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Certainly, let's delve into these Java concepts with detailed explanations:
D) Synchronization with Producer-Consumer Problem:
● Synchronization: A mechanism to control access to shared resources by multiple threads concurrently. It prevents data corruption and ensures thread safety. ● Producer-Consumer Problem: A classic concurrency problem where one thread (producer) produces data and another thread (consumer) consumes it. ● Role of Synchronization: ○ Prevents race conditions: Synchronization ensures that only one thread accesses the shared data (e.g., a buffer) at a time. ○ Ensures data integrity: Prevents data corruption by ensuring that the producer and consumer operate in a coordinated manner. ○ Uses synchronized keyword: In Java, the synchronized keyword is used to control access to shared objects. E) Applet and its Five Main Methods: ● Applet: A small Java program that can be embedded within an HTML page and executed by a Java-enabled web browser. ● Five Main Methods: 1. init(): Called once when the applet is first loaded. Used for initializations (e.g., loading images, setting up the applet's appearance). 2. start(): Called when the applet becomes visible on the screen. Can be used to start animations or background processes. 3. stop(): Called when the applet is no longer visible on the screen. Can be used to stop animations or release resources. 4. destroy(): Called when the applet is being unloaded from memory. Used to clean up any resources allocated by the applet. 5. paint(): Called whenever the applet's content needs to be redrawn on the screen. Used to draw shapes, text, and images. F) Java as an Object-Oriented Programming Language & Data Types/Operators: ● Why Java is Object-Oriented: ○ Encapsulation: Bundling data (attributes) and methods that operate on that data within a single unit (class). ○ Abstraction: Hiding the internal implementation details and showing only the essential features. ○ Inheritance: Creating new classes (subclasses) from existing classes (superclasses), inheriting properties and behaviors. ○ Polymorphism: The ability of objects to take on many forms. ● Data Types: ○ Primitive: ■ byte, short, int, long (integers) ■ float, double (floating-point numbers) ■ char (single character) ■ boolean (true or false) ○ Reference: ■ class, interface, array ● Operators: ○ Arithmetic: +, -, *, /, % ○ Relational: ==, !=, >, <, >=, <= ○ Logical: &&, ||, ! ○ Bitwise: &, |, ^, ~, <<, >>, >>> ○ Assignment: =, +=, -=, *=, /=, %=, &=, |=, ^= ○ Increment/Decrement: ++, -- G) Life Cycle of a Thread in Java: ● States: ○ New: Thread is created but not yet started. ○ Runnable: Thread is ready to run but waiting for CPU time. ○ Running: Thread is currently executing. ○ Blocked: Thread is temporarily paused (e.g., waiting for I/O). ○ Terminated: Thread has finished execution or has been stopped. ● Methods: ○ start(): Starts the thread's execution. ○ run(): The method that contains the thread's code to be executed. ○ sleep(): Temporarily pauses the current thread for a specified duration. ○ join(): Causes the current thread to wait until the specified thread completes execution. ○ interrupt(): Interrupts a blocked thread. ○ isAlive(): Checks if the thread is still alive (not terminated). I hope this comprehensive explanation is helpful!