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0% found this document useful (0 votes)
9 views4 pages

Log

Szzz

Uploaded by

tulan3815
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Wed Jan 15 18:43:18 2025

Alternative_Saves_Android_Port
Ren'Py 8.2.1.24030407

Manufacturer INFINIX Model Infinix X6525


Android Version: 13
Device Arch: android-arm64_v8a

Screen diagonal is 8.633451538062252 inches.


Version: Ren'Py 8.2.1.24030407
Mobile search paths: /data/user/0/loveorpower.hotzone18.com/files/game
/storage/emulated/0/Android/data/loveorpower.hotzone18.com/files/../../../../
Documents/RenPy_Saves/loveorpower.hotzone18.com/game
Early init took 0.38s
Early init took 0.38s
Loading error handling took 0.24s
Loading error handling took 0.24s
Loading script took 1.00s
Loading script took 1.00s
Saving to
/storage/emulated/0/Android/data/loveorpower.hotzone18.com/files/../../../../
Documents/RenPy_Saves/loveorpower.hotzone18.com
Loading save slot metadata took 0.28s
Loading save slot metadata took 0.28s
Loading persistent took 0.00s
Loading persistent took 0.00s
Set script version to: (7, 6, 2)
Running init code took 0.47s
Running init code took 0.47s
Loading analysis data took 0.13s
Loading analysis data took 0.13s
Analyze and compile ATL took 0.01s
Analyze and compile ATL took 0.01s
Reloading save slot metadata took 0.14s
Reloading save slot metadata took 0.14s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc took 0.22s
Initial gc took 0.22s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.21s
Init translation took 0.21s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.00s
Load screen analysis took 0.00s
Analyze screens took 0.03s
Analyze screens took 0.03s
Save screen analysis took 0.05s
Save screen analysis took 0.05s
Prepare screens took 0.20s
Prepare screens took 0.20s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.44s
Interface start took 0.44s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1532, 633)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'ARM'"
Renderer: b'Mali-G57'
Version: b'OpenGL ES 3.2 v1.r40p0-01eac0.40e4defc2c2be7601a8ecd13c8057aa1'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1532, 720) drawable=(1532, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 4.257275342941284s.
Hid presplash.
Screen sizes: virtual=(1920, 1080) physical=(720, 1532) drawable=(720, 1532)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1532, 720) drawable=(1532, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.

Full traceback:
File "script.rpyc", line 822, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2989, in interact_core
File "renpy/display\core.py", line 1989, in check_suspend
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'

While running game code:


File "renpy/common/000statements.rpy", line 460, in execute_pause
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'
While handling exception:
Traceback (most recent call last):
File "renpy/execution.py", line 596, in run
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2989, in interact_core
File "renpy/display\core.py", line 1989, in check_suspend
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):


File "renpy/display\error.py", line 140, in report_exception
File "renpy/game.py", line 293, in invoke_in_new_context
File "renpy/display\error.py", line 48, in call_exception_screen
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 229, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xe0 in position 0: invalid
continuation byte

Full traceback:
File "renpy/bootstrap.py", line 359, in bootstrap
File "renpy/main.py", line 662, in main
File "renpy/main.py", line 150, in run
File "renpy/execution.py", line 955, in run_context
File "script.rpyc", line 822, in script
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "script.rpyc", line 822, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2989, in interact_core
File "renpy/display\core.py", line 1989, in check_suspend
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'

While running game code:


File "renpy/common/000statements.rpy", line 460, in execute_pause
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'

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