Asd 2
Asd 2
LPH_JIT_MAX(function()
local Hooks = {}
local Targets = {}
local Whitelisted = {
{655, 775, 724, 633, 891},
{760, 760, 771, 665, 898},
{660, 759, 751, 863, 771},
}
for i, v in next, x do
if (y[i] ~= v) then
return false
end
end
return true
end
LPH_NO_VIRTUALIZE(function()
for i, v in next, getgc(true) do
if (type(v) == "function") then
local ScriptTrace, Line = debug.info(v, "sl")
return Hooks.debug_info(...)
end))
Hooks.__call = hookfunction(Targets.__call,
LPH_NO_VIRTUALIZE(function(self, ...)
if
TableEquality(Whitelisted[1], {...}) or
TableEquality(Whitelisted[2], {...}) or
TableEquality(Whitelisted[3], {...})
then
return Hooks.__call(self, ...)
end
end))
task.wait(3)
end)()
local OrionLib =
loadstring(game:HttpGet(('https://raw.githubusercontent.com/YungPloits/
Orionmoible/main/UICode')))()
local Window = OrionLib:MakeWindow({Name = "Tyrant Hub", HidePremium = false,
SaveConfig = true, ConfigFolder = "OrionTest"})
Tab:AddSection({Name = "Credits"})
Tab:AddLabel("Owner: Zyro")
Tab:AddLabel("CoOwner: Myers")
Tab:AddLabel("Info: Tyrant Paid")
Tab:AddSection({Name = "Other"})
Tab:AddLabel("Version: 1.4")
Tab:AddButton({
Name = "CopyDiscord",
Callback = function()
setclipboard("https://discord.gg/tyranthub")
OrionLib:MakeNotification({
Name = "CopiedDiscord!",
Content = "Tyrant Hub Has Been Copied Paste In Your Browser!",
Image = "rbxassetid://4483345998",
Time = 7
})
end
})
Tab:AddSection({Name = "Magnets"})
local originalSizes = {}
local originalTransparencies = {}
local showTransparencyState = false
local magEnabled = false
local customDistance = 0
local magnetDelayEnabled = false
local magnetDelay = 0
Tab:AddToggle({
Name = "ShowHitbox",
Default = false,
Callback = function(Value)
showTransparencyState = Value
end,
})
Tab:AddDropdown({
Name = "MagPresets",
Default = "1",
Options = {"League", "Legit", "Regular", "Blatant"},
Callback = function(t)
if t == "League" then
delaytoggle:Set(true)
magtoggle:Set(true)
magslider:Set(7.5)
delayslider:Set(0.1)
elseif t == "Legit" then
delaytoggle:Set(true)
magtoggle:Set(true)
delayslider:Set(0.1)
magslider:Set(10)
delaytoggle:Set(true)
magtoggle:Set(true)
delayslider:Set(0.1)
magslider:Set(15)
delaytoggle:Set(false)
magtoggle:Set(true)
magslider:Set(50)
end
end
})
if character then
local left = character:FindFirstChild("CatchLeft")
local right = character:FindFirstChild("CatchRight")
if magnetDelayEnabled then
wait(magnetDelay)
end
spawn(function()
while true do
updateMagnetStatus()
wait(1)
end
end)
local Configs = {
PullVector = false,
PullVectorDistance = 0,
}
Tab:AddToggle({
Name = "PullVector",
Default = false,
Callback = function(Value)
Configs.PullVector = Value
if Value then
applyPullVector()
end
end
})
Tab:AddSlider({
Name = "Distance",
Min = 0,
Max = 50,
Default = 35,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "Range",
Callback = function(Value)
Configs.PullVectorDistance = Value
end
})
task.spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
for _, v in workspace:GetChildren() do
if v.Name == "Football" and v:IsA("BasePart") and
game:GetService("Players").LocalPlayer.Character and Configs.PullVector == true
then
local Angle = (v.Position -
game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
.Position).Unit
local Distance = (v.Position -
game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
.Position).Magnitude
game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
.Velocity = Angle * Configs.PullVectorDistance
end
end
end
end)
end)
local plr =
game:GetService("Players").LocalPlayer
local armLengthIncrease = 0
local armsTransparent = false
local handSizeEnabled = false
local originalSizes = {}
local function
onCharacterAdded(character)
local function resizeArms()
local leftArm =
character:FindFirstChild("Left Arm") or character:FindFirstChild("LeftUpperArm")
local rightArm =
character:FindFirstChild("Right Arm") or character:FindFirstChild("RightUpperArm")
originalSizes[character] = {
leftArmSize =
leftArm.Size,
rightArmSize =
rightArm.Size,
leftShoulderC0 =
leftArm:FindFirstChildOfClass("Motor6D") and
leftArm:FindFirstChildOfClass("Motor6D").C0,
rightShoulderC0 =
rightArm:FindFirstChildOfClass("Motor6D") and
rightArm:FindFirstChildOfClass("Motor6D").C0
}
end
if handSizeEnabled then
local lengthIncrease =
Vector3.new(0, armLengthIncrease, 0)
leftArm.Size =
originalSizes[character].leftArmSize + lengthIncrease
rightArm.Size =
originalSizes[character].rightArmSize + lengthIncrease
if
leftArm:FindFirstChildOfClass("Motor6D") then
local leftShoulder
= leftArm:FindFirstChildOfClass("Motor6D")
leftShoulder.C0 =
originalSizes[character].leftShoulderC0 * CFrame.new(0, armLengthIncrease / 2, 0)
local rightShoulder
= rightArm:FindFirstChildOfClass("Motor6D")
rightShoulder.C0 =
originalSizes[character].rightShoulderC0 * CFrame.new(0, armLengthIncrease / 2, 0)
end
local transparencyValue
= armsTransparent and 1 or 0
leftArm.Transparency =
transparencyValue
rightArm.Transparency =
transparencyValue
else
leftArm.Size =
originalSizes[character].leftArmSize
rightArm.Size =
originalSizes[character].rightArmSize
if
leftArm:FindFirstChildOfClass("Motor6D") then
local leftShoulder
= leftArm:FindFirstChildOfClass("Motor6D")
leftShoulder.C0 =
originalSizes[character].leftShoulderC0
local rightShoulder
= rightArm:FindFirstChildOfClass("Motor6D")
rightShoulder.C0 =
originalSizes[character].rightShoulderC0
end
leftArm.Transparency =
0
rightArm.Transparency =
0
end
end
end
resizeArms()
end
plr.CharacterAdded:Connect(onCharacterAdded)
if plr.Character then
onCharacterAdded(plr.Character)
end
Tab:AddToggle({
Name = "Increased Hand Size",
Default = false,
Callback = function(Value)
handSizeEnabled = Value
if plr.Character then
onCharacterAdded(plr.Character)
end
end
})
Tab:AddSlider({
Name = "HandSizeDistance",
Min = 0,
Max = 10,
Default = 0,
Color =
Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Distance",
Callback = function(Value)
armLengthIncrease = Value
if plr.Character and
handSizeEnabled then
onCharacterAdded(plr.Character)
end
end
})
Tab:AddToggle({
Name = "HideHands",
Default = false,
Callback = function(Value)
armsTransparent = Value
if plr.Character then
onCharacterAdded(plr.Character)
end
end
})
spawn(function()
while walkspeedEnabled do
if player and player.Character and
player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = currentWalkspeed
end
wait(2)
end
end)
else
player.Character.Humanoid.WalkSpeed = 20
end
end
})
spawn(function()
while jumppowerEnabled do
if player and player.Character and
player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.JumpPower = currentJumpPower
end
wait(2)
end
end)
player.Character.Humanoid.Jumping:Connect(function()
if jumppowerEnabled then
humanoidRootPart.AssemblyLinearVelocity = Vector3.new(0,
currentJumpPower, 0)
end
end)
else
player.Character.Humanoid.JumpPower = 50
humanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end
end
})
_G.Walkspeed = false
_G.WalkspeedValue = 0.30
local moveConnection
moveConnection = task.spawn(function()
while not _G.Walkspeed do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
if character then
local humanoidRootPart =
character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if humanoidRootPart and humanoid then
humanoidRootPart.CFrame = humanoidRootPart.CFrame +
humanoid.MoveDirection * _G.WalkspeedValue
end
end
task.wait()
end
end)
end
Tab:AddSlider({
Name = "Walkspeed",
Min = 0,
Max = 0.45,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.01,
ValueName = "Speed",
Callback = function(Value)
_G.WalkspeedValue = Value
end
})
_G.JumpPower = false
_G.JumpPowerValue = 50
local jumpConnection
jumpConnection = task.spawn(function()
while not _G.JumpPower do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
if character then
local humanoidRootPart =
character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if humanoidRootPart and humanoid then
Tab:AddToggle({
Name = "Higher JumpPower",
Default = false,
Callback = function(Value)
_G.JumpPower = Value
if Value then
startJumpPower()
else
stopJumpPower()
end
end
})
Tab:AddSlider({
Name = "Jumppower",
Min = 50,
Max = 300,
Default = 50,
Color = Color3.fromRGB(255, 255, 255),
Increment = 1,
ValueName = "Power",
Callback = function(Value)
_G.JumpPowerValue = Value
end
})
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end
local AngleEnhancer = {
Physics = {
Enabled = true,
NormalJumpPower = 50,
BoostedJumpPower = 70,
},
ShiftBoostDuration = 1,
}
humanoid.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.Jumping and
AngleEnhancer.Physics.Enabled then
task.wait(0.05)
local currentVelocity = humanoidRootPart.AssemblyLinearVelocity
local jumpPower = boostActive and
AngleEnhancer.Physics.BoostedJumpPower or AngleEnhancer.Physics.NormalJumpPower
humanoidRootPart.AssemblyLinearVelocity =
Vector3.new(currentVelocity.X, jumpPower, currentVelocity.Z)
end
end)
end
Players.PlayerAdded:Connect(initializePlayer)
for _, player in pairs(Players:GetPlayers()) do
initializePlayer(player)
end
RunService.RenderStepped:Connect(function()
if AngleEnhancer.Physics.Enabled and isShiftPressed() then
applyJumpBoost()
end
end)
Tab:AddToggle({
Name = "Angle Booster (PC Exclusive)",
Default = false,
Callback = function(enabled)
AngleEnhancer.Physics.Enabled = enabled
end
})
Tab:AddSlider({
Name = "JP",
Min = 50,
Max = 70,
Default = 5,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.1,
ValueName = "Angle Enhancer",
Callback = function(value)
AngleEnhancer.Physics.BoostedJumpPower = value
end
})
local BG = Instance.new('BodyGyro')
local BV = Instance.new('BodyVelocity')
BG.P = 9e4
BG.Parent = character.PrimaryPart
BV.Parent = character.PrimaryPart
BG.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.CFrame = character.PrimaryPart.CFrame
BV.Velocity = Vector3.new(0, 0, 0)
BV.MaxForce = Vector3.new(9e9, 9e9, 9e9)
RunService.RenderStepped:Connect(function()
if not FLYING then return end
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
control.F = flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
control.B = -flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
control.L = -flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
control.R = flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
control.Q = flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
control.E = -flySpeed
end
for _, v in pairs(character.PrimaryPart:GetChildren()) do
if v:IsA("BodyGyro") or v:IsA("BodyVelocity") then
v:Destroy()
end
end
if humanoid then
humanoid.PlatformStand = false
end
end
Tab:AddToggle({
Name = "Fly",
Default = false,
Callback = function(Value)
if Value then
startFlying()
else
stopFlying()
end
end
})
Tab:AddSlider({
Name = "FlySpeed",
Min = 0,
Max = 7,
Default = 4.5,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "Speed",
Callback = function(Value)
flySpeed = Value
print("Fly Speed set to: " .. flySpeed)
end
})
Tab:AddSlider({
Name = "HipHeight",
Min = 0,
Max = 8,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.1,
ValueName = "",
Callback = function(Value)
humanoid.HipHeight = Value
end
})
Tab:AddSlider({
Name = "Field of View",
Min = 70,
Max = 120,
Default = 70,
Color = Color3.fromRGB(255, 255, 255),
Increment = 1,
ValueName = "view",
Callback = function(Value)
game:GetService("Workspace").CurrentCamera.FieldOfView = Value
end
})
Tab:AddSlider({
Name = "Gravity",
Min = 30,
Max = 196.2,
Default = 196.2,
Color = Color3.fromRGB(255,255,255),
Increment = 0.2,
ValueName = "Gravity",
Callback = function(Value)
game.Workspace.Gravity = Value
end
})
_G.JumpHeight = 50
local infJumpEnabled = false
UIS.InputBegan:connect(function(UserInput)
if infJumpEnabled and UserInput.UserInputType == Enum.UserInputType.Keyboard
and UserInput.KeyCode == Enum.KeyCode.Space then
Action(Player.Character.Humanoid, function(self)
if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState()
== Enum.HumanoidStateType.Freefall then
Action(self.Parent.HumanoidRootPart, function(self)
self.Velocity = Vector3.new(0, _G.JumpHeight, 0)
end)
end
end)
end
end)
Tab:AddToggle({
Name = "Infinite Jump",
Default = false,
Callback = function(Value)
infJumpEnabled = Value
end
})
local playerr =
game:GetService("Players").LocalPlayer
Tab:AddSlider({
Name = "Follow Delay",
Min = 0,
Max = 1,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.1,
ValueName = "Delay",
Callback = function(Value)
followDelay = Value
end
})
else
print("Root part not found")
end
end
if teleportEnabled then
teleportForward()
end
end
end
userInputService.InputBegan:Connect(onKeyPress)
Tab:AddToggle({
Name = "F To Tp",
Default = false,
Callback = function(Value)
teleportEnabled = Value
if teleportEnabled then
ScreenGui.Parent = player:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.fromRGB(244, 63, 235)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.47683534, 0, 0.461152881, 0)
TextButton.Size = UDim2.new(0, 65, 0, 62)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "F TO TP"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
UICorner.Parent = TextButton
button.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = button.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End
then
dragging = false
end
end)
end
end)
button.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
userInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
end
dragify(TextButton)
TextButton.MouseButton1Click:Connect(teleportForward)
else
Tab:AddSlider({
Name = "F To Tp Distance",
Min = 0,
Max = 5,
Default = 1,
Color = Color3.fromRGB(255, 255, 255),
Increment = 0.5,
ValueName = "Range",
Callback = function(Value)
teleportDistance = Value
end
})
end
player.CharacterAdded:Connect(setupCharacter)
setupCharacter()
player.CharacterAdded:Connect(updateCharacter)
Tab:AddSlider({
Name = "SwatReachDistance",
Min = 7,
Max = 25,
Default = 25,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Reach",
Callback = function(Value)
swatDistance = Value
end
})
if swatreachmain then
initCharacter(player.Character)
end
Tab:AddSlider({
Name = "ReachDistance",
Min = 0,
Max = 20,
Default = 20,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "Range",
Callback = function(Value)
ReachDistance = Value
if toggleState then
handleToggle(true)
end
end
})
Tab:AddToggle({
Name = "ShowBlockHitbox",
Default = false,
Callback = function(Value)
showHitboxState = Value
if toggleState then
handleToggle(true)
end
end
})
spawn(function()
while true do
wait(1)
if playerCharacter then
local blockPart = playerCharacter:FindFirstChild("BlockPart")
if blockPart then
blockPart.CanCollide = false
handleToggle(toggleState)
end
end
end
end)
game:GetService("Players").LocalPlayer.Character.Head.CanCollide = true
end
end
task.wait()
end
end
Tab:AddToggle({
Name = "AntiJam",
Default = false,
Callback = function(Value)
isAntiJamEnabled = Value
print(Value)
end
})
spawn(updateCollisionState)
local removeJumpCooldownConnection
Tab:AddToggle({
Name = "NoJumpCooldown",
Default = false,
Callback = function(Value)
if Value then
removeJumpCooldownConnection =
userInputService.JumpRequest:Connect(function()
if Value then
player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
end
end)
else
if removeJumpCooldownConnection then
removeJumpCooldownConnection:Disconnect()
end
end
end
})
Tab:AddToggle({
Name = "AntiBlock",
Default = false,
Callback = function(Value)
antiBlockActive = Value
if antiBlockActive then
spawn(destroyFFMover)
end
end
})
Tab:AddToggle({
Name = "TackleReach",
Default = false,
Callback = function(Value)
TackleReachToggle = Value
while TackleReachToggle do
local args = {
[1] = "Game",
[2] = "TackleTouch",
[3] = "Left Leg",
[4] = "Right Leg"
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Characte
rSoundEvent"):FireServer(unpack(args))
wait(0.1)
end
end
})
ReplicatedStorage.Remotes.CharacterSoundEvent:FireServer("PlayerActions", "catch")
task.wait(1.5)
end
end
end
end
task.spawn(function()
while task.wait() do
if AS_Enabled then
local HRP = Player.Character:FindFirstChild("HumanoidRootPart")
for _, v in pairs(workspace:GetChildren()) do
if v.Name == "Football" and v:IsA("BasePart") and ((v.Position -
HRP.Position).Magnitude <= autoswatdist) then
keypress(0x52)
keyrelease(0x52)
end
end
end
end
end)
Tab:AddToggle({
Name = "Auto Catch",
Default = false,
Callback = function(Value)
if Value then
autoCatch()
end
end
})
Tab:AddSlider({
Name = "Auto Catch Distance",
Min = 0,
Max = 20,
Default = 10,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Distance",
Callback = function(Value)
autodist = Value
end
})
Tab:AddToggle({
Name = "Auto Swat",
Default = false,
Callback = function(Value)
AS_Enabled = Value
end
})
Tab:AddSlider({
Name = "Auto Swat Distance",
Min = 0,
Max = 40,
Default = 30,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "Distance",
Callback = function(Value)
autoswatdist = Value
end
})
return nearestPlayer
end
if humanoid then
humanoid.StateChanged:Connect(function(oldState, newState)
if newState == Enum.HumanoidStateType.Jumping and JumpTeleportEnabled
then
teleportToNearestPlayerHead()
end
end)
end
end
Players.PlayerAdded:Connect(function(player)
if player ~= Players.LocalPlayer then
handleOtherPlayerJumps(player)
end
end)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.UserInputType == Enum.UserInputType.Keyboard and
input.KeyCode == TeleportKey then
teleportToNearestPlayerHead()
end
end)
Tab:AddToggle({
Name = "AutoJam",
Default = false,
Callback = function(enabled)
JumpTeleportEnabled = enabled
end
})
Tab:AddSlider({
Name = "Range",
Min = 0,
Max = 15,
Default = 5,
Color = Color3.fromRGB(255,255,255),
Increment = 0.1,
ValueName = "Range",
Callback = function(value)
updateMinDistanceThreshold(value)
end
})
local connection
Tab:AddToggle({
Name = "ClickTackleTP",
Default = false,
Callback = function(v)
if v then
connection =
game:GetService("Players").LocalPlayer:GetMouse().Button1Down:Connect(function()
for i, v in pairs(game.workspace:GetDescendants()) do
if v.Name == "Football" and v:IsA("Tool") then
local toolPosition = v.Parent.HumanoidRootPart.Position
local playerPosition =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
if (toolPosition - playerPosition).Magnitude <= tprange
then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
v.Parent.HumanoidRootPart.CFrame + Vector3.new(1, 1, 1)
end
end
end
end)
else
if connection then
connection:Disconnect()
end
end
end
})
Tab:AddSlider({
Name = "Range",
Min = 0,
Max = 15,
Default = 0,
Color = Color3.fromRGB(255, 255, 255),
Increment = 1,
ValueName = "ClickTackleTpRange",
Callback = function(v)
tprange = v
end
})
local currentSpeed = 5
_G.running = true
game:GetService('RunService').Stepped:Connect(function()
if not _G.running then return end
local nearestPlayer = findNearestPlayer()
if nearestPlayer and nearestPlayer.Character and
nearestPlayer.Character:FindFirstChild('HumanoidRootPart') then
C:WaitForChild('HumanoidRootPart').CFrame =
CFrame.new(nearestPlayer.Character.HumanoidRootPart.Position)
end
end)
end
Tab:AddToggle({
Name = "Hump Nearest Player",
Default = false,
Callback = function(Value)
if Value then
startJumping()
else
stopJumping()
end
end
})
Tab:AddSlider({
Name = "Speed",
Min = 0,
Max = 20,
Default = 5,
Color = Color3.fromRGB(255, 255, 255),
Increment = 1,
ValueName = "Speed",
Callback = function(Value)
currentSpeed = Value
if H then
H:AdjustSpeed(currentSpeed)
end
end
})
end
end
end
wait(1)
end
end
Tab:AddToggle({
Name = "Brute Tackle",
Default = false,
Callback = function(Value)
tackleActive = Value
if tackleActive then
spawn(bruteTackle)
end
end
})
Tab:AddSlider({
Name = "Max Range",
Min = 0,
Max = 25,
Default = 5,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
ValueName = "studs",
Callback = function(Value)
maxRange = Value
end
})
originalMaterials[v] = v.Material
v.Material =
Enum.Material.SmoothPlastic
end
end
else
for i, v in next,
workspace:GetDescendants() do
if v:IsA("Part") and
originalMaterials[v] then
v.Material =
originalMaterials[v]
originalMaterials[v] = nil
end
end
end
end
})
Tab:AddToggle({
Name = "AntiAdmin",
Default = false,
Callback = function(state)
_G.Admin = state
local moderators = {
"2618937233503944727",
"209187780079648778",
"265544447129812992",
"677964655821324329",
"469043698110562304",
"792145568586792979",
"490537796940070915",
"678699048844132362",
"837514415480897607",
"417141199564963840",
"580140563295109148",
"231225289718497281",
"719258236930228346",
"345362950380322829",
"513196564236468226",
"241945212463742986",
"153379470164623360",
"1170439264"
}
Tab:AddButton({
Name = "AntiBench",
Callback = function()
local AntiBench =
game:GetService("Players").LocalPlayer:FindFirstChild("BenchTag")
if AntiBench then
AntiBench:Destroy()
end
OrionLib:MakeNotification({
Name = "AntiBench IS Active",
Content = "Tyrant ON TOP",
Image = "rbxassetid://4483345998",
Time = 3
})
end
})
Tab:AddToggle({
Name = "ZyroConfig",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then
OrionLib:MakeNotification({
Name = "ZyroConfig",
Content = "ZyroConfig Hes Been Loaded And Ready To Go!!",
Image = "rbxassetid://4483345998",
Time = 3
})
magtoggle:Set(true)
magslider:Set(13)
delaytoggle:Set(true)
delayslider:Set(0.1)
jptoggle:Set(true)
jpslider:Set(50.4)
AntiBlocktoggle:Set(true)
swattoggle:Set(true)
local AntiBench =
game:GetService("Players").LocalPlayer:FindFirstChild("BenchTag")
if AntiBench then
AntiBench:Destroy()
end
else
magtoggle:Set(false)
magslider:Set(0)
delaytoggle:Set(false)
delayslider:Set(0)
jptoggle:Set(false)
jpslider:Set(50)
AntiBlocktoggle:Set(false)
swattoggle:Set(false)
end
end
})
Tab:AddToggle({
Name = "KronxxMainLeague",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then
customDistance = 5
magnetDelay = 0.1
magnetDelayEnabled = true
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 20.3
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 52
swatDistance = 25
initCharacter(player.Character)
else
customDistance = 0
magnetDelay = 0
magnetDelayEnabled = false
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 20
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
swatDistance = 1
initCharacter(player.Character)
end
end
})
Tab:AddToggle({
Name = "KronxxSideLeague",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then
customDistance = 14
magnetDelay = 0.1
magnetDelayEnabled = true
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 20.3
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 53
swatDistance = 25
initCharacter(player.Character)
else
customDistance = 0
magnetDelay = 0
magnetDelayEnabled = false
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 20
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
swatDistance = 1
initCharacter(player.Character)
end
end
})
Tab:AddToggle({
Name = "ZenBlatant",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then
OrionLib:MakeNotification({
Name = "ZenConfig",
Content = "ZenBlatant Hes Been Loaded And Ready To Go!!",
Image = "rbxassetid://4483345998",
Time = 3
})
magtoggle:Set(true)
magslider:Set(25)
delaytoggle:Set(false)
jptoggle:Set(true)
jpslider:Set(53)
wstoggle:Set(true)
wsslider:Set(20.5)
swattoggle:Set(true)
else
magtoggle:Set(false)
magslider:Set(0)
delaytoggle:Set(false)
delayslider:Set(0)
jptoggle:Set(false)
jpslider:Set(50)
swattoggle:Set(false)
end
end
})
Tab:AddToggle({
Name = "ZenLeague",
Default = false,
Callback = function(Value)
magEnabled = Value
if Value then
OrionLib:MakeNotification({
Name = "ZenConfig",
Content = "ZenLeague Hes Been Loaded And Ready To Go!!",
Image = "rbxassetid://4483345998",
Time = 3
})
magtoggle:Set(true)
magslider:Set(10)
delaytoggle:Set(false)
jptoggle:Set(true)
jpslider:Set(53)
wstoggle:Set(true)
wsslider:Set(20.3)
swattoggle:Set(true)
else
magtoggle:Set(false)
magslider:Set(0)
delaytoggle:Set(false)
delayslider:Set(0)
jptoggle:Set(false)
jpslider:Set(50)
swattoggle:Set(false)
end
end
})