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Asd 2

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0% found this document useful (0 votes)
15 views41 pages

Asd 2

Uploaded by

fsgbnicholas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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if not LPH_OBFUSCATED then

getfenv().LPH_NO_VIRTUALIZE = function(f) return f end


getfenv().LPH_JIT_MAX = function(f) return f end
end

LPH_JIT_MAX(function()

local Hooks = {}
local Targets = {}
local Whitelisted = {
{655, 775, 724, 633, 891},
{760, 760, 771, 665, 898},
{660, 759, 751, 863, 771},
}

local function TableEquality(x, y)


if (#x ~= #y) then
return false
end

for i, v in next, x do
if (y[i] ~= v) then
return false
end
end

return true
end

LPH_NO_VIRTUALIZE(function()
for i, v in next, getgc(true) do
if (type(v) == "function") then
local ScriptTrace, Line = debug.info(v, "sl")

if string.find(ScriptTrace, "PlayerModule.LocalScript") and


table.find({42, 51, 61}, Line) then
table.insert(Targets, v)
end
end

if (type(v) == "table") and (rawlen(v) == 19) and


getrawmetatable(v) then
Targets.__call = rawget(getrawmetatable(v), "__call")
end
end
end)()

if not (Targets[1] and Targets[2] and Targets[3] and Targets.__call) then


warn("Bypass failed to load properly")
return
end

local ScriptPath = debug.info(Targets[1], "s")


Hooks.debug_info = hookfunction(debug.info, LPH_NO_VIRTUALIZE(function(...)
if not checkcaller() and TableEquality({...}, {2, "s"}) then
return ScriptPath
end

return Hooks.debug_info(...)
end))

hookfunction(Targets[1], LPH_NO_VIRTUALIZE(function() end))


hookfunction(Targets[2], LPH_NO_VIRTUALIZE(function() end))
hookfunction(Targets[3], LPH_NO_VIRTUALIZE(function() end))

Hooks.__call = hookfunction(Targets.__call,
LPH_NO_VIRTUALIZE(function(self, ...)
if
TableEquality(Whitelisted[1], {...}) or
TableEquality(Whitelisted[2], {...}) or
TableEquality(Whitelisted[3], {...})
then
return Hooks.__call(self, ...)
end
end))

task.wait(3)

end)()

local OrionLib =
loadstring(game:HttpGet(('https://raw.githubusercontent.com/YungPloits/
Orionmoible/main/UICode')))()
local Window = OrionLib:MakeWindow({Name = "Tyrant Hub", HidePremium = false,
SaveConfig = true, ConfigFolder = "OrionTest"})

local Tab = Window:MakeTab({


Name = "Info",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})

Tab:AddSection({Name = "Credits"})
Tab:AddLabel("Owner: Zyro")
Tab:AddLabel("CoOwner: Myers")
Tab:AddLabel("Info: Tyrant Paid")
Tab:AddSection({Name = "Other"})
Tab:AddLabel("Version: 1.4")

Tab:AddButton({
Name = "CopyDiscord",
Callback = function()
setclipboard("https://discord.gg/tyranthub")
OrionLib:MakeNotification({
Name = "CopiedDiscord!",
Content = "Tyrant Hub Has Been Copied Paste In Your Browser!",
Image = "rbxassetid://4483345998",
Time = 7
})
end
})

local Tab = Window:MakeTab({


Name = "Catching",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})

Tab:AddSection({Name = "Magnets"})

local originalSizes = {}
local originalTransparencies = {}
local showTransparencyState = false
local magEnabled = false
local customDistance = 0
local magnetDelayEnabled = false
local magnetDelay = 0

local magtoggle = Tab:AddToggle({


Name = "Magnets",
Default = false,
Callback = function(value)
magEnabled = value
end,
})

local magslider = Tab:AddSlider({


Name = "Magnets Range",
Min = 1,
Max = 50,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.1,
ValueName = "Range",
Callback = function(value)
customDistance = value
end,
})

local delaytoggle = Tab:AddToggle({


Name = "Magnets Delay",
Default = false,
Callback = function(value)
magnetDelayEnabled = value
end,
})

local delayslider = Tab:AddSlider({


Name = "Magnets Delay",
Min = 0,
Max = 1,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.1,
ValueName = "Delay",
Callback = function(value)
magnetDelay = value
end,
})

local Section = Tab:AddSection({


Name = "MagSettings"
})

Tab:AddToggle({
Name = "ShowHitbox",
Default = false,
Callback = function(Value)
showTransparencyState = Value
end,
})

Tab:AddDropdown({
Name = "MagPresets",
Default = "1",
Options = {"League", "Legit", "Regular", "Blatant"},
Callback = function(t)
if t == "League" then

delaytoggle:Set(true)
magtoggle:Set(true)
magslider:Set(7.5)
delayslider:Set(0.1)
elseif t == "Legit" then

delaytoggle:Set(true)
magtoggle:Set(true)
delayslider:Set(0.1)
magslider:Set(10)

elseif t == "Regular" then

delaytoggle:Set(true)
magtoggle:Set(true)
delayslider:Set(0.1)
magslider:Set(15)

elseif t == "Blatant" then

delaytoggle:Set(false)
magtoggle:Set(true)
magslider:Set(50)
end
end
})

local function updateMagnetStatus()


local player = game:GetService("Players").LocalPlayer
local character = player.Character

if character then
local left = character:FindFirstChild("CatchLeft")
local right = character:FindFirstChild("CatchRight")

if left and right then


if magEnabled then
originalSizes[left] = originalSizes[left] or left.Size
originalSizes[right] = originalSizes[right] or right.Size
originalTransparencies[left] = originalTransparencies[left] or
left.Transparency
originalTransparencies[right] = originalTransparencies[right] or
right.Transparency

if magnetDelayEnabled then
wait(magnetDelay)
end

left.Size = Vector3.new(customDistance, customDistance,


customDistance)
right.Size = Vector3.new(customDistance, customDistance,
customDistance)
left.Transparency = showTransparencyState and 0.8 or 1
right.Transparency = showTransparencyState and 0.8 or 1
else
left.Size = originalSizes[left] or left.Size
right.Size = originalSizes[right] or right.Size
left.Transparency = originalTransparencies[left] or
left.Transparency
right.Transparency = originalTransparencies[right] or
right.Transparency
end
end
end
end

spawn(function()
while true do
updateMagnetStatus()
wait(1)
end
end)

local Section = Tab:AddSection({


Name = "PullVector"
})

local Configs = {
PullVector = false,
PullVectorDistance = 0,
}

Tab:AddToggle({
Name = "PullVector",
Default = false,
Callback = function(Value)
Configs.PullVector = Value
if Value then
applyPullVector()
end
end
})

Tab:AddSlider({
Name = "Distance",
Min = 0,
Max = 50,
Default = 35,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "Range",
Callback = function(Value)
Configs.PullVectorDistance = Value
end
})

task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
for _, v in workspace:GetChildren() do
if v.Name == "Football" and v:IsA("BasePart") and
game:GetService("Players").LocalPlayer.Character and Configs.PullVector == true
then
local Angle = (v.Position -
game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
.Position).Unit
local Distance = (v.Position -
game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
.Position).Magnitude

if Distance < Configs.PullVectorDistance then

game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
.Velocity = Angle * Configs.PullVectorDistance
end
end
end
end)
end)

local plr =
game:GetService("Players").LocalPlayer
local armLengthIncrease = 0
local armsTransparent = false
local handSizeEnabled = false

local originalSizes = {}

local function
onCharacterAdded(character)
local function resizeArms()
local leftArm =
character:FindFirstChild("Left Arm") or character:FindFirstChild("LeftUpperArm")
local rightArm =
character:FindFirstChild("Right Arm") or character:FindFirstChild("RightUpperArm")

if leftArm and rightArm then


if not
originalSizes[character] then

originalSizes[character] = {
leftArmSize =
leftArm.Size,
rightArmSize =
rightArm.Size,
leftShoulderC0 =
leftArm:FindFirstChildOfClass("Motor6D") and
leftArm:FindFirstChildOfClass("Motor6D").C0,
rightShoulderC0 =
rightArm:FindFirstChildOfClass("Motor6D") and
rightArm:FindFirstChildOfClass("Motor6D").C0
}
end

if handSizeEnabled then

local lengthIncrease =
Vector3.new(0, armLengthIncrease, 0)
leftArm.Size =
originalSizes[character].leftArmSize + lengthIncrease
rightArm.Size =
originalSizes[character].rightArmSize + lengthIncrease

if
leftArm:FindFirstChildOfClass("Motor6D") then
local leftShoulder
= leftArm:FindFirstChildOfClass("Motor6D")
leftShoulder.C0 =
originalSizes[character].leftShoulderC0 * CFrame.new(0, armLengthIncrease / 2, 0)

local rightShoulder
= rightArm:FindFirstChildOfClass("Motor6D")
rightShoulder.C0 =
originalSizes[character].rightShoulderC0 * CFrame.new(0, armLengthIncrease / 2, 0)
end

local transparencyValue
= armsTransparent and 1 or 0
leftArm.Transparency =
transparencyValue
rightArm.Transparency =
transparencyValue
else

leftArm.Size =
originalSizes[character].leftArmSize
rightArm.Size =
originalSizes[character].rightArmSize
if
leftArm:FindFirstChildOfClass("Motor6D") then
local leftShoulder
= leftArm:FindFirstChildOfClass("Motor6D")
leftShoulder.C0 =
originalSizes[character].leftShoulderC0

local rightShoulder
= rightArm:FindFirstChildOfClass("Motor6D")
rightShoulder.C0 =
originalSizes[character].rightShoulderC0
end

leftArm.Transparency =
0
rightArm.Transparency =
0
end
end
end

resizeArms()
end

plr.CharacterAdded:Connect(onCharacterAdded)

if plr.Character then
onCharacterAdded(plr.Character)
end

local Section = Tab:AddSection({


Name = "IncreasedHands"
})

Tab:AddToggle({
Name = "Increased Hand Size",
Default = false,
Callback = function(Value)
handSizeEnabled = Value
if plr.Character then

onCharacterAdded(plr.Character)
end
end
})

Tab:AddSlider({
Name = "HandSizeDistance",
Min = 0,
Max = 10,
Default = 0,
Color =
Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Distance",
Callback = function(Value)
armLengthIncrease = Value
if plr.Character and
handSizeEnabled then

onCharacterAdded(plr.Character)
end
end
})

Tab:AddToggle({
Name = "HideHands",
Default = false,
Callback = function(Value)
armsTransparent = Value
if plr.Character then

onCharacterAdded(plr.Character)
end
end
})

local Tab = Window:MakeTab({


Name = "Player",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})

local Section = Tab:AddSection({


Name = "RegPlayer"
})

local player = game:GetService("Players").LocalPlayer


local humanoidRootPart = player.Character:WaitForChild("HumanoidRootPart")

local jumppowerEnabled = false


local currentJumpPower = 50
local walkspeedEnabled = false
local currentWalkspeed = 20

local wstoggle = Tab:AddToggle({


Name = "RegWS",
Default = false,
Callback = function(Value)
walkspeedEnabled = Value
if walkspeedEnabled then
player.Character.Humanoid.WalkSpeed = currentWalkspeed

spawn(function()
while walkspeedEnabled do
if player and player.Character and
player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = currentWalkspeed
end
wait(2)
end
end)
else
player.Character.Humanoid.WalkSpeed = 20
end
end
})

local wsslider = Tab:AddSlider({


Name = "Walkspeed",
Min = 20,
Max = 23,
Default = 20,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "Walkspeed",
Callback = function(Value)
currentWalkspeed = Value
if walkspeedEnabled then
player.Character.Humanoid.WalkSpeed = currentWalkspeed
end
end
})

local jptoggle = Tab:AddToggle({


Name = "RegJP",
Default = false,
Callback = function(Value)
jumppowerEnabled = Value
if jumppowerEnabled then
player.Character.Humanoid.JumpPower = currentJumpPower

spawn(function()
while jumppowerEnabled do
if player and player.Character and
player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.JumpPower = currentJumpPower
end
wait(2)
end
end)

player.Character.Humanoid.Jumping:Connect(function()
if jumppowerEnabled then
humanoidRootPart.AssemblyLinearVelocity = Vector3.new(0,
currentJumpPower, 0)
end
end)
else
player.Character.Humanoid.JumpPower = 50
humanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end
end
})

local jpslider = Tab:AddSlider({


Name = "Jumppower",
Min = 50,
Max = 60,
Default = 50,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.1,
ValueName = "JumpPower",
Callback = function(Value)
currentJumpPower = Value
if jumppowerEnabled then
player.Character.Humanoid.JumpPower = currentJumpPower
end
end
})

local Section = Tab:AddSection({


Name = "NonSilent"
})

_G.Walkspeed = false
_G.WalkspeedValue = 0.30

local moveConnection

local function startMovement()


if not _G.Walkspeed then
return
end
_G.Walkspeed = false

moveConnection = task.spawn(function()
while not _G.Walkspeed do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
if character then
local humanoidRootPart =
character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if humanoidRootPart and humanoid then
humanoidRootPart.CFrame = humanoidRootPart.CFrame +
humanoid.MoveDirection * _G.WalkspeedValue
end
end
task.wait()
end
end)
end

local function stopMovement()


if _G.Walkspeed then
return
end
_G.Walkspeed = true
if moveConnection then
moveConnection:cancel()
moveConnection = nil
end
end
Tab:AddToggle({
Name = "Faster Walkspeed",
Default = false,
Callback = function(Value)
_G.Walkspeed = Value
if Value then
startMovement()
else
stopMovement()
end
end
})

Tab:AddSlider({
Name = "Walkspeed",
Min = 0,
Max = 0.45,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.01,
ValueName = "Speed",
Callback = function(Value)
_G.WalkspeedValue = Value
end
})

_G.JumpPower = false
_G.JumpPowerValue = 50

local jumpConnection

local function startJumpPower()


if not _G.JumpPower then
return
end
_G.JumpPower = false

jumpConnection = task.spawn(function()
while not _G.JumpPower do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
if character then
local humanoidRootPart =
character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if humanoidRootPart and humanoid then

if humanoid:GetState() == Enum.HumanoidStateType.Jumping then


humanoidRootPart.CFrame = humanoidRootPart.CFrame +
Vector3.new(0, _G.JumpPowerValue / 50, 0)
end
end
end
task.wait()
end
end)
end
local function stopJumpPower()
if _G.JumpPower then
return
end
_G.JumpPower = true
if jumpConnection then
jumpConnection:cancel()
jumpConnection = nil
end
end

Tab:AddToggle({
Name = "Higher JumpPower",
Default = false,
Callback = function(Value)
_G.JumpPower = Value
if Value then
startJumpPower()
else
stopJumpPower()
end
end
})

Tab:AddSlider({
Name = "Jumppower",
Min = 50,
Max = 300,
Default = 50,
Color = Color3.fromRGB(255, 255, 255),
Increment = 1,
ValueName = "Power",
Callback = function(Value)
_G.JumpPowerValue = Value
end
})

local player = game:GetService("Players").LocalPlayer


local function onCharacterAdded(character)
character:WaitForChild("HumanoidRootPart")
if _G.Walkspeed then
startMovement()
end
if _G.JumpPower then
startJumpPower()
end
end

player.CharacterAdded:Connect(onCharacterAdded)

if player.Character then
onCharacterAdded(player.Character)
end

local AngleEnhancer = {
Physics = {
Enabled = true,
NormalJumpPower = 50,
BoostedJumpPower = 70,
},
ShiftBoostDuration = 1,
}

local Players = game:GetService("Players")


local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local boostActive = false

local function isShiftPressed()


return UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or
UserInputService:IsKeyDown(Enum.KeyCode.RightShift)
end

local function onCharacterMovement(character)


local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

humanoid.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.Jumping and
AngleEnhancer.Physics.Enabled then
task.wait(0.05)
local currentVelocity = humanoidRootPart.AssemblyLinearVelocity
local jumpPower = boostActive and
AngleEnhancer.Physics.BoostedJumpPower or AngleEnhancer.Physics.NormalJumpPower
humanoidRootPart.AssemblyLinearVelocity =
Vector3.new(currentVelocity.X, jumpPower, currentVelocity.Z)
end
end)
end

local function applyJumpBoost()


if not boostActive then
boostActive = true
local character = LocalPlayer.Character or
LocalPlayer.CharacterAdded:Wait()
onCharacterMovement(character)
task.delay(AngleEnhancer.ShiftBoostDuration, function()
boostActive = false
end)
end
end

local function initializePlayer(player)


player.CharacterAdded:Connect(onCharacterMovement)
if player.Character then
onCharacterMovement(player.Character)
end
end

Players.PlayerAdded:Connect(initializePlayer)
for _, player in pairs(Players:GetPlayers()) do
initializePlayer(player)
end

RunService.RenderStepped:Connect(function()
if AngleEnhancer.Physics.Enabled and isShiftPressed() then
applyJumpBoost()
end
end)

local Section = Tab:AddSection({


Name = "Angle"
})

Tab:AddToggle({
Name = "Angle Booster (PC Exclusive)",
Default = false,
Callback = function(enabled)
AngleEnhancer.Physics.Enabled = enabled
end
})

Tab:AddSlider({
Name = "JP",
Min = 50,
Max = 70,
Default = 5,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.1,
ValueName = "Angle Enhancer",
Callback = function(value)
AngleEnhancer.Physics.BoostedJumpPower = value
end
})

local Players = game:GetService("Players")


local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local FLYING = false


local flySpeed = 5

local function startFlying()


if FLYING then return end
FLYING = true

local BG = Instance.new('BodyGyro')
local BV = Instance.new('BodyVelocity')
BG.P = 9e4
BG.Parent = character.PrimaryPart
BV.Parent = character.PrimaryPart
BG.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.CFrame = character.PrimaryPart.CFrame
BV.Velocity = Vector3.new(0, 0, 0)
BV.MaxForce = Vector3.new(9e9, 9e9, 9e9)

RunService.RenderStepped:Connect(function()
if not FLYING then return end

local camera = workspace.CurrentCamera


local control = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}

if UserInputService:IsKeyDown(Enum.KeyCode.W) then
control.F = flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
control.B = -flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
control.L = -flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
control.R = flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
control.Q = flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
control.E = -flySpeed
end

BV.Velocity = ((camera.CFrame.LookVector * control.F) +


(camera.CFrame.RightVector * control.R) + (camera.CFrame.UpVector * control.Q)) *
flySpeed
BG.CFrame = camera.CFrame
end)
end

local function stopFlying()


if not FLYING then return end
FLYING = false

for _, v in pairs(character.PrimaryPart:GetChildren()) do
if v:IsA("BodyGyro") or v:IsA("BodyVelocity") then
v:Destroy()
end
end

if humanoid then
humanoid.PlatformStand = false
end
end

local Section = Tab:AddSection({


Name = "Fly"
})

Tab:AddToggle({
Name = "Fly",
Default = false,
Callback = function(Value)
if Value then
startFlying()
else
stopFlying()
end
end
})

Tab:AddSlider({
Name = "FlySpeed",
Min = 0,
Max = 7,
Default = 4.5,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "Speed",
Callback = function(Value)
flySpeed = Value
print("Fly Speed set to: " .. flySpeed)
end
})

local Section = Tab:AddSection({


Name = "OtherPlayer"
})

local player = game:GetService("Players").LocalPlayer


local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

Tab:AddSlider({
Name = "HipHeight",
Min = 0,
Max = 8,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.1,
ValueName = "",
Callback = function(Value)
humanoid.HipHeight = Value
end
})

Tab:AddSlider({
Name = "Field of View",
Min = 70,
Max = 120,
Default = 70,
Color = Color3.fromRGB(255, 255, 255),
Increment = 1,
ValueName = "view",
Callback = function(Value)
game:GetService("Workspace").CurrentCamera.FieldOfView = Value
end
})

Tab:AddSlider({
Name = "Gravity",
Min = 30,
Max = 196.2,
Default = 196.2,
Color = Color3.fromRGB(255,255,255),
Increment = 0.2,
ValueName = "Gravity",
Callback = function(Value)
game.Workspace.Gravity = Value
end
})

local Player = game:GetService('Players').LocalPlayer


local UIS = game:GetService('UserInputService')

_G.JumpHeight = 50
local infJumpEnabled = false

function Action(Object, Function)


if Object ~= nil then
Function(Object)
end
end

UIS.InputBegan:connect(function(UserInput)
if infJumpEnabled and UserInput.UserInputType == Enum.UserInputType.Keyboard
and UserInput.KeyCode == Enum.KeyCode.Space then
Action(Player.Character.Humanoid, function(self)
if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState()
== Enum.HumanoidStateType.Freefall then
Action(self.Parent.HumanoidRootPart, function(self)
self.Velocity = Vector3.new(0, _G.JumpHeight, 0)
end)
end
end)
end
end)

Tab:AddToggle({
Name = "Infinite Jump",
Default = false,
Callback = function(Value)
infJumpEnabled = Value
end
})
local playerr =
game:GetService("Players").LocalPlayer

local Tab = Window:MakeTab({


Name = "Physics",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})

local Section = Tab:AddSection({


Name = "Follow"
})

repeat wait() until game:IsLoaded()

local Players = game:GetService("Players")


local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")

local LocalPlayer = Players.LocalPlayer


local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()

local AutoFollowQb = false


local followCarrierTask
local followDelay = 0

local function FollowCarrier()


while AutoFollowQb do
local carrier = ReplicatedStorage.Values.Carrier.Value
if carrier and carrier:IsDescendantOf(Players) and carrier.Team ~=
LocalPlayer.Team then
local humanoid = LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("Humanoid")
if humanoid and carrier.Character and
carrier.Character:FindFirstChild("HumanoidRootPart") then
humanoid:MoveTo(carrier.Character.HumanoidRootPart.Position)
end
end
RunService.Heartbeat:Wait()
wait(followDelay)
end
end

local function ToggleFollowCarrier(value)


AutoFollowQb = value
if value then
followCarrierTask = task.spawn(FollowCarrier)
else
followCarrierTask = nil
end
end
Tab:AddToggle({
Name = "Follow Ball Carrier",
Default = false,
Callback = ToggleFollowCarrier,
})

Tab:AddSlider({
Name = "Follow Delay",
Min = 0,
Max = 1,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.1,
ValueName = "Delay",
Callback = function(Value)
followDelay = Value
end
})

local Section = Tab:AddSection({


Name = "F To Tp"
})

repeat wait() until game:IsLoaded()

local player = game:GetService("Players").LocalPlayer


local userInputService = game:GetService("UserInputService")

local teleportEnabled = false


local teleportDistance = 1

local function teleportForward()


local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
local forwardVector = rootPart.CFrame.LookVector
local newPosition = rootPart.Position + forwardVector * teleportDistance
rootPart.CFrame = CFrame.new(newPosition, newPosition + forwardVector)

else
print("Root part not found")
end
end

local function onKeyPress(input, gameProcessedEvent)


if input.KeyCode == Enum.KeyCode.F and not gameProcessedEvent then

if teleportEnabled then
teleportForward()
end
end
end
userInputService.InputBegan:Connect(onKeyPress)

Tab:AddToggle({
Name = "F To Tp",
Default = false,
Callback = function(Value)
teleportEnabled = Value

if teleportEnabled then

local ScreenGui = Instance.new("ScreenGui")


local TextButton = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")

ScreenGui.Parent = player:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(244, 63, 235)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.47683534, 0, 0.461152881, 0)
TextButton.Size = UDim2.new(0, 65, 0, 62)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "F TO TP"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000

UICorner.Parent = TextButton

local function dragify(button)


local dragging, dragInput, dragStart, startPos

local function update(input)


local delta = input.Position - dragStart
button.Position = UDim2.new(startPos.X.Scale,
startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

button.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = button.Position

input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End
then
dragging = false
end
end)
end
end)

button.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)

userInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
end

dragify(TextButton)

TextButton.MouseButton1Click:Connect(teleportForward)
else

local existingGui = player.PlayerGui:FindFirstChild("ScreenGui")


if existingGui then
existingGui:Destroy()
end
end
end
})

Tab:AddSlider({
Name = "F To Tp Distance",
Min = 0,
Max = 5,
Default = 1,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.5,
ValueName = "Range",
Callback = function(Value)
teleportDistance = Value
end
})

local function setupCharacter()


local character = player.Character or player.CharacterAdded:Wait()

end

player.CharacterAdded:Connect(setupCharacter)

setupCharacter()

local swatreachmain = false


local player = game:GetService("Players").LocalPlayer
local swatDistance = 7
local swatted = false
local userInputService = game:GetService("UserInputService")

local function isFootball(fb)


return fb and fb:FindFirstChildWhichIsA("RemoteEvent")
end

local function getNearestBall(checkFunc)


local lowestDistance = math.huge
local lowestFB = nil
for index, part in pairs(workspace:GetChildren()) do
if isFootball(part) and not part.Anchored then
if checkFunc then
if not checkFunc(part) then
continue
end
end
local distance = (player.Character.HumanoidRootPart.Position -
part.Position).Magnitude
if distance < lowestDistance then
lowestFB = part
lowestDistance = distance
end
end
end
return lowestFB, lowestDistance
end

local function getNearestPartToPartFromParts(parts, part)


local lowestMagnitude = math.huge
local lowestPart = nil
for index, p in pairs(parts) do
local dis = (part.Position - p.Position).Magnitude
if dis < lowestMagnitude then
lowestMagnitude = dis
lowestPart = p
end
end
return lowestPart
end

local function initCharacter(char)


while swatreachmain do
task.wait()
local ball = getNearestBall()
if ball and swatted then
local distance = (player.Character.HumanoidRootPart.Position -
ball.Position).Magnitude
if distance < swatDistance then
local catch =
getNearestPartToPartFromParts({player.Character["CatchLeft"],
player.Character["CatchRight"]}, ball)
firetouchinterest(ball, catch, 0)
firetouchinterest(ball, catch, 1)
end
end
end
end
userInputService.InputBegan:Connect(function(input, gp)
if not gp then
if input.KeyCode == Enum.KeyCode.R and not swatted then
swatted = true
task.wait(1.5)
swatted = false
end
end
end)

local function updateCharacter(character)


if swatreachmain then
initCharacter(character)
end
end

player.CharacterAdded:Connect(updateCharacter)

local Section = Tab:AddSection({


Name = "SwatReach"
})

local swattoggle = Tab:AddToggle({


Name = "SwatReach",
Default = false,
Callback = function(Value)
swatreachmain = Value
if Value then
updateCharacter(player.Character)
end
end
})

Tab:AddSlider({
Name = "SwatReachDistance",
Min = 7,
Max = 25,
Default = 25,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Reach",
Callback = function(Value)
swatDistance = Value

end
})

if swatreachmain then
initCharacter(player.Character)
end

local Section = Tab:AddSection({


Name = "Blocking"
})
ReachDistance = 20

local players = game:GetService("Players")


local localPlayer = players.LocalPlayer

local workspace = game:GetService("Workspace")


local playerCharacter = workspace:FindFirstChild(localPlayer.Name)

local showHitboxState = false


local toggleState = false

local function handleToggle(state)


if playerCharacter then
local blockPart = playerCharacter:FindFirstChild("BlockPart")
if blockPart then
blockPart.CanCollide = false
if state then
blockPart.Size = Vector3.new(ReachDistance, ReachDistance,
ReachDistance)
if showHitboxState then
blockPart.Transparency = 0.7
else
blockPart.Transparency = 1
end
else
blockPart.Size = Vector3.new(0.75, 5, 1.5)
blockPart.Transparency = 1
end
end
end
end

local AntiBlocktoggle = Tab:AddToggle({


Name = "BlockReach",
Default = false,
Callback = function(Value)
toggleState = Value
handleToggle(toggleState)
end
})

Tab:AddSlider({
Name = "ReachDistance",
Min = 0,
Max = 20,
Default = 20,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "Range",
Callback = function(Value)
ReachDistance = Value
if toggleState then
handleToggle(true)
end
end
})
Tab:AddToggle({
Name = "ShowBlockHitbox",
Default = false,
Callback = function(Value)
showHitboxState = Value
if toggleState then
handleToggle(true)
end
end
})

spawn(function()
while true do
wait(1)
if playerCharacter then
local blockPart = playerCharacter:FindFirstChild("BlockPart")
if blockPart then
blockPart.CanCollide = false
handleToggle(toggleState)
end
end
end
end)

local Section = Tab:AddSection({


Name = "OtherPhysics"
})

local isAntiJamEnabled = false

local function updateCollisionState()


while true do
if isAntiJamEnabled then
if game:GetService("Players").LocalPlayer.Character and
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") and
game:GetService("Players").LocalPlayer.Character.Head.CanCollide then
for _, player in
ipairs(game:GetService("Players"):GetPlayers()) do
if player ~= game:GetService("Players").LocalPlayer and
player.Character and player.Character:FindFirstChild("Head") then
pcall(function()
player.Character.Torso.CanCollide = false
player.Character.Head.CanCollide = false
end)
end
end
end
else
if game:GetService("Players").LocalPlayer.Character and
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head") and not
game:GetService("Players").LocalPlayer.Character.Head.CanCollide then
game:GetService("Players").LocalPlayer.Character.Torso.CanCollide = true

game:GetService("Players").LocalPlayer.Character.Head.CanCollide = true
end
end
task.wait()
end
end

Tab:AddToggle({
Name = "AntiJam",
Default = false,
Callback = function(Value)
isAntiJamEnabled = Value
print(Value)
end
})

spawn(updateCollisionState)

local removeJumpCooldownConnection

Tab:AddToggle({
Name = "NoJumpCooldown",
Default = false,
Callback = function(Value)
if Value then
removeJumpCooldownConnection =
userInputService.JumpRequest:Connect(function()
if Value then

player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
end
end)
else
if removeJumpCooldownConnection then
removeJumpCooldownConnection:Disconnect()
end
end
end
})

local players = game:GetService("Players")


local localPlayer = players.LocalPlayer
local playerCharacter = workspace:FindFirstChild(localPlayer.Name)
local Torso = playerCharacter:FindFirstChild("Torso")

local antiBlockActive = false

local function destroyFFMover()


while antiBlockActive do
local ffmover = Torso:FindFirstChild("FFmover")
if ffmover then
ffmover:Destroy()
end
wait(0.1)
end
end

Tab:AddToggle({
Name = "AntiBlock",
Default = false,
Callback = function(Value)
antiBlockActive = Value
if antiBlockActive then
spawn(destroyFFMover)
end
end
})

local TackleReachToggle = false

Tab:AddToggle({
Name = "TackleReach",
Default = false,
Callback = function(Value)
TackleReachToggle = Value

while TackleReachToggle do
local args = {
[1] = "Game",
[2] = "TackleTouch",
[3] = "Left Leg",
[4] = "Right Leg"
}

game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Characte
rSoundEvent"):FireServer(unpack(args))

wait(0.1)
end
end
})

local Tab = Window:MakeTab({


Name = "Automatics",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Players = cloneref(game:GetService("Players"))
local ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"))

local Player = Players.LocalPlayer


local autodist = 10
local AS_Enabled = false
local autoswatdist = 30

local function autoCatch()


while true do
task.wait()
local ball = workspace:FindFirstChild("Football")
if ball and ball.ClassName == "BasePart" then
local distance = (ball.Position -
Player.Character.HumanoidRootPart.Position).Magnitude
if distance < autodist then

ReplicatedStorage.Remotes.CharacterSoundEvent:FireServer("PlayerActions", "catch")
task.wait(1.5)
end
end
end
end

task.spawn(function()
while task.wait() do
if AS_Enabled then
local HRP = Player.Character:FindFirstChild("HumanoidRootPart")
for _, v in pairs(workspace:GetChildren()) do
if v.Name == "Football" and v:IsA("BasePart") and ((v.Position -
HRP.Position).Magnitude <= autoswatdist) then
keypress(0x52)
keyrelease(0x52)
end
end
end
end
end)

local Section = Tab:AddSection({


Name = "AutoCatch"
})

Tab:AddToggle({
Name = "Auto Catch",
Default = false,
Callback = function(Value)
if Value then
autoCatch()
end
end
})

Tab:AddSlider({
Name = "Auto Catch Distance",
Min = 0,
Max = 20,
Default = 10,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Distance",
Callback = function(Value)
autodist = Value
end
})

local Section = Tab:AddSection({


Name = "AutoSwat"
})

Tab:AddToggle({
Name = "Auto Swat",
Default = false,
Callback = function(Value)
AS_Enabled = Value
end
})

Tab:AddSlider({
Name = "Auto Swat Distance",
Min = 0,
Max = 40,
Default = 30,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Distance",
Callback = function(Value)
autoswatdist = Value
end
})

local Players = game:GetService("Players")


local UserInputService = game:GetService("UserInputService")

local TeleportOffset = Vector3.new(0, 3, 0)


local TeleportKey = Enum.KeyCode.P

local JumpTeleportEnabled = false


local MinDistanceThreshold = 50

local function findNearestPlayer()


local player = Players.LocalPlayer
local minDistance = math.huge
local nearestPlayer = nil

for _, otherPlayer in pairs(Players:GetPlayers()) do


if otherPlayer ~= player and otherPlayer.Character and
otherPlayer.Character:FindFirstChild("HumanoidRootPart") then
local distance = (otherPlayer.Character.HumanoidRootPart.Position -
player.Character.HumanoidRootPart.Position).magnitude
if distance < minDistance and distance < MinDistanceThreshold then
minDistance = distance
nearestPlayer = otherPlayer
end
end
end

return nearestPlayer
end

local function teleportToNearestPlayerHead()


local nearestPlayer = findNearestPlayer()
if nearestPlayer then
local targetHeadPosition = nearestPlayer.Character.Head.Position
local humanoidRootPart = Players.LocalPlayer.Character.HumanoidRootPart

humanoidRootPart.CFrame = CFrame.new(targetHeadPosition + TeleportOffset)


end
end

local function handleOtherPlayerJumps(player)


local humanoid = player.Character and
player.Character:FindFirstChildOfClass("Humanoid")

if humanoid then
humanoid.StateChanged:Connect(function(oldState, newState)
if newState == Enum.HumanoidStateType.Jumping and JumpTeleportEnabled
then
teleportToNearestPlayerHead()
end
end)
end
end

for _, player in pairs(Players:GetPlayers()) do


if player ~= Players.LocalPlayer then
handleOtherPlayerJumps(player)
end
end

Players.PlayerAdded:Connect(function(player)
if player ~= Players.LocalPlayer then
handleOtherPlayerJumps(player)
end
end)

UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.UserInputType == Enum.UserInputType.Keyboard and
input.KeyCode == TeleportKey then
teleportToNearestPlayerHead()
end
end)

local function updateMinDistanceThreshold(value)


MinDistanceThreshold = value
end

local Section = Tab:AddSection({


Name = "AutoJam"
})

Tab:AddToggle({
Name = "AutoJam",
Default = false,
Callback = function(enabled)
JumpTeleportEnabled = enabled
end
})

Tab:AddSlider({
Name = "Range",
Min = 0,
Max = 15,
Default = 5,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "Range",
Callback = function(value)
updateMinDistanceThreshold(value)
end
})

local Tab = Window:MakeTab({


Name = "Trolling",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})

local Section = Tab:AddSection({


Name = "ClickTackleTP"
})

local connection

Tab:AddToggle({
Name = "ClickTackleTP",
Default = false,
Callback = function(v)
if v then
connection =
game:GetService("Players").LocalPlayer:GetMouse().Button1Down:Connect(function()
for i, v in pairs(game.workspace:GetDescendants()) do
if v.Name == "Football" and v:IsA("Tool") then
local toolPosition = v.Parent.HumanoidRootPart.Position
local playerPosition =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
if (toolPosition - playerPosition).Magnitude <= tprange
then

game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
v.Parent.HumanoidRootPart.CFrame + Vector3.new(1, 1, 1)
end
end
end
end)
else
if connection then
connection:Disconnect()
end
end
end
})

Tab:AddSlider({
Name = "Range",
Min = 0,
Max = 15,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 1,
ValueName = "ClickTackleTpRange",
Callback = function(v)
tprange = v
end
})

local Section = Tab:AddSection({


Name = "Hump"
})

local currentSpeed = 5

local function findNearestPlayer()


local P = game:GetService('Players').LocalPlayer
local nearestPlayer = nil
local shortestDistance = math.huge

for _, player in pairs(game:GetService('Players'):GetPlayers()) do


if player ~= P and player.Character and
player.Character:FindFirstChild('HumanoidRootPart') then
local distance = (player.Character.HumanoidRootPart.Position -
P.Character.HumanoidRootPart.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
nearestPlayer = player
end
end
end
return nearestPlayer
end

local function startJumping()


local A = Instance.new('Animation')
A.AnimationId = 'rbxassetid://148840371'
local P = game:GetService('Players').LocalPlayer
local C = P.Character or P.CharacterAdded:Wait()
H = C:WaitForChild('Humanoid'):LoadAnimation(A)
H:Play()
H:AdjustSpeed(currentSpeed)

_G.running = true

game:GetService('RunService').Stepped:Connect(function()
if not _G.running then return end
local nearestPlayer = findNearestPlayer()
if nearestPlayer and nearestPlayer.Character and
nearestPlayer.Character:FindFirstChild('HumanoidRootPart') then
C:WaitForChild('HumanoidRootPart').CFrame =
CFrame.new(nearestPlayer.Character.HumanoidRootPart.Position)
end
end)
end

local function stopJumping()


_G.running = false
local P = game:GetService('Players').LocalPlayer
local C = P.Character or P.CharacterAdded:Wait()
local H = C:WaitForChild('Humanoid')
for _, animTrack in pairs(H:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
end

Tab:AddToggle({
Name = "Hump Nearest Player",
Default = false,
Callback = function(Value)
if Value then
startJumping()
else
stopJumping()
end
end
})

Tab:AddSlider({
Name = "Speed",
Min = 0,
Max = 20,
Default = 5,
Color = Color3.fromRGB(255, 255, 255),
Increment = 1,
ValueName = "Speed",
Callback = function(Value)
currentSpeed = Value
if H then
H:AdjustSpeed(currentSpeed)
end

end
})

local Players = game:GetService("Players")


local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local tackleActive = false
local maxRange = 5

local function bruteTackle()


while tackleActive do
local carrier = ReplicatedStorage.Values.Carrier.Value
if carrier and carrier:IsDescendantOf(Players) and carrier.Team ~=
LocalPlayer.Team then
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
local carrierCharacter = carrier.Character
local carrierHrp = carrierCharacter and
carrierCharacter:FindFirstChild("HumanoidRootPart")

if hrp and carrierHrp then


local distance = (hrp.Position - carrierHrp.Position).Magnitude
if distance <= maxRange then
hrp.CFrame = carrierHrp.CFrame * CFrame.new(0, -3, 0)

end
end
end
wait(1)
end
end

local Section = Tab:AddSection({


Name = "Brute Tackle"
})

Tab:AddToggle({
Name = "Brute Tackle",
Default = false,
Callback = function(Value)
tackleActive = Value
if tackleActive then
spawn(bruteTackle)
end
end
})

Tab:AddSlider({
Name = "Max Range",
Min = 0,
Max = 25,
Default = 5,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "studs",
Callback = function(Value)
maxRange = Value

end
})

local Tab = Window:MakeTab({


Name = "Other",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})

local boostfps = false


local originalMaterials = {}
Tab:AddToggle({
Name = "FPS BOOST/LOW GRAPHICS",
Default = false,
Callback = function(Value)
boostfps = Value
if Value then
for i, v in next,
workspace:GetDescendants() do
if v:IsA("Part") and
v.Material then

originalMaterials[v] = v.Material
v.Material =
Enum.Material.SmoothPlastic
end
end
else
for i, v in next,
workspace:GetDescendants() do
if v:IsA("Part") and
originalMaterials[v] then
v.Material =
originalMaterials[v]

originalMaterials[v] = nil
end
end
end
end
})

local Section = Tab:AddSection({


Name = "Anti"
})

Tab:AddToggle({
Name = "AntiAdmin",
Default = false,
Callback = function(state)
_G.Admin = state
local moderators = {
"2618937233503944727",
"209187780079648778",
"265544447129812992",
"677964655821324329",
"469043698110562304",
"792145568586792979",
"490537796940070915",
"678699048844132362",
"837514415480897607",
"417141199564963840",
"580140563295109148",
"231225289718497281",
"719258236930228346",
"345362950380322829",
"513196564236468226",
"241945212463742986",
"153379470164623360",
"1170439264"
}

local players = game:GetService("Players"):GetPlayers()


for _, player in ipairs(players) do
if table.find(moderators, player.UserId) and _G.Admin == true then
player:Kick("Admin Joined TYRANT SAVED YOU WWW")
end
end
end
})

Tab:AddButton({
Name = "AntiBench",
Callback = function()

local AntiBench =
game:GetService("Players").LocalPlayer:FindFirstChild("BenchTag")

if AntiBench then
AntiBench:Destroy()
end

OrionLib:MakeNotification({
Name = "AntiBench IS Active",
Content = "Tyrant ON TOP",
Image = "rbxassetid://4483345998",
Time = 3
})

end
})

local Tab = Window:MakeTab({


Name = "Custom",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})

local Section = Tab:AddSection({


Name = "ZYRO"
})

Tab:AddToggle({
Name = "ZyroConfig",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then

OrionLib:MakeNotification({
Name = "ZyroConfig",
Content = "ZyroConfig Hes Been Loaded And Ready To Go!!",
Image = "rbxassetid://4483345998",
Time = 3
})

magtoggle:Set(true)
magslider:Set(13)
delaytoggle:Set(true)
delayslider:Set(0.1)
jptoggle:Set(true)
jpslider:Set(50.4)
AntiBlocktoggle:Set(true)

swattoggle:Set(true)

local AntiBench =
game:GetService("Players").LocalPlayer:FindFirstChild("BenchTag")

if AntiBench then
AntiBench:Destroy()
end

else

magtoggle:Set(false)
magslider:Set(0)
delaytoggle:Set(false)
delayslider:Set(0)
jptoggle:Set(false)
jpslider:Set(50)
AntiBlocktoggle:Set(false)
swattoggle:Set(false)

end
end
})

local Section = Tab:AddSection({


Name = "Kronxx"
})

Tab:AddToggle({
Name = "KronxxMainLeague",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then
customDistance = 5
magnetDelay = 0.1
magnetDelayEnabled = true

game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 20.3

game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 52
swatDistance = 25
initCharacter(player.Character)
else
customDistance = 0
magnetDelay = 0
magnetDelayEnabled = false

game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 20

game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
swatDistance = 1
initCharacter(player.Character)
end
end
})

Tab:AddToggle({
Name = "KronxxSideLeague",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then
customDistance = 14
magnetDelay = 0.1
magnetDelayEnabled = true

game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 20.3

game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 53
swatDistance = 25
initCharacter(player.Character)
else
customDistance = 0
magnetDelay = 0
magnetDelayEnabled = false

game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 20

game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
swatDistance = 1
initCharacter(player.Character)
end
end
})

local Section = Tab:AddSection({


Name = "Zen"
})

Tab:AddToggle({
Name = "ZenBlatant",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then

OrionLib:MakeNotification({
Name = "ZenConfig",
Content = "ZenBlatant Hes Been Loaded And Ready To Go!!",
Image = "rbxassetid://4483345998",
Time = 3
})

magtoggle:Set(true)
magslider:Set(25)
delaytoggle:Set(false)
jptoggle:Set(true)
jpslider:Set(53)
wstoggle:Set(true)
wsslider:Set(20.5)
swattoggle:Set(true)

else

magtoggle:Set(false)
magslider:Set(0)
delaytoggle:Set(false)
delayslider:Set(0)
jptoggle:Set(false)
jpslider:Set(50)
swattoggle:Set(false)

end
end
})

Tab:AddToggle({
Name = "ZenLeague",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then

OrionLib:MakeNotification({
Name = "ZenConfig",
Content = "ZenLeague Hes Been Loaded And Ready To Go!!",
Image = "rbxassetid://4483345998",
Time = 3
})

magtoggle:Set(true)
magslider:Set(10)
delaytoggle:Set(false)
jptoggle:Set(true)
jpslider:Set(53)
wstoggle:Set(true)
wsslider:Set(20.3)
swattoggle:Set(true)

else

magtoggle:Set(false)
magslider:Set(0)
delaytoggle:Set(false)
delayslider:Set(0)
jptoggle:Set(false)
jpslider:Set(50)
swattoggle:Set(false)

end
end
})

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