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Microbit Games Term Topic Edition

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0% found this document useful (0 votes)
26 views5 pages

Microbit Games Term Topic Edition

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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micro:bit Retro

Games
COMPUTER SCIENCE TERM TOPIC EDITION

Created by Chris Lovell Find @mrlovellcomp


MICRO:BIT SPACE INVADERS

IYou are going to make Space Invaders on the micro:bit! You will code the A&B buttons to fire lasers
at the alien ship.

Add the alien and ship sprites to the


‘on start’ block. Use the input blocks Further
to control the ship.
Information

Click here for example


Add a forever loop to move the code

alien ship left to right. Click here for the


micro:bit foundation
micro:bit tutorial

Click here for micro:bit


classroom tool tutorial

Explorer
Tasks
Add a bomb for the
alien ship to drop on
the defence ship.
Add sound effects
to make the game
more fun to play
Make the alien ship
This
co go faster when the
whe de will
n f score increases
touc A+B is p ire a la
hes ser
the ressed. a
alie Whe t the a
n sh
ip, it n the la lien shi
is ga se p
me o r
ver!
Created by Mr Lovell. Find at @mrlovellcomp on X
MICRO:BIT FLAPPY BIRD

In this lesson you will make a flappy bird game on the micro:bit! You will add controls for the bird
and you will add code to generate obstacles for the bird to avoid. You can expand on this game
template by adding lives, scores and sound effects - what will you add to your game?

Add a bird sprite into the ‘on start’ block. Add


a block of code that will make your bird sprite Further
blick to make it easier for the player to find
their bird! Information

Click here for example


Add code to control the bird sprite. The code

player will press A to move their bird


Click here for the
left, and B to move right micro:bit foundation
micro:bit tutorial

Click here for micro:bit


classroom tool tutorial

obs
Ad
d
pos four
itio
n obs
Explorer
t
tac of t acle
and
the
les
bir y
he
a
sp
onl obst rites
c .A
d n - the les b dd c
Tasks
eed re er o
sa ar an de to
wa e 5 L dom. ma
ke
yt E C
hro Ds ac reate the
ugh ros Add a scoring
! s t four
he system to your
scr
een
game!
Add sound effects
to make the game
more fun to play
THis An an intro sprite
r
the epeat b graphic relevant to
obst l
chec acle ock is t
ks t s ac he h the flappy bird
obst o ros ea
acle see if t s the s rt of t game
s. If h cree he g
so it e bird n an ame
s ga sprit d th -
me e ha e ‘if it move
over s ro ’ bl s
! uch ock
one
of t
he

Created by Mr Lovell. Find at @mrlovellcomp on X


MICRO:BIT MARIO KART
In this activity you will create a Mario Kart racing game on the micro:bit! You will steer
the micro:bit to move Mario out of the way and ahead of Peach, Bowser, Wario and
others. See how many flashing coins you can collect!

When the
micro:bit
Further
all sprite starts up
s includin , create
Peach, a g M ario, War
flashing c io,
oin and o
thers. Information

Click here for example


code

Click here for the


micro:bit foundation
micro:bit tutorial

em, Click here for micro:bit


ill hide th forever classroom tool tutorial
ns w the
g t h e coi visible by p to
in e o
Delet o be mad forever lo ometer.
y t a ler
read l ow ! Add the acce
b e ith
loop M ario w
ro l
cont

Create this forever loop, one per non-Mario racer.

Explorer
If you have 5 racers other than Mario, you will
need 5 separate forever loops. Check the code
example if you are unsure!

Task
Ideas
Make the racers go faster
as the score increases

Add a start up logo to


make the player know
they are playing a racing
game
The forever loop checks if the race
r is touching Mario, and
if so it is game over; it also checks
if the racer is at the Add sound effects
bottom of the screen, if so it restarts
the racer at the top
of the screen..

Created by Mr. Lovell. Find on X and Blusky @mrlovellcomp


MICROBIT PACMAN
In this activity you will create a pacman game on the micro:bit. You will code pacman to
be controlled by the accelerometer, so you will have to tilt your micro:bit to move
pacman around Pacman will collect the flashing pacdot but watchout there is a ghost
chasing pacman!
When th
e micro:b
sprites - it starts
ghost. Us
pacman,
e random
a flashin
, create
g pacpill
three
and a
Further
randomly to place
Information
. Create the pacp
a score f ill
or your g
ame.

Click here for example


code

Click here for the


micro:bit foundation
micro:bit tutorial

cman Click here for micro:bit


er the pa ase
heth e
, incr classroom tool tutorial
o check w they are
'if' t ite. If ce anoth
er
dd an l spr
er loop, a he pacpil om ly pla Click here to access the
orev ing t rand
In a f rlapp e and micro:bit radio reference
ite is ove hen delet c t.
spr et olle
by on cman to c guide
score or pa
lf
pacpil

Add another forever loop to control pacman by tilting the

Explorer
micro:bit. Feel free to tune these numbers! I have found
they work well, but you may be able to fine tune this
game further!

Task
Ideas
Can you make the ghost
go faster the higher the
score?
Add another forever loop for the
Add sound effects and
ghost to chase
pacman. The time delay is importa music to your game to
nt - if you change the
time delay in the forever loop the make it engaging.
ghost will speed up
or slow down when chasing pacman Add start up logo to
.
make the player know
they are playing pacman
on the micro:bit!

Created by Mr Lovell. Find at @mrlovellcomp on X & Bluesky

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