) Perceptual systems
66. True or False: Usability testing can help identify which interface design
is most efficient for users.
Answer: True
67. What does the term "Mental Models" refer to in the context of HCI?
A) Consistency
B) Feedback
C) Complexity
D) Affordance
Answer: C) Complexity
Questions Part 1 14
69. True or False: The "System Model" refers to how users perceive the
system works.
Answer: False (The "System Model" refers to how the system actually
works.)
70. Which type of interaction style is most suitable for beginners and
infrequent users?
A) Command Language
C) Direct Manipulation
71. True or False: A good UI design should allow users to recover from
errors easily.
Answer: True
A) ATMs
Questions Part 1 15
C) Railway ticket machines
D) Information kiosks
Answer: B) The interface should behave in a way that users expect, based
on their prior experiences
76. True or False: Direct Manipulation interfaces are faster to use for tasks
requiring minimal user input.
Answer: True
Answer: A) Developers may have more system knowledge than the users
Answer: B) How users recall information while interacting with the system
Questions Part 1 16
79. Which interaction style uses visible cues like buttons, icons, and menus
for user input?
A) Command Language
B) Menus/Forms
C) Direct Manipulation
D) Voice Interfaces
83. True or False: A UI design that minimizes the amount of recall needed by
users can improve efficiency.
Answer: True
Questions Part 1 17
84. Which of the following is an essential factor to consider in system
design for accessibility?
A) System performance
C) Developer's preferences
85. True or False: Feedback in UI design only refers to the system’s auditory
responses.
Answer: False (Feedback can be visual or auditory.)
A) Affordance
B) Consistency
C) Feedback
D) Clarity
Answer: D) Clarity
Questions Part 1 18
89. Which of the following does NOT describe a direct manipulation
interface?
91. True or False: Menus and forms are best suited for expert users.
Answer: False (Menus and forms are generally more suitable for
beginners or infrequent users.)
92. What is the best practice for improving efficiency in system design?
Questions Part 1 19
A) Creating an interface that users can easily learn and remember
Answer: A) The action an object allows the user to perform based on its
appearance
96. True or False: Reducing user errors in UI design helps improve safety
and user satisfaction.
Answer: True
A) Affordance
B) Consistency
C) Natural Mapping
D) Feedback
98. What is the main benefit of using keyboard shortcuts in HCI design?
Questions Part 1 20
C) They reduce the need for feedback
99. True or False: It is important to consider the user's cognitive load when
designing user interfaces.
Answer: True
100. Which of the following best describes the goal of user-centered design?
- A) To make the system as complex as possible
- B) To focus on users' tasks, needs, and feedback during the design
process
- C) To design the system based on the developer's preferences
- D) To prioritize the system's hardware capabilities
Questions Part 1 21