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Fly

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0% found this document useful (0 votes)
37 views11 pages

Fly

Uploaded by

kthe22097
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 11

--UNITED STATES

local main = Instance.new("ScreenGui")


local Frame = Instance.new("Frame")
local up = Instance.new("TextButton")
local down = Instance.new("TextButton")
local onof = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local plus = Instance.new("TextButton")
local speed = Instance.new("TextLabel")
local mine = Instance.new("TextButton")
local closebutton = Instance.new("TextButton")
local mini = Instance.new("TextButton")
local mini2 = Instance.new("TextButton")

main.Name = "main"
main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
main.ResetOnSpawn = false

Frame.Parent = main
Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 0)
Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)
Frame.Size = UDim2.new(0, 191, 0, 58)
task.spawn(function()
while true do
for hue = 0, 255, 4 do
Frame.BorderColor3 = Color3.fromHSV(hue/256, 1, 1)
Frame.BackgroundColor3 = Color3.fromHSV(hue/256, .5, .8)
wait(0.055)
end
end
end)

up.Name = "up"
up.Parent = Frame
up.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
up.Size = UDim2.new(0, 44, 0, 28)
up.Font = Enum.Font.SourceSans
up.Text = "↑"
up.TextColor3 = Color3.fromRGB(0, 255, 0)
up.TextSize = 17.000

down.Name = "down"
down.Parent = Frame
down.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
down.Position = UDim2.new(0, 0, 0.491228074, 0)
down.Size = UDim2.new(0, 44, 0, 28)
down.Font = Enum.Font.SourceSans
down.Text = "↓"
down.TextColor3 = Color3.fromRGB(255, 0, 0)
down.TextSize = 17.000

onof.Name = "onof"
onof.Name = "onof"
onof.Parent = Frame
onof.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)
onof.Size = UDim2.new(0, 55.4, 0, 28)
onof.Font = Enum.Font.SourceSans
onof.Text = "FLY"
onof.TextColor3 = Color3.fromRGB(0, 255, 255)
onof.TextSize = 14.700

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 100, 0, 28)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "АНТИ ОДЕРЫ СИЛА🎄"
TextLabel.TextColor3 = Color3.new(0, 255, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 13.250
TextLabel.TextWrapped = true

plus.Name = "plus"
plus.Parent = Frame
plus.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
plus.Position = UDim2.new(0.231578946, 0, 0, 0)
plus.Size = UDim2.new(0, 45, 0, 28)
plus.Font = Enum.Font.SourceSans
plus.Text = "+"
plus.TextColor3 = Color3.fromRGB(0, 255, 0)
plus.TextScaled = true
plus.TextSize = 14.000
plus.TextWrapped = true

speed.Name = "speed"
speed.Parent = Frame
speed.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)
speed.Size = UDim2.new(0, 44, 0, 28)
speed.Font = Enum.Font.SourceSans
speed.Text = "1"
speed.TextColor3 = Color3.fromRGB(255, 255, 0)
speed.TextScaled = true
speed.TextSize = 14.000
speed.TextWrapped = true

mine.Name = "mine"
mine.Parent = Frame
mine.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)
mine.Size = UDim2.new(0, 44, 0, 28)
mine.Font = Enum.Font.SourceSans
mine.Text = "-"
mine.TextColor3 = Color3.fromRGB(255, 0, 0)
mine.TextScaled = true
mine.TextSize = 14.000
mine.TextWrapped = true

closebutton.Name = "Close"
closebutton.Parent = main.Frame
closebutton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
closebutton.Font = "SourceSans"
closebutton.Size = UDim2.new(0, 45, 0, 28)
closebutton.Text = "X"
closebutton.TextSize = 30
closebutton.Position = UDim2.new(0, 0, -1, 27)

mini.Name = "minimize"
mini.Parent = main.Frame
mini.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
mini.Font = "SourceSans"
mini.Size = UDim2.new(0, 45, 0, 28)
mini.Text = "—"
mini.TextSize = 40
mini.Position = UDim2.new(0, 44, -1, 27)

mini2.Name = "minimize2"
mini2.Parent = main.Frame
mini2.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
mini2.Font = "SourceSans"
mini2.Size = UDim2.new(0, 45, 0, 28)
mini2.Text = "+"
mini2.TextSize = 40
mini2.Position = UDim2.new(0, 44, -1, 57)
mini2.Visible = false

speeds = 1

local speaker = game:GetService("Players").LocalPlayer

local chr = game.Players.LocalPlayer.Character


local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")

nowe = false

game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "AntiOder Fly";
Text = "by AFTERMATH AnTiOdEr";
Icon = "rbxthumb://type=Asset&id=11935868660&w=150&h=150"})
Duration = 15;

game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "AntiOder Fly";
Text = "Gui Fly для антиодеров";
Icon = "rbxthumb://type=Asset&id=11935883214&w=150&h=150"})
Duration = 10;

game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "AntiOder Fly";
Text = "created by Aftermath!";
Icon = "rbxthumb://type=Asset&id=11935866652&w=150&h=150"})
Duration = 30;

game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "AntiOder Fly";
Text = "С НОВЫМ ГОДОМ!☃️";
Icon = "rbxthumb://type=Asset&id=11935866652&w=150&h=150"})
Duration = 30;

Frame.Active = true -- main = gui


Frame.Draggable = true

onof.MouseButton1Down:connect(function()
if nowe == true then
nowe = false

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,true)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)

speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()

local hb = game:GetService("RunService").Heartbeat

tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and
hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end

end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or
Char:FindFirstChildOfClass("AnimationController")

for i,v in next, Hum:GetPlayingAnimationTracks() do


v:AdjustSpeed(0)
end

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false
)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,
false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,
false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics
,false)

speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end

if
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").
RigType == Enum.HumanoidRigType.R6 then

local plr = game.Players.LocalPlayer


local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0

local bg = Instance.new("BodyGyro", torso)


bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or
game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").RenderStepped:Wait()

if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then


speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and
speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity =
((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) +
((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,
(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and
speed ~= 0 then
bv.velocity =
((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
-- game.Players.LocalPlayer.Character.Animate.Disabled = true
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false

else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0

local bg = Instance.new("BodyGyro", UpperTorso)


bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or
game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()

if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then


speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and
speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity =
((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) +
((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,
(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and
speed ~= 0 then
bv.velocity =
((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end

bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false

end

end)

local tis

up.MouseButton1Down:connect(function()
tis = up.MouseEnter:connect(function()
while tis do
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0)
end
end)
end)

up.MouseLeave:connect(function()
if tis then
tis:Disconnect()
tis = nil
end
end)

local dis

down.MouseButton1Down:connect(function()
dis = down.MouseEnter:connect(function()
while dis do
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0)
end
end)
end)

down.MouseLeave:connect(function()
if dis then
dis:Disconnect()
dis = nil
end
end)

game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char)
wait(0.7)
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false

end)

plus.MouseButton1Down:connect(function()
speeds = speeds + 1
speed.Text = speeds
if nowe == true then

tpwalking = false
for i = 1, speeds do
spawn(function()

local hb = game:GetService("RunService").Heartbeat

tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and
hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end

end)
end
end
end)
mine.MouseButton1Down:connect(function()
if speeds == 1 then
speed.Text = 'cannot be less than 1'
wait(1)
speed.Text = speeds
else
speeds = speeds - 1
speed.Text = speeds
if nowe == true then
tpwalking = false
for i = 1, speeds do
spawn(function()

local hb = game:GetService("RunService").Heartbeat

tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and
chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and
hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end

end)
end
end
end
end)

closebutton.MouseButton1Click:Connect(function()
main:Destroy()
end)

mini.MouseButton1Click:Connect(function()
up.Visible = false
down.Visible = false
onof.Visible = false
plus.Visible = false
speed.Visible = false
mine.Visible = false
mini.Visible = false
mini2.Visible = true
main.Frame.BackgroundTransparency = 1
closebutton.Position = UDim2.new(0, 0, -1, 57)
end)
mini2.MouseButton1Click:Connect(function()
up.Visible = true
down.Visible = true
onof.Visible = true
plus.Visible = true
speed.Visible = true
mine.Visible = true
mini.Visible = true
mini2.Visible = false
main.Frame.BackgroundTransparency = 0
closebutton.Position = UDim2.new(0, 0, -1, 27)
end)

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