A) Indirect Communication in Distributed Systems
A) Indirect Communication in Distributed Systems
1. b) Parallel Programming
Parallel programming involves dividing a task into subtasks that can be processed concurrently,
utilizing multiple processors or cores. This approach is aimed at reducing the overall
computation time and improving performance. a programming technique that breaks down code
into smaller tasks that can be run at the same time on a computer with multiple processors. This
process is also known as parallel computing.
Parallel programming is faster than serial computing, which uses a single processor to solve
problems in sequence. It's often used for large-scale projects that need to be completed quickly
and accurately. Some common uses include: Advanced graphics in entertainment, Climate
research, Electrical engineering, Financial and economic modeling, and Molecular modeling.
There are several types of parallelism, including:
Shared memory: A common form of interaction between parallel processes
Message passing: Another common form of interaction between parallel processes
Distributed-memory parallelism: Tasks are run as separate processes that don't share
memory
Accelerator parallelism: Uses different types of hardware, like GPUs and FPGAs, to
speed up computations
Some common solutions for creating parallel code are OpenMP and MPI. OpenMP is a compiler-
side API that's often considered more user friendly. MPI is a library standard that's more flexible,
but can be more difficult to learn.
1. Define Requirements: Identify the need for indirect communication and the tasks that can be
parallelized.
2. Choose Communication Method: Select an appropriate method (e.g., message queues,
publish/subscribe).
3. Design Architecture: Create a system architecture that supports parallel processing and
indirect communication.
4. Implement Parallel Tasks: Write parallel code to perform the tasks concurrently.
5. Manage Synchronization: Ensure proper synchronization mechanisms to avoid conflicts.
6. Test and Optimize: Test the system for performance and optimize as needed.
Example: In a distributed data processing system, you might design an architecture where data
is processed in parallel by multiple worker nodes. Each node retrieves data from a message
queue, processes it, and posts results to another queue.
Let's design an indirect communication system for processing large datasets in parallel:
1. Setup Message Queues: Create input and output message queues.
2. Parallel Task Implementation: Implement parallel workers that fetch data from the input
queue, process it, and send results to the output queue.
3. Synchronization Mechanism: Use synchronization techniques (e.g., locks, semaphores) to
ensure safe access to shared resources.
4. Load Balancing: Implement a load balancing strategy to evenly distribute tasks among
workers.
5. Fault Tolerance: Design mechanisms to handle worker failures and ensure data is not lost.
Example: In a distributed image processing system, images are placed in an input queue.
Parallel worker nodes fetch images, apply filters, and post processed images to the output queue.
- Remote Procedure Call (RPC): Enables a program to execute a procedure on a remote system.
- Remote Method Invocation (RMI): Allows Java objects to invoke methods on remote objects.
- CORBA: A language-independent standard for remote communication between objects.
Peer-to-peer (P2P) systems are decentralized networks where each participant (peer) acts as both
a client and a server, sharing resources directly with other peers. This eliminates the need for a
central server and enhances scalability and fault tolerance.
Components:
- Peers: Independent nodes that share and consume resources.
- Overlay Network: A logical network built on top of the physical network, connecting peers.
- Resource Sharing: Mechanism for distributing and accessing files, data, or services among
peers.
- Discovery Protocol: Mechanism for locating peers and resources within the network.
- Communication Protocol: Defines how peers communicate and exchange data.
Characteristics:
- Decentralization: No central authority; peers are autonomous.
- Scalability: Easy to add more peers without significant infrastructure changes.
- Robustness: Resilient to failures as there is no single point of failure.
- Resource Distribution: Resources are distributed across multiple peers.
- Dynamic Topology: Peers can join and leave the network freely.
Example: BitTorrent is a popular P2P file-sharing protocol. Users can share pieces of a file with
others, allowing for efficient and distributed downloading.
2. b) Network Programming
Network programming involves writing software that enables communication between devices
over a network. It includes creating applications that can send and receive data across network
boundaries.
Key Concepts:
- Sockets: Endpoints for sending and receiving data.
- Protocols: Rules for data exchange (e.g., TCP/IP, UDP).
- Client-Server Model: A server provides resources or services, and clients request them.
- Data Serialization: Converting data into a format suitable for transmission.
- Concurrency: Handling multiple connections simultaneously.
Example: A simple chat application where clients connect to a server to exchange messages. The
server listens for incoming connections, and clients send and receive messages through the
server.
1. Define Requirements: Identify the goals and functionalities of the P2P system.
2. Choose Communication Protocol: Select an appropriate protocol (e.g., TCP, UDP).
3. Design Overlay Network: Plan the logical network topology for peer connections.
4. Implement Peer Discovery: Develop mechanisms for locating and connecting peers.
5. Resource Sharing: Implement methods for sharing and accessing resources.
6. Develop Communication Protocols: Define how peers will communicate and exchange data.
7. Implement Concurrency Handling: Ensure the system can handle multiple simultaneous
connections.
8. Security Measures: Add security features to protect data and communication.
Example: For a P2P file-sharing application, you would design a system where peers can
discover each other, share file metadata, and exchange file chunks directly.
Example: A peer, upon startup, broadcasts its presence to the network. Other peers respond, and
they exchange file metadata. When a peer requests a file, it is split into chunks and distributed
among multiple peers for efficient downloading. Each peer handles multiple connections
simultaneously to share and download file chunks.
I hope these detailed explanations and examples help you understand the concepts! If you need
further clarification or additional details, feel free to ask.