CD Quetion and Answer
CD Quetion and Answer
1) What is compiler? What is front end & back end of compiler? (M- 3)
The front end of the compiler is responsible for understanding the source code. It
includes:
1. Lexical Analysis: Breaks down the source code into tokens (small pieces like keywords,
operators, and identifiers).
2. Syntax Analysis: Checks the structure of the code according to the grammar rules of the
programming language, producing a parse tree.
3. Semantic Analysis: Ensures that the syntax is meaningful, checking for things like type
correctness and scope of variables.
The front end's main job is to detect errors in the code and create an intermediate
representation (IR) that the back end can process.
The back end of the compiler takes the intermediate representation and optimizes and
translates it into machine code. It includes:
1. Optimization: Improves the efficiency of the code by reducing resource usage, such as
memory and processing time.
2. Code Generation: Converts the optimized intermediate representation into machine code
specific to the target hardware.
3. Code Assembly and Linking: Produces the final executable file that the computer can run.
In summary, the front end handles code analysis and error detection, while the back
end focuses on optimization and machine code generation.
The compiler works in several phases, each with specific inputs, outputs, and actions
to transform source code into machine code. Here’s a breakdown of each phase, along
with examples to illustrate their functioning:
1. Lexical Analysis
Example:
For int x = 10;, the lexical analyzer will produce tokens like <int>, <identifier,
x>, <=, <10>, <;> (error: int x=> nit x)
2. Syntax Analysis
Example:
10 = int x
3. Semantic Analysis
Example:
If the code was int x = "hello";, the semantic analyzer would throw an error
because x is an int, but the assigned value is a string.
Example:
x = 10
5. Code Optimization
Input: Intermediate code
Output: Optimized intermediate code
Action: Improves the efficiency of the intermediate code, removing redundancies and
making the code faster or more memory-efficient.
Example:
For int x = 10; int y = x + 0;, the optimization phase might remove the
unnecessary addition and produce:
y = x
6. Code Generation
Example:
MOV x, 10
In summary, each phase of the compiler has distinct inputs, outputs, and
responsibilities that transform the source code from human-readable form to
executable machine code.
The linker, loader, and preprocessor each play a distinct role in preparing code for
execution:
1. Preprocessor
Role: The preprocessor is the first step in the compilation process. It processes the source
code before actual compilation begins by handling directives (instructions starting with #)
such as #include, #define, and conditional compilation.
Actions:
o Include files: Replaces #include directives with the contents of specified header
files.
o Macro substitution: Substitutes macros defined with #define.
o Conditional compilation: Includes or excludes code based on conditions (#if,
#ifdef, etc.).
Example: For code with #include <stdio.h>, the preprocessor will replace this with
the content of the stdio.h file.
2. Linker
Role: The linker combines multiple object files generated by the compiler into a single
executable file. It also resolves external references and links code with necessary libraries.
Actions:
o Combining Object Files: Merges object files (.o or .obj files) produced from different
source files.
o Library Linking: Links functions from standard libraries (like math.h) or other user-
specified libraries.
o Address Resolution: Resolves addresses of functions and variables across object
files.
Example: If a program uses a sqrt() function from the math library, the linker links the
math library code to the program to ensure sqrt() works as expected.
3. Loader
Role: The loader is part of the operating system and loads the executable file into memory
for execution. It allocates memory, sets up the program's environment, and prepares it to
run.
Actions:
o Memory Allocation: Allocates memory for the program’s code, data, and stack.
o Address Binding: Adjusts absolute addresses in the executable to match the
memory layout.
o Environment Setup: Initializes necessary runtime environment for the program.
Example: When the user runs a program, the loader loads it from disk into RAM, and the CPU
begins executing it.
In summary:
The compiler has phases that are either language-dependent (handling source code
syntax and semantics specific to the programming language) or machine-
independent (focused on optimizing code and generating a machine-neutral
representation). Here’s an explanation of each type, along with the compiler's major
functions.
Language-Dependent Phases
These phases are specific to the programming language being compiled. They analyze
and transform source code based on its grammar, syntax, and semantics.
1. Lexical Analysis
1. Breaks down the source code into tokens (small units like keywords, identifiers,
operators).
2. Language-dependent because tokens are defined by the specific rules of the
language.
2. Syntax Analysis
3. Semantic Analysis
These phases ensure that the code conforms to the syntax and semantics of the
specific language being compiled.
Machine-Independent Phases
These phases do not rely on any specific machine architecture. They produce and
optimize intermediate code, which is then translated into machine code in later stages.
2. Code Optimization
The compiler performs several critical functions to transform source code into an
executable:
1. Analyzes the structure and meaning of code, ensuring it adheres to language rules
and identifying errors.
Code Optimization
1. Combines code from different modules and libraries, resolves addresses, and
produces a single executable file.
In summary:
2) Lexical Analysis:
1. Reduce Disk I/O Operations: By reading larger chunks of input at once, it minimizes the
number of accesses to disk, which is slower than accessing memory.
2. Increase Efficiency: Buffers allow multiple characters to be read and processed in a single
operation, speeding up the lexical analysis phase.
3. Enable Lookahead: Buffers facilitate "lookahead" operations (peeking at upcoming
characters), which helps in recognizing tokens that require multiple characters, such as multi-
character operators (e.g., <= or !=).
Single Buffering: A single buffer holds a chunk of characters from the source
code. When the buffer is exhausted, it is refilled. This method is simple but
has limitations when lookahead is needed.
Double Buffering: Two buffers are used alternately. When one buffer is full,
the other buffer can be loaded, allowing continuous scanning without waiting
for the buffer to be refilled. Double buffering is effective for reducing delays
and supporting lookahead.s
In double buffering, while the lexical analyzer reads from one buffer, the second
buffer can be preloaded with the next portion of the input. When the end of one buffer
is reached, it seamlessly switches to the other, guided by sentinel markers, allowing
efficient and continuous processing.
Input buffering optimizes the performance of the lexical analyzer by reducing the time
spent on reading characters one by one, thus speeding up the entire compilation
process.
Lexical analysis is the first phase of the compiler. It processes the source code by
scanning it from left to right and converting it into a series of tokens, which are the
smallest units of meaning in the code, like keywords, operators, identifiers, and
literals. This phase simplifies the input for the next stages of the compiler by breaking
down the source code into manageable parts.
The lexical analyzer (also called the lexer or scanner) performs several important
tasks:
In summary, the lexical analyzer's main tasks are to convert source code into tokens,
eliminate unnecessary characters, detect basic errors, and assist in symbol table
creation.
Basic Symbols:
Special Constructs:
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(a|b)*abb
Explanation: (a|b)* matches any sequence of a and b, and abb ensures the string ends
with abb.
Sum 2: Find all strings of length 3 or more that match the pattern
(ab)*c for the alphabet {a, b, c}.
Solution:
1. c
2. abc
3. abababc
4. abababababc, etc.
scss
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(0|1)*101(0|1)*
Explanation:
In the context of lexical analysis (the first phase of a compiler), the terms lexemes,
patterns, and tokens are fundamental concepts related to how source code is
processed. Here’s the definition of each:
1. Lexeme
Definition: A lexeme is the actual sequence of characters from the source code that matches
a given pattern. It is the lowest level of syntactic unit and represents the raw textual data in
the source code.
Example: In the expression int x = 5 + 3, the lexemes could be:
o int (a keyword)
o x (an identifier)
o = (an operator)
o 5 (a literal)
o + (an operator)
o 3 (a literal)
2. Pattern
Definition: A pattern is a set of rules that defines what constitutes a valid lexeme. It
specifies the structure or regular expression that matches a lexeme. A pattern describes the
lexical form (i.e., the shape) of valid tokens in the source code.
Example: The patterns for the lexemes in the expression int x = 5 + 3; could be:
o int: a keyword pattern
o [a-zA-Z_][a-zA-Z0-9_]*: a pattern for identifiers (e.g., x)
o =: a pattern for an assignment operator
o [0-9]+: a pattern for integer literals (e.g., 5, 3)
o +: a pattern for an addition operator
o ;: a pattern for the semicolon delimiter
3. Token
Definition: A token is a category or class to which a lexeme belongs. It consists of two parts:
the type (or category) of the lexeme and the lexeme itself. Tokens represent meaningful
symbols in the language, such as keywords, operators, and literals, and are used by the
compiler in later stages of parsing.
Example: The lexeme x in int x = 5 + 3; would be classified as a token with the type
"identifier", and the lexeme 5 would be a token with the type "integer literal".
Summary:
Lexeme: The character sequence in the source code that matches a pattern.
Pattern: The set of rules (often a regular expression) that define a valid lexeme.
Token: The combination of the lexeme and its corresponding type or category.
3) Syntax Analysis:
Synthesized Attributes:
1. Synthesized attributes are values computed at a node in the syntax tree based
solely on the attributes of its child nodes (bottom-up evaluation). They flow up the
tree, making them essential for constructing output values in syntax-directed
definitions.
2. For example, if a node in a parse tree represents an arithmetic expression, a
synthesized attribute could store the result of the computation for that expression.
Inherited Attributes:
1. Inherited attributes are values that are passed down from parent nodes or siblings
to a node in a syntax tree. These attributes depend on the context provided by the
parent or other nodes, and they help provide top-down information necessary for
that node’s processing.
2. For example, inherited attributes might be used to pass down type information or
scope context within a programming language syntax tree.
Handle:
1. A handle is a specific part of a string that matches the body of a grammar rule and
can be reduced to a non-terminal in a single step within a shift-reduce parsing
process. Identifying handles is key for parsing decisions, especially in bottom-up
parsers like shift-reduce parsers.
2. Recognizing handles helps parsers identify when a portion of input can be reduced
to a grammar rule, moving toward the start symbol.
Handle Pruning:
Ambiguous Grammar:
1. An ambiguous grammar is a context-free grammar that allows for more than one
valid parse tree (or derivation) for a single string. Ambiguity in grammars can
complicate parsing since it’s unclear which derivation correctly represents the
intended structure.
2. For example, if a grammar can derive both E -> E + E and E -> E * E for
the expression E + E * E, it would be ambiguous. Ambiguous grammars are
undesirable in most programming languages, as they can lead to unpredictable
interpretations of code.
Left recursion occurs when a non-terminal symbol on the left side of a production rule
directly or indirectly refers to itself as the first symbol on the right side of a
production rule, leading to infinite loops in parsing. To remove left recursion, we can
convert the left-recursive grammar into an equivalent grammar without left recursion.
General Rule
Where AαA \alphaAα is left-recursive, and β\betaβ are the alternatives that do not
begin with AAA, the grammar can be rewritten as:
1. A→β1A′∣β2A′∣…
2. A′→α1A′∣α2A′∣…∣ϵ
Here, A′ is a new non-terminal symbol, and ϵ represents the empty string.
1. S→Aa∣b
2. A→Ac∣Sd∣f
This gives:
1. S→Aa∣b
2. A→Ac∣Aad∣bd∣f
A→bdA′∣fA′
A′→cA′∣adA′∣ϵ
1. S→Aa∣b
2. A→bdA′∣fA’
3. A′→cA′∣adA′∣ϵ
1. S→iEtS ∣ iEtSaS ∣ a
2. E→b
In the productions for S, the first two productions share a common prefix, "iEtS":
S→iEtS
S→iEtSaS
1. S→iEtSS′ ∣ a
2. S′→aS ∣ ϵ
1. S→iEtSS′ ∣ a
2. S′→aS ∣ ϵ
3. E→b
5) Give the translation scheme that convert infix to postfix notation. (M-
3)
Grammar
E → E + T { print("+"); }
| E - T { print("-"); }
| T
T → T * F { print("*"); }
| T / F { print("/"); }
| F
F → (E)
| id { print(id.value); }
Explanation
Recursive Rules:
1. The rules for E and T allow recursive processing of expressions. They apply
operations in the correct order by delaying the operator’s printing until after the
recursive evaluation of operands.
Operands (Identifiers):
1. Input: 2∗ 3+4
2. Applying rules:
1. Shift: Move (shift) the next input symbol to the top of the stack.
2. Reduce: Check if the stack's top matches the right side of any production rule. If it does,
replace it with the rule’s left side (non-terminal).
3. Repeat: Continue shifting and reducing until either the string is parsed successfully, or an
error is detected.
Example:
Shift-reduce parsing is commonly used in compilers and forms the basis of the SLR,
LR(1), and LALR parsers.
7) What are conflicts in LR Parser? What are their types? Explain with an
example. (M- 7)
In an LR parser, conflicts occur when the parser faces ambiguity in deciding the next
action based on the current state and the lookahead symbol. These conflicts arise
when there are multiple valid parsing actions for the same input scenario, creating
uncertainty in parsing decisions. The main types of conflicts in LR parsing are shift-
reduce conflicts and reduce-reduce conflicts. Here’s a breakdown:
1. Shift-Reduce Conflict
This conflict typically arises in ambiguous grammars where two actions are possible
based on the input symbol and current state.
mathematica
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S → EE → E + E | id
For an input like id + id + id, the parser may reach a state where it has to decide
whether to:
2. Reduce-Reduce Conflict
S → A | B
A → id
B → id
With an input like id, the parser cannot decide whether to reduce id to A or B, as both
are valid reductions based on the grammar. This creates a reduce-reduce conflict due
to the ambiguity in selecting between two reductions.
Addressing Conflicts
Resolving conflicts is crucial for building a reliable LR parser that can interpret and
process language constructs correctly.
Here, A is on the left side of the derivation, and it directly refers to itself (left
recursion), which can cause issues during parsing.
To eliminate left recursion, we can rewrite the grammar by introducing a new non-
terminal symbol that refactors the recursive pattern, ensuring no production rule has a
left-recursive call.
This eliminates the left recursion by making A call A' instead of itself.
Example
A → Aα | β
Rewrite it as:
A → βA'
A' → αA' | ε
This modified form removes the left recursion, making the grammar more compatible
with top-down parsers.
In syntax analysis, handle and handle pruning are concepts related to shift-reduce
parsing, specifically in bottom-up parsing methods used to construct a parse tree.
Handle
A handle in a grammar is a substring within a partially derived string that matches the
right side of a production rule and represents a step in the reverse of the derivation
process. In other words, it is a portion of the string that can be replaced by the non-
terminal on the left side of a production rule to move closer to the start symbol.
Formally:
A handle of a string α is a substring β such that S ⇒ αAw ⇒ αβw, where A → β is a
production in the grammar.
Identifying a handle is essential in reducing the string step-by-step back to the start symbol.
Handle Pruning
Handle pruning is the process of identifying and reducing the handle in each step
during bottom-up parsing. It systematically removes handles from the input string
until it reaches the start symbol of the grammar.
Example
E → E + E | id
Significance
Explanation:
Dependencies:
Task B depends on Task A (You need to write the proposal before reviewing it).
Task C depends on Task A (You need the proposal before preparing the presentation).
Task D depends on Task C (You need to prepare the presentation before delivering it).
The dependency graph helps in understanding the order in which tasks should be
performed and can be used in project management, scheduling, and parallel
processing.
11) Explain a rule of Left factoring a grammar and give Example. (M- 7)
The left factoring rule involves identifying the common prefix in two or more
alternatives of a production rule and factoring it out into a new non-terminal. This
new non-terminal then handles the remaining differences in the alternatives.
General Approach:
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A → αβ₁ | αβ₂
Where α is a common prefix, and β₁ and β₂ are different parts that follow it, left
factoring transforms the production into:
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A → αA'
A' → β₁ | β₂
Here, A' is a new non-terminal that handles the part that follows the common prefix α,
and the original non-terminal A is modified to begin with α.
Example:
In this grammar, the productions if E then S are common prefixes in the first two
alternatives. To apply left factoring, we extract the common part if E then S and
create a new non-terminal S' to handle the rest:
bash
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S → if E then S S'
S' → else S | ε
Here:
Left factoring is useful in scenarios where you want to parse the grammar using an
LL(1) parser. Without left factoring, the parser would have to backtrack to decide
which production rule to apply when it encounters an input starting with the same
prefix.
This method eliminates ambiguity and ensures the grammar is more parsable.
12) Define the terms & give example of it. 1) Augmented Grammar, 2)
LR(0) Item, 3) LR(1) Item. (M- 4)
1) Augmented Grammar:
An augmented grammar is a grammar that has been modified by adding an
additional start symbol and production to make it easier to parse using algorithms like
LR parsing.
The main purpose of augmenting a grammar is to introduce a new start symbol, often
denoted as S', and a production that leads to the original start symbol of the grammar. This
helps in clearly defining the end of parsing and in handling the acceptance of the input.
Example:
S → AB, A → a,B → b
To augment this grammar, we add a new start symbol S' and create a new production:
S' → S
S → AB
A → a
B → b
Here, S' is the augmented start symbol, and the new production ensures the grammar
has a clear starting point for parsing.
2) LR(0) Item:
An LR(0) item is a production of a grammar that has a dot (•) somewhere in it,
indicating the position of the parser as it processes the input. An LR(0) item does not
consider any lookahead symbols, which means it only depends on the current state
and the position of the dot in the production.
The dot represents how much of the production has been parsed so far.
Example:
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S → ABA → aB → b
A → • a (Before parsing a)
A → a • (After parsing a)
3) LR(1) Item:
An LR(1) item is similar to an LR(0) item but with one additional lookahead symbol.
It represents not only the position of the dot in the production but also the next symbol
to be read from the input stream. This allows the parser to make decisions based on
both the current state and the next input symbol, making it more powerful than LR(0).
The LR(1) item considers one lookahead symbol to decide which production rule to apply.
Example:
S → AB
A → a
B → b
The LR(1) items for the production S → AB with a lookahead symbol could be:
S → • AB, a (The dot is at the start of the production, and the next symbol is a)
S → A • B, b (After parsing A, the next symbol is b)
S → AB •, $ (After parsing both A and B, the lookahead is the end of input $)
In LR(1) parsing, the parser can decide what rule to apply based not just on the
current input but also on the next symbol, which helps resolve ambiguities that might
exist in LR(0) parsing.
Synthesized Attributes:
A → X₁ X₂ ... Xₖ
The synthesized attribute of A can be computed based on the attributes of X₁, X₂, ..., Xₖ
(its children), i.e., the synthesized attribute for A is dependent on the attributes of its
children.
Example:
E → E + T
E → T
T → T * F
T → F
F → ( E )
F → id
We will compute a synthesized attribute val for each non-terminal, representing the
value of the expression.
Step-by-step Example:
E → E + T: For this production, the synthesized attribute val for E is the sum
of val of its left child (which is E) and the val of its right child (T):
E.val = T.val
T → T * F: Here, the synthesized attribute val for T is the product of val of
its left child (T) and val of its right child (F):
T.val = F.val
F.val = E.val
F.val = id_val
Example Calculation:
T
/ \
T F
/ \ |
T * id
/ \
F +
/ \ / \
id id id
Step 2: For F → id (on the left side of the +), F.val = id_val.
Synthesized attributes are computed from the values of the children of a non-terminal and
are passed upwards in the parse tree.
They are used to represent computed values or other information that needs to propagate
upwards in a parse tree.
This approach is useful in compilers for tasks such as evaluating expressions, type
checking, or generating intermediate code.
4) Error Recovery:
Error recovery in compilers refers to the techniques used to handle errors encountered
during the compilation process, especially during parsing. The goal is to ensure that
the compiler can recover from errors and continue processing the rest of the program,
providing useful feedback to the programmer. There are several strategies for error
recovery, each focusing on a different aspect of the compilation process.
In the context of compilers, errors can occur at different stages during the
compilation process. The two common types of errors are lexical errors and
syntactic errors, which occur in the lexical analysis and syntax analysis phases,
respectively.
Summary of Differences:
Both types of errors must be caught early in the compilation process to provide
meaningful feedback to the programmer and help ensure that the program can be
successfully compiled and executed.
Conclusion:
An error handler plays a critical role in ensuring that a compiler can detect, report,
and recover from errors in a structured and effective manner, allowing for a smoother
development experience. By providing clear feedback and allowing the compilation
process to continue after errors, the error handler helps programmers quickly identify
and fix issues in their code.
1. Call-by-Value: Passes a copy of the argument’s value. Changes inside the function don't
affect the original argument.
2. Call-by-Reference: Passes the address of the argument. Changes inside the function affect
the original argument.
3. Copy-Restore: Passes a copy of the argument’s value and restores it after the function call.
4. Call-by-Name: The argument is re-evaluated each time it's used inside the function
(substitution method).
6) Run Time Environments:
Key Concepts:
Fragmentation:
1. External Fragmentation: This occurs when free memory is scattered in small blocks
around the heap, which might not be usable for larger allocations.
2. Internal Fragmentation: This happens when the allocated memory is larger than
needed, leading to unused space within the allocated block.
Disadvantages:
1. Memory Fragmentation: Over time, repeated allocation and deallocation of memory can
lead to fragmentation (external or internal), which can waste memory or cause allocation
failures.
2. Manual Management: In languages like C and C++, developers need to manually free
memory, and failing to do so can lead to memory leaks, where memory is allocated but
never deallocated.
3. Performance Overhead: Dynamic memory allocation can introduce overhead because the
system needs to manage the heap, and allocation/deallocation can be slower compared to
stack allocation.
Conclusion:
Storing Information: It keeps track of identifiers (such as variables, functions, classes) and
their associated attributes like type, scope, memory location, and other metadata.
Semantic Checking:
Code Generation
Structure of a Symbol Table:
Each entry in the symbol table typically contains the following information:
1. Flat Symbol Table: A simple table with a single level of scope. It works well for small
programs but may be inefficient for large, nested programs.
2. Hierarchical Symbol Table: This type supports nested scopes, where symbol tables are
organized in layers. Each scope (e.g., a function or block) has its own symbol table, which can
refer to the global symbol table when needed.
Example:
Scope Management: Handling different scopes (global, local, etc.) properly to avoid conflicts
between identifiers.
Collision Resolution: Ensuring no two symbols with the same name exist in the same scope.
This is particularly important in languages with nested scopes.
Memory Management: Keeping track of where each symbol is stored, especially for local
variables and dynamically allocated memory.
Conclusion:
Activation Record:
Return Address:
1. The memory address where control should return after the function completes
(usually the point immediately following the function call).
Parameters:
1. The arguments or parameters passed to the function. These may be placed in the
activation record or on the stack, depending on the system's calling conventions.
Local Variables:
1. Memory for the local variables declared within the function. This includes automatic
variables (variables declared inside the function)
Control Link:
1. A pointer to the activation record of the calling function. This helps in unwinding the
stack when the function returns and allows the program to return control to the
appropriate calling function.
1. A pointer to the activation record of the function that is lexically enclosing the
current function (for languages with nested functions). This helps in resolving
variable scopes, especially for nested functions or closures.
Example:
When the function sum is called, the activation record created for this function might
look like this:
Return Address: The address where execution should continue after sum finishes.
Parameters: a and b (the values passed to the function).
Local Variables: result, which stores the sum of a and b.
Saved Registers: Any registers that need to be saved and restored during the function call.
Control Link: A reference to the activation record of the calling function (for example, the
function that called sum).
Return Value: The value of result (which will be returned by the function).
Here is a simplified illustration of the activation record layout for the sum function:
Field Description
Return Address Address to return to after sum ends
Parameters a, b (values passed to sum)
Local
result
Variables
Saved
Registers to be restored after return
Registers
Field Description
Points to the activation record of the caller
Control Link
function
Return Value Value returned by sum (e.g., result)
Conclusion:
Storage allocation refers to how memory is allocated for programs, variables, and data
structures during program execution. There are several strategies for storage
allocation, each designed to meet different requirements in terms of memory
efficiency, speed, and flexibility. The most common storage allocation strategies are
static allocation, automatic (stack) allocation, and dynamic (heap) allocation.
Let's explore these strategies in detail:
Definition:
In static storage allocation, memory is allocated at compile-time, before the program starts
executing. The memory addresses for variables and functions are fixed during the
compilation of the program and cannot be changed during runtime.
Key Features:
Fixed Size: The memory size for variables, arrays, or data structures must be known
beforehand and cannot change during the program’s execution.
Efficiency: Since memory is allocated at compile-time, it is very fast to access during
execution.
Limited Flexibility: Static allocation is not suitable for cases where the memory requirements
cannot be determined at compile time.
Advantages:
Disadvantages:
Definition:
In automatic storage allocation, memory is allocated during the execution of the program
when a function is called. This allocation happens on the call stack, and the memory is
automatically freed when the function exits (i.e., when the function's stack frame is popped
off the stack).
Key Features:
Dynamic but Scoped: Memory is allocated for local variables and function parameters only
during the execution of a function, and is freed when the function returns.
Fast: Stack allocation is generally faster because memory is allocated and deallocated in a
Last-In-First-Out (LIFO) order.
Limited Size: The size of the stack is typically limited, and excessive recursion or large local
variables can lead to a stack overflow.
Advantages:
Disadvantages:
o Limited by stack size (can lead to stack overflow in case of excessive recursion).
Definition:
In dynamic storage allocation, memory is allocated and deallocated during the program's
runtime from a region of memory called the heap. This allocation is typically handled
through system calls or language-specific runtime functions (like malloc, calloc, new,
etc.).
Key Features:
Flexible: Memory can be allocated as needed during the program's execution. The size can
be decided at runtime.
Manual Management: Memory must be explicitly managed by the programmer (e.g., using
free in C or delete in C++) to avoid memory leaks.
Fragmentation: As memory is allocated and deallocated dynamically, the heap can become
fragmented (with small unused gaps between allocated blocks), leading to inefficient
memory use.
Advantages:
Disadvantages:
o Slower than stack-based allocation due to the need for memory management.
o Requires explicit deallocation, or memory leaks may occur.
o Can lead to fragmentation over time, especially if memory is allocated and freed in
non-contiguous blocks.
Definition:
Key Features:
Relocation: The memory address assigned to a variable or function can change while the
program is running, allowing more efficient use of memory.
Context Switching: Relocation is particularly useful for systems with multiple processes
running at the same time (like in an operating system with process management).
Advantages:
Disadvantages:
Memory pool allocation involves pre-allocating a large block of memory from which smaller
chunks are taken as needed. This strategy is often used for managing memory in systems
where objects of the same size are frequently created and destroyed.
Key Features:
Example: A memory pool might be used to manage small objects like node structures
in a linked list.
Advantages:
Disadvantages:
Definition:
Key Features:
Automatic Deallocation: The garbage collector automatically detects and frees memory that
is no longer in use (i.e., objects that are unreachable from the program).
Reduced Programmer Responsibility: The programmer does not need to manually manage
memory, reducing the risk of memory leaks.
Example: In Java, memory allocation and deallocation are handled by the JVM's
garbage collector:
java
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int[] arr = new int[10]; // Memory allocated automatically
Advantages
Disadvantages:
Conclusion:
Dangling References:
Segmentation Fault:
Undefined Behavior:
Security Vulnerabilities:
Activation Tree:
Root: The root of the tree typically represents the entry point of the program, often the
main() function (in languages like C, C++, etc.).
Nodes: Each node in the tree represents a function call or activation. The nodes contain
information such as the function name, the parameters passed, and the result of the
function call.
Edges: The edges represent the calling relationships between functions. An edge from one
node to another indicates that the function represented by the parent node called the
function represented by the child node.
Leaves: The leaves of the tree represent functions that are called but do not make any
further calls, or the functions that return control back to their callers.
Example:
cpp
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void A() {
B();
C();
}
void B() {
D();
}
void C() {
// No further calls
}
void D() {
// No further calls
}
int main() {
A();
}
main()
|
A()
/ \
B() C()
|
D()
Key Points:
Depth of the Tree: The depth of the tree represents the nested levels of function calls. In the
above example, A() calls B(), which calls D(), creating a deeper nesting of calls.
Activation Record: Each node in the tree corresponds to an activation record (stack frame),
which stores the function’s parameters, local variables, return address, and other necessary
information.
1. Visualizing Function Calls: It helps in understanding how functions are called and how they
return control.
2. Recursive Call Management: The tree structure is particularly useful for visualizing recursion,
where a function calls itself. The tree helps to trace how each recursive call is stacked and
eventually popped off.
3. Memory and Stack Management: It illustrates the creation and destruction of stack frames,
showing how memory is allocated and freed as functions are called and return.
Conclusion: