Chapter2 - Tagged
Chapter2 - Tagged
Fourth Edition
Lecture
Presentation
Chapter 2
Motion in One Dimension
– Free Fall
Copyright © 2019 Pearson Education, Inc. All Rights Reserved
Suggested Videos for Chapter 2 (2 of 2)
• Video Tutor Solution • End-of Chapter Video Tutor
Solutions
– Chapter 2 – Time in the Ai
r for a Tossed Ball – Problem 2.35
– Problem 2.47
– Problem 2.57
– Problem 2.61
– Problem 2.67
– Problem 2.75
• How long does it take the coin to go up and come back down?
This is the type of free-fall problem you’ll learn to solve.
Copyright © 2019 Pearson Education, Inc. All Rights Reserved
Chapter 2 Preview Looking Back: Motion
Diagrams
• As you saw in Section 1.6, a good first step in analyzing motion is
to draw a motion diagram, marking the position of an object at
successive times.
rise x
slope of graph =
run t
• The slope of an object’s
position-versus-time
graph is the object’s
velocity at that point in
the motion.
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Tactics Box 2.1 Interpreting Position-
Versus-Time Graphs
Information about motion can be obtained from position-versus-time
graphs as follows:
1. Determine an object’s position at time t by reading the graph at
that instant of time.
2. Determine the object’s velocity at time t by finding the slope of the
position graph at that point. Steeper slopes correspond to faster
speeds.
3. Determine the direction of motion by noting the sign of the slope.
Positive slopes correspond to positive velocities and, hence, to
motion to the right (or up). Negative slopes correspond to negative
velocities and, hence, to motion to the left (or down).
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Strategize We will use the steps from Tactics Box 2.1 to understand
the car’s motion and to draw its velocity-versus-time graph based on its
position graph.
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Example 2.2 Finding a Car’s Velocity
from Its Position Graph (2 of 5)
Prepare The graph is a graphical representation of the motion. The
car’s position-versus-time graph is a sequence of three straight lines.
Each of these straight lines represents uniform motion at a constant
velocity. We can determine the car’s velocity during each interval of
time by measuring the slope of the line.
x 4m
vx 2 m/s Graphical representation
t 2s
2. The car’s position does not change
from t = 2 s to t = 4 s ( x 0 m),
econds econds
So, v x 0 m/s.
3. Finally, the displacement between
t = 4 s and t = 6 s ( t 2 s) is x 10 m.
econds
rise x xf xi
vx
run t t f ti
xf xi v x t
x v x t
y Cx
y is proportional to x
Y2 Cx2 x 2
Y1 Cx1 x1
velocity is
A. 40 m /s
eter econds
B. 20 m /s
eter econds
C. 10 m /s eter econds
D. 10 m / s
E. None of the above
velocity is
B. 20 m/s
x v x t
t 2 t2 x
2 5 t 2 5 (10 min) 50 min
t1 10 min x1
kicks the ball hard so that it can reach the goal in 0.50 s . It econds
toward the goal. How much time does the defender have to
move into position to block the kick from the moment the
ball leaves the kicker’s foot?
is
A. 20 m eter
B. 16 m eter
C. 12 m eter
D. 8 m eter
E. 4 m eter
position is
C. 12 m eter
Displacement = area
under the curve
instant of time.
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Finding the Instantaneous Velocity (3 of 3)
• Graphically, the slope of the
curve at a point is the same
as the slope of a straight line
drawn tangent to the curve at
that point. Calculating rise
over run for the tangent line,
we get
Solve The curve in this case is an angled line, so the area is that of
a triangle:
Solve The car moves 18 m during the first 3 seconds as its velocity
changes from 0 to 12 m/s.
Assess The physically meaningful area is a product of s and m/s, so
x has the proper units of m. Let’s check the numbers to see if they
make physical sense. The final velocity, 12 m /s , is about 25 m p h , eter econd iles er our
makes sense, as the velocity was 0 m /s at the start of the problem and
eter econds
increased steadily to 12 m /s .
eter econds
0.45 m/s
v f 10 mph 4.5 m/s
1.0 mph
per second, for only 1.0 s—long enough to reach 9.5 m /s . It will take the lion
eter econds
less than 1.0 s to reach 4.5 m/s, so we can use ax 9.5 m/s2,
econds
in our solution.
Solve We know the acceleration and the desired change in velocity, so we can
rearrange Equation 2.8 to find the time:
Vx 45 m/s
t 2
0.47s
ax 9.5 m/s
Assess The lion changes its speed by 9.5 meters per second in one second.
So it’s reasonable (if a bit intimidating) that it will reach 4.5 m/s in just under
half a second.
0 0 0
1 3.0 7.5
2 6.0 15.0
3 9.0 22.5
4. 12.0 30.0
A. Acceleration is positive.
B. Acceleration is negative.
A. Acceleration is positive.
Positive
Negative
Positive
Negative
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QuickCheck 2.18 (1 of 2)
Mike jumps out of a tree and lands on a trampoline. The
trampoline sags 2 feet before launching Mike back into the air.
A. Positive.
B. Negative.
C. Zero.
(Vx )f ( Vx )i ax t
see a child’s ball roll into the street ahead of you. You hit the
brakes and stop as quickly as you can. In this case, you come to
rest in 1.5 s . How far does your car travel as you brake to a
econds
stop?
Strategize The problem states that your car begins to slow down
when you hit the brakes; we’ll model this as constant acceleration
motion. We know the initial and final speeds, and we want to find
the distance traveled. These observations suggest that we use
Equation 2.12 of Synthesis 2.1:
1
xf xi (Vx )i t axx ( t )22
2
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Example 2.8 Coming to a Stop in a Car (2 of 4)
Now that we know the acceleration, we can compute the distance that
the car moves as it comes to rest using the second constant
acceleration equation in Synthesis 2.1:
1
x f xi (v x )i t ax ( t )2
2
1
(15 m/s)(1.5 s)+ ( 10 m/s 2 )(1.5 s)2 11 m
2
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Example 2.8 Coming to a Stop in a Car (4 of 4)
Assess 11 m is a little over 35 feet. That’s a reasonable distance for a
eter
ground.
To jump this high, with what speed would he leave the
ground?
A drag racer, starting from rest, travels 6.0 m in 1.0 s . eter econds
be?
Strategize We assume that the acceleration is constant.
Because the initial position and velocity are zero, the
displacement will then scale as the square of the time; we
can then use ratio reasoning to solve the problem.
Prepare After 1.0 s , the car has traveled 6.0 m ; after
econds eter
Solve The initial elapsed time was 1.0 s, so the elapsed time
increases by a factor of 5. The displacement thus
increases by a factor of 52 , or 25. The total displacement is:
x 25(6.0 m) 150 m
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(v y )f (v y )i ay t
1
y f y i (v y )i t ay t 2
2
(v x )f (v x )i ax t
70 m/s 0 m/s (2.6 m/s 2 )t
70 m/s
t 2
26.9 s
2.6 m/s
Solve Given the time that the plane takes to reach takeoff
speed, we can compute the position of the plane when it
reaches this speed using the second equation in Synthesis
2.1:
1
x f xi (v x )i t ax ( t )2
2
1
0 m (0 m/s)(26.9 s)+ (2.6 m/s 2 )(26.9 s) 2
2
940 m
Our final answers are thus that the plane will take 27 s to econds
Assess Think about the last time you flew; 27 s seems econds
something wrong!)
A. Positive.
B. Negative.
C. Zero.
B. Negative.
constant acceleration
equations from Synthesis 2.1.
Prepare Figure 2.36 shows
a visual overview with all
necessary data. We have
placed the origin at the
ground, which makes
y i 100 m.
1 1 1
y f y i (v y )i t ay ( t )2 y i g ( t )2 y i gt f2
2 2 2
2( y i y f ) 2(100 m 0 m)
We can now solve for tf : tf 2
4.52 s
g 9.80 m/s
Now that we know the fall time, we can use the first kinematic equation
to find (v y )f : (v y )f (v y )i g t gt f (9.80 m/s2 )(4.52 s)
44.3 m/s
Prepare For the first part of our solution, in our first figure,
we choose the origin of the y-axis at the position of the
springbok deep in the crouch. The final position is the top
extent of the push, at the instant the springbok leaves the
ground. We want to find the velocity at this position
because that’s how fast the springbok is moving as it
leaves the ground.
After the springbok leaves the ground, this is a free-fall
problem. We want to know the height of the leap, so we
are looking for the feight at the top point of the motion
where the instantaneous velocity is equal to zero.
(v y )f 49 m2 / s2 7.0 m/s
The springbok leaves the ground with a speed of 7.0 m /s . eter econds
the vertical leap. From part a, the initial velocity is (v y )i 7.0 m/s,
and the final velocity is (v y )f 0. This is free-fall motion, with ay g;
2 2 2
thus (v y )f (v y )i 2g y (v y )i 2gy f
2
Which gives (v y )i 2gy f
Solving for y f , we get a jump height of
(7.0 m / s)2
yf 2
2.5 m
2(9.8 m / s )
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