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Lecture 4 - Hardware (2) Input Output

Lecture 4 - Hardware [2] Input Output

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0% found this document useful (0 votes)
14 views22 pages

Lecture 4 - Hardware (2) Input Output

Lecture 4 - Hardware [2] Input Output

Uploaded by

Nada Shadid
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Hardware

Input and Output


Learning Outcomes
1. Define input.
2. Describe keyboard entry, including types and features of keyboards.
3. Identify different pointing devices, including game controllers and styluses.
4. Describe scanning devices, including optical scanners, RFID readers, and
recognition devices.
5. Recognize image capturing and audio-input devices.
6. Define output.
7. Identify different monitor features and types, including flat-panels and e-books.
8. Define printing features and types, including inkjet and cloud printers.
9. Recognize different audio and video devices, including portable media devices.
10. Define combination input and output devices, including multifunctional devices.

2
Introduction

• Have you ever wondered how information gets into


your computer and comes out in a form you can use?
• Input devices convert what
we understand into what the
system unit can process
• Output devices convert what
the system unit has processed
into a form that we can understand
What is Input?

• Any data or instructions entered into a computer


• Input devices translate data into a form that the system
unit can process
• Some hardware input devices include:
– Keyboards
– Pointing devices (mouse, touchpad, track point)
– Scanners
– Image capturing (camera, webcam)
– Audio-input (microphone)
Keyboard Entry

• Keyboards
• Traditional keyboards
• Virtual keyboard

• Laptop keyboards
• Thumb keyboard
Pointing Devices

Provide an intuitive interface by accepting pointing


gestures and converting them into machine-readable
input
• Wide variety of devices such as:
– Mouse
– Touch screen
– Game controller
– Stylus

6
Touch Screen

• Can be touched with more than one finger (multi-touch)

• Stylus is a pen-like device


– Used on tablets
– Uses handwriting recognition software
Scanning Devices

Scanners convert scanned data into a form the system unit can
process
• Optical scanners
– Flatbed scanners
– Document scanners
– Portable scanners
– 3D scanners
Card Readers

Interpret encoded information that is stored on debit,


credit and identification cards
• Magnetic card reader
– Information read from strip when swiped through reader
• Chip card reader
– Information read from a chip when inserted in reader
– Smart cards hold additional security information
Bar Code Readers

Contain photo-electric cells that scan or read bar codes


or the zebra striped marks printed on product
containers
• Wand readers
• Hand –held readers
• UPCs and MaxiCode readers
• UPC are heavily used in grocery stores for
automated checkout and inventory control
• MaxiCode used by shipping companies for
routing packages
RFID Readers

Radio-frequency identification
Tiny chips embedded in most anything contain
electronically stored information that can be read using
an RFID reader located several yards away.
– Tracking pets
– Update and control inventories
– Read passports
Image Capturing Devices

Create or capture original images


• Digital Camera
– Capture images digitally and store in
memory
• Webcams
– Capture images and send to a computer
Audio-Input Devices

• Voice recognition systems


• Use a microphone, sound card, and special software
• Users can operate computers and create documents using
voice commands
• Included in many smart phones
• Siri in iPhones
• Cortana in Windows phones
• Google Now in Google phones
Output

Processed data or information


• Types of output
– Text
– Graphics/photos
– Audio & video
• Output devices
– Monitors
– Printers
– Audio-output devices

14
Monitors

Known as screens or display screens and present


visual images of text and graphics
• Features
– Clarity
– Resolution/pixels
– Dot pitch
– Contrast ratios
– Size
– Aspect ratio
Monitor Types

• Flat-panel monitors
– Require less power to operate
– Portable and thin
– Most are backlit
Three types:
– Liquid Crystal Display (LCD)
• Older monitors
– Light Emitting Diode (LED)
• More advanced backlighting
– Organic Light Emitting Diode (OLED)
• Thin layer organic compound that produces light
Other Monitor Types
• Other monitors
– Digital/interactive whiteboards
• Connects to a computer or project
• Controlled using a special pen or even your finger
– Classrooms and corporate boardrooms
– Ultra High-definition television (UHDTV)
• Digital output delivering a much clearer and more detailed image
that regular HDTV
– Digital Projector
• Project the images from a traditional monitor onto a screen or
wall
Printers

• Translates information that has been processed by the system


unit
• Features
– Resolution
– Color
– Speed
– Memory
– Duplex printing
Printer Types

• Ink-jet printers spray ink at a high speed


– Reliable, quite and inexpensive
• Laser printers uses a laser light beam to produce
images
– Fast, excellent quality
– Personal or shared
• 3D Printers create 3D shapes with a thin layer of
material repeatedly until created
– Additive manufacturing
Other Printers

– Cloud printers
• Connected to the Internet (or a local network) to provide services
to others on the Internet
• Typically used in large organizations (universities)
– Thermal printers: applies hot printing elements on special
coated paper to generate the desired printing.
– Plotters:
• large-format printers
• used for posters
Audio and Video Devices

• Translates audio information from the computer


into sounds that people can understand
– Speakers and headphones
• Bluetooth Technology
– Wireless technology
• Used to connect to speakers and headsets
Combination Input and Output Devices

• Headsets
• Combine a microphone and headphones
• Multifunctional devices (MFD)
• Cost efficient but lower quality
• All-in-one printers are a good example
• Virtual Reality (VR)
• Artificial or simulated reality
• Virtual head-mounted displays and
controllers

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