CH 3
CH 3
CHAPTER THREE
The objectives of product design and service design differ somewhat, but not
as much as you might imagine. The overall objective for both is to satisfy the
customer while making a reasonable profit. It is important to note that
although profit is generally the overall measure of design effectiveness,
because the time interval between the design phase and profit realization is
often considerable, more immediate measures come into play. These
typically include development time and cost, the product or service cost, and
the resulting product or service quality.
The legal department must review warranty information and assess potential
product liability during the product design process. The purchasing
department must interact with the engineering groups to determine what
materials are required to produce the products so that appropriate vendors
are selected. All these activities require good communication and
coordination from initial product design stage through the introduction of the
product in to the market.
Generally, new product decisions affect not only the production system, but
other functional units in the organization as well. Through close cooperation
between operations, marketing and other functions, the design can be
integrated with dimensions regarding process, quality, capacity and
inventory. Design should be developed by considering many dimensions.
Product and service design has typically had strategic implications for the success and prosperity
of an organization. Furthermore, it has an impact on future activities. Consequently, decisions in
this area are some of the most fundamental that managers must make.
Organizations become involved in product and service design or redesign for a variety of
reasons. The main forces that initiate design or redesign are market opportunities and threats.
The factors that give rise to market opportunities and threats can be one or more changes:
• Economic (e.g., low demand, excessive warranty claims, the need to reduce costs).
• Social and demographic (e.g., aging baby boomers, population shifts).
• Political, liability, or legal (e.g., government changes, safety issues, new regulations).
• Competitive (e.g., new or changed products or services, new advertising/promotions).
• Infrastructure availability (e.g., of raw materials, components, labor, water, energy).
• Technological (e.g., in product components, processes).
While each of these factors may seem obvious, let’s reflect a bit on technological changes. An
obvious way is new technology that can be used directly in a product or service (e.g., a faster,
Design of Operation System Product and Service Design
smaller microprocessor that spawns a new generation of personal digital assistants or cell
phones). Technology also can indirectly affect product and service design: Advances in
processing technology may require altering an existing design to make it compatible with the
new processing technology.
1. Increased emphasis on customer satisfaction by designing products & services that are “user
friendly”
4. Reduced production times (usually results in reduced cost and increased quality).
5. Greater attention to the capabilities of the organization to produce or deliver the item.
6. Environmental concerns.
Product development is not a single step, but rather, it is the result of sequential activities. The
following explanation introduces the basic steps that one should pass through while developing
new product.
1st Step; Idea Generations: - The first step to develop new product is to generate as much
ideas as one can. All product designs begin with an idea. The idea might come from a product
Design of Operation System Product and Service Design
manager who spends time with customers and has a sense of what customers want, from an
engineer with a flair for inventions, or from anyone else in the company. To remain competitive,
companies must be innovative and bring out new products regularly. The ideas for new product
or service concepts can come from sources outside the organization, such as customers or
competitors, technology and from sources within the organization, such as staff (for example,
from sales staff and front-of-house staff) or from the R&D department.
A. Customer: customers are the principal source to generate new ideas. A product is useless
if nobody wants it. Manufacturers are always trying to develop new products that meet
the needs and demands of customers. Marketing can tap this source of ideas in a number
of ways, such as the use of focus group, surveys, and the analysis of buying patterns.
B. Competitors: One of the strongest motivators for new and improved products or services
is competitors’ products and services. By studying a competitor’s products or services
and how the competitor operates (pricing policies, return policies, warranties, location
strategies, etc.), an organization can glean many ideas that can help to achieve design
improvement. Studying the practices of companies considered “best in class” and
comparing the performance of our company against theirs is called benchmarking.
Beyond that, some companies purchase a competitor’s product and then carefully
dismantle and inspect it, searching for ways to improve their own product. This is called
reverse engineering. Sometimes reverse engineering can enable a company to leapfrog
the competition by developing an even better product.
C. New technology: another source of new ideas is new technology. In 1970s, for example,
the development of semiconductors, microchips, and microprocessors revolutionized the
electronic industries. This leads to many improvements in the design and functions of
numerous items such as television sets and business machines. These new innovations
replaced products based on older technologies. Also, entirely new products such as home
video equipment’s, electronic games, and many others were created.
D. Suppliers; are still another source of ideas, and with increased emphasis on supply chains
and supplier partnerships, suppliers are becoming an important source of ideas.
E. Research and Development (R&D): Research is another source of ideas for new or
improved products or services and plays an important role in developing new products
and advancing technologies. Research and development (R&D) refer to organized
Design of Operation System Product and Service Design
efforts that are directed toward increasing scientific knowledge and product or process
innovation. The purpose of R&D is to generate new ideas and concepts to develop these
ideas and concepts in to useful products. Research usually means attempting to develop
new knowledge and ideas in order to solve a particular problem or to grasp an
opportunity. Development is the attempt to try to utilize and operationalize the ideas that
come from research. Most of the advances in semiconductors, medicine,
communications, and space technology can be attributed to R&D efforts at colleges and
universities, research foundations, government agencies, and private enterprises.
F. Ideas from staff: The contact staff in a service organization or the salesperson in a
product-oriented organization could meet customers every day. These staff may have
good ideas about what customers like and do not like. They may have gathered
suggestions from customers or have ideas of their own as to how products or services
could be developed to meet the needs of their customers more effectively
2nd Step; Screening: - not all new ideas should be developed in to new products and hence the
second step is screening. The purpose of screening is to eliminate ideas that do not appear to
have a high potential for success and there for avoid expensive development costs. The purpose
of the concept-screening stage is to take the flow of concepts and evaluate them. Generally, three
major criteria (feasibility study) are used in initial screening. Market feasibility, financial
feasibility and technical feasibility
a. Market feasibility: Evaluate the new ideas in terms of whether the product has market or
not as the market feasibility proposed,
c. Financial feasibility: how well the product quality performance and costs confirm to the
design objectives.
I. Screening by check list: One is a check list scoring method that involves developing a list
of factors along with a weight for each. If the total score is above a certain minimum level
the new product idea may be selected for further development. Alternatively, the method
may be used to rank product ideas in priority order for selection.
Design of Operation System Product and Service Design
II. Break-Even Analysis: A Tool for Product Screening it is a technique that can be useful
when evaluating a new product. This technique computes the quantity of goods a company
needs to sell just to cover its costs, or break even, called the “break-even” point. When
evaluating an idea for a new product it is helpful to compute its break-even quantity. An
assessment can then be made as to how difficult or easy it will be to cover costs and make a
profit.
The total cost of producing a product or service is the sum of its fixed and variable costs. A
company incurs fixed costs regardless of how much it produces. Fixed costs include overhead,
taxes, and insurance. Variable costs, on the other hand, are costs that vary directly with the
number of units produced, and include items such as materials and labor. Together, fixed and
variable costs add up to total cost:
When Q = 0, revenue is zero. As sales increase, so does revenue. Remember, however, that to
cover all costs we have to sell the break-even amount. This is the quantity QBE, where revenue
equals total cost. If we sell below the break-even point, we will incur a loss, since costs exceed
revenue. To make a profit, we have to sell above the break-even point. Since revenue equals total
Design of Operation System Product and Service Design
cost at the break-even point, we can use the above equations to compute the value of the break-
even quantity:
FC
QBE =
SP−VC
Note that we could also find the break-even point by drawing the graph and finding where the
total cost and revenue lines cross. Break-even analysis is an excellent tool for more than simply
deciding between different products. It can be used to make many other decisions, such as
evaluating different processes or deciding whether it is better to make or buy a product.
3rd Step; Initial (Preliminary) Product Design: - Once a product idea has passed the screening
stage, it is time to begin preliminary design and testing. At this stage, design engineers translate
general performance specifications into technical specifications. Prototypes are built and tested.
Changes are made based on test results and the process of revising, rebuilding a prototype, and
testing continues. For service companies this may entail testing the offering on a small scale and
working with customers to refine the service offering. Fast-food restaurants are known for this
type of testing, where a new menu item may be tested in only one particular geographic area.
Product refinement can be time consuming and there may be a desire on the part of the company
to hurry through this phase to rush the product to market. However, rushing creates the risk that
all the “bugs” have not been worked out, which can prove very costly. In the preliminary design
tradeoffs between cost, quality and product performances are considered. The result should be a
product design which is competitive in the market place and produce able by operations.
4th Step; Final Product Design: - Following extensive design testing the product moves to the
final design stage. This is where final product specifications are drawn up. The final
specifications are then translated into specific processing instructions to manufacture the product,
which include selecting equipment, outlining jobs that need to be performed, identifying specific
materials needed and suppliers that will be used, and all the other aspects of organizing the
process of product production.
Generally, Product Design and Development proceeds in a series of phases explained below…
Design of Operation System Product and Service Design
Another factor in product design is the stage of the life cycle of the product. Most products go
through a series of stages of changing product demand called the product life cycle. Many new
products and services go through a life cycle in terms of demand. When an item is introduced, it
may be treated as a curiosity. There are typically four stages of the product life cycle:
introduction, growth, maturity, and decline.
Stage 1 Introduction: Demand is generally low because potential buyers are not yet familiar
with the item. Products in the introductory stage are not well defined and neither is their market.
Often all the “bugs” have not been worked out and customers are uncertain about the product.
Design of Operation System Product and Service Design
Stage 2 Growth: In the growth stage, the product takes hold and both product and market
continue to be refined. With the passage of time, design improvements usually create a more
reliable and less costly product. Demand then grows for these reasons and because of increasing
awareness of the product or service. Higher production volume will involve different methods
and contribute to lower costs.
Stage 3 Maturity: where demand levels off and there are usually no design changes. The
product is predictable at this stage and so is its market. Many products, such as toothpaste, can
stay in this stage for many years. The product or service reaches maturity: there are few, if any,
design changes, and demand levels off. Eventually, the market becomes saturated, which leads to
a decline in demand.
Stage 4 Decline: is because of new technology, better product design, or market saturation.
Some firms adopt a defensive research posture whereby they attempt to prolong the useful life of
a product or service by improving its reliability, reducing costs of producing it (and, hence, the
price), redesigning it, or changing the packaging.
The first two stages of the life cycle can collectively be called the early stages of the product life
cycle because the product is still being improved and refined, and the market is still in the
process of being developed. The last two stages of the life cycle can be referred to as the later
stages because here the product and market are both well defined.
Design for manufacturability (DFM) is a product development approach that explicitly considers
the effectiveness with which an item can be made during the initial development of the product
design. This approach is based on the belief that the cost of developing and running the value
adding system is as important as the functionality and aesthetics of the product service bundles.
Manufacturability refers to the ease with which the product can be manufactured. Three
concepts are closely related to designing for easy of production. These are:
DFM Benefits
Lower costs:
Higher quality:
2. Concurrent Engineering
To achieve a smoother transition from product design to production, and to decrease product
development time, many companies are using simultaneous development, or concurrent
engineering. Concurrent engineering; is an approach that brings many people together in the
Design of Operation System Product and Service Design
early phase of product design in order to simultaneously design the product and the process. This
type of approach has been found to achieve a smooth transition from the design stage to actual
production in a shorter amount of development time with improved quality results.
The old approach to product and process design was to first have the designers of the idea come
up with the exact product characteristics. Once their design was complete, they would pass it on
to operations who would then design the production process needed to produce the product. This
was called the “over-the-wall” approach, because the designers would throw their design “over-
the-wall” to operations then had to decide how to produce the product. There are many problems
with the old approach.
First, it is very inefficient and costly. Since manufacturing does not understand which
features are not critical, it may develop an unnecessarily costly production process with
costs passed down to the customers. Because the designers do not know the cost of the
added feature, they may not have the opportunity to change their design or may do so
much later in the process, incurring additional costs. Concurrent engineering allows
everyone to work together so these problems do not occur.
A second problem is that the “over-the-wall” approach takes a longer amount of time
than when product and process design work together. Companies do not have the luxury
of enough time to follow a sequential approach and then work the “bugs” out. They may
eventually get a great product, but by then the market may not be there.
The third problem is that the old approach does not create a team atmosphere, which is
important in today’s work environment. Rather, it creates an atmosphere where each
function views its role separately in a type of “us versus them” mentality.
3. Computer Aided Design (CAD) & Computer Aided Manufacturing (CAM)
CAD is an electronic system for designing new parts or products or altering existing ones,
replacing drafting traditionally done by hand. The heart of CAD is a powerful desktop computer
and graphics software that allow a designer to manipulate geometric shapes. The designer can
create drawings and view them from any angle on a display monitor. Thus, this system allows a
user to create visual display on a computer terminal screen. Using the design data stored in the
computer’s memory, manufacturing engineers and other users can quickly obtain print outs of
Design of Operation System Product and Service Design
plan and specifications for a part or product. CAD cut the cost of product development and
sharply reduces the time to market for new products.
CAM is an electronic system which is used to design production process and control machine
tools and material flow through programmable automation. Both CAD/CAM integrate the design
and manufacturing functions by translating final design specification in to detailed machine
instruction for manufacturing an item. CAD/CAM is quicker, less error prone than human,
eliminate duplications between engineering and manufacturing, allow engineers to see how the
various parts of a design interact with each other without having to build a prototype.
Here are some the factors that need to be considered during the product design. This section
provides an overview of various approach or techniques to product design.
1. Standardization
An important issue that often arises in both product/service design and process design is the
degree of standardization. Standardization refers to the extent to which there is absence of
variety in a product, service, or process. Standardized products are made in large quantities of
identical items; paper, gasoline, etc. Standardized service implies that every customer or item
processed receives essentially the same service. An automatic car wash is a good example; each
car, regardless of how clean or dirty it is, receives the same service. Standardized processes
deliver standardized service or produce standardized goods.
Lack of standardization can at times lead to serious difficulties and competitive struggles,
particularly when systems running under different conditions are incompatible. Example the lack
Design of Operation System Product and Service Design
of standardization in computer software and operating systems (Apple vs IBM) has presented
users with hard choices because of the difficulty in switching from one system to the other.
Standardization also has disadvantages. A major one relates to the reduction in variety. This
can limit the range of customers to whom a product or service appeals.
Customers may reluctantly accept a product only because nothing else suits their needs. But that
creates a risk that a competitor will introduce a better product or greater variety and realize a
competitive advantage.
Another disadvantage is that a manufacturer may freeze (standardize) a design prematurely and,
once frozen, it may find compelling reasons to resist modification.
Companies like standardization because it enables them to produce high volumes of relatively
low-cost products, albeit products with little variety. Customers, on the other hand, typically
prefer more variety, although they like the low cost. The question for producers is how to resolve
these issues without losing the benefits of standardization and incurring a host of problems that
are often linked to variety. These include increasing variety in the production process, which
would add to the skills and machines necessary to produce products, creating an additional
inventory burden during and after production, and adding to the difficulty of diagnosing and
repairing failed products.
The answer, at least for some companies, is mass customization, a strategy of producing
standardized goods or services but incorporating some degree of customization in the final
product or service. Mass customization; A strategy of producing basically standardized goods,
but incorporating some degree of customization.
Several tactics make this possible. One is delayed differentiation, and another is modular design.
A. Delayed differentiation
Delayed differentiation is a postponement tactic: the process of producing, but not quite
completing, a product or service, postponing completion until customer preferences or
specifications are known. There are a number of variations of this. In the case of goods, almost-
finished units might be held in inventory until customer orders are received, at which time
Design of Operation System Product and Service Design
customized features are incorporated, according to customer requests. For example, furniture
makers’ manufacturers of clothing, etc.
B. Modular designs
Modular designs are groupings of parts into components that are easily interchanged or replaced.
For example, computers those have modular parts that can be replaced if they become defective.
By arranging modules in different configurations, different computer capabilities can be
obtained. For mass customization, modular design enables producers to quickly assemble
modules to achieve a customized configuration for an individual customer, avoiding the long
customer wait that would occur if individual parts had to be assembled. Modular design is also
found in the construction industry.
One advantage of modular design of equipment compared with non-modular design is that
failures are often easier to diagnose and remedy because there are fewer pieces to investigate.
Similar advantages are found in ease of repair and replacement; the faulty module is
conveniently removed and replaced with a good one. The manufacture and assembly of modules
generally involves simplifications: fewer parts are involved, so purchasing and inventory control
become more routine, fabrication and assembly operations become more standardized, and
training costs often are relatively low. The main disadvantage of modular design is the inability
to disassemble some modules in order to replace a faulty part; the entire module must be
scrapped—usually at a higher cost.
3. Reliability
Failure is used to describe a situation in which an item does not perform as intended. This
includes not only instances in which the item does not function at all, but also instances in which
the item’s performance is substandard or it functions in a way not intended. For example, a
smoke alarm might fail to respond to the presence of smoke (not operate at all), it might sound
Design of Operation System Product and Service Design
an alarm that is too faint to provide an adequate warning (substandard performance), or it might
sound an alarm even though no smoke is present (unintended response).
Reliabilities are always specified with respect to certain conditions, called normal operating
conditions. These can include load, temperature, and humidity ranges as well as operating
procedures and maintenance schedules. Failure of users to heed these conditions often results in
premature failure of parts or complete systems. For example, using a passenger car to tow heavy
loads will cause excess wear and tear on the drive train; driving over potholes or curbs often
results in untimely tire failure; and using a calculator to drive nails might have a marked impact
on its usefulness for performing mathematical operations.
Improving Reliability
4. Robust Design
Robust design; Design that results in products or services that can function over a broad range
of conditions. Some products will perform as designed only within a narrow range of conditions,
while other product will as be designed over a broader range of conditions. The latter case
describes a product that has robust design. For example, pair of fine leather boots vs. rubber
boots. The more the robust a product is, the less likely that it will fail due to a change in the
environment in which it is used or in which it performs. Hence, the more designers can build
robustness into the product or service, the better it should hold up, resulting in a higher level of
customer satisfaction. Read Taguchi’s Approach for more.
5. Degree of Newness
Product or service design change can range from the modification of an existing product or
service to an entirely new product or service:
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The degree of change affects the newness to the organization and the newness to the market. For
the organization, a low level of newness can mean a fairly quick and easy transition to producing
the new product, while a high level of newness would likely mean a slower and more difficult,
and therefore more costly, transition. For the market, a low level of newness would mean little
difficulty with market acceptance, but possibly low profit potential. Even in instances of low
profit potential, organizations might use this strategy to maintain market share. A high level of
newness, on the other hand, might mean more difficulty with acceptance, or it might mean a
rapid gain in market share with a high potential for profits.
Obtaining input from customers is essential to assure that they will want what is offered for sale.
Although obtaining input can be informal through discussions with customers, there is a formal
way to document customer wants.
“voice of the customer” into both the product and service development process. The purpose is
to ensure that customer requirements are factored into every aspect of the process. Listening to
Designers often reflect on three particular aspects of potential cost saving and reducing
environmental impact: reducing the use of materials through value analysis; refurbishing and
then reselling returned goods that are deemed to have additional useful life, which is referred to
as remanufacturing; and reclaiming parts of unusable products for recycling.
Value analysis refers to an examination of the function of parts and materials in an effort to
reduce the cost and/or improve the performance of a product. Typical questions that would be
asked as part of the analysis include: Could a cheaper part or material be used? Is the function
necessary? Can the function of two or more parts or components be performed by a single part
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for a lower cost? Can a part be simplified? Could product specifications be relaxed, and would
this result in a lower price? Could standard parts be substituted for nonstandard parts
B. Remanufacturing (Reuse)
There are a number of important reasons for doing this. One is that a remanufactured product can
be sold for about 50 percent of the cost of a new product. Another is that the process requires
mostly unskilled and semiskilled workers. And in the global market are increasingly requiring
manufacturers to take back used products, because this means fewer products end up in landfills
and there is less depletion of natural resources such as raw materials and fuel.
Designing products so that they can be more easily taken apart has given rise to yet another
design consideration: Design for disassembly (DFD) includes using fewer parts and less
material, and using snap-fits where possible instead of screws or nuts and bolts.
C. Recycling
Cost savings.
Environmental concerns.
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Environmental regulations.
An interesting note: Companies that want to do business in the European Economic Community
must show that a specified proportion of their products are recyclable. The pressure to recycle
has given rise to the term design for recycling (DFR), referring to product design that takes into
account the ability to disassemble a used product to recover the recyclable parts.
Designers must be careful to take into account a wide array of legal and ethical considerations.
Generally, they are mandatory. Moreover, if there is a potential to harm the environment, then
those issues also become important. Most organizations are subject to numerous government
agencies that regulate them. Among the more familiar federal agencies are the Food and Drug
Administration, the Occupational Health and Safety Administration, the Environmental
Protection Agency, and various state and local agencies.
Product liability can be a strong incentive for design improvements. Product liability is the
responsibility of a manufacturer for any injuries or damages caused by a faulty product because
of poor workmanship or design. Many business firms have faced lawsuits related to their
products, including Firestone Tire & Rubber, Ford Motor Company, General Motors, tobacco
companies, and toy manufacturers.
Manufacturers also are faced with the implied warranties created by state laws under the
Uniform Commercial Code, which says that products carry an implication of merchantability
and fitness; that is, a product must be usable for its intended purposes.
• Produce designs that are consistent with the goals of the organization. For instance, if the
company has a goal of high quality, don’t cut corners to save cost, even in areas where it
won’t be apparent to the customer.
• Give customers the value they expect.
• Make health and safety a primary concern. At risk are employees who will produce goods
or deliver services, workers who will transport the products, customers who will use the
products or receive the services, and the general public, which might be endangered by the
products or services.
Design of Operation System Product and Service Design
Service refers to an act, something that is done to or for a customer (client, patient, etc.). It is
provided by a service delivery system, which includes the facilities, processes, and
skills needed to provide the service. Many services are not pure services, but part of a product
bundle —the combination of goods and services provided to a customer. The service
component in products is increasing. The ability to create and deliver reliable customer-oriented
service is often a key competitive differentiator. Successful companies combine customer-
oriented service with their products.
2. The accompanying goods that are purchased or consumed by the customer, or provided
with the service.
Service design begins with the choice of a service strategy, which determines the nature and
focus of the service, and the target market. This requires an assessment by top management of
the potential market and profitability (or need, in the case of a nonprofit organization) of a
particular service, and an assessment of the organization’s ability to provide the service. Once
decisions on the focus of the service and the target market have been made, the customer
requirements and expectations of the target market must be determined.
Two key issues in service design are the degree of variation in service requirements and the
degree of customer contact and customer involvement in the delivery system. These have an
impact on the degree to which service can be standardized or must be customized. The lower the
degree of customer contact and service requirement variability, the more standardized the service
can be. Service design with no contact and little or no processing variability is very much like
product design. Conversely, high variability and high customer contact generally mean the
service must be highly customized. A related consideration in service design is the opportunity
for selling: The greater the degree of customer contact, the greater the opportunities for selling.
Design of Operation System Product and Service Design
Service is the dominant economic force in the industrialized world today and growth projection
indicates this trend will continue. Yet service operation receives far too little emphasis in
operation management course and business course in general. Service industry includes banking,
insurance, transportation, communication etc.
1. Products are generally tangible; services are generally intangible. Consequently, service
design often focuses more on intangible factors (e.g., peace of mind, ambiance) than does
product design.
2. In many instances’ services are created and delivered at the same time (e.g., a haircut, a car
wash). In such instances there is less latitude in finding and correcting errors before the customer
has a chance to discover them. Consequently, training, process design, and customer relations are
particularly important.
3. Services cannot be inventoried. This poses restrictions on flexibility and makes capacity issues
very important.
4. Services are highly visible to consumers and must be designed with that in mind; this adds an
extra dimension to process design, one that usually is not present in product design.
5. Some services have low barriers to entry and exit. This places additional pressures on service
design to be innovative and cost-effective.
6. Location is often important to service design, with convenience as a major factor. Hence,
design of services and choice of location are often closely linked.
7. Service systems range from those with little or no customer contact to those that have a very
high degree of customer contact. Here are some examples of those different types:
If there is little or no customer contact, service s ystem design is like product system design.
Design of Operation System Product and Service Design
As you can see, they are quite similar to the phases of product design, except that the delivery
system also must be designed. Here below are the phase in a service design
1. Conceptualize.
Idea generation
Assessment of customer wants/needs (marketing)
Assessment of demand potential (marketing)
A useful tool for conceptualizing a service delivery system is the service blueprint, which
is a method for describing and analyzing a service process. A service blueprint is much like an
architectural drawing, but instead of showing building dimensions and other construction
features, a service blueprint shows the basic customer and service actions involved in a service
operation.
Generally, design of the service is the specifications of how the service should be delivered. A
service blueprint is “a picture or map that accurately portrays the service system so that the
different people involved in providing it can understand and deal with it objectively regardless of
their roles or their individual points of view” (Zeithaml & Bitner 1996). It depicts the process of
service delivery, roles of customers, roles of service employees, and visible elements of service.
As a design tools, they enable management to study and analyze services prior to their actual
implementation.
These blue prints can be then the basis for job descriptions, employees training programs and
performance measurement. A service blue print is a visual diagram –usually a flow chart-that
depicts all of the activities in the service delivery process.
Design of Operation System Product and Service Design
Identifying the sequence of steps: first it is necessary to map out the sequence of steps
that comprise the serve activity. By identifying all operations in the service activity, one
can determine what inputs are required and how each operation should be best performed.
Isolating fail points: once the process is specified, the designer can determine where the
system might fail. Design for prevention of failure can then be made.
Establishing time frames: standard time for each activity can be established and costs
can then be estimated. Research shows that a customer will tolerate few minutes before
lowering his or her assessment of service quality.
Analyzing profitability: by identifying the costs for materials, overheads, and customer
services along with forecasts of demand the profitability of the service can be
determined; then ‘what if’ scenarios can be conducted to analyze the sensitivity of profits
to changes in costs or pricing structures.
There are a number of characteristics of well-designed service systems. They can serve as
guidelines in developing a service system. They include the following:
2. Being user-friendly.
3. Being robust if variability is a factor.
4. Being easy to sustain.
5. Being cost-effective.
6. Having value that is obvious to customers.
7. Having effective linkages between back-of-the-house operations (i.e., no contact with the
customer) and front-of-the-house operations (i.e., direct contact with customers). Front
operations should focus on customer service, while back operations should focus on speed
and efficiency.
8. Having a single, unifying theme, such as convenience or speed.
9. Having design features and checks that will ensure service that is reliable and of high
quality.
a) Customer contact
Generally, most service operations have high customer contact than manufacturing sector.
Customer contact for service operation can be high or low. Characteristics of high-and low-
contact services:
Low contact in services is used when face to face interaction is not mandatory. High
contact operations are used for changing or uncertain demand
Low contact services require employees with technical skills, efficient processing
routines, and standardization of the product and process. High contact services require
employees who are flexible, personable, and willing to work with the customer (the
smile factor).
High contact services generally require higher prices and more customization due to the
variable nature of the service required.
b) Service recovery:
Service recovery is an important part of service design. Service recovery is the ability to quickly
compensate for the failure and restore if possible.
c) Cycle of Service
Design of Operation System Product and Service Design
The service provided must be considered not only in a light of a single service encounter but in
terms of the entire cycle of service delivery. Every service is delivered in a cycle of services
beginning with the point of initial customer contact and proceeding through steps or stages until
the entire service is completed.
d) Service guarantee
Many companies are now beginning to offer service guarantees as a way to ensure its
satisfactory delivery to the customer. Service guarantee help the service provider to build
confidences of the customers towards their service quality level. A service guaranty is like its
counterpart the product guarantee, except for one thing: The customer cannot return the service if
he/she does not like it. For example, if you did not like your hair cut, you have to live with it that
way, until it grows out.
1. Define the service package in detail. A service blueprint may be helpful for this.
3. Consider the image that the service package will present both to customers and to customers.
4. Recognize that designers’ familiarity with the system may give them a quite different
perspective than that of the customer, and take steps to overcome this.
5. Make sure that managers are involved and will support the design once it is implemented.
7. Make sure that recruitment, training, and reward policies are consistent with service
expectations.