21ME744 - PD&E - Module 1
21ME744 - PD&E - Module 1
Module 1:
Introduction to Product Design: Asimows Model: Definition of product design,
Design by Evaluation, Design by Innovation, Essential Factors of Product Design, Flow
and Value Addition in the Production-Consumption Cycle. The Morphology of Design
(The seven Phase), Primary Design phase and flowcharting, role of Allowance,
Process Capability.
Product Design is the process of imagining, creating, and iterating products that solve
users' problems or address specific needs. It involves a blend of art and engineering to
ensure that a product is both functional and aesthetically pleasing.
In order to understand product design, it’s useful to define what we mean by a product.
Products can be physical things you can find on a shelf in a store, like a lightbulb or a bicycle, or
they can be intangibles like software, services, experiences and even information, as with a
training course or workshop.
The product is the end result of a product designer’s work – it’s what is offered to the customer
at the delivery stage of the product design process.
Product design is a term that covers products, services and experiences of all kinds, whereas the
more traditional term, industrial design, usually refers only to physical goods.
The product design process is shaped by user and business goals. A product’s success depends
on how closely it lines up with user needs and how effectively it solves a user’s problems in the
context of their life and work, since these factors will influence how well it sells and how
profitable it is. It’s also influenced by the constraints of business, such as the budget available to
develop it and the amount of time that can be dedicated to the design process.
For this reason, product design involves working closely both with people from within your
business and from those in its target market, so you can make sure your product is on the right
track all the way through its design journey.
The seven phases of design proposed by Asimow are: Feasibility study phase, preliminary design
phase, and detailed design phase, as indicated in figure. Of the seven phases, the first three
phases belong to design, and the remaining four phases belong to production, distribution,
consumption and retirement.
3. Role of Allowance
Allowance refers to the intentional inclusion of additional material or space in a product
design to accommodate manufacturing variations, ensure proper fit, or allow for
adjustments. It is essential for maintaining product quality and functionality.
4. Process Capability
Design by Evaluation: This approach involves generating several design alternatives and
then evaluating them against specific criteria. The best design is selected based on its
performance against these criteria.
Design by Innovation: This approach focuses on creativity and new ideas, encouraging
designers to explore unconventional solutions and innovative concepts that push the
boundaries of existing knowledge and technology.
Functionality: Ensuring the product meets the intended use and performs its functions
efficiently.
Aesthetics: The visual appeal and style of the product, which can influence consumer
preferences.
Usability: The ease with which users can interact with the product, encompassing aspects
like ergonomics and user interface.
Cost: The product's affordability and the economic feasibility of its production.
Durability and Reliability: The product's ability to perform under various conditions
and its lifespan.
Safety: Ensuring the product does not pose any hazards to users.
The production-consumption cycle involves various stages from raw material acquisition
to the delivery of the final product to consumers. Value addition occurs at each stage
through processes like manufacturing, packaging, distribution, and marketing, enhancing
the product's utility and appeal.
Design by Evolution:
• In the past, designs used to evolve over long spans of time.
• Change reduced the risk of making major errors.
• The circumstances rarely demanded analytical capabilities of the designer.
• This was design by evolution.
• Development of the bicycle from its crank operated version to its
present day chain and sprocket version over a period of about a
century is a typical example of design by evolution.
Design by Innovation
• Following a scientific discovery, a new body of technical knowledge develops rapidly;
the proper use of this discovery may result in an almost complete deviation from past
practice.
• Every skill, which the designer or the design team can muster in analysis and
synthesis, is instrumental in a totally novel design.
Examples of design by innovation are:
1. Invention of laser beam which has brought about a revolution in medical and
engineering fields. Laser based tools have made surgical knife in medicine and gas cutting
in engineering obsolete.
2. Invention of solid state electronic devices resulting in miniaturization of electronic
products, which has made vacuum tubes obsolete.
Essential Factors of Product Design
(i) Need.
A design must be in response to individual or social needs, which can be satisfied by the
technological status of the times when the design is to be prepared.
(ii) Physical realizability. A design should be convertible into material goods or services,
i.e., it must be physically realizable. The technique for determining the physical realizability
is termed, design tree approach. In this approach (Fig. 1.1(a))., the success of a design
concept depends on the success of its subproblems, say Q1 and Q2. Let D11, Dl2, ... represent
alternative solutions of Q1 and D21, D22 represent alternative solutions of Q2, and so forth.
The probability equations are:
P (D) = P(Q1) P(Q2) (1.1)
P(Q1) = P(D11 or D12) = P(D11) + P(D12) – P(D11)P(D12) (1.2)
P(Q2) = P(D21 or D22) = P(D21) + P(D22) – P(D21)P(P22) (1.3)
• The probability values of D11, D12, D2l, and D22 should be estimated from practical
considerations.
(v) Optimality.
• The choice of a design concept must be optimal amongst the available alternatives; the
selection of the chosen design concept must be optimal among all possible design proposals.
• Optimal design, in theory, strives to achieve the best or singular point derived by
calculus methods.
• In the context of optimization under constraints for mechanical strength, minimum
weight and minimum cost are usually taken up as criteria for optimization.
(vi) Design criterion.
• Optimality must be established relative to a design criterion which represents the
designer’s compromise among possibly conflicting value judgements which include those of
the consumer, the producer, the distributor, and his own.
(vii) Morphology.
• Design is progression from the abstract to the concrete.
• This gives a chronologically horizontal structure to a design project.
• The three phases of design are:
1. Feasibility study phase
2. Preliminary design phase
3. Detailed design phase as indicated in Fig. 1.2.
(ix) Subproblems.
• During the process of solution of a design problem, a sublayer of subproblems appears;
the solution of the original problem is dependent on the solution of the subproblems.
• The “Design Tree” of Fig 1.1 reveals the concept of subproblems.
(x) Reduction of uncertainty.
• Design is derived after processing of information that results in a transition from
uncertainty, about the success or failure of a design towards certainty.
• Each step in design morphology from step (i) to step (x) enhances the level of
confidence of the designer.
(xi) Economic worth of evidence.
• Information gathering and processing have a cost that must be balanced by the worth of
the evidence, which affects the success or failure of the design.
• Authentic information should be gathered to make the design project a success.
• Today, information is regarded as a resource which is as valuable as money, manpower
and material.
(xii) Bases for decision.
• A design project is terminated when it is obvious that its failure calls for its
abandonment.
• It is continued when confidence in an available design solution is high enough to
indicate the commitment of resources necessary for the next phase.
(xiii) Minimum commitment.
• In the solution of a design problem at any stage of the process, commitments which
will fix future design decisions must not be made beyond what is necessary to execute the
immediate solution.
• This will allow maximum freedom in finding solutions to subproblems at the lower
levels of design.
• A model of design problem, subproblems etc. is developed through a design tree (see
Fig. 1.1).
(xiv) Communication.
• A design is a description of an object and prescription for its production; it will exist to
the extent it is expressed in the available modes of communication.
• The best way to communicate a design is through drawings, which is the universal
language of designers.
• Three dimensional renderings or cut-away views help explain the design to the sponsor
or user of the design.
• The present day impact of computer aided modelling and drafting has resulted in very
effective communication between the designer and the sponsor.
It play essential roles in transforming initial concepts into detailed, actionable plans for
development. Here's how they fit into the broader product design process:
The Primary Design phase is an early stage in product development where the main features,
functions, and overall aesthetics of the product are established. This phase includes:
Conceptualization: Initial ideas are brainstormed, considering user needs, market trends,
and technological possibilities.
Requirements Gathering: Key requirements from stakeholders, including users,
engineers, and business teams, are documented.
Sketching and Wireframing: Basic sketches and wireframes are created to visualize the
product's structure, layout, and key elements.
Prototyping: Early prototypes may be developed to test the feasibility of the design and
gather initial feedback.
Design Iteration: Based on feedback, the design is iterated upon to refine the product's
look, feel, and functionality.
Flowcharting is a tool used within the Primary Design phase to map out the process, logic, or
flow of a system, particularly in digital or software products. It provides a visual representation
of the sequence of operations or steps involved in using the product. Key aspects include:
Process Mapping: Flowcharts outline the steps a user or system takes to complete a task,
helping to identify potential bottlenecks or areas for improvement.
User Flow: In UX/UI design, flowcharts are used to depict the user journey through
different screens or interactions, ensuring the design is intuitive and logical.
Decision Trees: Flowcharts can illustrate decision-making processes, showing how
different inputs lead to various outcomes, which is crucial for designing interactive
systems.
System Architecture: For complex products, flowcharts help in visualizing how
different components or modules of a system interact with each other.
Complementary Roles: Flowcharting is often used during the Primary Design phase to
translate conceptual ideas into structured processes. This ensures that all elements of the
product design are logically connected and that the user experience is smooth.
Iteration and Refinement: Flowcharts can reveal flaws or inefficiencies in the initial
design, leading to multiple iterations in the Primary Design phase. This iterative process
helps in refining both the product's functionality and user experience.
Collaboration: Flowcharts serve as a communication tool among designers, developers,
and stakeholders, ensuring everyone has a clear understanding of the design logic and
flow.
Overall, the Primary Design phase sets the foundation for the product, and flowcharting is a
critical tool within this phase that helps in visualizing, refining, and communicating the product's
design logic.
The product life cycle material flows and potentially useful information flows.
ALLOWANCE:
In product design, the concept of allowance plays a crucial role in ensuring that parts fit together
correctly, function as intended, and can be manufactured efficiently. Allowance refers to the
intentional dimensional difference between mating parts to account for manufacturing tolerances,
wear, and other variables.
Clearance Allowance: This is used when parts need to fit together with some space
between them to allow for movement, like in a sliding fit. The allowance ensures that
parts don't interfere with each other during operation.
Interference Allowance: This is the opposite, where parts are designed to fit tightly
together, like a press fit. The allowance ensures that parts stay together under stress, such
as in bearings or shafts.
2. Manufacturing Feasibility
Compensating for Wear: Allowances are often designed with the product’s lifecycle in
mind. For example, a larger clearance allowance might be given in a component expected
to wear down over time, ensuring it remains functional over a longer period.
Ease of Assembly: Proper allowance can make assembly easier, reducing the time and
labor required. It ensures that parts fit together without excessive force or adjustment.
Maintenance: In designs where parts will be disassembled for maintenance, allowance
ensures that parts can be easily removed and replaced without damage.
5. Safety
Process Capability:
In product design, "process capability" refers to the ability of a manufacturing process to produce
products that meet design specifications consistently. It assesses how well the process can
produce products within the desired tolerance limits or specifications set during the design phase.
This concept is critical because it directly impacts the quality, reliability, and performance of the
final product.
In summary, process capability is a vital consideration in product design as it ensures that the
manufacturing process can consistently produce products that meet the desired specifications. It
is a collaborative effort between design and manufacturing teams to achieve the best possible
outcome in terms of quality, cost, and performance.