0% found this document useful (0 votes)
19 views

message

a

Uploaded by

ylavngz313
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
19 views

message

a

Uploaded by

ylavngz313
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

repeat wait() until game:IsLoaded() wait()

local re, http, rs, ppls = game:GetService("ReplicatedStorage"),


game:GetService('HttpService'), game:GetService('RunService'),
game:GetService('Players')

local lp = ppls.LocalPlayer

local cam = workspace.Camera

local da_hood_place = {
['2788229376'] = true,
}

if not da_hood_place[tostring(game.PlaceId)] then


lp:Kick('Game not supported.')
end

if not isfolder('Art/cfg') then


makefolder('Art/cfg')
end

_G.cfg = {
view_target = nil,
loop_kill_target = nil,
anti_kill = nil
}

local cfg_path = 'Art/cfg/da_hood.json'

local function save_cfg()


writefile(cfg_path, http:JSONEncode(_G.cfg))
end

local function load_cfg()


if isfile(cfg_path) then
_G.cfg = http:JSONDecode(readfile(cfg_path))
end
end

load_cfg()
local Fluent = loadstring(game:HttpGet("https://gist.githubusercontent.com/x6mani/
43b5184edbc3ce8b79e945a287d71bd4/raw/566d61566aae7f0984247c155d20ef5c9116d597/
Allux.lua"))()

local Window = Fluent:CreateWindow({


Title = "Art",
SubTitle =
game:GetService("MarketplaceService"):GetProductInfo(2788229376).Name,
TabWidth = 160,
Size = UDim2.fromOffset(520, 390),
Acrylic = false,
Theme = "Midnight",
MinimizeKey = Enum.KeyCode.Insert
})

local blatant_tab = Window:AddTab({ Title = "Blatant", Icon = "skull" })


local target_sec = blatant_tab:AddSection("Target")
local player_list = {}

local function get_player_list()


player_list = {}
for _, player in pairs(ppls:GetPlayers()) do
if player ~= lp then
table.insert(player_list, player.Name)
end
end
end

get_player_list()

local target_list = target_sec:AddDropdown("Dropdown", {


Title = "Target",
Values = player_list,
Multi = false,
Default = "",
Callback = function(state)
_G.select_target = state
end
})

target_sec:AddButton({
Title = "Refresh Target List",
Callback = function(state)
get_player_list()
player_list:SetValue(target_list)
end
})

target_sec:AddKeybind("Keybind", {
Title = "KeyBind",
Mode = "Toggle",
Default = "E",
Callback = function(state)
end,
})

target_sec:AddToggle("Toggle", {
Title = "View Target",
Default = _G.cfg.view_target or false,
Callback = function(state)
_G.cfg.view_target = state

if state then
spawn(function()
while _G.cfg.view_target do task.wait()
local target_player = ppls:FindFirstChild(_G.select_target)
if target_player and target_player.Character then
cam.CameraSubject = target_player.Character
end
end
cam.CameraSubject = lp.Character
end)
else
cam.CameraSubject = lp.Character
end
end
})

local function target_aim_kill()


if _G.cfg.anti_kill then return end -- Verifica se o anti kill está ativo.

local target = _G.select_target


local target_player = ppls:FindFirstChild(target)

if target_player and target_player.Character then


local char = lp.Character
local hrp = char.HumanoidRootPart
local target_hrp = target_player.Character:WaitForChild("HumanoidRootPart")

local continueRunning = true

local function onCharacterAdded(newCharacter)


if newCharacter == target_player.Character then
continueRunning = false
end
end

target_player.CharacterAdded:Connect(onCharacterAdded)

spawn(function()
repeat
if continueRunning then
if target_player.Character.BodyEffects["K.O"].Value == false
then
for _, object in pairs(char:GetChildren()) do
if object:IsA("Tool") and not
object:FindFirstChild("Humanoid") then
object:Activate()
end
end
local distance = 7
local angle = math.random(0, 360)
local x = math.cos(math.rad(angle)) * distance
local z = math.sin(math.rad(angle)) * distance

hrp.CFrame = CFrame.new(target_hrp.Position +
Vector3.new(x, 7, z))
else
for _, part in pairs(target_player.Character:GetChildren())
do
if part:IsA("BasePart") and part.Name ~=
"HumanoidRootPart" then
hrp.CFrame = CFrame.new(part.Position) *
CFrame.new(0, 1, 0)
re.MainEvent:FireServer('Stomp')
task.wait()
end
end
end
end

task.wait()
until not continueRunning
end)
end
end

target_sec:AddButton({
Title = "Kill Target",
Callback = function()
target_aim_kill()
end
})

target_sec:AddToggle("Toggle", {
Title = "Loop Kill Target",
Default = _G.cfg.loop_kill_target or false,
Callback = function(state)
_G.cfg.loop_kill_target = state; save_cfg()

if state then
spawn(function()
while _G.cfg.loop_kill_target do task.wait()
if _G.cfg.anti_kill then return end

local target = _G.select_target


local target_player = ppls:FindFirstChild(target)
if target_player and target_player.Character then
local char = lp.Character
local hrp = char.HumanoidRootPart
local target_hrp =
target_player.Character:WaitForChild("HumanoidRootPart")

local continueRunning = true

spawn(function()
if continueRunning then
for _, object in pairs(char:GetChildren()) do
if object:IsA("Tool") and not
object:FindFirstChild("Humanoid") then
object:Activate()
end
end
if target_player.Character.BodyEffects["K.O"].Value
== false then
local distance = 7.5
local angle = math.random(0, 360)
local x = math.cos(math.rad(angle)) * distance
local z = math.sin(math.rad(angle)) * distance

hrp.CFrame = CFrame.new(target_hrp.Position +
Vector3.new(x, 9, z))
else
for _, part in
pairs(target_player.Character:GetChildren()) do
if part:IsA("BasePart") and part.Name ~=
"HumanoidRootPart" then
hrp.CFrame = CFrame.new(part.Position)
* CFrame.new(0, 1, 0)
re.MainEvent:FireServer('Stomp')
task.wait()
end
end
end
end

task.wait()
end)
end
end
end)
end
end
})

target_sec:AddButton({
Title = "Bring Target",
Callback = function()
end
})

target_sec:AddButton({
Title = "Knock Target",
Callback = function()
end
})

target_sec:AddButton({
Title = "Stomp Target",
Callback = function()
end
})

local hvh_sec = blatant_tab:AddSection("HvH")

local hrp = lp.Character.HumanoidRootPart

local anti_kill_table = {
x = hrp.Position.X,
y = hrp.Position.Y,
z = hrp.Position.Z
}

local anti_kill_active = false

hvh_sec:AddToggle("Toggle", {
Title = "Anti Kill",
Default = _G.cfg.anti_kill or false,
Callback = function(state)
_G.cfg.anti_kill = state; save_cfg()

if state then
anti_kill_active = true

anti_kill_table.x = hrp.Position.X
anti_kill_table.y = hrp.Position.Y
anti_kill_table.z = hrp.Position.Z

spawn(function()
rs.RenderStepped:Connect(function()
if anti_kill_active then
local hrp = lp.Character.HumanoidRootPart
hrp.CFrame = CFrame.new(math.random(-1, 100000),
math.random(-1, 100000), math.random(-1, 100000))
end
end)
end)
else
anti_kill_active = false
local hrp = lp.Character.HumanoidRootPart
hrp.CFrame = CFrame.new(anti_kill_table.x, anti_kill_table.y,
anti_kill_table.z)
end
end
})

local Players = cloneref(game:GetService("Players"))


local RS = cloneref(game:GetService("RunService"))
local Client = Players.LocalPlayer
RS.RenderStepped:Connect(function()
for _, Player in pairs(Players:GetPlayers()) do
if Player == Client then continue end
local HRP = Player.Character:WaitForChild("HumanoidRootPart")
HRP.Size = Vector3.new(35, 4, 35)
HRP.CanCollide = false
HRP.Transparency = 1
end
end)

Window:SelectTab(1)
Fluent:Notify({
Title = "Art",
Content = "Loaded!",
Duration = 5
})

You might also like