AT4 - Reading Test 6
AT4 - Reading Test 6
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Bài đọc passage 1
Computer games for Preschoolers Nintendo’s Research and Design
Process
Designing computer games for young children is a daunting task for game producers, who, for a long time,
have concentrated on more “hard core” game fans. This article chronicles the design process and
research involved in creating Nintendo DS for preschool gamers.
After speaking with our producers who have a keen interest in designing for the DS, we finally agreed on
three key goals for our project. First, to understand the range of physical and cognitive abilities of
preschoolers in the context of handheld system game play; second, to understand how preschool gamers
interact with the DS, specifically how they control the different forms of play and game mechanics offered
by the games presently on the market for this platform; third, to understand the expectation of
preschooler’s parents concerning the handheld systems as well as the purchase and play contexts within
which game play occurs. The team of research decided that in-home ethnographies with preschoolers
and their families would yield comprehensive database with which to give our producers more information
and insights, so we start by conducting 26 in-home ethnographies in three markets across the United
States: an East coast urban/suburban area, a West coast urban/suburban area, and a Midwest
suburban/rural area.
The subject is this study included 1 5 girls and 1 1 boys ranging from 3 years and 3 months old to 5 years
and 1 1 months old. Also, because previous research had shown the effects of older siblings on game play
(demonstrated, for example, by more advanced motor coordination when using a computer mouse),
households were employed to have a combination of preschoolers with and without elder peers. In order
to understand both “experienced” and “new” preschool users of the platform, we divided the sample so
that 1 3 families owned at least one Nintendo DS and the others did not. For those households that did not
own a DS, one was brought to the interview for the kid to play. This allowed us to see both the instinctive
and intuitive movements of the new players (and of the more experienced players when playing new
games), as well as the learned movements of the more experienced players. Each of those interviews took
about 60 to 1 20 minutes and included the preschooler, at least one parent, and often siblings and another
caregiver.
Three kinds of information were collected after each interview. From any older siblings and the parents
that were available, we gathered data about: the buying decisions surrounding game systems in the
household, the family’s typical game play patterns, levels of parental moderation with regard to computer
gaming, and the most favorite games play by family members. We could also understand the ideology of
gaming in these homes because of these in-home interviews: what types of spaces were used for game
play, how the system were installed, where the handheld play occurred in the house (as well as on-the-go
play), and the number and type of games and game systems owned. The most important is, we gathered
the game-playing information for every single kid.
Before carrying out the interviews, the research team had closely discussed with the in-house game
producers to create a list of game mechanics and problems tied to preschoolers’ motor and cognitive
capabilities that were critical for them to understand prior to writing the games. These ranged from
general dexterity issues related to game controllers to the effectiveness of in-game instructions to
specific mechanics in current games that the producers were interested in implementing for future
preschool titles. During the interviews, the moderator gave specific guidance to the preschooler through a
series of games, so that he or she could observe the interaction and probe both the preschooler and his
or her parents on feelings, attitudes, and frustrations that arose in the different circumstances.
If the subject in the experiment had previous exposure to the DS system, he or she was first asked to play
his or her favorite game on the machine. This gave the researchers information about current level of
gaming skill related to the complexity of the chosen one, allowing them to see the child playing a game
with mechanics he or she was already familiar with. Across the 26 preschoolers, the Nintendo DS
selections scope were very broad, including New Super Mario Bros, Sonic Rush, Nintendogs, and Tony
Hawk’s Proving Ground. The interview observed the child play, noting preferences for game mechanic and
motor interactions with device as well as the complexity level each game mechanic was for the tested
subject. The researchers asked all of the preschoolers to play with a specific game in consultation with
our producers, The Little Mermaid: Ariel’s Undersea Adventure. The game was chosen for two major
reasons. First, it was one of the few games on the market with characters that appeal to this young age
group. Second, it incorporated a large variety of mechanics that highlighted the uniqueness of the DS
platform, including using the microphone for blowing or singing.
The findings from this initial experiment were extensive. After reviewing the outcomes and discussing the
implications for the game design with our internal game production team, we then outlined the designing
needs and presented the findings to a firm specializing in game design. We worked closely with those
experts to set the game design for the two preschool-targeted DS games under development on what we
had gathered.
As the two DS games went into the development process, a formative research course of action was set
up. Whenever we developed new game mechanics, we brought preschoolers into our in-house utility lab
to test the mechanics and to evaluate both their simplicity, and whether they were engaging. We tested
either alpha or beta versions of different elements of the game, in addition to looking at overarching game
structure. Once a full version of the DS game was ready, we went back into the field test with a dozen
preschoolers and their parents to make sure that each of the game elements worked for the children, and
that the overall objective of the game was understandable and the process was enjoyable for players. We
also collected parent’s feedback on whether they thought the game is appropriate, engaging, and worth
the purchase.
Câu hỏi passage 1
Question 1 - 5
Complete the sentences below.
Choose ONE WORD ONLY from the passage for each answer.
Main Objectives:
Question 6 - 9
Do the following statements agree with the information given in the Reading Passage?
NOT GIVEN if it is impossible to say what the writer thinks about this
6 One area of research is how far mothers and fathers controlled children’s playing after school.
8 The researchers regarded The Little Mermaid: Ariel’s Undersea Adventure as likely appeal to
preschoolers.
9 The Little Mermaid: Ariel’s Undersea Adventure is operated entirely by hand controls.
Question 10 - 13
Complete the flow-chart below.
Choose NO MORE THAN TWO WORDS from the passage for each answer.
STEP 01
STEP 02
STEP 03
Testing the mechanics of two new games in the Nintendo lab (assess 11 and interest)
STEP 04
STEP 05
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2 parents https://tuhocielts.dolengli
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4 siblings https://tuhocielts.dolengli
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5 experienced https://tuhocielts.dolengli
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8 True https://tuhocielts.dolengli
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9 False https://tuhocielts.dolengli
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11 simplicity https://tuhocielts.dolengli
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Bài đọc passage 2
The History of Pencil
The beginning of the story of pencils started with a lightning. Graphite, the main material for producing
pencil, was discovered in 1 564 in Borrowdale in England when a lightning struck a local tree during a
thunder. Local people found out that the black substance spotted at the root of the unlucky tree was
different from burning ash of wood. It was soft, thus left marks everywhere. Chemistry was barely out of
its infancy at the time, so people mistook it for lead, equally black but much heavier. It was soon put to
use by locals in marking their sheep for ownership and calculation.
Britain turns out to be major country where mines of graphite can be detected and developed. Even so,
the first pencil was invented elsewhere. As graphite is soft, it requires some form of encasement. In Italy,
graphite sticks were initially wrapped in string or sheepskin for stability, becoming perhaps the very first
pencil in the world. Then around 1 560, an Italian couple made what are likely the first blueprints for the
modern, wood-encased carpentry pencil. Their version was a flat, oval, more compact type of pencil.
Their concept involved the hollowing out of a stick of juniper wood. Shortly thereafter in 1 662, a superior
technique was discovered by German people: two wooden halves were carved, a graphite stick inserted,
and the halves then glued together - essentially the same method in use to this day. The news of the
usefulness of these early pencils spread far and wide, attracting the attention of artists all over the known
world.
Although graphite core in pencils is still referred to as lead, modern pencils do not contain lead as the
“lead” of the pencil is actually a mix of finely ground graphite and clay powders. This mixture is important
because the amount of clay content added to the graphite depends on the intended pencil hardness, and
the amount of time spent on grinding the mixture determines the quality of the lead. The more clay you
put in, the higher hardness the core has. Many pencils across the world, and almost all in Europe, are
graded on the European system. This system of naming used B for black and H for hard; a pencil’s grade
was described by a sequence or successive Hs or Bs such as BB and BBB for successively softer leads,
and HH and HHH for successively harder ones. Then the standard writing pencil is graded HB.
In England, pencils continue to be made from whole sawn graphite. But with the mass production of
pencils, they are getting drastically more popular in many countries with each passing decade. As
demands rise, appetite for graphite soars.
According to the United States Geological Survey (USGS), world production of natural graphite in 201 2
was 1,1 00,000 tonnes, of which the following major exporters are: China, India, Brazil, North Korea and
Canada. However, much in contrast with its intellectual application in producing pencils, graphite was also
widely used in the military. During the reign of Elizabeth I, Borrowdale graphite was used as a refractory
material to line moulds for cannonballs, resulting in rounder, smoother balls that could be fired farther,
contributing to the strength of the English navy. This particular deposit of graphite was extremely pure
and soft, and could easily be broken into sticks. Because of its military importance, this unique mine and
its production were strictly controlled by the Crown.
That the United States did not use pencils in the outer space till they spent $1 000 to make a pencil to use
in zero gravity conditions is in fact a fiction. It is widely known that astronauts in Russia used grease
pencils, which don’t have breakage problem. But it is also a fact that their counterparts in the United
States used pencils in the outer space before real zero gravity pencil was invented. They preferred
mechanical pencils, which produced fine line, much clearer than the smudgy lines left by the grease
pencils that Russians favored. But the lead tips of these mechanical pencils broke often. That bit of
graphite floating around the space capsule could get into someone’s eye, or even find its way into
machinery or electronics, causing an electrical short or other problems. But despite the fact that the
Americans did invent zero gravity pencils later, they stuck to mechanical pencils for many years.
Against the backcloth of a digitalized world, the prospect of pencils seems bleak. In reality, it does not.
The application of pencils has by now become so widespread that they can be seen everywhere, such as
classrooms, meeting rooms and art rooms, etc. A spectrum of users are likely to continue to use it into the
future: students to do math works, artists to draw on sketch pads, waiters or waitresses to mark on order
boards, make-up professionals to apply to faces, and architects to produce blue prints. The possibilities
seem limitless.
Câu hỏi passage 2
Question 14 - 20
Complete the sentences below.
Choose ONE WORD ONLY from the passage for each answer.
Graphite was found under a 14 in Borrowdale, it was dirty to use because it was
15 .
Question 21 - 26
Do the following statements agree with the information given in the Reading Passage?
NOT GIVEN if it is impossible to say what the writer thinks about this
21 Italy is probably the first country of the whole world to make pencils.
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15 soft https://tuhocielts.dolengli
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21 True https://tuhocielts.dolengli
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23 False https://tuhocielts.dolengli
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24 False https://tuhocielts.dolengli
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Bài đọc passage 3
Motivating Drives
Scientists have been researching the way to get employees motivated for many years. This research is a
relational study which builds the fundamental and comprehensive model for study. This is especially true
when the Business goal is to turn unmotivated teams into productive ones. But their researchers have
limitations. It is like studying the movements of car without taking out the engine.
Motivation is what drives people to succeed and plays a vital role in enhancing an organizational
development. It is important to study the motivation of employees because it is related to the emotion and
behavior of employees. Recent studies show there are four drives for motivation. They are the drive to
acquire, the drive to bond, the drive to comprehend and the drive to defend.
The studies show that the drive to bond is most related to fulfilling commitment, while the drive to
comprehend is most related to how much effort employees spend on works. The drive to acquire can be
satisfied by a rewarding system which ties rewards to performances, and gives the best people
opportunities for advancement. For drive to defend, a study on the merging of P company and H company
shows that employees in former company show an unusual cooperating attitude.
The key to successfully motivate employees is to meet all drives. Each of these drives is important if we
are to understand employee motivation. These four drives, while not necessarily the only human drives,
are the ones that are central to unified understanding of modern human life.
Câu hỏi passage 3
Question 27 - 31
Choose the correct letter A, B, C or D.
27 According to the passage, what are we told about the study of motivation?
A The theory of motivating employees is starting to catch attention in organizations in recent years.
It is very important for managers to know how to motivate their subordinates because it is related to the salary of
B
employees.
28 What can be inferred from the passage about the study of people’s drives?
29 According to paragraph three, in order to optimize employees’ performance, ____ are needed.
30 According to paragraph five, how does “the drive to comprehend” help employees perform better?
Question 32 - 34
Choose THREE letters, A-F.
B If employees get an opportunity of training and development program, their motivation will be enhanced.
C If employees’ working goals are complied with organizational objectives, their motivation will be reinforced.
D If employees’ motivation in very low, companies should find a way to increase their salary as their first priority.
E If employees find their work lacking challenging, they will leave the company.
Question 35 - 40
Do the following statements agree with the claims of the writer in the Reading Passage?
NOT GIVEN if it is impossible to say what the writer thinks about this
38 The employees in former company presented unusual attitude toward the merging of two companies.
39 The two studies are done to analyze the relationship between the natural drives and the attitude of
employees.
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30 B https://tuhocielts.dolengli
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31 C https://tuhocielts.dolengli
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32 A https://tuhocielts.dolengli
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33 E https://tuhocielts.dolengli
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34 F https://tuhocielts.dolengli
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37 No https://tuhocielts.dolengli
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38 Yes https://tuhocielts.dolengli
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