0% found this document useful (0 votes)
15 views41 pages

CD Quetion and Answer

Compiler Design

Uploaded by

haristudent4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
15 views41 pages

CD Quetion and Answer

Compiler Design

Uploaded by

haristudent4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 41

1) Overview of the Compiler & its Structure:

1) What is compiler? What is front end & back end of compiler? (M- 3)

A compiler is a program that translates code written in a high-level programming


language (like C, C++, or Java) into machine code that a computer's processor can
understand and execute.

Front End of the Compiler

The front end of the compiler is responsible for understanding the source code. It
includes:

1. Lexical Analysis: Breaks down the source code into tokens (small pieces like keywords,
operators, and identifiers).
2. Syntax Analysis: Checks the structure of the code according to the grammar rules of the
programming language, producing a parse tree.
3. Semantic Analysis: Ensures that the syntax is meaningful, checking for things like type
correctness and scope of variables.

The front end's main job is to detect errors in the code and create an intermediate
representation (IR) that the back end can process.

Back End of the Compiler

The back end of the compiler takes the intermediate representation and optimizes and
translates it into machine code. It includes:

1. Optimization: Improves the efficiency of the code by reducing resource usage, such as
memory and processing time.
2. Code Generation: Converts the optimized intermediate representation into machine code
specific to the target hardware.
3. Code Assembly and Linking: Produces the final executable file that the computer can run.

In summary, the front end handles code analysis and error detection, while the back
end focuses on optimization and machine code generation.

2) Explain input, output & action performed by each phases of compiler


with example? (M- 7) or
3) Explain phases of compilers with suitable example. (M- 7)

The compiler works in several phases, each with specific inputs, outputs, and actions
to transform source code into machine code. Here’s a breakdown of each phase, along
with examples to illustrate their functioning:

1. Lexical Analysis

 Input: Source code (e.g., int x = 10;)


 Output: Tokens (e.g., <int>, <identifier, x>, <operator, =>, <literal, 10>)
 Action: Scans the source code character by character to divide it into basic units called
tokens, which represent keywords, identifiers, operators, and literals.

Example:

For int x = 10;, the lexical analyzer will produce tokens like <int>, <identifier,
x>, <=, <10>, <;> (error: int x=> nit x)

2. Syntax Analysis

 Input: Tokens from lexical analysis


 Output: Parse Tree (Syntax Tree)
 Action: Arranges tokens in a hierarchical structure based on grammar rules, creating a parse
tree to represent the syntactic structure of the code.

Example:

For int x = 10;, the syntax tree might look like:

10 = int x

3. Semantic Analysis

 Input: Parse tree from syntax analysis


 Output: Annotated Syntax Tree
 Action: Checks the semantic correctness of the code by ensuring proper data types, variable
declarations, and scope rules. It also attaches information like data types to the parse tree.

Example:

If the code was int x = "hello";, the semantic analyzer would throw an error
because x is an int, but the assigned value is a string.

4. Intermediate Code Generation

 Input: Annotated syntax tree from semantic analysis


 Output: Intermediate representation (IR), usually in a lower-level, platform-independent
code.
 Action: Converts the annotated syntax tree into an intermediate code format that is easier
for the compiler to optimize and convert to machine code.

Example:

For int x = 10;, the intermediate code might be something like:

x = 10

5. Code Optimization
 Input: Intermediate code
 Output: Optimized intermediate code
 Action: Improves the efficiency of the intermediate code, removing redundancies and
making the code faster or more memory-efficient.

Example:

For int x = 10; int y = x + 0;, the optimization phase might remove the
unnecessary addition and produce:

y = x

6. Code Generation

 Input: Optimized intermediate code


 Output: Target machine code (assembly or binary code)
 Action: Translates the optimized code into the machine code specific to the target
architecture (e.g., x86, ARM).

Example:

For x = 10, the code generation might produce:

MOV x, 10

7. Code Linking and Assembly

 Input: Generated machine code


 Output: Executable file
 Action: Links all machine code files and libraries required by the program into a final
executable file.

In summary, each phase of the compiler has distinct inputs, outputs, and
responsibilities that transform the source code from human-readable form to
executable machine code.

3) Explain the roles of linker, loader and preprocessor. (M- 3)

The linker, loader, and preprocessor each play a distinct role in preparing code for
execution:

1. Preprocessor

 Role: The preprocessor is the first step in the compilation process. It processes the source
code before actual compilation begins by handling directives (instructions starting with #)
such as #include, #define, and conditional compilation.
 Actions:
o Include files: Replaces #include directives with the contents of specified header
files.
o Macro substitution: Substitutes macros defined with #define.
o Conditional compilation: Includes or excludes code based on conditions (#if,
#ifdef, etc.).
 Example: For code with #include <stdio.h>, the preprocessor will replace this with
the content of the stdio.h file.

2. Linker

 Role: The linker combines multiple object files generated by the compiler into a single
executable file. It also resolves external references and links code with necessary libraries.
 Actions:
o Combining Object Files: Merges object files (.o or .obj files) produced from different
source files.
o Library Linking: Links functions from standard libraries (like math.h) or other user-
specified libraries.
o Address Resolution: Resolves addresses of functions and variables across object
files.
 Example: If a program uses a sqrt() function from the math library, the linker links the
math library code to the program to ensure sqrt() works as expected.

3. Loader

 Role: The loader is part of the operating system and loads the executable file into memory
for execution. It allocates memory, sets up the program's environment, and prepares it to
run.
 Actions:
o Memory Allocation: Allocates memory for the program’s code, data, and stack.
o Address Binding: Adjusts absolute addresses in the executable to match the
memory layout.
o Environment Setup: Initializes necessary runtime environment for the program.
 Example: When the user runs a program, the loader loads it from disk into RAM, and the CPU
begins executing it.

In summary:

 Preprocessor: Prepares the code before compilation.


 Linker: Combines object files and libraries to create an executable.
 Loader: Loads the executable into memory and initiates execution.

4) Explain the language dependent & machine independent phases of


compiler. Also List major functions done bycompiler. (M- 7)

The compiler has phases that are either language-dependent (handling source code
syntax and semantics specific to the programming language) or machine-
independent (focused on optimizing code and generating a machine-neutral
representation). Here’s an explanation of each type, along with the compiler's major
functions.

Language-Dependent Phases

These phases are specific to the programming language being compiled. They analyze
and transform source code based on its grammar, syntax, and semantics.
1. Lexical Analysis
1. Breaks down the source code into tokens (small units like keywords, identifiers,
operators).
2. Language-dependent because tokens are defined by the specific rules of the
language.
2. Syntax Analysis

1. Checks for correct structure based on the language’s grammar rules.


2. Generates a parse tree to represent the code structure.

3. Semantic Analysis

1. Ensures the code is meaningful, checking for type compatibility, variable


declarations, and scope rules.
2. Language-specific as it deals with semantic rules unique to each language (like type-
checking rules).

These phases ensure that the code conforms to the syntax and semantics of the
specific language being compiled.

Machine-Independent Phases

These phases do not rely on any specific machine architecture. They produce and
optimize intermediate code, which is then translated into machine code in later stages.

1. Intermediate Code Generation

1. Converts the analyzed code into a lower-level intermediate representation (IR),


often in a format like three-address code or an abstract syntax tree.
2. Machine-independent since it uses a common, universal format that can later be
translated to different machine architectures.

2. Code Optimization

1. Improves the efficiency of the intermediate code by reducing resource usage


(memory, CPU) without changing program behavior.
2. Performs optimizations like eliminating redundant operations, loop optimization,
and dead code removal.
3. These optimizations are machine-independent, so they do not depend on the
specifics of any particular hardware.

The machine-independent phases allow the code to be efficiently translated to


different target architectures after optimizations.

Major Functions of a Compiler

The compiler performs several critical functions to transform source code into an
executable:

Error Detection and Reporting


1. Detects syntactical, semantic, and type errors during the compilation process.
2. Provides error messages to help developers debug and correct their code.

Syntax and Semantic Analysis

1. Analyzes the structure and meaning of code, ensuring it adheres to language rules
and identifying errors.

Code Optimization

1. Improves code efficiency through machine-independent optimizations, making the


final executable run faster or consume less memory.

Intermediate Code Generation

1. Produces a platform-independent code representation to facilitate optimization and


cross-platform compatibility.

Machine Code Generation

1. Translates optimized intermediate code into machine-specific instructions that the


target computer’s CPU can execute.

Linking and Address Binding

1. Combines code from different modules and libraries, resolves addresses, and
produces a single executable file.

In summary:

 Language-dependent phases handle syntax and semantics specific to the language.


 Machine-independent phases optimize and generate intermediate code, focusing on code
efficiency regardless of the target machine.
 Major compiler functions include error detection, code analysis, optimization, intermediate
code generation, and machine code generation.

5) Define: Compiler, Interpreter. (M- 3)

Full Table: Key Differences Between Compiler and Interpreter

Aspect Compiler Interpreter


Execution Translates entire code Translates code line-by-line
Method before execution. during execution.
Speed Faster Slower
Error Shows all errors after
Detects errors line-by-line.
Detection compilation.
Produces an independent No separate file; executes
Output
executable file. directly.
Aspect Compiler Interpreter
Used in languages like C, Used in languages like
Usage
C++, Java. Python, Ruby.
No need for a compiler Interpreter needed every
Dependency
after compilation. time.

2) Lexical Analysis:

1) Write a brief note on input buffering techniques. Why it is


used? (M- 4) Or 6) Write a short note on input buffering
techniques. (M- 4)
Input buffering is a technique used in lexical analysis (the first phase of
compilation) to efficiently manage the scanning of source code. As the lexical
analyzer reads the source code, input buffering reduces the time and resource
overhead associated with reading one character at a time from memory or disk,
which is typically a slow process.

Purpose of Input Buffering

Input buffering is used to:

1. Reduce Disk I/O Operations: By reading larger chunks of input at once, it minimizes the
number of accesses to disk, which is slower than accessing memory.
2. Increase Efficiency: Buffers allow multiple characters to be read and processed in a single
operation, speeding up the lexical analysis phase.
3. Enable Lookahead: Buffers facilitate "lookahead" operations (peeking at upcoming
characters), which helps in recognizing tokens that require multiple characters, such as multi-
character operators (e.g., <= or !=).

Input Buffering Techniques

Common techniques include:(Hint: glass filling water)

Single Buffering: A single buffer holds a chunk of characters from the source
code. When the buffer is exhausted, it is refilled. This method is simple but
has limitations when lookahead is needed.

Double Buffering: Two buffers are used alternately. When one buffer is full,
the other buffer can be loaded, allowing continuous scanning without waiting
for the buffer to be refilled. Double buffering is effective for reducing delays
and supporting lookahead.s

Sentinel Technique: A sentinel character (like EOF or a null character) is


added at the end of each buffer to mark the end, eliminating the need for
explicit checks for buffer boundaries.
Example of Double Buffering with Sentinels

In double buffering, while the lexical analyzer reads from one buffer, the second
buffer can be preloaded with the next portion of the input. When the end of one buffer
is reached, it seamlessly switches to the other, guided by sentinel markers, allowing
efficient and continuous processing.

Why Input Buffering is Used

Input buffering optimizes the performance of the lexical analyzer by reducing the time
spent on reading characters one by one, thus speeding up the entire compilation
process.

2) What is lexical analysis? Which are the tasks performed by lexical


analyzer. (M- 3) or 7) Describe the role of lexical analyzer. (M- 3)

Lexical analysis is the first phase of the compiler. It processes the source code by
scanning it from left to right and converting it into a series of tokens, which are the
smallest units of meaning in the code, like keywords, operators, identifiers, and
literals. This phase simplifies the input for the next stages of the compiler by breaking
down the source code into manageable parts.

Tasks Performed by Lexical Analyzer

The lexical analyzer (also called the lexer or scanner) performs several important
tasks:

Tokenization: It reads the source code character by character and groups


characters into tokens, such as keywords (if, int), operators (+, -), identifiers
(variable names like x, y), and literals (numbers like 10, 3.14).

Removing White Spaces and Comments: It discards irrelevant characters


like spaces, tabs, and comments to streamline the input for the next phases,
without affecting the program's meaning.

Error Detection: It identifies basic lexical errors, such as illegal characters or


incorrect identifiers, and reports these to the user.

Generating Symbol Table Entries: For each identifier (e.g., variables,


functions), the lexical analyzer creates an entry in the symbol table, which
stores information like name, type, and scope for use in later phases.

In summary, the lexical analyzer's main tasks are to convert source code into tokens,
eliminate unnecessary characters, detect basic errors, and assist in symbol table
creation.

3) Construct DFA without constructing NFA for R.E.: (a/b)*abb*. (M-


7)(NOTE)
4) Prepared Regulator Expressions related Sums. (M- 3/4)(NOTE)

To address sums or problems related to regular expressions (or RegEx), we need to


focus on creating, manipulating, or analyzing patterns used to describe sets of strings.
Below is a prepared guide and sample problems:

Key Concepts for Regular Expressions

Basic Symbols:

1. a, b, etc.: Match literal characters.


2. .: Matches any single character.
3. *: Matches zero or more occurrences of the preceding character.
4. +: Matches one or more occurrences of the preceding character.
5. ?: Matches zero or one occurrence of the preceding character.
6. |: Logical OR between patterns.
7. (): Grouping for precedence.

Special Constructs:

1. [abc]: Matches one of the characters a, b, or c.


2. [^abc]: Matches any character except a, b, or c.
3. [a-z]: Matches any lowercase letter.
4. \: Escape character.

Common Regular Expression Problems:

1. Pattern matching: Check if a string belongs to a pattern.


2. Counting occurrences: Find how many substrings match a pattern.
3. Pattern design: Create regular expressions to meet specific criteria.

Prepared Sums on Regular Expressions

Sum 1: Write a regular expression for the language that accepts


strings over {a, b} where every string ends with abb.

Solution: The regular expression for this language is:

css
Copy code
(a|b)*abb

 Explanation: (a|b)* matches any sequence of a and b, and abb ensures the string ends
with abb.
Sum 2: Find all strings of length 3 or more that match the pattern
(ab)*c for the alphabet {a, b, c}.

Solution:

 The regular expression (ab)*c matches:

1. c
2. abc
3. abababc
4. abababababc, etc.

Sum 3: Construct a regular expression to accept binary strings that


contain the substring 101.

Solution: The regular expression is:

scss
Copy code
(0|1)*101(0|1)*

 Explanation:

o (0|1)*: Matches any sequence of 0s and 1s.


o 101: Matches the required substring.
o (0|1)*: Matches any sequence of 0s and 1s after 101.

5) Define lexemes, patterns and tokens. (M- 3)

In the context of lexical analysis (the first phase of a compiler), the terms lexemes,
patterns, and tokens are fundamental concepts related to how source code is
processed. Here’s the definition of each:

1. Lexeme

 Definition: A lexeme is the actual sequence of characters from the source code that matches
a given pattern. It is the lowest level of syntactic unit and represents the raw textual data in
the source code.
 Example: In the expression int x = 5 + 3, the lexemes could be:
o int (a keyword)
o x (an identifier)
o = (an operator)
o 5 (a literal)
o + (an operator)
o 3 (a literal)
2. Pattern

 Definition: A pattern is a set of rules that defines what constitutes a valid lexeme. It
specifies the structure or regular expression that matches a lexeme. A pattern describes the
lexical form (i.e., the shape) of valid tokens in the source code.
 Example: The patterns for the lexemes in the expression int x = 5 + 3; could be:
o int: a keyword pattern
o [a-zA-Z_][a-zA-Z0-9_]*: a pattern for identifiers (e.g., x)
o =: a pattern for an assignment operator
o [0-9]+: a pattern for integer literals (e.g., 5, 3)
o +: a pattern for an addition operator
o ;: a pattern for the semicolon delimiter

3. Token

 Definition: A token is a category or class to which a lexeme belongs. It consists of two parts:
the type (or category) of the lexeme and the lexeme itself. Tokens represent meaningful
symbols in the language, such as keywords, operators, and literals, and are used by the
compiler in later stages of parsing.
 Example: The lexeme x in int x = 5 + 3; would be classified as a token with the type
"identifier", and the lexeme 5 would be a token with the type "integer literal".

Summary:

 Lexeme: The character sequence in the source code that matches a pattern.
 Pattern: The set of rules (often a regular expression) that define a valid lexeme.
 Token: The combination of the lexeme and its corresponding type or category.

3) Syntax Analysis:

1) Define: Synthesized & Inherited Attributes, Handle, Handle Pruning, Ambiguous


Grammar. (M- 4)

Synthesized Attributes:

1. Synthesized attributes are values computed at a node in the syntax tree based
solely on the attributes of its child nodes (bottom-up evaluation). They flow up the
tree, making them essential for constructing output values in syntax-directed
definitions.
2. For example, if a node in a parse tree represents an arithmetic expression, a
synthesized attribute could store the result of the computation for that expression.

Inherited Attributes:

1. Inherited attributes are values that are passed down from parent nodes or siblings
to a node in a syntax tree. These attributes depend on the context provided by the
parent or other nodes, and they help provide top-down information necessary for
that node’s processing.
2. For example, inherited attributes might be used to pass down type information or
scope context within a programming language syntax tree.
Handle:

1. A handle is a specific part of a string that matches the body of a grammar rule and
can be reduced to a non-terminal in a single step within a shift-reduce parsing
process. Identifying handles is key for parsing decisions, especially in bottom-up
parsers like shift-reduce parsers.
2. Recognizing handles helps parsers identify when a portion of input can be reduced
to a grammar rule, moving toward the start symbol.

Handle Pruning:

1. Handle pruning is the process of reducing handles in a derivation to transform a


string into the start symbol, effectively reversing the derivation in a bottom-up
parsing process. This technique is essential for constructing the parse tree by
reducing each handle sequentially until the start symbol is reached.
2. By repeatedly finding and reducing handles, parsers can accurately reconstruct the
syntax tree, which is useful for syntactic analysis.

Ambiguous Grammar:

1. An ambiguous grammar is a context-free grammar that allows for more than one
valid parse tree (or derivation) for a single string. Ambiguity in grammars can
complicate parsing since it’s unclear which derivation correctly represents the
intended structure.
2. For example, if a grammar can derive both E -> E + E and E -> E * E for
the expression E + E * E, it would be ambiguous. Ambiguous grammars are
undesirable in most programming languages, as they can lead to unpredictable
interpretations of code.

2) Construct SLR parsing table for grammar: s → (L) | a, L → L,S | S. (M-


7)(NOTES)
3) Give rule to remove left recursive grammar. Eliminate left recursion of
grammar: S→ Aa | b, A→ Ac | Sd | f (M- 4)

Rule to Remove Left Recursion

Left recursion occurs when a non-terminal symbol on the left side of a production rule
directly or indirectly refers to itself as the first symbol on the right side of a
production rule, leading to infinite loops in parsing. To remove left recursion, we can
convert the left-recursive grammar into an equivalent grammar without left recursion.

General Rule

For a production of the form: A→Aα1∣Aα2∣…∣β1∣β2

Where AαA \alphaAα is left-recursive, and β\betaβ are the alternatives that do not
begin with AAA, the grammar can be rewritten as:

1. A→β1A′∣β2A′∣…
2. A′→α1A′∣α2A′∣…∣ϵ
Here, A′ is a new non-terminal symbol, and ϵ represents the empty string.

Example: Removing Left Recursion for Given Grammar

The grammar is:

1. S→Aa∣b
2. A→Ac∣Sd∣f

Step 1: Substitute Productions

 To eliminate left recursion in A→Ac∣Sd∣f

This gives:

1. S→Aa∣b
2. A→Ac∣Aad∣bd∣f

Step 2: Eliminate Left Recursion in A

We apply the rule for removing left recursion:

Define a new non-terminal, A′, such that:

 A→bdA′∣fA′
 A′→cA′∣adA′∣ϵ

Final Grammar Without Left Recursion

1. S→Aa∣b
2. A→bdA′∣fA’
3. A′→cA′∣adA′∣ϵ

Now, the grammar is free of left recursion.

4) What is left factoring in CFG? Perform left factoring: S→ iEtS | iEtSaS | a, E→ b.


(M- 4)

Left Factoring in Context-Free Grammar (CFG)

Left factoring is a technique used to rewrite a grammar to remove ambiguity when


two or more productions for a non-terminal have common prefixes. This allows the
parser to decide which production to use by examining the next input symbol(s) rather
than backtracking. It’s a step toward making a grammar suitable for predictive parsing,
like LL parsers.

Left Factoring Example


Given the grammar:

1. S→iEtS ∣ iEtSaS ∣ a
2. E→b

Step 1: Identify the Common Prefix

In the productions for S, the first two productions share a common prefix, "iEtS":

 S→iEtS
 S→iEtSaS

Step 2: Factor Out the Common Prefix

We can rewrite the productions by factoring out "iEtS":

1. S→iEtSS′ ∣ a
2. S′→aS ∣ ϵ

Final Left-Factored Grammar

1. S→iEtSS′ ∣ a
2. S′→aS ∣ ϵ
3. E→b

Now, the grammar is left-factored, with the common prefix removed.

5) Give the translation scheme that convert infix to postfix notation. (M-
3)

To convert infix notation to postfix notation using syntax-directed translation, we use


a grammar with a translation scheme that specifies actions for each production rule.
This translation scheme will traverse the expression and print operators after their
operands, achieving postfix notation.

Translation Scheme for Infix to Postfix Conversion

Here’s a simple translation scheme for converting an arithmetic expression in infix


notation to postfix.

Grammar

E → E + T { print("+"); }
| E - T { print("-"); }
| T

T → T * F { print("*"); }
| T / F { print("/"); }
| F

F → (E)
| id { print(id.value); }

Explanation

Operators are printed after their operands:

1. In postfix notation, operators are placed after their operands. The


{print("+");}, {print("-");}, etc., actions are placed in the rules to
ensure this order.

Recursive Rules:

1. The rules for E and T allow recursive processing of expressions. They apply
operations in the correct order by delaying the operator’s printing until after the
recursive evaluation of operands.

Operands (Identifiers):

1. When an operand (represented by id) is encountered, we immediately print its


value using { print(id.value); }.

Example: Convert "2 * 3 + 4" to Postfix

1. Input: 2∗ 3+4
2. Applying rules:

1. Parse 2 * 3 using T → T * F, which prints "2 3 *".


2. Parse the expression T + F, which prints "2 3 * 4 +".

3. Final output (postfix): 2 3 * 4 +

6) Explain shift reduce parsing technique in brief. (M- 3)

Shift-reduce parsing is a bottom-up parsing technique used to analyze and parse


input strings based on a given grammar. It constructs a parse tree by shifting input
symbols onto a stack and then reducing them to grammar symbols as it matches
production rules. Here’s a brief overview of its components and steps:

Components of Shift-Reduce Parsing:

1. Stack: Holds grammar symbols and intermediate results as parsing progresses.


2. Input Buffer: Holds the string to be parsed.
3. Parsing Actions:
1. Shift: Pushes the next input symbol onto the stack.
2. Reduce: Applies a production rule in reverse, replacing symbols on the stack with a
non-terminal.
3. Accept: Completes parsing if the stack and input buffer are empty and if the start
symbol has been derived.
4. Error: Occurs if no valid action can be taken based on the current state and input.

Steps of Shift-Reduce Parsing:

1. Shift: Move (shift) the next input symbol to the top of the stack.
2. Reduce: Check if the stack's top matches the right side of any production rule. If it does,
replace it with the rule’s left side (non-terminal).
3. Repeat: Continue shifting and reducing until either the string is parsed successfully, or an
error is detected.

Example:

For an input string id + id * id and a grammar with production rules like E → E +


T, T → T * F, etc., a shift-reduce parser would progressively shift symbols to the
stack, reduce them based on matching production rules, and finally accept the string if
it matches the grammar.

Shift-reduce parsing is commonly used in compilers and forms the basis of the SLR,
LR(1), and LALR parsers.

7) What are conflicts in LR Parser? What are their types? Explain with an
example. (M- 7)

In an LR parser, conflicts occur when the parser faces ambiguity in deciding the next
action based on the current state and the lookahead symbol. These conflicts arise
when there are multiple valid parsing actions for the same input scenario, creating
uncertainty in parsing decisions. The main types of conflicts in LR parsing are shift-
reduce conflicts and reduce-reduce conflicts. Here’s a breakdown:

1. Shift-Reduce Conflict

A shift-reduce conflict occurs when the parser has a choice between:

 Shifting the next input symbol onto the stack, or


 Reducing by applying a production rule to the current stack contents.

This conflict typically arises in ambiguous grammars where two actions are possible
based on the input symbol and current state.

Example of Shift-Reduce Conflict

Consider the grammar:

mathematica
Copy code
S → EE → E + E | id
For an input like id + id + id, the parser may reach a state where it has to decide
whether to:

 Shift the next + symbol (assuming it’s part of an expression), or


 Reduce E + E to E.

This uncertainty creates a shift-reduce conflict, as the parser cannot determine


whether to continue shifting or to reduce the partial expression.

2. Reduce-Reduce Conflict

A reduce-reduce conflict occurs when the parser encounters multiple reduction


choices, with more than one production rule applicable to reduce the stack contents.

Example of Reduce-Reduce Conflict

Consider the grammar:

S → A | B
A → id
B → id

With an input like id, the parser cannot decide whether to reduce id to A or B, as both
are valid reductions based on the grammar. This creates a reduce-reduce conflict due
to the ambiguity in selecting between two reductions.

Addressing Conflicts

To resolve conflicts in an LR parser:

 Rewrite the grammar to eliminate ambiguity where possible.


 Use a stronger parser (like LR(1) or LALR(1)) that can handle lookahead to distinguish
between actions.
 Specify precedence and associativity rules for operators to handle shift-reduce conflicts in
cases of expressions.

Resolving conflicts is crucial for building a reliable LR parser that can interpret and
process language constructs correctly.

8) What do you mean by left recursion and how it is eliminated? (M- 3)

Left recursion occurs in a grammar when a non-terminal symbol in a production rule


refers to itself as the leftmost symbol in its own derivation. This can lead to an infinite
loop in top-down parsers, such as recursive descent parsers, which cannot handle left-
recursive grammars effectively.

Example of Left Recursion

Consider the production rule:


A → Aα | β

Here, A is on the left side of the derivation, and it directly refers to itself (left
recursion), which can cause issues during parsing.

Eliminating Left Recursion

To eliminate left recursion, we can rewrite the grammar by introducing a new non-
terminal symbol that refactors the recursive pattern, ensuring no production rule has a
left-recursive call.

Steps to Eliminate Left Recursion:

Rewrite the left-recursive production rule A → Aα | β as follows:

1. Define A in terms of a new non-terminal A'.


2. A → βA'
3. A' → αA' | ε

This eliminates the left recursion by making A call A' instead of itself.

Example

Given the grammar:

A → Aα | β

Rewrite it as:

A → βA'
A' → αA' | ε

This modified form removes the left recursion, making the grammar more compatible
with top-down parsers.

9) Explain handle and handle pruning. (M- 4)

In syntax analysis, handle and handle pruning are concepts related to shift-reduce
parsing, specifically in bottom-up parsing methods used to construct a parse tree.

Handle

A handle in a grammar is a substring within a partially derived string that matches the
right side of a production rule and represents a step in the reverse of the derivation
process. In other words, it is a portion of the string that can be replaced by the non-
terminal on the left side of a production rule to move closer to the start symbol.

Formally:
 A handle of a string α is a substring β such that S ⇒ αAw ⇒ αβw, where A → β is a
production in the grammar.
 Identifying a handle is essential in reducing the string step-by-step back to the start symbol.

Handle Pruning

Handle pruning is the process of identifying and reducing the handle in each step
during bottom-up parsing. It systematically removes handles from the input string
until it reaches the start symbol of the grammar.

Steps in Handle Pruning:

1. Identify the handle in the current string.


2. Replace this handle with the corresponding non-terminal symbol based on the grammar's
production rule.
3. Repeat the process until only the start symbol remains, completing the parsing process.

Example

Consider a simple grammar:

E → E + E | id

And the input string: id + id + id.

1. Identify the handle: The first id matches E → id.


2. Prune the handle: Replace id with E, resulting in E + id + id.
3. Repeat these steps until the entire string is reduced to the start symbol E.

Significance

Handle pruning is fundamental to shift-reduce parsers, enabling the construction of


parse trees in a bottom-up manner, where each reduction corresponds to a node in the
parse tree.

10) What is dependency graph? Explain with example. (M- 4)

A dependency graph is a directed graph used to represent relationships between


tasks or entities where each node represents a task or entity, and the directed edges
represent dependencies between them. In simpler terms, a dependency graph shows
which tasks depend on other tasks before they can be executed or completed.

Explanation:

 Nodes: Represent tasks, processes, or entities.


 Edges: Represent dependencies between tasks, where an edge from node A to node B
indicates that task B depends on task A, meaning task A must be completed before task B
starts.
Example:

Consider a simple project with the following tasks and dependencies:

1. Task A: Write proposal


2. Task B: Review proposal
3. Task C: Prepare presentation
4. Task D: Deliver presentation

Dependencies:

 Task B depends on Task A (You need to write the proposal before reviewing it).
 Task C depends on Task A (You need the proposal before preparing the presentation).
 Task D depends on Task C (You need to prepare the presentation before delivering it).

This can be represented in a dependency graph as:

 A → B (Task B depends on Task A)


 A → C (Task C depends on Task A)
 C → D (Task D depends on Task C)

The dependency graph helps in understanding the order in which tasks should be
performed and can be used in project management, scheduling, and parallel
processing.

11) Explain a rule of Left factoring a grammar and give Example. (M- 7)

Left Factoring is a technique used to refactor a context-free grammar (CFG) when it


has ambiguity or left recursion that makes it difficult to parse. The goal is to factor out
the common prefixes of the production rules to make the grammar more suitable for
predictive parsers (like LL(1) parsers).

Rule of Left Factoring:

The left factoring rule involves identifying the common prefix in two or more
alternatives of a production rule and factoring it out into a new non-terminal. This
new non-terminal then handles the remaining differences in the alternatives.

General Approach:

If you have a production of the form:

css
Copy code
A → αβ₁ | αβ₂
Where α is a common prefix, and β₁ and β₂ are different parts that follow it, left
factoring transforms the production into:

css
Copy code
A → αA'
A' → β₁ | β₂

Here, A' is a new non-terminal that handles the part that follows the common prefix α,
and the original non-terminal A is modified to begin with α.

Example:

Consider the following grammar:

S → if E then S | if E then S else S | other

In this grammar, the productions if E then S are common prefixes in the first two
alternatives. To apply left factoring, we extract the common part if E then S and
create a new non-terminal S' to handle the rest:

Step 1: Identify the common prefix (if E then S)

bash
Copy code
S → if E then S S'
S' → else S | ε

Here:

 The first production S → if E then S S' reflects the common prefix.


 The second production S' → else S | ε deals with the alternative of having an "else"
clause or no continuation (represented by ε for the empty string).

Why Left Factoring?

Left factoring is useful in scenarios where you want to parse the grammar using an
LL(1) parser. Without left factoring, the parser would have to backtrack to decide
which production rule to apply when it encounters an input starting with the same
prefix.

This method eliminates ambiguity and ensures the grammar is more parsable.

12) Define the terms & give example of it. 1) Augmented Grammar, 2)
LR(0) Item, 3) LR(1) Item. (M- 4)

1) Augmented Grammar:
An augmented grammar is a grammar that has been modified by adding an
additional start symbol and production to make it easier to parse using algorithms like
LR parsing.

 The main purpose of augmenting a grammar is to introduce a new start symbol, often
denoted as S', and a production that leads to the original start symbol of the grammar. This
helps in clearly defining the end of parsing and in handling the acceptance of the input.

Example:

Consider the following simple grammar:

S → AB, A → a,B → b

To augment this grammar, we add a new start symbol S' and create a new production:

S' → S
S → AB
A → a
B → b

Here, S' is the augmented start symbol, and the new production ensures the grammar
has a clear starting point for parsing.

2) LR(0) Item:

An LR(0) item is a production of a grammar that has a dot (•) somewhere in it,
indicating the position of the parser as it processes the input. An LR(0) item does not
consider any lookahead symbols, which means it only depends on the current state
and the position of the dot in the production.

 The dot represents how much of the production has been parsed so far.

Example:

For the grammar:

css
Copy code
S → ABA → aB → b

The LR(0) items for the production S → AB would be:

 S → • AB (Initial state, before any input is consumed)


 S → A • B (After parsing A)
 S → AB • (After parsing both A and B)
For the production A → a, the items would be:

 A → • a (Before parsing a)
 A → a • (After parsing a)

3) LR(1) Item:

An LR(1) item is similar to an LR(0) item but with one additional lookahead symbol.
It represents not only the position of the dot in the production but also the next symbol
to be read from the input stream. This allows the parser to make decisions based on
both the current state and the next input symbol, making it more powerful than LR(0).

 The LR(1) item considers one lookahead symbol to decide which production rule to apply.

Example:

For the grammar:

S → AB
A → a
B → b

The LR(1) items for the production S → AB with a lookahead symbol could be:

 S → • AB, a (The dot is at the start of the production, and the next symbol is a)
 S → A • B, b (After parsing A, the next symbol is b)
 S → AB •, $ (After parsing both A and B, the lookahead is the end of input $)

For the production A → a, the LR(1) items could be:

 A → • a, b (Before parsing a, with a lookahead symbol b)


 A → a •, b (After parsing a, with a lookahead symbol b)

In LR(1) parsing, the parser can decide what rule to apply based not just on the
current input but also on the next symbol, which helps resolve ambiguities that might
exist in LR(0) parsing.

13) Explain synthesized attributes with the help of an example. (M- 7)

Synthesized Attributes:

In syntax-directed translation (SDT), synthesized attributes are attributes that are


computed from the children of a non-terminal in a parse tree and are passed up from
the leaf nodes to the root. These attributes are calculated bottom-up in the parse tree
and are used to represent information that needs to be computed for each non-terminal
based on the structure of its children.
In simpler terms, synthesized attributes depend on the values of the attributes of the
non-terminal's children, and they are propagated upwards.

Syntax-directed Translation Scheme:

In a syntax-directed translation scheme, each production rule has a set of associated


actions, which define how to compute the synthesized attributes. These actions
specify how the attributes of the parent node are determined based on the attributes of
its children.

General Rule for Synthesized Attributes:

For a production like:

A → X₁ X₂ ... Xₖ

The synthesized attribute of A can be computed based on the attributes of X₁, X₂, ..., Xₖ
(its children), i.e., the synthesized attribute for A is dependent on the attributes of its
children.

Example:

Consider the grammar for arithmetic expressions involving addition and


multiplication:

E → E + T
E → T
T → T * F
T → F
F → ( E )
F → id

We will compute a synthesized attribute val for each non-terminal, representing the
value of the expression.

Step-by-step Example:

E → E + T: For this production, the synthesized attribute val for E is the sum
of val of its left child (which is E) and the val of its right child (T):

E.val = E1.val + T.val

E → T: In this case, E directly takes the value of T:

E.val = T.val
T → T * F: Here, the synthesized attribute val for T is the product of val of
its left child (T) and val of its right child (F):

T.val = T1.val * F.val

T → F: Again, T directly takes the value of F:

T.val = F.val

F → ( E ): For this production, the value of F is the same as the value of E:

F.val = E.val

F → id: Here, F takes the value of an identifier, say id_val:

F.val = id_val

Example Calculation:

Now, consider the expression: (id + id) * id.

We can compute its value step-by-step:

The parse tree will be:

T
/ \
T F
/ \ |
T * id
/ \
F +
/ \ / \
id id id

Step 1: For F → id, F.val = id_val.

Step 2: For F → id (on the left side of the +), F.val = id_val.

Step 3: For E → E + T, E.val = F.val + F.val = id_val + id_val.

Step 4: For T → T * F, T.val = E.val * F.val = (id_val + id_val) *


id_val.

Step 5: Finally, the value of the entire expression is T.val = (id_val +


id_val) * id_val.
Conclusion:

 Synthesized attributes are computed from the values of the children of a non-terminal and
are passed upwards in the parse tree.
 They are used to represent computed values or other information that needs to propagate
upwards in a parse tree.

This approach is useful in compilers for tasks such as evaluating expressions, type
checking, or generating intermediate code.

4) Error Recovery:

1) Explain Error Recovery Strategies. (M- 4)

Error recovery in compilers refers to the techniques used to handle errors encountered
during the compilation process, especially during parsing. The goal is to ensure that
the compiler can recover from errors and continue processing the rest of the program,
providing useful feedback to the programmer. There are several strategies for error
recovery, each focusing on a different aspect of the compilation process.

Summary of Common Error Recovery Strategies

Strategy Description Advantages Disadvantages


Discards input
Simple to May skip large
Panic Mode until a
implement, fast parts of the code,
Recovery synchronizing
recovery. poor feedback.
token is found.
Makes local
More targeted
changes like
Phrase Level recovery, Not always possible
insertions or
Recovery minimal code for complex errors.
deletions to
loss.
correct the error.
Introduces
Handles common Increases
Error specific grammar
errors complexity of the
Productions rules to handle
effectively. grammar.
errors.
The parser goes Can find valid
back to a previous parsing paths Computationally
Backtracking
state to try in complex expensive, slow.
different paths. cases.
Complex to
Error Combines error Flexible and
implement, requires
Productions productions with robust error
deep analysis of
with Recovery local corrections. handling.
errors.
In practice, many compilers use a combination of these strategies to handle errors
efficiently and provide meaningful feedback to the programmer.

2) Explain the following with example 1) Lexical phase error 2) Syntactic


phase error. (M- 4)

In the context of compilers, errors can occur at different stages during the
compilation process. The two common types of errors are lexical errors and
syntactic errors, which occur in the lexical analysis and syntax analysis phases,
respectively.

Summary of Differences:

Error Type Lexical Phase Error Syntactic Phase Error


Occurs when the input contains Occurs when the sequence
invalid characters or symbols of tokens does not match
Definition
that don't match any defined the expected structure or
token pattern. grammar of the language.
Lexical analysis
Phase Syntax analysis (Parsing)
(Tokenization)
Using an invalid character in Missing semicolon (;) at
Example an identifier (e.g., #x in C) the end of a statement.
.int #x=10; Int x=5;
Detected by the parser
Error Detected by the lexer during
during the syntax analysis
Detection tokenization.
phase.
Lexer typically reports an Parser typically reports a
Recovery
invalid token and halts or syntax error and attempts
Strategy
skips. recovery.

Both types of errors must be caught early in the compilation process to provide
meaningful feedback to the programmer and help ensure that the program can be
successfully compiled and executed.

3) Discuss the functions of error handler. (M- 4)

An error handler in a compiler or interpreter is responsible for detecting, reporting,


and recovering from errors that occur during the various phases of the compilation
process. Error handling is crucial because it ensures that the compiler can deal with
mistakes in the source code gracefully, providing the programmer with useful
feedback.

Summary of Functions of an Error Handler:

Function Description Example


Function Description Example
Identifies when an error Lexical error: Invalid
Error Detection occurs during character in variable
compilation. name.
Provides informative
Syntax error: "Missing
Error Reporting error messages to the
semicolon at line 12."
programmer.
Tries to recover from
errors so the Panic mode: Skipping to
Error Recovery
compilation can the next statement.
continue.
Prevents the error from Stopping analysis for a
causing further type mismatch but
Error Propagation
incorrect processing in continuing with other
the compiler. parts of the program.
Gives suggestions on how "Error: Missing
Providing
to fix or correct the semicolon. Try adding a
Hints/Suggestions
error. semicolon after statment

Conclusion:

An error handler plays a critical role in ensuring that a compiler can detect, report,
and recover from errors in a structured and effective manner, allowing for a smoother
development experience. By providing clear feedback and allowing the compilation
process to continue after errors, the error handler helps programmers quickly identify
and fix issues in their code.

5) Intermediate Code Generation:

1) Translate the expression -(a+b)*(c+d)*(a+b*c) into Quadruples,


Triples, Indirect Triples. (M- 7)(NOTES)
2) Explain the following parameter passing methods. 1. Call-by-value 2.
Call-by-reference 3. Copy-Restore 4.Call-by-Name. (M- 4)

1. Call-by-Value: Passes a copy of the argument’s value. Changes inside the function don't
affect the original argument.
2. Call-by-Reference: Passes the address of the argument. Changes inside the function affect
the original argument.
3. Copy-Restore: Passes a copy of the argument’s value and restores it after the function call.
4. Call-by-Name: The argument is re-evaluated each time it's used inside the function
(substitution method).
6) Run Time Environments:

1) Explain Dynamic Memory Allocation Strategy. (M- 4)

Dynamic Memory Allocation Strategy:

Dynamic memory allocation refers to the process of allocating memory space


during the execution of a program, as opposed to static memory allocation, where
memory is fixed at compile time. This strategy allows for efficient use of memory
by allocating and deallocating memory as needed during the program's execution. It is
typically handled by functions provided by the operating system or a programming
language runtime (e.g., malloc and free in C, new and delete in C++).

Key Concepts:

Heap Memory: Memory is allocated from the heap, which is a region of


memory set aside for dynamic allocation. The heap is different from the
stack, which is used for static memory allocation and function calls.

Allocation and Deallocation:

1. Allocation: Memory is allocated dynamically using functions like malloc, calloc,


or new in various programming languages.
2. Deallocation: Once the allocated memory is no longer needed, it must be freed
(deallocated) using functions like free or delete.

Fragmentation:

1. External Fragmentation: This occurs when free memory is scattered in small blocks
around the heap, which might not be usable for larger allocations.
2. Internal Fragmentation: This happens when the allocated memory is larger than
needed, leading to unused space within the allocated block.

Process of Dynamic Memory Allocation:

Requesting Memory: When a program needs a certain amount of memory at


runtime, it requests the memory from the operating system or the runtime
environment.

1. In C/C++, functions like malloc() or calloc() are used to request memory.


2. The operating system checks if sufficient space is available in the heap and allocates
the memory accordingly.

Memory Address Return: After memory is allocated, the function returns a


pointer to the starting address of the block of memory allocated.

Using Allocated Memory: The program accesses and manipulates the


memory using the pointer returned by the allocation function.
Deallocating Memory: Once the program no longer requires the dynamically
allocated memory, it must be explicitly freed using functions like free() or
delete.

Advantages of Dynamic Memory Allocation:

1. Flexibility: It allows programs to allocate memory as needed, based on runtime conditions,


which leads to more efficient use of memory.
2. Efficient Memory Use: Since memory is allocated as needed and freed when no longer
required, this reduces wastage compared to static allocation.
3. Size Flexibility: It allows programs to allocate memory for data structures (like arrays, linked
lists, etc.) whose size is determined at runtime.

Disadvantages:

1. Memory Fragmentation: Over time, repeated allocation and deallocation of memory can
lead to fragmentation (external or internal), which can waste memory or cause allocation
failures.
2. Manual Management: In languages like C and C++, developers need to manually free
memory, and failing to do so can lead to memory leaks, where memory is allocated but
never deallocated.
3. Performance Overhead: Dynamic memory allocation can introduce overhead because the
system needs to manage the heap, and allocation/deallocation can be slower compared to
stack allocation.

Conclusion:

Dynamic memory allocation is an essential feature for memory management in


programs that require flexible memory usage. It allows programs to adapt to varying
memory needs at runtime but also requires careful handling to avoid issues like
fragmentation, memory leaks, and inefficient memory usage.

2) Write a short note on Symbol Table Management. (M- 4)


Symbol Table Management:

A symbol table is a data structure used by a compiler or interpreter to store


information about variables, functions, objects, and other entities in a program during
the compilation or interpretation process. It plays a crucial role in the semantic
analysis phase of a compiler, ensuring that each symbol (e.g., variable, function, class)
is defined and used correctly according to the language's rules.

Purpose of a Symbol Table:

 Storing Information: It keeps track of identifiers (such as variables, functions, classes) and
their associated attributes like type, scope, memory location, and other metadata.
 Semantic Checking:
 Code Generation
Structure of a Symbol Table:

Each entry in the symbol table typically contains the following information:

1. Identifier Name: The name of the variable, function, or other entity.


2. Type: The data type (e.g., integer, float) of the identifier.
3. Scope: The scope in which the identifier is valid (e.g., local, global).
4. Memory Location: The address or register where the identifier's value is stored.
5. Other Attributes: Additional information like function parameters, return type, etc.

Operations on Symbol Table:

1. Insert: Add a new symbol (variable, function) to the table.


2. Lookup: Search for a symbol to check if it is defined and retrieve its associated attributes.
3. Update: Modify an existing symbol's information, such as its type or memory location.
4. Delete: Remove a symbol when it goes out of scope, such as at the end of a function's
execution.

Types of Symbol Tables:

1. Flat Symbol Table: A simple table with a single level of scope. It works well for small
programs but may be inefficient for large, nested programs.
2. Hierarchical Symbol Table: This type supports nested scopes, where symbol tables are
organized in layers. Each scope (e.g., a function or block) has its own symbol table, which can
refer to the global symbol table when needed.

o Global Symbol Table: Stores global variables and functions.


o Local Symbol Tables: Store local variables within functions or blocks.

Example:

Consider a simple program where we define a variable and a function:

int a; // Global variable


void func() {
int b; // Local variable
b = 10;
}

 Global Symbol Table:

o a: Type = int, Scope = Global, Location = (Memory Address or Register)


o func: Type = void, Scope = Global, Location = (Memory Address or Register)

 Local Symbol Table (for func):

o b: Type = int, Scope = Local, Location = (Memory Address or Register)

Symbol Table Management:


Efficient management of symbol tables is essential for handling complex programs.
This involves:

 Scope Management: Handling different scopes (global, local, etc.) properly to avoid conflicts
between identifiers.
 Collision Resolution: Ensuring no two symbols with the same name exist in the same scope.
This is particularly important in languages with nested scopes.
 Memory Management: Keeping track of where each symbol is stored, especially for local
variables and dynamically allocated memory.

Conclusion:

Symbol table management is a critical component of the compilation process,


enabling the compiler or interpreter to maintain accurate and efficient information
about program variables, functions, and other entities. Proper management ensures
semantic correctness and efficient code generation.

3) Explain Activation Record. (M- 4) or run time administartion

Activation Record:

An activation record (also known as a stack frame) is a data structure used by a


program during function to store information about the execution of that
function or procedure. It is created when a function is called and is destroyed when
the function execution is completed.

Components of an Activation Record:

An activation record contains several important pieces of information about the


function's execution context.

Return Address:

1. The memory address where control should return after the function completes
(usually the point immediately following the function call).

Parameters:

1. The arguments or parameters passed to the function. These may be placed in the
activation record or on the stack, depending on the system's calling conventions.

Local Variables:

1. Memory for the local variables declared within the function. This includes automatic
variables (variables declared inside the function)

Saved Register Values:


1. Some registers, especially those used for passing parameters or holding return
values, may need to be saved and restored across function calls to maintain the
correct program state.

Control Link:

1. A pointer to the activation record of the calling function. This helps in unwinding the
stack when the function returns and allows the program to return control to the
appropriate calling function.

Access Link (in some systems):

1. A pointer to the activation record of the function that is lexically enclosing the
current function (for languages with nested functions). This helps in resolving
variable scopes, especially for nested functions or closures.

Example:

Consider the following function:

int sum(int a, int b) {


int result = a + b; // Local variable
return result;
}

When the function sum is called, the activation record created for this function might
look like this:

 Return Address: The address where execution should continue after sum finishes.
 Parameters: a and b (the values passed to the function).
 Local Variables: result, which stores the sum of a and b.
 Saved Registers: Any registers that need to be saved and restored during the function call.
 Control Link: A reference to the activation record of the calling function (for example, the
function that called sum).
 Return Value: The value of result (which will be returned by the function).

Activation Record Layout:

Here is a simplified illustration of the activation record layout for the sum function:

Field Description
Return Address Address to return to after sum ends
Parameters a, b (values passed to sum)
Local
result
Variables
Saved
Registers to be restored after return
Registers
Field Description
Points to the activation record of the caller
Control Link
function
Return Value Value returned by sum (e.g., result)

Conclusion:

4) List and explain various storage allocation strategies. (M- 7)

Storage Allocation Strategies:

Storage allocation refers to how memory is allocated for programs, variables, and data
structures during program execution. There are several strategies for storage
allocation, each designed to meet different requirements in terms of memory
efficiency, speed, and flexibility. The most common storage allocation strategies are
static allocation, automatic (stack) allocation, and dynamic (heap) allocation.
Let's explore these strategies in detail:

1. Static Storage Allocation:

Definition:

 In static storage allocation, memory is allocated at compile-time, before the program starts
executing. The memory addresses for variables and functions are fixed during the
compilation of the program and cannot be changed during runtime.

Key Features:

 Fixed Size: The memory size for variables, arrays, or data structures must be known
beforehand and cannot change during the program’s execution.
 Efficiency: Since memory is allocated at compile-time, it is very fast to access during
execution.
 Limited Flexibility: Static allocation is not suitable for cases where the memory requirements
cannot be determined at compile time.

Advantages:

o Fast memory access.


o Predictable memory usage.
o No need for runtime memory management.

Disadvantages:

o Memory is allocated even if it is not used.


o Inflexible, as the amount of memory must be known in advance.
2. Automatic (Stack) Storage Allocation:

Definition:

 In automatic storage allocation, memory is allocated during the execution of the program
when a function is called. This allocation happens on the call stack, and the memory is
automatically freed when the function exits (i.e., when the function's stack frame is popped
off the stack).

Key Features:

 Dynamic but Scoped: Memory is allocated for local variables and function parameters only
during the execution of a function, and is freed when the function returns.
 Fast: Stack allocation is generally faster because memory is allocated and deallocated in a
Last-In-First-Out (LIFO) order.
 Limited Size: The size of the stack is typically limited, and excessive recursion or large local
variables can lead to a stack overflow.

 Advantages:

o Fast allocation and deallocation.


o Memory is automatically freed, reducing the chance of memory leaks.
o More flexible than static allocation (memory is allocated per function call).

 Disadvantages:

o Limited by stack size (can lead to stack overflow in case of excessive recursion).

3. Dynamic (Heap) Storage Allocation:

Definition:

 In dynamic storage allocation, memory is allocated and deallocated during the program's
runtime from a region of memory called the heap. This allocation is typically handled
through system calls or language-specific runtime functions (like malloc, calloc, new,
etc.).

Key Features:

 Flexible: Memory can be allocated as needed during the program's execution. The size can
be decided at runtime.
 Manual Management: Memory must be explicitly managed by the programmer (e.g., using
free in C or delete in C++) to avoid memory leaks.
 Fragmentation: As memory is allocated and deallocated dynamically, the heap can become
fragmented (with small unused gaps between allocated blocks), leading to inefficient
memory use.

Example: In C, dynamic memory allocation is done using functions like malloc():


int *ptr = (int*) malloc(10 * sizeof(int)); // Dynamic memory
allocation (heap)

Advantages:

o Flexible, as the size of the memory allocation can be determined at runtime.


o Memory is allocated only when needed, leading to efficient use of memory.

Disadvantages:

o Slower than stack-based allocation due to the need for memory management.
o Requires explicit deallocation, or memory leaks may occur.
o Can lead to fragmentation over time, especially if memory is allocated and freed in
non-contiguous blocks.

4. Relocatable Storage Allocation:

Definition:

 Relocatable allocation involves allocating memory dynamically during the execution of a


program, but with the additional feature that the memory locations can be changed or
"relocated" during runtime. This allows programs to run independently of their memory
address.

Key Features:

 Relocation: The memory address assigned to a variable or function can change while the
program is running, allowing more efficient use of memory.
 Context Switching: Relocation is particularly useful for systems with multiple processes
running at the same time (like in an operating system with process management).

Example: In systems programming, relocation is common for loading programs from


disk to memory, ensuring that each program has its own memory space.

Advantages:

o Allows better memory utilization and efficient multi-programming.


o Can prevent problems like address collisions when multiple programs run
concurrently.

Disadvantages:

o Requires support from the operating system or runtime environment.


o Relocation can add complexity to memory management.

5. Memory Pool Allocation:


Definition:

 Memory pool allocation involves pre-allocating a large block of memory from which smaller
chunks are taken as needed. This strategy is often used for managing memory in systems
where objects of the same size are frequently created and destroyed.

Key Features:

 Pre-allocation: A fixed block of memory (a pool) is allocated upfront.


 Efficient for Fixed-Size Objects: Ideal for scenarios where memory allocation for objects of
the same size is frequent.
 Reduced Fragmentation: By allocating fixed-size blocks, this strategy reduces fragmentation
and improves performance.

Example: A memory pool might be used to manage small objects like node structures
in a linked list.

Advantages:

o Reduces fragmentation and the overhead of frequent allocation/deallocation.


o Efficient in cases where many small, identical objects need to be allocated.

Disadvantages:

o Less flexible if the program needs to allocate objects of varying sizes.


o Initial allocation of the memory pool can waste memory if the pool is not fully
utilized.

6. Garbage-Collected Memory Allocation:

Definition:

 In systems with garbage collection, memory is automatically allocated and deallocated by


the system. This strategy is used in languages like Java and Python, where the runtime
system automatically handles memory management.

Key Features:

 Automatic Deallocation: The garbage collector automatically detects and frees memory that
is no longer in use (i.e., objects that are unreachable from the program).
 Reduced Programmer Responsibility: The programmer does not need to manually manage
memory, reducing the risk of memory leaks.

Example: In Java, memory allocation and deallocation are handled by the JVM's
garbage collector:

java
Copy code
int[] arr = new int[10]; // Memory allocated automatically
Advantages

o Reduces programmer burden by automating memory management


o Helps avoid memory leaks and dangling pointers.

Disadvantages:

o Slower than manual memory management due to the overhead of garbage


collection.
o Garbage collection cycles can lead to unpredictable pauses in the program.

Conclusion:

Different storage allocation strategies offer various advantages depending on the


application requirements. Static allocation is efficient but inflexible, automatic
allocation provides fast memory management but with limited size, and dynamic
allocation offers flexibility but requires careful management. Advanced strategies
like memory pools and garbage collection address specific needs like efficient
memory reuse and automated cleanup. The right choice of allocation strategy depends
on factors such as program size, memory usage patterns, and system performance
requirements.

5) What do you mean by dangling references? (M- 3)

Dangling References:

A dangling reference (also called a dangling pointer in C/C++) occurs when a


program continues to use a pointer or reference to access a memory location that has
been deallocated or released. Essentially, the pointer refers to a memory location
that is no longer valid. This can lead to undefined behavior, program crashes, or data
corruption.

Cause of Dangling References:

1. Deallocation of Memory: When memory is deallocated (e.g., using free() in C or delete


in C++), but pointers or references to that memory still exist, they become "dangling."
2. Out of Scope: A reference or pointer that points to a local variable or object that has gone
out of scope can become a dangling reference. For instance, if you return a pointer to a local
variable from a function, the pointer will reference memory that is no longer valid.

Problems Caused by Dangling References:

 Segmentation Fault:
 Undefined Behavior:
 Security Vulnerabilities:

Preventing Dangling References:


1. Nullifying Pointers: After deallocating memory, set the pointer to NULL (in C/C++) to
prevent accidental access to freed memory.
2. Smart Pointers (C++): Use smart pointers like std::unique_ptr and
std::shared_ptr that automatically manage memory and prevent dangling references.
3. Scope Management: Avoid returning pointers to local variables, and carefully manage object
lifetimes, especially in functions with dynamic memory allocation.

In summary, a dangling reference occurs when a pointer or reference continues to


point to a memory location that has been deallocated, and it can lead to various issues
in a program, including crashes and undefined behavior.

6) Explain activation tree? (M- 4)

Activation Tree:

An activation tree is a representation of the call structure of a program during its


execution, particularly focusing on the sequence of function calls and returns. It
visually organizes the functions that are invoked during the execution of a program
and how they interact, essentially showing the relationships between different
function calls (activation of functions) and their corresponding activations (stack
frames).

An activation refers to an instance of a function call. Each function call in a program


creates an activation record (or stack frame) on the call stack. The activation tree
organizes these activations hierarchically, with the root representing the main
function and branches representing the called functions. It helps to illustrate the flow
of control during program execution.

Structure of an Activation Tree:

 Root: The root of the tree typically represents the entry point of the program, often the
main() function (in languages like C, C++, etc.).
 Nodes: Each node in the tree represents a function call or activation. The nodes contain
information such as the function name, the parameters passed, and the result of the
function call.
 Edges: The edges represent the calling relationships between functions. An edge from one
node to another indicates that the function represented by the parent node called the
function represented by the child node.
 Leaves: The leaves of the tree represent functions that are called but do not make any
further calls, or the functions that return control back to their callers.

Example:

Consider the following recursive function call structure in a simple program:

cpp
Copy code
void A() {
B();
C();
}
void B() {
D();
}
void C() {
// No further calls
}
void D() {
// No further calls
}
int main() {
A();
}

Activation Tree for this Program:

 Root Node: The main() function.


 First Level: A() is called by main().
 Second Level: Inside A(), B() is called, then C() is called.
 Third Level: Inside B(), D() is called.

The activation tree would look like this:

main()
|
A()
/ \
B() C()
|
D()

Key Points:

 Depth of the Tree: The depth of the tree represents the nested levels of function calls. In the
above example, A() calls B(), which calls D(), creating a deeper nesting of calls.
 Activation Record: Each node in the tree corresponds to an activation record (stack frame),
which stores the function’s parameters, local variables, return address, and other necessary
information.

Benefits of an Activation Tree:

1. Visualizing Function Calls: It helps in understanding how functions are called and how they
return control.
2. Recursive Call Management: The tree structure is particularly useful for visualizing recursion,
where a function calls itself. The tree helps to trace how each recursive call is stacked and
eventually popped off.
3. Memory and Stack Management: It illustrates the creation and destruction of stack frames,
showing how memory is allocated and freed as functions are called and return.

Conclusion:

An activation tree is a helpful conceptual tool to represent the dynamic behavior of a


program's function calls. It shows how functions are activated, how they invoke other
functions, and how control is passed back to the caller once the function execution
completes. This concept is crucial for understanding program flow, debugging
recursive functions, and analyzing memory usage during the execution of a program.

You might also like