Curse of The Azure Bonds - Quick Reference Card
Curse of The Azure Bonds - Quick Reference Card
character is moving under computer control . Press the key to execute the
command .
ALT Q : Sets all characters to computer control (Quick) . Du
<Space> : Resets all characters to manual control .
Control S : Toggles sound on and off .
ALT M : Toggle magic on or off for characters set to Quick . CUR,SE Olr hE A2w BORIS
Before Playing the Game : You can have several saved games listed identified by letter. As
Characters set to Quick will always use Readied Magic Items . Characters
you play the game, save the game to various letters . By keeping multiple saved games, you
with Readied arrows will use bows if no targets are adjacent .
will always have backup positions in case your characters get into a particularly nasty situation .
Configuration File : The configuration file for the game is POOL .CFG . The Installing the Game : You must install the game disk(s) before you can begin play .
first line of this file handles the display mode where C stands for CGA, E 1 . Place Disk 1 in the active drive .
2 . Access the drive containing Disk 1 .
stands for EGA, and T stands for Tandy . The second line handles sound . P
3 . Type INSTALL and then press Enter .
is for PC sound, T is for Tandy sound, and S is for silent (no sound) . The 4 . Follow the on-screen prompts .
third line is the path to game data . The fourth line is the path to save files . 5 . Type START and then press Enter to begin playing .
The fifth line is the introduction type-F is full intro and N is no intro . In order
to reconfigure the game, delete the POOL .CFG file and restart the game . Transferring Characters kQm POOL OF RADIANCE or HILLSFAR : You need your POOL OF
RADIANCE and/or HILLSFAR saved game disks or you need to know the subdirectory on your
hard disk where these files are stored . All characters from POOL OF RADIANCE must be removed
(not dropped) from their adventuring party before they can be transferred to another game .
Access the directory that contains CURSE OF THE AzURE BONDS . Type COPYCURS and press
Enter/Return . Use the cursor keys to highlight the required transfer . Indicate the drive you are
copying your Pool or Hilisfar saved games from and the drive you are copying your Curse
saved games to . Use the OTHER drive specification if your saved games are not on the default
path. Follow the on-screen instructions . Follow the directions in the rules to load characters
from POOL OF RADIANCE or HILLSFAR .
Transferring Characters Iq HILLSFAR : You will need your CURSE OF THE AZURE BONDS and
HILLSFAR saved game disks or you will need to know the subdirectory on your hard disk where
these files are stored . All characters from CURSE OF THE AzURE BONDS must be removed from
their adventuring party before they can be transferred to another game . Paladins, Rangers and
dual class human characters may not be transferred to HILLSFAR .
Access the directory that contains CURSE OF THE AzURE BONDS . Type COPYCURS and press
Enter/Return. Use the cursor keys to highlight the required transfer . Indicate the drive you are
copying your Curse saved games from and the drive you are copying your Curse saved games
to . Use the OTHER drive specification if your saved games are not on the default path . Follow
the on-screen instructions .
SLZ
STRATEGIC SIMUIAIlONS, INC.
Starting The Game : Boot your computer using DOS 4 .01 or greater . Access the directory that
contains CURSE OF THE AZURE BONDS . Type START, and press Enter/Return . Press a key to
pass the tide and credit screens . After the credits are displayed, press Enter/Return to Play
Game.
ADVANCED DUNGEONS & DRAGONS is a trademark owned by and used
Selecting Your Computer Configuration : The hardware configuration is set at installation .
under license from TSR, Inc ., Lake Geneva, WI .
You can reset the configuration by deleting the CURSE .CFG file from your Curse directory and
©1989 Strategic Simulations, Inc . ©1989 TSR, Inc . All Rights Reserved . restarting the game . This creates a new configuration file .
Once your characters have enough experience points and money, look for places to train . Most
Some commands toggle the program between two states . When you
select one of these commands the name on the screen changes to cities in the overland have training halls, and training halls may also be hidden in other places .
4
reflect the new state of the program . For example, if you select the Make sure you have 1000 gp worth of coins for each character that wants to train . If your char-
Pictures On command in the Pics Menu it will change to Pictures acters need additional Experience Points, search near the cities in the overland or patrol the
forest near the Standing Stone .
Off . From then on the monster's animated picture is not displayed
when you have an encounter .
As you adventure you may hear a dreamlike voice warn you that, "Great danger lies ahead, be
fully prepared!" Heed such warnings by saving your game and putting that save aside . Keep
Moving around : In 3D travel the party can move forward, turn right or left, or turn around . In
combat you can move in any of eight directions . In combat, the cursor keys default to the Move that saved game aside until the party is safely back into the overland . Good luck!
and Manual Aim commands . In the overland view the party picks its destination and mode of
Tips on Successful Combat : Identify enemy spell casters at the beginning of each battle .
movement off of a menu .
Attack them with spells and missile weapons . Be sure to do damage every round to keep them
MOVE/COMBAT/AIM from casting spells. Concentrate your attacks ; it is normally better to eliminate one monster
3D MOVE / ANY MENU
than to wound two monsters . Eliminate helpless monsters before they become active again .
MENU
7 8 9
MOVE
UP
t Lee- Keep your Paladin near the middle of the front of your party so that his protection from evil can
_.I, improve the AC and Saving Throws of those adjacent . Keep your party together so that they
TURN R
LEFT RIGHT 1~ can concentrate their attacks on the monsters . Protect your party's flanks so that monsters will
I not be able to get to spell casters and archers.
MENU TURN
BACK MENU
DOWN p6DN Learn the range and area of effect of offensive spells like : magic missile, stinking cloud, fire-
ball, cone of cold, and cloudkilL Decide where you will throw a spell before you choose Cast .
Use the Aim command to check the range and line of sight to your proposed target . Make sure
To Begin Playing Quickly: A pre-rolled party of adventurers is stored in the game directory . that the spell will attack the monsters and not the party.
To use the saved party, choose Recall Save Game from the Party Creation Menu. Choose
Saved Game A .
Some spells have special effects that make them especially useful . Stinking clouds last for sev-
After the saved game is loaded, choose Begin Adventuring . Read the Journal Entry on the first eral rounds and can be used to protect flanks, channel enemy attacks, and to make monsters
page of the Adventurers Journal . Choose the Encamp command from the Adventure menu . helpless . Fireballs are larger indoors than they are in the overland . Hold spells can be targeted
Have all of your spellcasters memorize spells, rest, then Exit camp . against several different enemies . Lightning bolts can bounce off walls and attack targets twice
with the same spell .
Move through the city carefully . Listen to what different NPCs have to say. Move West to the
weapons shop and buy each of your characters starting equipment . Visit the temple and talk to If your party loses a very tough fight, go back to your last saved game . Just before triggering
the high priest . Visit the bar and listen to the rumors . When you think you have enough infor- the fight, prepare your party with spells like : bless, prayer, protection from evil, protection from
mation, leave town to find adventure . Things will get hot and heavy from then on! evil f0' radius, enlarge, invisibility 10' radius, and haste. You can also prepare for a fight with
Tips On Successful Adventuring : The first thing you want to do is to memorize spells . Then
Using The Translation Wheel : After choosing Play Game, two symbols, a path, and a num-
you will need to equip all your characters . Move to the weapons shop and Pool your money .
ber are displayed . Find the first symbol on the outside of the Translation Wheel, and the sec-
Buy your fighters banded mail, a shield, a broad sword, a two handed sword, a long composite
ond symbol on the inside, moveable part of the wheel . Match the two symbols and type the let-
bow, and many arrows . Buy your clerics banded mail, a shield, a staff sling, and a flail . Buy
ter shown in the numbered box under the indicated path . Press Enter/Return . For example, if
your thieves leather armor, a broad sword, a short bow, and many arrows . Buy your magic
the computer displays the symbols to the right of this text, type the letter X and press
users a dagger, a staff and a bunch of darts . After you have completed your purchases, use
Enter/Return . The game loads and displays the Party Creation Menu .
the View, Items, and Ready commands to prepare all your characters' equipment for battle .
Once you have bought everything you need, use the SHARE command and pick up all the
Making Choices : CURSE OF THE AZURE BONDS is controlled using menus . One command on
money.
each menu is highlighted . Use the < and > keys to indicate the command you want and press
Enter/Return to select your choice . You can also choose a command by pressing the highlight-
Visit everyone in town and listen to what they have to say . The bonds and their effects are a
ed first letter of the command . For example, to look at an overhead view of the surrounding
mystery to your characters, and information can be as useful as a fireball spell (well, almost as
area, you can highlight the Area command and press Enter/Return or press the A key .
useful!) After you have listened to everything that everyone has to say, leave the city to begin
your quest.
Some commands, such as View, act only on a single character . Use
the Pg UP and Pg Dn keys to highlight the character you want to be
As your party fights it will use up spells and lose Hit Points . When you find a safe place to rest
active and then choose the command . For example, to view a char-
use Encamp and use the Fix command to regain Hit Points . Then memorize spells to keep
acter's ability scores, highlight the character's name in the character
your spellcasters at maximum efficiency .
list and choose the View Command .
Once your characters have enough experience points and money, look for places to train . Most
Some commands toggle the program between two states . When you
select one of these commands the name on the screen changes to cities in the overland have training halls, and training halls may also be hidden in other places .
4
reflect the new state of the program . For example, if you select the Make sure you have 1000 gp worth of coins for each character that wants to train . If your char-
Pictures On command in the Pics Menu it will change to Pictures acters need additional Experience Points, search near the cities in the overland or patrol the
forest near the Standing Stone .
Off . From then on the monster's animated picture is not displayed
when you have an encounter .
As you adventure you may hear a dreamlike voice warn you that, "Great danger lies ahead, be
fully prepared!" Heed such warnings by saving your game and putting that save aside . Keep
Moving around : In 3D travel the party can move forward, turn right or left, or turn around . In
combat you can move in any of eight directions . In combat, the cursor keys default to the Move that saved game aside until the party is safely back into the overland . Good luck!
and Manual Aim commands . In the overland view the party picks its destination and mode of
Tips on Successful Combat : Identify enemy spell casters at the beginning of each battle .
movement off of a menu .
Attack them with spells and missile weapons . Be sure to do damage every round to keep them
MOVE/COMBAT/AIM from casting spells. Concentrate your attacks ; it is normally better to eliminate one monster
3D MOVE / ANY MENU
than to wound two monsters . Eliminate helpless monsters before they become active again .
MENU
7 8 9
MOVE
UP
t Lee- Keep your Paladin near the middle of the front of your party so that his protection from evil can
_.I, improve the AC and Saving Throws of those adjacent . Keep your party together so that they
TURN R
LEFT RIGHT 1~ can concentrate their attacks on the monsters . Protect your party's flanks so that monsters will
I not be able to get to spell casters and archers.
MENU TURN
BACK MENU
DOWN p6DN Learn the range and area of effect of offensive spells like : magic missile, stinking cloud, fire-
ball, cone of cold, and cloudkilL Decide where you will throw a spell before you choose Cast .
Use the Aim command to check the range and line of sight to your proposed target . Make sure
To Begin Playing Quickly: A pre-rolled party of adventurers is stored in the game directory . that the spell will attack the monsters and not the party.
To use the saved party, choose Recall Save Game from the Party Creation Menu. Choose
Saved Game A .
Some spells have special effects that make them especially useful . Stinking clouds last for sev-
After the saved game is loaded, choose Begin Adventuring . Read the Journal Entry on the first eral rounds and can be used to protect flanks, channel enemy attacks, and to make monsters
page of the Adventurers Journal . Choose the Encamp command from the Adventure menu . helpless . Fireballs are larger indoors than they are in the overland . Hold spells can be targeted
Have all of your spellcasters memorize spells, rest, then Exit camp . against several different enemies . Lightning bolts can bounce off walls and attack targets twice
with the same spell .
Move through the city carefully . Listen to what different NPCs have to say. Move West to the
weapons shop and buy each of your characters starting equipment . Visit the temple and talk to If your party loses a very tough fight, go back to your last saved game . Just before triggering
the high priest . Visit the bar and listen to the rumors . When you think you have enough infor- the fight, prepare your party with spells like : bless, prayer, protection from evil, protection from
mation, leave town to find adventure . Things will get hot and heavy from then on! evil f0' radius, enlarge, invisibility 10' radius, and haste. You can also prepare for a fight with
magic items such as potions of giant strength, potions of invisibility, or dust of disappearance .
Cast the spells and use the items just before triggering the fight . Use haste sparingly ; it ages
your characters 1 year each time it is used .
IBM and Compatibles Data Card
Differences In the IBM Version : The IBM version of CURSE OF THE AzuRE BONDS differs slight-
ly from the rules. These differences include :
While moving in combat the ESC key will 'take back' your current move, but it will not erase
any damage you have taken during the move .
You may maintain up to 10 saved games on a disk at a time (depending on space available) .
Save each game under a letter (A-J) . Use that letter when recalling your save . COMPUTER PRODUCT
The following commands can be given at the Combat Menu or while a party character is mov-
ing under computer control . Press the key(s) to execute the command . SECRET OF THE SVVFR BLADES
ALT Q : Sets all characters to QUICK (computer control) .
ALT M : Toggles magic spells on/off for characters set to Quick .
<Space> : Resets all characters to manual control .
CTRL S : Toggles sound on and off (may be used at any time) . System Requirements: A minimum of 512K system memory
available, or 640K for mouse or Tandy graphics mode is required . The
Characters set to QUICK will use readied magic items . Characters set to QUICK with readied mouse will not work with Tandy graphics . RAM resident programs
arrows or a sling will use ranged attacks if no enemy is adjacent . may reduce your available system memory below the minimum
required for this game . A color graphics card and monitor are also
required . A minimum of two disk drives, either two floppy or one
floppy and one hard disk, are required . A hard disk must have a
minimum of 1 .5 megabytes of available space to install the game .
Installing the Game : The disks that come with the game must be
installed before you can begin play . To determine the number of
formatted floppy disks you will need to install the game, see the table
below .
Installing 5 .25" Disks 3 .5" Disks
From To Needed Needed
5 .25" HARD 0 0
3 .5" HARD 0 0
5 .25" 5.25" 5(6) 0
3 .5" 3 .5" 0 2(3)
5 .25" 3 .5" 2(3) 3
3 .5" 5.25" 5(6) 1