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TTS_Module11-CC102

COMPUTER PROGRAMMING

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0% found this document useful (0 votes)
11 views

TTS_Module11-CC102

COMPUTER PROGRAMMING

Uploaded by

darwinteberio0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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SELF-PACED LEARNING

MODULE
College
INFORMATION SHEET FN-1.1.1
“C Pointers”

Pointers in C are easy and fun to learn. Some C programming tasks are performed more easily
with pointers, and other tasks, such as dynamic memory allocation, cannot be performed without using
pointers. So it becomes necessary to learn pointers to become a perfect C programmer. Let's start
learning them in simple and easy steps.
As you know, every variable is a memory location and every memory location has its address
defined which can be accessed using ampersand (&) operator, which denotes an address in memory.

Consider the following example, which will print the address of the variables defined:

When the above code is compiled and executed, it produces result something as follows:
Address of var1 variable: bff5a400
Address of var2 variable: bff5a3f6

So you understood what is memory address and how to access it, so base of the concept is over. Now let
us see what is a pointer.

What Are Pointers?


A pointer is a variable whose value is the address of another variable, i.e., direct address of the memory
location. Like any variable or constant, you must declare a pointer before you can use it to store any
variable address. The general form of a pointer variable declaration is:
type *var-name;
Here, type is the pointer's base type; it must be a valid C data type and var-name is the name of the
pointer variable. The asterisk * you used to declare a pointer is the same asterisk that you use for
multiplication. However, in this statement the asterisk is being used to designate a variable as a pointer.
Following are the valid pointer declaration:
How to use Pointers?
There are few important operations, which we will do with the help of pointers very frequently.
a) we define a pointer variable
b) assign the address of a variable to a pointer and
c) finally access the value at the address available in the pointer variable.
This is done by using unary operator * that returns the value of the variable located at the address
specified by its operand. Following example makes use of these operations:

When the above code is compiled and executed, it produces result something as follows:

NULL Pointers in C
It is always a good practice to assign a NULL value to a pointer variable in case you do not have
exact address to be assigned. This is done at the time of variable declaration. A pointer that is assigned
NULL is called a null pointer. The NULL pointer is a constant with a value of zero defined in several
standard libraries. Consider the following program:

When the above code is compiled and executed, it produces the following result:
On most of the operating systems, programs are not permitted to access memory at address 0
because that memory is reserved by the operating system. However, the memory address 0 has special
significance; it signals that the pointer is not intended to point to an accessible memory location. But by
convention, if a pointer contains the null (zero) value, it is assumed to point to nothing.
To check for a null pointer you can use an if statement as follows:

Pointer arithmetic
As explained in main chapter, C pointer is an address, which is a numeric value. Therefore, you can
perform arithmetic operations on a pointer just as you can a numeric value. There are four arithmetic
operators that can be used on pointers: ++, --, +, and –
To understand pointer arithmetic, let us consider that ptr is an integer pointer which points to
the address 1000. Assuming 32-bit integers, let us perform the following arithmetic operation on the
pointer:
ptr++
Now, after the above operation, the ptr will point to the location 1004 because each time ptr is
incremented, it will point to the next integer location which is 4 bytes next to the current location. This
operation will move the pointer to next memory location without impacting actual value at the memory
location. If ptr points to a character whose address is 1000, then above operation will point to the
location 1001 because next character will be available at 1001.

Incrementing a Pointer
We prefer using a pointer in our program instead of an array because the variable pointer can
be incremented, unlike the array name which cannot be incremented because it is a constant pointer.
The following program increments the variable pointer to access each succeeding element of the array:

When the above code is compiled and executed, it produces result something as follows:
Decrementing a Pointer
The same considerations apply to decrementing a pointer, which decreases its value by the number of
bytes of its data type as shown below:

When the above code is compiled and executed, it produces result something as follows:

Pointer Comparisons
Pointers may be compared by using relational operators, such as ==, . If p1 and p2 point to
variables that are related to each other, such as elements of the same array, then p1 and p2 can be
meaningfully compared.
The following program modifies the previous example one by incrementing the variable pointer
so long as the address to which it points is either less than or equal to the address of the last element of
the array, which is &var[MAX - 1]:

#include <stdio.h>
const int MAX = 3;
int main ()
{
int var[] = {10, 100, 200};
int i, *ptr;
/* let us have address of the first element in pointer */
ptr = var;
i = 0;
while ( ptr <= &var[MAX - 1] )
{
printf("Address of var[%d] = %x\n", i, ptr );
printf("Value of var[%d] = %d\n", i, *ptr );
/* point to the previous location */
ptr++;
i++;
}
return 0;
}

When the above code is compiled and executed, it produces result something as follows:
Address of var[0] = bfdbcb20
Value of var[0] = 10
Address of var[1] = bfdbcb24
Value of var[1] = 100
Address of var[2] = bfdbcb28
Value of var[2] = 200
Array of pointers
Before we understand the concept of arrays of pointers, let us consider the following example,
which makes use of an array of 3 integers:

When the above code is compiled and executed, it produces the following result:

There may be a situation when we want to maintain an array, which can store pointers to an int or char
or any other data type available. Following is the declaration of an array of pointers to an integer:
int *ptr[MAX];

This declares ptr as an array of MAX integer pointers. Thus, each element in ptr, now holds a pointer to
an int value. Following example makes use of three integers, which will be stored in an array of pointers
as follows:

When the above code is compiled and executed, it produces the following result:
Value of var[0] = 10
Value of var[1] = 100
Value of var[2] = 200

You can also use an array of pointers to character to store a list of strings as follows:
#include <stdio.h>
const int MAX = 4;
int main ()
{
char *names[] = {
"Zara Ali",
"Hina Ali",
"Nuha Ali",
"Sara Ali",
};
int i = 0;
for ( i = 0; i < MAX; i++)
{
printf("Value of names[%d] = %s\n", i, names[i] );
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Value of names[0] = Zara Ali
Value of names[1] = Hina Ali
Value of names[2] = Nuha Ali
Value of names[3] = Sara Ali

Pointer to Pointer
A pointer to a pointer is a form of multiple indirection, or a chain of pointers. Normally, a
pointer contains the address of a variable. When we define a pointer to a pointer, the first pointer
contains the address of the second pointer, which points to the location that contains the actual value as
shown below.

A variable that is a pointer to a pointer must be declared as such. This is done by placing an additional
asterisk in front of its name. For example, following is the declaration to declare a pointer to a pointer of
type int:
int **var;
When a target value is indirectly pointed to by a pointer to a pointer, accessing that value requires that
the asterisk operator be applied twice, as is shown below in the example:
#include <stdio.h>
int main ()
{
int var;
int *ptr;
int **pptr;
var = 3000;
/* take the address of var */
ptr = &var;
/* take the address of ptr using address of operator & */
pptr = &ptr;
/* take the value using pptr */
printf("Value of var = %d\n", var );
printf("Value available at *ptr = %d\n", *ptr );
printf("Value available at **pptr = %d\n", **pptr);
return 0;
}
When the above code is compiled and executed, it produces the following result:
Value of var = 3000
Value available at *ptr = 3000
Value available at **pptr = 3000

Passing pointers to functions


C programming language allows you to pass a pointer to a function. To do so, simply declare the
function parameter as a pointer type. Following a simple example where we pass an unsigned long
pointer to a function and change the value inside the function which reflects back in the calling function:
#include <stdio.h>
#include <time.h>
void getSeconds(unsigned long *par);
int main ()
{
unsigned long sec;
getSeconds( &sec );
/* print the actual value */
printf("Number of seconds: %ld\n", sec );
return 0;
}
void getSeconds(unsigned long *par)
{
/* get the current number of seconds */
*par = time( NULL );
return; }
When the above code is compiled and executed, it produces the following result:
Number of seconds :1294450468

The function, which can accept a pointer, can also accept an array as shown in the following example:

When the above code is compiled together and executed, it produces the following result:
Average value is: 214.40000
Return pointer from functions
As we have seen in last chapter how C programming language allows to return an array from a
function, similar way C allows you to return a pointer from a function. To do so, you would have to
declare a function returning a pointer as in the following example:
int * myFunction()
{
.
.
.
}

Second point to remember is that, it is not good idea to return the address of a local variable to
outside of the function so you would have to define the local variable as static variable.
Now, consider the following function, which will generate 10 random numbers and returns them
using an array name which represents a pointer, i.e., address of first array element.
#include <stdio.h>
#include <time.h>
/* function to generate and retrun random numbers. */
int * getRandom( )
{
static int r[10];
int i;
/* set the seed */
srand( (unsigned)time( NULL ) );
for ( i = 0; i < 10; ++i)
{
r[i] = rand();
printf("%d\n", r[i] );
}
return r;
}
/* main function to call above defined function */
int main ()
{
/* a pointer to an int */
int *p;
int i;
p = getRandom();
for ( i = 0; i < 10; i++ )
{
printf("*(p + [%d]) : %d\n", i, *(p + i) );
}
return 0; }

When the above code is compiled together and executed, it produces result something as follows:
1523198053
1187214107
1108300978
430494959
1421301276
930971084
123250484
106932140
1604461820
149169022
*(p + [0]) : 1523198053
*(p + [1]) : 1187214107
*(p + [2]) : 1108300978
*(p + [3]) : 430494959
*(p + [4]) : 1421301276
*(p + [5]) : 930971084
*(p + [6]) : 123250484
*(p + [7]) : 106932140
*(p + [8]) : 1604461820
*(p + [9]) : 149169022

Reference: Workbook in C Programming Computer Programming 1 by Paulino H. Gatpandan, Azenith M. Rollan


https://www.unf.edu/~wkloster/2220/ppts/cprogramming..pdf
SELF CHECK FN-1.1.1

Answer the following:

A. What is pointer?

B. How to use pointer?


SELF CHECK ANSWER KEY FN-1.1.1

A. What is pointer?
A pointer is a variable whose value is the address of another variable, i.e., direct address of
the memory location.

B. How to use pointer?


There are few important operations, which we will do with the help of pointers very frequently.
a) we define a pointer variable
b) assign the address of a variable to a pointer and
c) finally access the value at the address available in the pointer variable.
STUDENT NAME: __________________________________ SECTION: __________________


STUDENT NAME: __________________________________ SECTION: __________________

PERFORMANCE TASK CRITERIA CHECK LIST FN-1.1-1


SCORING
CRITERIA
1 2 3 4 5
1. Quality of Work – the ability to follow procedures with precision and the
art, skill and finality of work
2. Speed – efficiency of work
3. Proper use of statement – the ability to apply proper statement for a
given task
TEACHER’S REMARKS:  QUIZ  RECITATION  PROJECT
GRADE:

5 - Excellently Performed
4 - Very Satisfactorily Performed
3 - Satisfactorily Performed
2 - Fairly Performed
1 - Poorly Performed

_________________________________
TEACHER

Date: ______________________

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