0% found this document useful (0 votes)
8 views

Computer Architecture & Assembly Language-(BCA – 3...

Uploaded by

adisubodh82
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
8 views

Computer Architecture & Assembly Language-(BCA – 3...

Uploaded by

adisubodh82
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

Here are the answers to your questions on Computer Architecture & Assembly Language:

Q1: What is Data Transfer & Manipulation?


Data transfer and manipulation are fundamental operations in computer architecture. Data
transfer involves moving data between different components of the computer system, such as
the processor, memory, and input/output devices. Manipulation refers to modifying the value or
format of data.
Data Transfer:
● Input/Output (I/O): Transferring data between the computer and external devices like
keyboards, monitors, and storage drives.
● Memory Access: Moving data between the processor and main memory.
● Register Transfer: Moving data between the processor's internal registers.
Data Manipulation:
● Arithmetic Operations: Performing calculations like addition, subtraction, multiplication,
and division on data.
● Logical Operations: Performing bitwise operations like AND, OR, XOR, and NOT on
data.
● Data Conversion: Converting data between different formats, such as integers and
floating-point numbers.
Q2: Describe the concept of General Register Organization and Stack Organization?
General Register Organization:
● Uses a set of general-purpose registers to store data for arithmetic and logical operations.
● Registers are named and accessed directly using their names.
● Offers flexibility and efficiency for various data manipulation tasks.
Stack Organization:
● Uses a stack data structure to store temporary data.
● Data is pushed onto the stack and popped off in a Last-In-First-Out (LIFO) manner.
● Often used for function calls, parameter passing, and local variable storage.
Q3: What is instruction formats? Also explain Addressing mode?
Instruction Formats:
● The structure of an instruction, defining its opcode (operation code) and operands (data to
be operated on).
● Common formats include:
○ Fixed-length: Instructions have a fixed number of bits.
○ Variable-length: Instructions can have different lengths based on the operation
and operands.
○ Zero-address: No explicit operands, using a stack for data.
○ One-address: One operand, often a register.
○ Two-address: Two operands, usually registers.
○ Three-address: Three operands, often registers or memory locations.
Addressing Modes:
● The ways instructions specify the location of operands in memory.
● Common modes include:
○ Direct: Operand address is directly specified in the instruction.
○ Register: Operand is in a specified register.
○ Indirect: Operand address is in a specified register.
○ Indexed: Operand address is calculated by adding a base address and an index
value.
○ Displacement: Operand address is calculated by adding a base address and a
displacement value.
○ Stack: Operand is on the top of the stack.
Q4: Write down the Booth’s algorithm? And solve the (-11) x (-8) step by step
multiplication using Booth’s algorithm?
Booth's Algorithm:
An efficient algorithm for multiplying binary numbers, especially for negative numbers. It works
by examining pairs of bits in the multiplier and performing additions or subtractions based on the
pattern.
(-11) x (-8) using Booth's Algorithm:
1. Convert numbers to binary: -11 = 10101, -8 = 11000
2. Add a 0 to the right of the multiplier: 101010
3. Initialize product to 0: 0
4. Iterate through the multiplier bits:
○ If the current bit and the previous bit are both 1 or both 0, shift the product
right and do nothing.
○ If the current bit is 1 and the previous bit is 0, shift the product right and add
the multiplicand.
○ If the current bit is 0 and the previous bit is 1, shift the product right and
subtract the multiplicand.
Step-by-step calculation:
Multiplier Product
0 101010 0
1 101010 000000
2 101010 0000000
3 101010 00000000
4 101010 000000000
5 101010 0000000000
6 101010 00000000000
Final product: 00000000000 = 88 (in decimal)
Q5: Write down the short notes on following topics:
(1). Array Processing.
● Accessing and manipulating elements of an array in memory.
● Involves using indexing or pointer arithmetic to address elements.
● Common operations include:
○ Traversal (visiting each element)
○ Searching (finding a specific element)
○ Sorting (arranging elements in a particular order)
○ Insertion (adding a new element)
○ Deletion (removing an element)
(2). Difference b/w micro operation & macros.
● Microoperation: A basic operation performed within a single clock cycle, like transferring
data between registers or performing a simple arithmetic operation.
● Macro: A sequence of microoperations defined as a single unit for convenience and
modularity. Macros can be expanded into their constituent microoperations during
assembly.
(3). Difference b/w registers set and cache memory.
● Register Set: A collection of small, high-speed storage locations within the processor.
Used for storing frequently accessed data and intermediate results.
● Cache Memory: A small, high-speed memory between the processor and main memory.
Stores frequently accessed data from main memory to improve access time.
(4). Instructions and Registers.
● Instructions: The basic commands executed by the processor, specifying operations to
be performed and the data to be used.
● Registers: High-speed storage locations within the processor used to hold data for
instructions and intermediate results.

You might also like