Lesson 2
Student Sample Projects Using
Mathematics Digital Tools
At the end of the lesson, the learner should be
able to:
• Explore existing math apps virtual laboratories
or simulations for laboratory
Lesson • Create student sample projects like math
Outcomes investigatory project using interactive tools
and
• Publish mathematics projects online guided
by publication requirements or laws
Students as Digital Savvy
A. Mathematics Learning Via Digital Tools
Mathematical skills can be fully developed
when we allow students to use digital tools as
additional resources for math learning. Also, aside
from primary sources, students can use digital
applications to come up with a math investigatory
project that promotes their mathematical skills to
solve real-world problems or scenarios promoting
PBL.
Digital math tools like IXL are helpful for students to
practice and reinforce math skills (Hollands & Pan, 2018).
In the work of Stephan (2017), a digital math tool like
Mathletics provide some advantages:
(a)learners are motivated and engaged;
(b)an effective supplementary digital tool for extended
practice;
(c)aligned with core curriculum and math standards; and
(d)provide ways for faculty to differentiate learning,
individualize learning, and provide instant feedback.
• Cozad & Riccomini (2016) said that digital-based
fluency interventions show promise to promote
fluency in students with mathematics difficulties
considering that digital tools can provide
immediate feedback and require less organization
than paper-and-pencil interventions do.
• Mascia, Perrone, Bardi, Agus, Penna, & Lucangeli
(2018) enumerated the positive impacts of digital
tools on math learning such as accuracy, speed,
semantic and syntactic numerical knowledge and
spatial orientation.
The following compilation of math digital tools are
presented by Jansen (2019):
a. GeoGebra
https://www.geogebra.org/?lang=en
GeoGebra is a dynamic mathematical software
program. It is made for every level of education, from
beginner to expert. This app combines geometry, algebra,
spreadsheets, graphs, statistics and analysis, and calculus in
one user-friendly package. They are the number one
provider of dynamic mathematical software all over the
world.
b. Geometry Pad
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• http://www.stemonmobile.com/geometry-pad/
• Geometry Pad offers a fun way to learn geometry and
practice important constructions. It's your personal
assistant in learning geometry. Students can easily present
their geometric constructions, take measurements, use the
compass, and experiment with a lot of different geometric
shapes.
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c. Photomath
• https://www. bookwidgets.com/blog/2019/02/how-these-20-
mathtools-can-make-your-lessons-more-exciting
• https://photomath.net/en/
• This app will help you understand mathematical problems with
content to improve your math skills. Every month they solve
and explain more than 1 million math problems. By scanning
your math problem, this app will help you instantly with solving
it. You can do this by using the camera on your mobile device.
After it finds out what your math problem is, the app gives you
a step-by-step explanation. Photomath explains you the
calculation steps with animations just like a teacher would do,
in real life!
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d. Khan Academy
• https://www.bookwidgets. com/b1og/2019/02/how-these-20-
mathtools-can-make-your-lessons-more-exciting ‘
• https://www.khanacademy.org/
• The Khan Academy app uses instructional math videos,
practice exercises, and has a personalized learning dashboard
so you can study at your own pace in and out of the
classroom. Besides mathematics, they also offer science,
computer programming, (art) history, economics and more. All
of the content they offer is free because they want to provide
a free world-class education for anyone and anywhere. Khan
Academy is a non-profit organization that works with a
community of volunteers and sponsors.
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e. Shapes 3D
• https://www.bookwidgets.com/blog/20I9/02/how-these-
20-math-tools-can-make-your-lessons-more-exciting
• https://shapes.learnteachexplore.com/shapes-3d-
geometry-learning/‘
• Shapes 3D is an AR app to teach geometry. You can
create prisms, and pyramids, solids of revolution and
Platonic solids. Pick an easy figrr1. to start with, and slowly
build up until you reach the most complex figures. This tool
wants to improve the teacher's capabilities and provide
possibilities to show things you cannot show with physical
tools or within the classroom.
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f. CK 12
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• https://www.ck12.org/student/
• This free math app is available on almost any device. It
offers adaptive practice, workbooks, quizzes, tests, and
several simulations. The app is divided into different
sections, so depending on your level you can handle a
certain section or not.
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g. Cuethink
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• https://www.cuethink.com/
• Cuethink is an innovative application for students from
Grades 2-12. On the one hand, it tries to engage students
who are already doing well, and on the other, it supports
students who have math difficulties. They want students to
see challenges as opportunities with a growing mindset.
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h. Fluidmath
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• https://www.fluidmath.net/login
• Students and teachers can create, solve, graph and
animate math and physics problems in their own
handwriting in a very easy way. Teachers can create
dynamic instructional materials for the classrooms while
students can understand concepts in math.
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i. Desmos
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• https://www.desmos.login/
• The Desmos tool is great for teaching about graphs. They
offer a free graphing calculator that can be used by
students all over the world for free. It is even accessible for
visually impaired students. In addition to the calculator,
they also offer more than one hundred digital activities
such as small math games.
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j. Bookwidgets
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• https://www.bookwidgets.com/
• BookWidgets offers a wide range of different widgets or
exercises you can create by yourself for your students. This
way, depending on the level of your students, you can
make widgets that are very easy or very difficult. You
choose the content you put in.
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k. Mathalicious
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• https://www.mathalicious.com/
• Mathalicious looks at mathematics from a different
perspective. To teach mathematics to students, the use of
old-fashioned, boring mathematics is avoided. Instead,
students learn mathematics by using real-life subjects such
as sports, food, economics, games, etc.
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l. Virtual Nerd
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• https://virtualnerd.com/
• Virtual Nerd is made for students of all ages. On their
website, you can find all kinds of videos explaining all kinds
of mathematical problems. In these videos, they explain
step-by-step how to solve these problems. In fact, this is a
virtual teacher. This can be an easy tool for teachers to let
students solve mathematical exercises. If students don't
understand the explanation of their teacher, they may
understand it through the explanation of a Virtual Nerd
video.
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m. CanFigureltGeometry
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• https://www.canfigureit.com/
• This platform covers a lot of different types of geometric
proofs. You can try to prove simple facts about lines to
difficult proofs about circles, triangles, and so on. This tool
allows students to learn for themselves and how to prove
something rather than simply copying it from the teacher.
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n. PhET Interactive Simulations
• https://www.bookwidgets.com/blog/2019/02/how-these-
20-mathtools-can-make-your-lessons-more-exciting
• https ://www. commonsense.
org/education/website/phet-interactive-simulations
• Every mathematics simulation was created to represent
real world problems. Experimentation and tinkering are
some of the best ways to form meaningful and lasting
cognitive constructs, and these simulations cover a huge
range of phenomena for each discipline. It's a treasure
trove of excellent learning.
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o. Wolfram Alpha
• https://www.wolframalpha.com/
• Wolfram Alpha's long-term goal is to make all
systematic knowledge immediately computable
and accessible to everyone.
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Barron et al. (2002) state that there are two
fundamental stages in creating a website or web
pages.
First, the page files and all associated images,
sounds, and so forth must be created in the proper
format and tested.
Second, the files must all be transferred to a host
computer called a web server.
Barron et al. further state that web page files
must adhere to a specific format or language,
called hypertext markup language (HTML). HTML
uses tags to define how information is formatted on
a screen.
Creating a web page using HTML, students may
find it intimidating but even elementary students
can actually do it. For mathematics and science
learners, using HTML may help them develop their
mathematical and scientific skills.
You may search for the steps in developing a
web page by using HTML through the following:
Publication
Requirements in the
Light of the Digital Age
A. Copyright Laws
Copyright Law protects works of authorship.
Hence, it is very important for teachers and students
to learn more about copyrights laws and copyright
acts to ensure that there will be no copyright
infringements that will happen in the process of
authoring of publishing materials offline or online.
According to Findlaw (2020), the Copyright Act
states that works of authorship include the following
types of works:
• Literary works. Novels, nonfiction prose, poetry,
newspaper articles and newspapers, magazine
articles and magazines, computer software,
software documentation and manuals, training
manuals, manuals, catalogs, brochures, ads (text),
and compilations such as business directories.
• Musical works. Songs, advertising jingles, and
instrumentals.
• Dramatic works. Plays, operas, and skits.
• Pantomimes and choreographic works.
Ballets, modern dance, jazz dance, and
mime works.
• Pictorial, graphic, and sculptural works.
Photographs, posters, maps, paintings,
drawings, graphic art, display ads, cartoon
strips and cartoon characters, stuffed
animals, statues, paintings, and works of fine
art.
• Motion pictures and other audiovisual works.
Movies, documentaries, travelogues, training films
and videos, television shows, television ads, and
interactive multimedia works.
• Sound recordings. Recordings of music, sounds, or
words.
• Architectural works. Building designs, whether in
the form of architectural plans, drawings, or the
constructed building itself.
Findlaw (2020) further states that Copyright Law is
important for multimedia developers and publishers
for two reasons:
a. Original multimedia works are protected by copyright.
The Copyright Act's exclusive rights provision gives
developers and publishers the right to control the
unauthorized exploitation of their works.
b. Multimedia works are created by combining "content" -
music, text, graphics, illustrations, photographs, and
software - that is protected under copyright law.
Developers and publishers must avoid infringing
copyrights owned by others.
B. Anti-Bullying Act of 2013
Republic Act No. 10627 otherwise known as the Anti-Bullying
Act of 2013 of the Philippines directs all elementary and secondary
schools to adopt policies to address the existence of bullying in their
respective institutions. Bullying refers to any severe or repeated use by
one or more students of a written, verbal or electronic expression, or a
physical act or gesture, or any combination thereof, directed at
another student that has the effect of actually causing or placing the
latter in reasonable fear of physical or emotional harm or damage to
his property; creating a hostile environment at school for the other
student; infringing on the rights of the other student at school; or
materially and substantially disrupting the education process or the
orderly operation of a school
One of the most common problems
encountered today by internet users is bullying
online which we call cyberbullying. Consequently, it
is important for teachers to be very judicious and
alert in advising students as they publish their
requirements online or as they communicate or
collaborate through the World Wide Web.
C. Republic Act 101751
This is known as Cybercrime Prevention Act of 2012
declaring a policy that states recognizes the vital role of
information and communications industries such as content
production, telecommunications, broadcasting electronic
commerce, and data processing, in the nation's overall
social and economic development.
The State also recognizes the importance of providing
an environment conducive to the development,
acceleration, and rational application and exploitation of
information and communications technology (ICT) to attain
free, easy, and intelligible access to the exchange and/ or
delivery of information; and the need to protect and
safeguard the integrity of computer, computer and
communications systems, networks, and databases, and
the confidentiality, integrity, and availability of information
and data stored therein, from all forms of misuse, abuse,
and illegal access by making punishable under the law
such conduct or conducts.
The State shall adopt sufficient power to effectively
prevent and combat such offenses by facilitating the
detection, investigation, and prosecution at both the
domestic and international levels, and by providing
arrangements for fast and reliable international
cooperation.
Activity
Examining Copyright
Law Knowledge
Step 1 : Testing Your Knowledge about Copyright Law
Step 2 :
Step 3 : After reading all the documents about copyright
laws, answer the following questions:
Step 3 : After reading all the documents about copyright
laws, answer the following questions: