Finite_State_Machine_based_Vending_Machine_Control
Finite_State_Machine_based_Vending_Machine_Control
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Article in International Journal of VLSI Design and Communication Systems · May 2012
DOI: 10.5121/vlsic.2012.3202
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ABSTRACT
Nowadays, Vending Machines are well known among Japan, Malaysia and Singapore. The quantity of
machines in these countries is on the top worldwide. This is due to the modern lifestyles which require fast
food processing with high quality. This paper describes the designing of multi select machine using Finite
State Machine Model with Auto-Billing Features. Finite State Machine (FSM) modelling is the most crucial
part in developing proposed model as this reduces the hardware. In this paper the process of four state
(user Selection, Waiting for money insertion, product delivery and servicing) has been modelled using
MEALY Machine Model. The proposed model is tested using Spartan 3 development board and its
performance is compared with CMOS based machine.
KEYWORDS
FSM; VHDL; Vending Machine; FPGA Spartan 3 development board;
1. INTRODUCTION
Vending Machines are used to dispense various products like Coffee, Snacks, and Cold Drink etc.
when money is inserted into it. Vending Machines have been in existence since 1880s. The first
commercial coin operated machine was introduced in London and England used for selling post
cards. The vending machines are more accessible and practical than the convention purchasing
method. Nowadays, these can be found everywhere like at railway stations selling train tickets, in
schools and offices vending drinks and snacks , in banks as ATM machine and provides even
diamonds and platinum jewellers to customers. Previous CMOS and SED based machines are
more time consuming than the FPGA based machines [7]. The FPGA based machine is also more
flexible, programmable and can be re-programmed. But in microcontroller based machine, if one
wants to enhance the design, he has to change the whole architecture again but in FPGA user can
easily increase the number of products.
In this paper a new approach is proposed to design an FSM based Vending Machine [3] with
auto-billing features. The machine also supports a cancel feature means that the person can
withdraw the request and the money will be returned back to the user. The user will get a bill of
total number of products delivered with total price. This machine can be used at various places
like Hotels, Restaurants and food streets. This reduces the time and cost.
DOI : 10.5121/vlsic.2012.3202 19
International Journal of VLSI design & Communication Systems (VLSICS) Vol.3, No.2, April 2012
I. When the user puts in money, money counter tells the control unit, the amount of money
inserted in the Vending Machine.
II. When the user presses the button to purchase the item that he wants, the control unit turns
on the motor and dispenses the product if correct amount is inserted.
III. If there is any change, machine will return it to the user.
IV. The machine will demand for servicing when the products are not available inside the
machine.
MOORE Machine: In Moore machine model the output only depends on the present state. The
MOORE machine model is shown in figure 2.
The paper is organized as: section 2 describes the related work. Section 3 relates the
implementation of Vending Machine and section 4 gives the design methodology with description
of states. Section 5 and section 6 shows simulation results and conclusion respectively.
2. RELATED WORK
Various researches have been carried out in order to design the Vending Machines. A few of them
are discussed here as: Fauziah Zainuddin [1] proposes a vending machine for steaming frozen
food using conceptual modelling. In which the process of three main states (user selection state,
freezer state and steaming state) has been modelled using process approach, which emphasized on
the process flow or control logic to construct the model for steamed buns vending machine
application. Conceptual modelling is described in [6]. In [4] the concept of automatic mobile
payment is discussed. This concept is based on the short message payment with the main control
module M68HC11 and GPRS module MC35. Thee various methods of designing VHDL based
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International Journal of VLSI design & Communication Systems (VLSICS) Vol.3, No.2, April 2012
machines are discussed in [2], [3] and [9]. Also in [5] the passenger’s requirements for ticketing
system are given. In [7] a coffee vending machine is designed using single electron encoded logic
(SEEL). The designed circuit is tested and its power and switching time is compared with the
CMOS technology.
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International Journal of VLSI design & Communication Systems (VLSICS) Vol.3, No.2, April 2012
4. DESIGN METHODOLOGY
The state diagram mainly consists of four states (User Selection, Waiting for the money insertion,
product delivery and servicing (when product_not_available=’1’)). Initially when the reset button
is pressed, the machine will be ready for the users to select the product. This state is the initial
state of the design. After this the user will select the product to be dispensed. This state can be
one of the select1, select2, select3 and select 4. The machine can accept only two types of notes
i.e. rupees 10/- and 20/-. Let us suppose that the user selects sel1 input. The machine will firstly
check that whether the products are available in the machine or not. After this the control unit will
move to the waiting state, where it will wait for the money to be inserted. Then if rupees 10/- note
is inserted then the machine will go to state_1 and wait until the desired money is inserted. And if
rupees 20/- note is inserted the machine will move to state_2 and then wait until 30/- rupees are
inserted to the machine. When the desired amount is inserted the machine will go to the snacks
state and snacks will be delivered at the product output. If products are not available in the
machine then the control unit will demand for servicing and after service the machine will get
reset. This methodology is explained using a flow diagram shown in figure 3.
Start
Select Product
Yes
Select 1?
No
Yes
Select 2?
No
Yes
Select 3?
No
Select 4?
No
If Product
available?
Yes
Inserted Money
Product out with change Returned
returns if any
End
There is also an additional feature of withdrawing the request if the user doesn’t want to take the
product. When cancel button is pressed then the money inserted will be returned to the user
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International Journal of VLSI design & Communication Systems (VLSICS) Vol.3, No.2, April 2012
through the return output. A money_count signal is used for calculating the total money inserted
in the machine. And if the money inserted is more than the money of the product then the extra
change will be returned to the user. The total amount of the product taken at a time is shown by
the money signal. Similarly the user can select and get the other products following the above
procedure.
Description of states
The selection of products and all the states are shown below in figure 4.
• When initialize=>
money_count=0;
Change=0;
Product=0;
• When select1=>
Sel1&!sel2&!sel3&!sel4
When product_available=1 => nx_st1<= waiting1;
When product_available=0 => nx_st1<= service1;
• When waiting1=>
When rs_10&!rs_20 => nx_st1<=state_1;
When !rs_10&rs_20=> nx_st1<= state_2;
Change=0; product=0;
When money_count>=30 nx_st1<= snacks;
• When state_1=>
Rs_10=1 & rs_20=0;
Change=0; Product=0;
Money_count=money_count+10;
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International Journal of VLSI design & Communication Systems (VLSICS) Vol.3, No.2, April 2012
• When state_2=>
Rs_10=0 & rs_20=1;
Change=0; Product=1;
Money_count=money_count+20;
• When snacks=>
Money_count>=30;
Product=1;
Change=money_count-30;
Snack_count=snack_count-1;
• When service=>
snack_count= 4
product<=0;
next_state<=resett;
• When cancel1=>
cancel=1;
return<=money_count;
Similarly we can select other products (coffee, Cold drink and candies).
5. SIMULATION RESULTS
The state diagram shown in figure 4 is simulated using Xilinx ISE Simulator. Simulation
Waveforms for the selection of four products like snacks is shown in figure 5 and 6 respectively
with servicing feature when products are not available in the machine and change return features
when the money inserted is more than the money of the product.
Let us take an example that the user wants to take Snacks. When one selects sel1 button, the
machine will check that whether the products are available or not, if available then it will go to
the waiting state and wait for total money insertion. If rs_10 note is inserted it will go to state_1
and if rs_20 note is inserted it will so to state_2 and check whether money_count>=30 or not. If
the money_count >- 30 then machine will go to state snacks and vend the product.
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International Journal of VLSI design & Communication Systems (VLSICS) Vol.3, No.2, April 2012
If the user wants to cancel the request, can do so by pressing the cancel button and the whole
money entered will be returned to the user. This is shown in figure 7.
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International Journal of VLSI design & Communication Systems (VLSICS) Vol.3, No.2, April 2012
Table 3: Device Utilization Summary
Logic utilization Used Available Utilization
Number of Slices 228 3584 6%
Number of Slice flip flops 98 7168 1%
Number of 4 input LUT’s 432 7168 6%
Number of bonded IOB’s 31 173 17%
Number of GCLK’s 1 8 12%
The comparison of VHDL based machine with the CMOS technology based machine on the basis
of switching speed is shown in table 4.
Table 4: Comparison of Switching Speed
Parameter using FPGA Using Single Electron Using CMOS
Encoded Logic (SEEL) technology
6. CONCLUSION
The present FPGA based vending machine controller is implemented using FSMs with the help of
Xilinx ISE Design Suite 12.4. The design is verified on the FPGA Spartan 3 development Board.
State machines based vending Systems enhances productivity, reduces system development cost,
and accelerates time to market. Also FPGA based vending machine give fast response and easy to
use by an ordinary person. The designed machine can be used for many applications and we can
easily enhance the number of selections. The next stage of this study is to convert this model into
hardware and to calculate the total power consumption of the machine.
REFERENCES
[1] Fauziah Zainuddin, Norlin Mohd Ali, Roslina Mohd Sidek, Awanis Romli, Nooryati Talib & Mohd.
Izham Ibrahim (2009) “Conceptual Modeling for Simulation: Steaming frozen Food Processing in
Vending Machine” International Conference on Computer Science and Information Technology,
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[2] Xilinx Inc., Spartan 3 Data sheet: http://ww w.xilinx.com.
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International Journal of VLSI design & Communication Systems (VLSICS) Vol.3, No.2, April 2012
[8] Biplab Roy & Biswarup Mukherjee (2010) “Design of Coffee Vending Machine using Single
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[12] J.Komer (2004) “Digital logic and state machine design”, 2nd ed., Oxford.
[13] Muhammad Ali Qureshi, Abdul Aziz & Hafiz Faiz Rasool “Design and Implementation of Automatic
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[14] Steve Kilts,” Advanced FPGA Design: Architecture, Implementation, and optimization”, Wiley-IEEE
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Connected Vending Machine” proceedings of Canadian Conference on Electrical and Computer
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International Journal of VLSI design & Communication Systems (VLSICS) Vol.3, No.2, April 2012
Authors Biography
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